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This is a guide to movesets and best builds for using Oranguru in competitive play for the games Pokemon Scarlet and Violet (SV). Read on for tips on the best Nature, EV spreads, Movesets, Tera Type, and Held Items to use with Oranguru, as well as its strengths and weakness.
Oranguru - Related Guides | ||
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Evolution and Learnset | Moveset for Ranked Battle | Tera Raid Build |
List of Contents
Paldea #313 | Type | |
---|---|---|
Oranguru | ||
Abilities | ||
Inner Focus Telepathy Symbiosis (Hidden) |
||
Weak to: | ||
(2x) | ||
Damaged Normally By: |
(1x) | |
Resists: | (0.5x) | |
Immune to: | (0x) |
Ability Name | Description | |
---|---|---|
Inner Focus | The user is deeply focused and protects itself from flinching. | |
Telepathy | The user dodges attacks from allies. | |
Symbiosis (Hidden) |
The user passes its Held item to an ally if the ally uses up its Held item. |
Stat | Value | Rank |
---|---|---|
HP | 90 | 168 |
Atk | 60 | 589 |
Def | 80 | 271 |
SpAtk | 90 | 232 |
SpDef | 110 | 66 |
Speed | 60 | 481 |
Total | 490 | 311 |
Stat | Max | 0Nat | 0EV | -Nat | Min |
---|---|---|---|---|---|
HP | 197 | 197 | 165 | 165 | 150 |
Atk | 123 | 112 | 80 | 72 | 58 |
Def | 145 | 132 | 100 | 90 | 76 |
SpAtk | 156 | 142 | 110 | 99 | 85 |
SpDef | 178 | 162 | 130 | 117 | 103 |
Spd | 123 | 112 | 80 | 72 | 58 |
Best Natures | ||
---|---|---|
Sassy (+Sp. Def, -Spe) |
Relaxed (+Def, -Spe) |
Build Name | Recommendation |
---|---|
Trick Room Setter OranguruNEW | ★★★ |
Nature | Sassy (+Sp. Def, -Spe) |
---|---|
EV Spread | 248 HP / 8 Def / 252 Sp. Def IVs: 0 Spe |
Final Stat Values | 106 HP / 101 / Def / 110 Sp. Atk / 178 Sp. Def / 58 Spe |
Ability | Inner Focus |
Tera Type | |
Held Item | Mental Herb |
Moveset | ・
Foul Play
・ Instruct ・ Trick Room ・ Protect |
Consistent Trick Room Setter. Powerful exclusive Move in Instruct. Solid defenses. |
Inner Focus prevents Oranguru from getting flinched. This is a valuable Ability for a Trick Room setter to have.
Mental Herb protects Oranguru from the effects of Taunt, allowing it to set up Trick Room consistently.
Foul Play is a reliable damaging move which can punish opponents who have high Physical Attack.
Trick Room is perhaps Oranguru's most important Move, as games will usually swing in your favor once Trick Room successfully goes up.
Oranguru's signature move, Instruct can allow its partner to attack twice. This is especially devastating when coupled with Torkoal's Eruption or Iron Hands' Drain Punch.
Lastly, Protect is great for scouting and stalling.
Tera Grass is chosen for this build, as it can grant Oranguru an immunity to Spore. While this is valuable, it is not recommended to Terastallize Oranguru unless absolutely necessary.
A full 252 EVs are put into Oranguru's Special Defense, allowing it to take Special hits comfortably. 248 HP and 8 Defense gives it enough Physical Bulk to take two Wild Charges from Iron Hands
Psychic | Psychic is a solid STAB option for Oranguru which can potentially 3-Hit KO Iron Hands |
---|---|
Encore | Encore on Oranguru is excellent when used in Trick Room conditions. It is great for punishing opponents using Protect. |
Damage Received by Oranguru |
|
---|---|
Ability:
Levitate
Item:
Life Orb
|
Dark Pulse 120 ~ 143 (61.2 ~ 72.9%) Guaranteed 2-Hit KO |
Item: Safety Goggles | Kowtow Cleave 194 ~ 230 (98.9 ~ 117.3%) 93.8% Chance to OHKO |
Item: Safety Goggles | Kowtow Cleave Oranguru Tera Type: 97 ~ 115 (49.4 ~ 58.6%) 99.6% Chance to 2-Hit KO |
Oranguru can protect itself from Taunts with Mental Herb and flinching with Inner Focus. It can also protect itself from Spore with Tera Grass. Its only weakness left is getting one-shot by Kingambit's Kowtow Cleave, which it can also survive by Terastallizing.
Be aware of your opponent's anti-Trick Room options and play accordingly.
Oranguru is best partnered with Pokemon that can help it enable Trick Room. Pokemon like Iron Hands and Hariyama can help it not get get double targeted using Fake Out and flinching your opponent's Pokemon.
These Pokemon can usually also threaten Dark-types with their Fighting-type STAB Moves.
Support | Physical Attacker / Tank |
---|---|
Oranguru | Iron Hands |
Physical Attacker | Special Attacker |
Annihilape | Torkoal |
As mentioned above, Iron Hands can offer Fake Out support and Fighting-type STAB.
Annihilape, another Fighting-type is also great at enabling Trick Room with Final Gambit.
In the back, Torkoal is a powerful Trick Room sweeper who also benefits from Oranguru's Instruct.
Oranguru is susceptible to powerful Dark-type Attacks from Pokemon like Kingambit and Hydreigon.
Pokemon like Amoonguss are comfortable in Trick Room and can put Oranguru and its teammates to sleep in Trick Room with Spore.
Pokemon | Description |
---|---|
Kingambit | Ranking: ★★★★★
・Kingambit can threaten a KO with Kowtow Cleave or force Oranguru to Terastallize. ・Can function comfortably in Trick Room conditions because of its low Speed Stat. ▶️Kingambit Best Movesets |
Amoonguss | Ranking: ★★★★
・Can be a nuisance in Trick Room conditions and put your Pokemon to sleep with Spore. ▶️Amoonguss Best Movesets |
Movesets & Best Builds for Ranked Battle
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New Indigo Disk Pokemon Builds |
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Blueberry Pokedex: List of All Indigo Disk Pokemon
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Best Treasures of Ruin Builds for Ranked Battle and Raids
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All Other Gen 9 Meta Pokemon Builds |
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Gen 9 Pokemon: All New Pokemon
All Gen 1~8 Meta Pokemon Builds |
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All Off-Meta Pokemon Builds |
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Competitive Team Building for Singles Ranked Battle
Banned/Restricted Builds |
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Oranguru Movesets and Best Builds
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