Pokemon Scarlet and Violet (SV)

List of Moves That Are Boosted When Terastallized (Less Than 60 Base Power)

Most moves that deal less than 60 Base Power (such as Rock Smash and Twister) are boosted up to 60 when Terastallized to the same type as that move in Pokemon Scarlet and Violet (SV). Read on to learn which moves have less than 60 Base Power, their stats, and how they interact with Abilities and Terastallization.

Weak Moves Are Boosted When Terastallized

Same Type Moves with Less Than 60 Base Power Deal Increased Damage

Pokemon Scarlet and Violet SV - Metal Claw
Moves that have less than 60 Base Power will increase to 60 Base Power if it has the same type as its Tera-type. This means that a Tinkatink's Metal Claw will increase its base power from 50 to 60 once it terastallizes into a Steel-type.

Move Tera Type Boost
Metal Claw
Base Power: 50
Final Base Power: 60
Twister
Base Power: 40
Final Base Power: 60

Keep in mind that the boost in power is hidden and will not appear when checking the move summary during battle.

Priority Moves and Multi-Hit Moves are Unaffected

Moves that have increased priority don't benefit from the base power boost from terastallization. This includes moves that gain increased priority from Abilities, such as Talonflame's Gale Wings.

Similarly, the base power of multi-hit moves such as Bullet Seed and Population Bomb are not increased when terastallizing.

Tera Type Boost is Calculated After Technician

Pokemon Scarlet and Violet SV - Meowth Pay Day
Moves that have their base power increased by Abilities such as Technician are unaffected by the power boost from terastallization if their new Base Power is already 60 or above.

The boost from terastallization is always calculated after Technician's boost. This means that if the move is still below 60 base power after Technician, it will receive the boost from terastallization.

Move Technician Boost Tera Type Boost
Rock Smash
Base Power: 40
New Base Power:60 Final Base Power: 60
Absorb
Base Power: 20
New Base Power:30 Final Base Power: 60

