Pokemon Scarlet and Violet (SV)

List of Status Moves

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Status Moves offer utility in battle in the form of stat changes, recovery options, or field effects. Read on to see the list of all Status moves in Pokemon Scarlet and Violet (SV).

List of Status Moves

Move Type Category Power Acc. PP Target Effect
Acid Armor Poison Status - - 20 Self Increases the user's Defense by two stages.
Acupressure Normal Status - - 30 Self or ally Randomly increases one of the user or target's stats by two stages.
After You Normal Status - - 15 Single opponent Changes the target's spot in the order of moves to make the target move directly after the user, for that turn only. The move can hit through Protect and Detect but cannot hit opponents that use Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop.
Agility Psychic Status - - 30 Self Increases the user's Speed by two stages.
Ally Switch Psychic Status - - 15 Self In a Double Battle, the user switches places with its ally. Fails when used in Single Battles.
Amnesia Psychic Status - - 20 Self Increases the user's Special Defense by two stages.
Aqua Ring Water Status - - 20 Self The user recovers 1/16th of their HP at the end of each turn.
Aromatic Mist Fairy Status - - 20 Single ally Increases an ally's Special Defense by one stage.
Attract Normal Status - 100 15 Single opponent If the opponent is the opposite gender of the user, it becomes infatuated and less likely to attack.
Aurora Veil Ice Status - - 20 Own side of field Reduces damage received from Physical and Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. This move can only be used during Snow and will continue even if the user switches out, or if Snow ends before this move's effect ends.
Baby-Doll Eyes Fairy Status - 100 30 Single opponent Decreases the opponent's Attack by one stage.
Baneful Bunker Poison Status - - 10 Single opponent Protects the user from attacks and poisons any attacker that makes direct contact.
Baton Pass Normal Status - - 40 Self Switches out the user with another Pokemon in the party while retaining any stat changes.
Belly Drum Normal Status - - 10 Self The user sacrifices half of its maximum HP to raise its Attack stat by 6 stages.
Block Normal Status - - 5 Single opponent Prevents the target from escaping.
Bulk Up Fighting Status - - 20 Self Increases both the Attack and Defense stat of the user by one stage.
Burning Bulwark Fire Status - - 10 Self Protects the user from attacks and burns any Pokemon that makes direct contact with the user.
Calm Mind Psychic Status - - 20 Self Increases both the Special Attack and Special Defense stat of the user by one stage.
Celebrate Normal Status - - 40 Self No additional effect.
Charge Electric Status - 100 20 Self Increases the damage of the user's next Electric type Attack by 100%. Also increases the user's Special Defense by one stage.
Charm Fairy Status - 100 20 Single opponent Lowers the opponent's Attack by two stages.
Chilly Reception Ice Status - - 10 Both sides of the field The user switches out with another Pokemon in the party and summons a snowstorm that lasts for five turns.
Clangorous Soul Dragon Status - 100 5 Self Lowers the user's HP by 33% and increases each stat by one stage.
Coaching Fighting Status - - 10 All allies Increases the Attack and Defense stat of allies by one stage.
Coil Poison Status - - 20 Self Increases the user's Attack, Defense, and Accuracy by one stage.
Confide Normal Status - - 20 Single opponent Lowers the opponent's Special Attack by one stage.
Confuse Ray Ghost Status - 100 10 Single opponent Confuses the opponent.
Conversion Normal Status - - 30 Self The user changes type into the same type as the first move it knows.
Conversion 2 Normal Status - 100 30 Single opponent The user changes into a type that's resistant or immune to the opponent's last Attack. If multiple types are possible, the type selected will be random.
Copycat Normal Status - - 20 Self The user copies the move used just before it in battle.
Cosmic Power Psychic Status - - 20 Self Increases the user's Defense and Special Defense by one stage.
Cotton Guard Grass Status - - 10 Self Increases the user's Defense by three stages.
Cotton Spore Grass Status - 100 40 All opponents Lowers the opponent's Speed by two stages.
Court Change Normal Status - 100 10 All allies and opponents Switches barriers, veils, and other effects with each side of the battlefield. Affected moves include: entry hazard moves, Tailwind, Reflect, Light Screen, Aurora Veil, Mist, Safeguard, Sticky Web.
