Pokemon Scarlet and Violet (SV)

List of HP Restoring Moves

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Mega Drain and Recover are some of the moves that restore HP in Pokemon Scarlet and Violet (SV). Read on to learn more about these moves and their stats.

List of Moves that Restore HP

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Move Type Target Effect
Absorb Grass Single opponent The user recovers half the damage inflicted as HP.
Aqua Ring Water Self The user recovers 1/16th of their HP at the end of each turn.
Bitter Blade Fire Single opponent The user recovers half the damage inflicted.
Drain Punch Fighting Single opponent The user recovers half the damage inflicted as HP.
Dream Eater Psychic Single opponent Fails when used against an opponent which is not asleep. The user recovers half the damage inflicted as HP.
Giga Drain Grass Single opponent The user recovers half the damage inflicted as HP.
Grassy Terrain Grass All allies and opponents Heals 6.25% HP of Pokemon on the ground per turn and increases the damage of Grass-type moves by 30% for five turns.
Heal Pulse Psychic Single ally or opponent, excluding self Heals the target by up to 50% of its max HP.
Healing Wish Psychic Self If the user faints the Pokemon switched in will get healed and status conditions cured.
Horn Leech Grass Single opponent The user recovers half the damage inflicted as HP.
Ingrain Grass Self Heals the user 1/16 of its max HP every turn. Prevents the user from switching out.
Leech Life Bug Single opponent The user recovers half the damage inflicted as HP.
Leech Seed Grass Single opponent The user steals 1/8 of the target's HP every turn and recover equal damage dealt. The effect continues even if the Pokemon used is switch out. It has no effect on Grass-type Pokémon.
Life Dew Water All allies Heals the user and ally by 25% of their max HP.
Matcha Gotcha Grass All opponents The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen.
Mega Drain Grass Single opponent The user recovers half the damage inflicted as HP.
Milk Drink Normal Single opponent Heals the user 50% of its max HP.
Moonlight Fairy Self Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Morning Sun Normal Self Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Pain Split Normal Single opponent The user and opponent's HP are added together and then distributed equally between the two.
Pollen Puff Bug Single opponent This attacks heals instead if used on an ally.
Present Normal Single opponent 40% chance of damaging target with 40 power. 30% chance of damaging target with 80 power. 10% chance of damaging target with 120 power. 20% chance of healing 1/4 of the user's max HP, but has no effect if the user has full HP.
Recover Normal Self The user recovers 50% of its max HP.
Rest Psychic Self The user restores health and heals any status conditions, then falls asleep.
Revival Blessing Normal Self Revives a fainted Pokemon in the party and restores half of its max HP.
Roost Flying Self Heals the user 50% of its max HP. If the user is a Flying type, it won't be considered a Flying type for the rest of the turn.
Shore Up Ground Self Heals the user by 50% of its max HP, in a Sandstorm it heals 66% max HP instead.
Slack Off Normal Self Heals the user half of its max HP.
Soft-Boiled Normal Self Heals the user half of its max HP.
Strength Sap Grass Single opponent Heals the users HP equal to the target's Attack stat. Also lowers the target's Attack by one stage.
Swallow Normal Self The user absorbs power from Stockpile and recovers HP. The amount of HP depending on how much power was stored with Stockpile.
Synthesis Grass Self Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Wish Normal Self Heals the user or Pokemon in its place by 50% of the user's max HP in the next turn.

Related Links

Pokemon Scarlet and Violet SV - Moves Banner

List of All Moves

Moves by Type and Category

Moves by Type
Grass TypeGrass Water TypeWater Fire TypeFire
Electric TypeElectric Ice TypeIce Fighting TypeFighting
Ground TypeGround Poison TypePoison Flying TypeFlying
Psychic TypePsychic Bug TypeBug Rock TypeRock
Ghost Type,Ghost Dragon TypeDragon Dark TypeDark
Steel TypeSteel Fairy TypeFairy Normal TypeNormal
Moves by Category
Physical IconPhysical Special IconSpecial Status IconStatus
Moves by Effects
Stat-Boosting Moves Stat-Reducing Moves Status-Inflicting Moves
Moves that Never Miss Moves that Set Entry Hazards Sound-Based Moves
High-Critical Hit Moves Moves that Change Weather Moves that Change Terrain
Powder/Spore Moves Moves that Restore HP Redirection Moves
Multi-Hit Moves One-Hit Knockout Moves Trapping Moves
Moves with Recoil Damage List of Priority Moves Moves that Block Attacks
Status Restoring Moves Switching Moves Wind Moves
List of Set Damage Moves Moves That Remove Screens List of Moves Boosted When Terastallized
Other Move Guides
All Gen 9 New Moves Unavailable
Moves
List of New DLC Moves
Returning DLC Moves The Teal Mask DLC New TMs The Indigo Disk DLC New TMs

Comment

2 Anonymousover 2 years

No. He didn't.

1 Anonymousover 2 years

you forgot fire type bitter blade from ceruledge

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