List of Pokemon with the Technician Ability

List of Moves with Less than 60 Base Power

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Move Type Category Power Acc. PP Target Effect
Absorb Grass Special 20 100 25 Single opponent The user recovers half the damage inflicted as HP.
Acid Poison Special 40 100 30 Single opponent Has a 10% chance to lower the opponent's Special Defense by one stage.
Acid Spray Poison Special 40 100 20 Single opponent Lowers the opponent's Special Defense by two stages.
Acrobatics Flying Physical 55 100 15 Single opponent If the user is not holding an item, deals double damage.
Astonish Ghost Physical 30 100 15 Single opponent Has a 30% chance of causing the opponent to flinch.
Bind Normal Physical 15 85 20 Single opponent Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Charge Beam Electric Special 50 90 10 Single opponent Has a 70% chance to increase the user's Special Attack by one stage.
Chilling Water Water Special 50 100 20 Single opponent Lowers the opponent's Attack by one stage.
Clear Smog Poison Special 50 - 15 Single opponent Removes all of the opponent's stat changes.
Confusion Psychic Special 50 100 25 Single opponent Has a 10% chance to confuse opponents.
Disarming Voice Fairy Special 40 - 15 All opponents This attack will never miss.
Draining Kiss Fairy Special 50 100 10 Single opponent The user recovers 75% of the damage inflicted.
Echoed Voice Normal Special 40 100 15 Single opponent Increases power by 100% when used consecutively. The move's base power starts at 160 and caps at 200.
Electroweb Electric Special 55 95 15 All opponents Lowers the opponent's Speed by one stage.
Ember Fire Special 40 100 25 Single opponent Has a 10% chance to burn opponents.
Fairy Wind Fairy Special 40 100 30 Single opponent No additional effect.
False Swipe Normal Physical 40 100 40 Single opponent Leaves the target with at least 1 HP.
Feint Normal Physical 30 100 10 Single opponent Ignores and removes the opponent's Protect and Detect.
Fell Stinger Bug Physical 50 100 25 Single opponent Increases the user's Attack by three stages if it knocks out the target.
Fire Spin Fire Special 35 85 15 Single opponent Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Flame Charge Fire Physical 50 100 20 Single opponent Increases the user's Speed by one stage.
Fury Cutter Bug Physical 40 95 20 Single opponent This attack increases if it hits consecutively.
Grassy Glide Grass Physical 55 100 20 Single opponent Gets a 1-stage increased Speed priority in Grassy Terrain, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Gust Flying Special 40 100 35 Single opponent Can hit opponents during the semi-invulnerable turn of Fly.
Icy Wind Ice Special 55 95 15 All opponents Lowers the opponents Speed by one stage.
Infestation Bug Special 20 100 20 Single opponent Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Last Respects Ghost Physical 50 100 10 Single opponent The move's base power is increased by 50 for each fainted ally in the user's party.
Leafage Grass Physical 40 100 40 Single opponent No additional effect.
Lick Ghost Physical 30 100 30 Single opponent Has a 30% chance to paralyze opponents.
Mega Drain Grass Special 40 100 15 Single opponent The user recovers half the damage inflicted as HP.
Metal Claw Steel Physical 50 95 35 Single opponent Has a 10% chance to increase the user's Attack by one stage.
Mortal Spin Poison Physical 30 100 15 Adjacent The user removes moves that trap Pokemon, and inflicts poison on its target.
Mud-Slap Ground Special 20 100 10 Single opponent Lowers the opponent's Accuracy by one stage.
Nuzzle Electric Physical 20 100 20 Single opponent Paralyzes the opponent.
Pay Day Normal Physical 40 100 20 Single opponent The user gains money after battle in the main game.
Payback Dark Physical 50 100 10 Single opponent Doubles the damage if the user moves after the target.
Peck Flying Physical 35 100 35 Single opponent No additional effect.
Poison Fang Poison Physical 50 100 15 Single opponent Has a 50% chance to badly poison the target.
Poison Sting Poison Physical 15 100 35 Single opponent Has a 30% chance to poison the opponent.
Poison Tail Poison Physical 50 100 25 Single opponent This attack has an increased Critical Hit ratio and has a 10% chance to poison the opponent.
Pounce Bug Physical 50 100 20 Single opponent Lowers the opponent's Speed by one stage.
Pound Normal Physical 40 100 35 Single opponent No additional effect.
Powder Snow Ice Special 40 100 25 All opponents Has a 10% chance to freeze the opponent.
Power Trip Dark Physical 20 100 10 Single opponent Damages increases by 100% for each stage a stat was increased by the user.
Rage Fist Ghost Physical 50 100 10 Single opponent The move's power is increased by 50 each time the user has been hit during the battle. The counter is not reset if the user is switched out or has fainted.
Rapid Spin Normal Physical 20 100 40 Single opponent The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap.
Razor Leaf Grass Physical 55 95 25 All opponents This attack has a 1-stage increased Critical Hit ratio.
Rock Smash Fighting Physical 40 100 15 Single opponent Has a 50% chance to lower the opponent's Defense by one stage.
Rock Throw Rock Physical 50 90 15 Single opponent No additional effect.
Rollout Rock Physical 30 90 20 Single opponent The user uses the same attack for 5 turns, doubling the damage for each successful hit. Using Defense Curl beforehand doubles the damage and its maximum base power is 480.
Salt Cure Rock Physical 40 100 15 Single opponent Delas damage, then deals 1/8 of the target's max HP as residual damage per turn. Residual damage is doubled if the target is a Steel or Water type.
Sand Tomb Ground Physical 35 85 15 Single opponent Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Scratch Normal Physical 40 100 35 Single opponent No additional effect.
Smack Down Rock Physical 50 100 15 Single opponent Removes the target's Ground type immunity, and damages Pokemon using Fly or Bounce while cancelling them as well. Also damages Pokemon using Sky Drop but does not cancel the move.
Smog Poison Special 30 70 20 Single opponent Has a 40% chance to poison the opponent.
Snarl Dark Special 55 95 15 All opponents Lowers the opponent's Special Attack by one stage.
Snore Normal Special 50 100 15 Single opponent This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch.
Stored Power Psychic Special 20 100 10 Single opponent Damages increases by 100% for each stage a stat was increased by the user.
Struggle Normal Physical 50 - 1 Single opponent The user takes damage equal to 25% of its max HP.
Struggle Bug Bug Special 50 100 20 All opponents Lowers the opponent's Special Attack by one stage.
Tackle Normal Physical 40 100 35 Single opponent No additional effect.
Terrain Pulse Normal Special 50 100 10 Single opponent This move's type becomes the same as the type of terrain it's on and doubles its damage.
Thunder Shock Electric Special 40 100 30 Single opponent Has a 10% chance to paralyze the opponent.
Trailblaze Grass Physical 50 100 20 Single opponent Increases the user's Speed by one stage.
Twister Dragon Special 40 100 20 All opponents Doubles the damage if the opponent is using Fly; has a 20% chance to cause the opponent to flinch.
Vine Whip Grass Physical 45 100 25 Single opponent No additional effect.
Vise Grip Normal Physical 55 100 30 Single opponent No additional effect.
Water Gun Water Special 40 100 25 Single opponent No additional effect.
Weather Ball Normal Special 50 100 10 Single opponent This attack's type and power depends on the weather in the battlefield.
Whirlpool Water Special 35 85 15 Single opponent Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Wrap Normal Physical 15 90 20 Single opponent Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn.

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