Curse Ghost Status - - 10 Random opponent (Ghost type) / Self (Non-Ghost type) This attack works differently when used by Ghost-type Pokemon. For most Pokemon, increases the user's Attack and Defense by one stage, but lowers the user's Speed by one stage. For Ghost-type Pokemon, the user loses half their maximum HP to cause the opponent to lose 1/4 of their maximum HP at the end of each turn.
Dark Void Dark Status - 50 10 All opponents Puts the opponent to sleep.
Decorate Fairy Status - - 15 Single opponent Increases the target's Attack and Special Attack by two stages.
Defend Order Bug Status - - 10 Self Increases the user's Defense and Special Defense by one stage.
Defense Curl Normal Status - - 40 Self Increases the user's Defense by one stage. Doubles the damage of Rollout and Ice Ball if used in the next turn.
Defog Flying Status - - 15 Single opponent Lowers the opponent's Evasion by one stage. Removes Entry Hazards and Barriers on both the user and opponent's side of the field.
Destiny Bond Ghost Status - - 5 Self After using this move, if the user is knocked out by an opponent's move on the same turn, that opponent will faint as well. Has a chance of failing if used consecutively.
Detect Fighting Status - - 5 Self Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move.
Disable Normal Status - 100 20 Single opponent Prevents the opponent from using its last move used.
Doodle Normal Status - 100 10 Single opponent The user changes both its and its ally's Ability to that of the target.
Double Team Normal Status - - 15 Self Increases the user's Evasion by one stage.
Dragon Cheer Dragon Status - - 15 All allies Raises an ally's critical hit ratio by one stage or by two stages if it has a Dragon-typing.
Dragon Dance Dragon Status - - 20 Self Increases the user's Attack and Speed by one stage.
Eerie Impulse Electric Status - 100 15 Single opponent Lowers the opponent's Special Attack by two stages.
Electric Terrain Electric Status - - 10 Both sides of the field Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns.
Encore Normal Status - 100 5 Single opponent The opponent repeats their last used move for 3 turns. The move fails if the opponent hasn't used a move, if the last move used has 0 PP, or their move failed.
Endure Normal Status - - 10 Self The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively.
Entrainment Normal Status - 100 15 Single opponent Changes the target's ability to match the user's ability instead.
Fairy Lock Fairy Status - - 10 Both sides of the field The user and target cannot flee or switch places with other Pokemon during the next turn.
Fake Tears Dark Status - 100 20 Single opponent Lowers the opponent's Special Defense by two stages.
Feather Dance Flying Status - 100 15 Single opponent Lowers the opponent's Attack by two stages.
Fillet Away Normal Status - - 10 Self Raises the user's Attack, Special Attack, and Speed by two stages, but sacrifices half of its max HP. Fails if the user's health is below 50%.
Flatter Dark Status - 100 15 Single opponent Confuses the opponent and increases their Special Attack by one stage.
Floral Healing Fairy Status - - 10 Single ally or opponent, excluding self Heals the user up to 50% of its Max HP. It heals 66.6% Max HP when in Grassy Terrain. Can use this move to target anyone except for the user.
Focus Energy Normal Status - - 30 Self Increases the user's critical hit rate.
Follow Me Normal Status - - 20 Self The user draws all attacks to itself instead of allies.
Forest's Curse Grass Status - 100 20 Single opponent The move adds the Grass-type to the target, making it possible for dual-type opponent to have 3 types.
Gastro Acid Poison Status - 100 10 Single opponent Removes the target's abilty.
Glare Normal Status - 100 30 Single opponent Paralyzes the opponent.
Grassy Terrain Grass Status - - 10 All allies and opponents Heals 6.25% HP of Pokemon on the ground per turn and increases the damage of Grass-type moves by 30% for five turns.
Gravity Psychic Status - - 5 All allies and opponents Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used.
Growl Normal Status - 100 40 All opponents Lowers the opponents Attack by one stage.
Growth Normal Status - - 40 Self Increases the user's Attack and Special Attack by one stage. Increases the stats by two stages when used during Harsh Sunlight.
Guard Split Psychic Status - - 10 Single opponent Averages the user's Defense and Special Defense to match the target.
Guard Swap Psychic Status - - 10 Single opponent Switches changes to the user's Defense and Special Defense stats with the target.
Happy Hour Normal Status - - 30 Self Doubles the prize money received after trainer battles.
Harden Normal Status - - 30 Self Increases the user's Defense by one stage.
Haze Ice Status - - 30 All allies and opponents Resets any changes to stats of all Pokemon in battle.
Heal Bell Normal Status - - 5 User's entire party Heals the user's party of status effects.
Heal Pulse Psychic Status - - 10 Single ally or opponent, excluding self Heals the target by up to 50% of its max HP.
Healing Wish Psychic Status - - 10 Self If the user faints the Pokemon switched in will get healed and status conditions cured.
Heart Swap Psychic Status - - 10 Single opponent Switches changes to the user's stats with the target.
Helping Hand Normal Status - - 20 Single ally excluding self Increases the damage of the ally Pokemon's attack by 50%.
Hone Claws Dark Status - - 15 Self Increases the user's Attack and Accuracy by one stage each.
Howl Normal Status - - 40 Self Increases the user and ally's Attack by one stage.
Hypnosis Psychic Status - 60 20 Single opponent Puts the opponent to sleep.
Imprison Psychic Status - - 10 Self Prevents the opponent from using any moves known to the user.
Ingrain Grass Status - 100 20 Self Heals the user 1/16 of its max HP every turn. Prevents the user from switching out.
Instruct Psychic Status - - 15 Single opponent Forces the target to use its last move again.
Iron Defense Steel Status - - 15 Self Increases the user's Defense by two stages.
Jungle Healing Grass Status - - 10 All allies Heals both the user and ally 25% of their max HP. Removes any status conditions that the user and ally have.
Leech Seed Grass Status - 90 10 Single opponent The user steals 1/8 of the target's HP every turn and recover equal damage dealt. The effect continues even if the Pokemon used is switch out. It has no effect on Grass-type Pokémon.
Leer Normal Status - 100 30 All opponents Lowers the opponent's Defense stat by one stage.
Life Dew Water Status - - 10 All allies Heals the user and ally by 25% of their max HP.
Light Screen Psychic Status - - 30 Own side of field Reduces damage received on the User's side of the field from Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns.
Lock-On Normal Status - - 5 Single opponent Guarantees that the user's next attack will not fail.
Lunar Blessing Psychic Status - - 5 Self and allies The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Lunar Dance Psychic Status - - 10 Self Causes the user to faint, and recovers all HP, PP, and status effects of the Pokemon taking its place.
Magic Powder Psychic Status - 100 20 Single opponent Changes the target's type to Psychic instead.
Magic Room Psychic Status - - 10 Both sides of the field Nullfiies the effects of any held item for five turns. It also disables moves that use items such as Fling and Natural Gift.
Magnet Rise Electric Status - - 10 Self Gives the user Ground type immunity for five turns.
Magnetic Flux Electric Status - - 20 All allies Increases the Defense and Special Defense of an ally with the Plus or Minus ability by one stage.
Mean Look Normal Status - - 5 Single opponent Prevents the opponent from fleeing or switching.
Memento Dark Status - 100 10 Single opponent The user faints to lower both the opponent's Attack and Special Attack by two stages.
Metal Sound Steel Status - 85 40 Single opponent Lowers the opponent's Special Defense by two stages.
Metronome Normal Status - - 10 Same as copied move The user uses a random move.
Milk Drink Normal Status - - 10 Single opponent Heals the user 50% of its max HP.
Mimic Normal Status - 100 10 Single opponent The user copies the opponent's last used move.
Minimize Normal Status - - 10 Self Increases the user's Evasion by two stages.
Mist Ice Status - - 30 All allies Protects the user and allies from stat reduction for five turns.
Misty Terrain Fairy Status - - 10 Both sides of the field This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonlight Fairy Status - - 5 Self Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Morning Sun Normal Status - - 5 Self Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Nasty Plot Dark Status - - 20 Self Increases the user's Special Attack by two stages.
No Retreat Fighting Status - - 5 Self Increases the user's stats by 1 stage each, also prevents the user from fleeing.
Noble Roar Normal Status - 100 30 Single opponent Lowers the opponent's Attack and Special Attack by one stage.
Pain Split Normal Status - - 20 Single opponent The user and opponent's HP are added together and then distributed equally between the two.
Parting Shot Dark Status - 100 20 Single opponent Lowers the opponent's Attack and Special Attack by one stage, then the user switches out. It also bypasses Substitute as it is a sound-based move.
Perish Song Normal Status - - 5 Self, ally, and all opponents All Pokemon on the battlefield that hear this song will faint in three turns.
Play Nice Normal Status - - 20 Single opponent Lowers the target's Attack by one stage.
Poison Gas Poison Status - 90 40 All opponents Poisons the opponent.
Poison Powder Poison Status - 75 35 Single opponent Poisons the opponent.
Power Split Psychic Status - - 10 Single opponent The move is calculated by adding up the user's and target's Attack and Special Attack and dividing them by two.
Power Swap Psychic Status - - 10 Single opponent Switches changes to the user's Attack and Special Attack stats with the target.
Power Trick Psychic Status - - 10 Self Switches the user's Attack and Defense stats.
Protect Normal Status - - 10 Self Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move.
Psych Up Normal Status - - 10 Single opponent The user copies the opponent's stat changes.
Psychic Terrain Psychic Status - - 10 Both sides of the field Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns.
Quash Dark Status - 100 15 Single opponent The target moves last in the turn. The move fails if it used on a Pokemon that has already moved.
Quick Guard Fighting Status - - 15 Own side of field Protects the user and allies from attacks with increased Speed priority.
Quiver Dance Bug Status - - 20 Self Increases the user's Special Attack, Special Defense, and Speed by one stage,
Rage Powder Bug Status - - 20 Self The move has a +2 priority and causes the user draws attacks to itself instead of its allies. It does not work if the target is a Grass-type Pokemon, has Overcoat, Stalwart, Propeller Tail abilities, or if the Pokemon has Safety Goggles as a held item.
Rain Dance Water Status - - 5 Both sides of the field Activates Rain for five turns.
Recover Normal Status - - 10 Self The user recovers 50% of its max HP.
Recycle Normal Status - - 10 Self The user recycles an already used held item.
Reflect Psychic Status - - 20 Own side of field Reduces damage received on the User's side of the field from Physical Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns.
Reflect Type Normal Status - - 15 Single opponent The user changes its type to match the target's type.
Rest Psychic Status - - 10 Self The user restores health and heals any status conditions, then falls asleep.
Revival Blessing Normal Status - - 1 Self Revives a fainted Pokemon in the party and restores half of its max HP.
Roar Normal Status - - 20 Single opponent Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Rock Polish Rock Status - - 20 Self Increases the user's Speed by two stages.
Role Play Psychic Status - - 10 Single opponent The user copies the target's Ability unless the opponent has the Wonder Guard ability.
Roost Flying Status - - 10 Self Heals the user 50% of its max HP. If the user is a Flying type, it won't be considered a Flying type for the rest of the turn.
Safeguard Normal Status - - 25 All allies Protects the user from status conditions for five turns.
Sand Attack Ground Status - 100 15 Single opponent Lowers the opponent's Accuracy by one stage.
Sandstorm Rock Status - - 10 Both sides of the field Activates a sandstorm for five turns.
Scary Face Normal Status - 100 10 Single opponent Lowers the opponent's Speed by two stages.
Screech Normal Status - 85 40 Single opponent Lowers the opponent's Defense by two stages.
Shed Tail Normal Status - - 10 Self The user creates a decoy by sacrificing 25% of the its max HP, and switches out with a Pokemon waiting in the party which will receive the decoy.
Shell Smash Normal Status - - 15 Self Increases the user's Attack, Special Attack, and Speed by two stages while lowering the user's Defense and Special Defense by one stage.
Shelter Steel Status - - 10 Self The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Shift Gear Steel Status - - 10 Self Increases the user's Attack by one stage and Speed by two stages.
Shore Up Ground Status - - 10 Self Heals the user by 50% of its max HP, in a Sandstorm it heals 66% max HP instead.
Silk Trap Bug Status - - 10 Self Prevents the user from being hit by the opponent's attack. but has a chance of failing when used consecutively. Lowers the opponent's Speed by one stage if the attack blocked would have made contact.
Simple Beam Normal Status - 100 15 Single opponent Changes the opponent's Ability to Simple.
Sing Normal Status - 55 15 Single opponent Puts the opponent to sleep.
Sketch Normal Status - - 1 Single opponent The user copies the opponent's last used move forever, replacing Sketch permanently.
Skill Swap Psychic Status - - 10 Single opponent The user and target switch abilities.
Slack Off Normal Status - - 10 Self Heals the user half of its max HP.
Sleep Powder Grass Status - 75 15 Single opponent Puts the opponent to sleep.
Sleep Talk Normal Status - - 10 Same as selected move The user uses a random move it knows while asleep.
Smokescreen Normal Status - 100 20 Single opponent Lowers the opponent's Accuracy by one stage.
Snowscape Ice Status - - 10 Both sides of the field Activates a snowstorm for five turns and boosts Defense of Ice types while active.
Soak Water Status - 100 20 Single opponent The user changes the opponent's type to Water type instead.
Soft-Boiled Normal Status - - 10 Self Heals the user half of its max HP.
Speed Swap Psychic Status - - 10 Single opponent The user switches Speed stats with the target.
Spicy Extract Grass Status - - 15 Single opponent Raises the target's Attack stat by two stages and lowers the target's Defense stat by two stages.
Spikes Ground Status - - 20 Opponents' side of field Hurts the opponent's Pokemon that switch into the battlefield depending on the amount of layers placed by the user. 1 layer damages by 12.5% max HP, 2 layers damages by 16% max HP, and 3 or more layers damages by 25% max HP. The move has no effect on Flying-type Pokemon and Pokemon with Levitate ability.
Spiky Shield Grass Status - - 10 Self The move protects the user from attacks and damages the opponent by 12% of its max HP if the user is hit by physical attacks.
Spite Ghost Status - 100 10 Single opponent The opponent's last used move loses 4 PP.
Splash Normal Status - - 40 Self No additional effect.
Spore Grass Status - 100 15 Single opponent Puts the opponent to sleep.
Stealth Rock Rock Status - - 20 Opponents' side of field Sets rocks that hurt the opponents switching into battle. The amount of damage this move does depends on how weak the opponent is against Rock type moves. The opponent will receive 1/6 damage if the type is not every effective (x0.5), 1/8 damage if the type is neutral (x1), and 1/4 damage if the type is super effective (x2).
Sticky Web Bug Status - - 20 Opponents' side of field Sets a web that lowers the opponent's Speed by one stage upon switching into the battlefield. The move does not affect Flying-type Pokemon, Pokemon with Levitate ability, and Pokemon with Air Balloon as a held item.
Stockpile Normal Status - - 20 Self The user stockpiles power for up to 3 turns max. Increases the user's Defense and Special Defense stats by one stage until Stockpile is released using the Spit Up and Swallow moves.
Strength Sap Grass Status - 100 10 Single opponent Heals the users HP equal to the target's Attack stat. Also lowers the target's Attack by one stage.
String Shot Bug Status - 95 40 All opponents Lowers the opponent's Speed by two stages.
Stuff Cheeks Normal Status - - 10 Self Increases the user's Defense by two stages.
Stun Spore Grass Status - 75 30 Single opponent Paralyzes the opponent.
Substitute Normal Status - - 10 Self The user creates a decoy by sacrificing 25% of the user's max HP.
Sunny Day Fire Status - - 5 Both sides of the field Activates Sunshine for 5 turns.
Supersonic Normal Status - 55 20 Single opponent Confuses the opponent.
Swagger Normal Status - 85 15 Single opponent Confuses the opponent but also increases their Attack by two stages.
Swallow Normal Status - - 10 Self The user absorbs power from Stockpile and recovers HP. The amount of HP depending on how much power was stored with Stockpile.
Sweet Kiss Fairy Status - 75 10 Single opponent Confuses the opponent.
Sweet Scent Normal Status - 100 20 All opponents Lowers the opponent's Evasion by two stages.
Switcheroo Dark Status - 100 10 Single opponent The user switches held items with the opponent.
Swords Dance Normal Status - - 20 Self Increases the user's Attack by two stages.
Synthesis Grass Status - - 5 Self Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Tail Glow Bug Status - - 20 Self Increases the user's Special Attack by three stages.
Tail Whip Normal Status - 100 30 All opponents Lowers the opponent's Defense by one stage.
Tailwind Flying Status - - 30 All allies Increases the Speed of all the user's Pokemon by two stages for four turns.
Take Heart Psychic Status - - 15 Self The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
Tar Shot Rock Status - 100 15 Single opponent Lowers the opponent's Speed by one stage. Fire type moves do more damage.
Taunt Dark Status - 100 20 Single opponent The opponent can only use moves that do damage for three turns.
Tearful Look Normal Status - - 20 Single opponent Lowers the opponent's Attack and Special Attack by one stage.
Teatime Normal Status - - 10 All allies and opponents The user forces all Pokemon to eat their held Berries.
Teeter Dance Normal Status - 100 20 All others The user confuses all Pokemon on the field.
Teleport Psychic Status - - 20 Self This move ends wild Pokemon battles. The move will always fail if used in trainer battles.
Thunder Wave Electric Status - 90 20 Single opponent Paralyzes the opponent.
Tickle Normal Status - 100 20 Single opponent Lowers the opponent's Attack and Defense by one stage.
Tidy Up Normal Status - - 10 Self The user removes Substitute decoys and moves that trap Pokemon. The user's Attack and Speed stats are also raised by one stage.
Topsy-Turvy Dark Status - - 20 Single opponent The user reverses all changes made to the opponent's stats, making them opposite of what they were. For example, if the opponent uses Sword Dance which boosts Attack by two stages, using Topsy-Turvy reverses this by decreasing the Attack by two stages. The move fails if the opponent has no stat changes and does not work on field boost moves such as Light Screen, Tailwind, and Reflect.
Torment Dark Status - 100 15 Single opponent The opponent can't use the same move twice in a row.
Toxic Poison Status - 90 10 Single opponent The user badly poisons the opponent. The move has 100 Accuracy if the user is a Poison-type Pokemon. It can hit targets in a semi-vulnerable turn such as Fly or Dig, but it cannot hit through Protect or Detect.
Toxic Spikes Poison Status - - 20 Opponents' side of field Sets toxic spikes that badly poisons the opponent switching into battle. The amount of damage this move does depends on how many layers the user has placed. Badly poisoned Pokemon will receive an increasing amount of damage each turn. In contrast, poisoned Pokemon will receive a fixed amount of damage each turn.
Toxic Thread Poison Status - 100 20 Single opponent Poisons the target and lowers their Speed by one stage.
Transform Normal Status - - 10 Single opponent The user transforms into the opponent, having their same move set, stats, except for the target's current and maximum HP. All copied moves will have 5 PP except for moves that have lower than 5 PP.
Trick Psychic Status - 100 10 Single opponent The user switches held items with the opponent. The move permanently switches items in wild battles but not in trainer battles.
Trick Room Psychic Status - - 5 Both sides of the field The user changes the turn order, making the slower Pokemon move first for five turns.
Victory Dance Fighting Status - - 10 Self The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
Whirlwind Normal Status - - 20 Single opponent Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Wide Guard Rock Status - - 10 Own side of field Protects all Pokemon on the user's side of the field from attacks that would hit both Pokemon for this turn.
Will-O-Wisp Fire Status - 85 15 Single opponent This attack burns the opponent.
Wish Normal Status - - 10 Self Heals the user or Pokemon in its place by 50% of the user's max HP in the next turn.
Withdraw Water Status - - 40 Self Increases the user's Defense by one stage.
Wonder Room Psychic Status - - 10 Both sides of the field Switches the Defense and Special Defense stats of all Pokemon on the field for five turns.
Work Up Normal Status - - 30 Self Increases the user's Attack and Special Attack by one stage.
Worry Seed Grass Status - 100 10 Single opponent Changes the opponent's Ability to Insomnia.
Yawn Normal Status - - 10 Single opponent The target falls asleep at the end of the next turn.

Status Moves Overview

Status Moves do not deal any damage to the targeted Pokemon. Instead, it inflicts different battle effects, such as increasing or decreasing stats, inflicting status conditions, or changing the weather of the field.

Pokemon Scarlet and Violet Related Guides

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Grass TypeGrass Water TypeWater Fire TypeFire
Electric TypeElectric Ice TypeIce Fighting TypeFighting
Ground TypeGround Poison TypePoison Flying TypeFlying
Psychic TypePsychic Bug TypeBug Rock TypeRock
Ghost Type,Ghost Dragon TypeDragon Dark TypeDark
Steel TypeSteel Fairy TypeFairy Normal TypeNormal
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Moves with Recoil Damage List of Priority Moves Moves that Block Attacks
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List of Set Damage Moves Moves That Remove Screens List of Moves Boosted When Terastallized
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