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Status Moves offer utility in battle in the form of stat changes, recovery options, or field effects. Read on to see the list of all Status moves in Pokemon Scarlet and Violet (SV).
List of Contents
Move | Type | Category | Power | Acc. | PP | Target | Effect |
---|---|---|---|---|---|---|---|
Acid Armor | Poison | Status | - | - | 20 | Self | Increases the user's Defense by two stages. |
Acupressure | Normal | Status | - | - | 30 | Self or ally | Randomly increases one of the user or target's stats by two stages. |
After You | Normal | Status | - | - | 15 | Single opponent | Changes the target's spot in the order of moves to make the target move directly after the user, for that turn only. The move can hit through Protect and Detect but cannot hit opponents that use Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop. |
Agility | Psychic | Status | - | - | 30 | Self | Increases the user's Speed by two stages. |
Ally Switch | Psychic | Status | - | - | 15 | Self | In a Double Battle, the user switches places with its ally. Fails when used in Single Battles. |
Amnesia | Psychic | Status | - | - | 20 | Self | Increases the user's Special Defense by two stages. |
Aqua Ring | Water | Status | - | - | 20 | Self | The user recovers 1/16th of their HP at the end of each turn. |
Aromatic Mist | Fairy | Status | - | - | 20 | Single ally | Increases an ally's Special Defense by one stage. |
Attract | Normal | Status | - | 100 | 15 | Single opponent | If the opponent is the opposite gender of the user, it becomes infatuated and less likely to attack. |
Aurora Veil | Ice | Status | - | - | 20 | Own side of field | Reduces damage received from Physical and Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. This move can only be used during Snow and will continue even if the user switches out, or if Snow ends before this move's effect ends. |
Baby-Doll Eyes | Fairy | Status | - | 100 | 30 | Single opponent | Decreases the opponent's Attack by one stage. |
Baneful Bunker | Poison | Status | - | - | 10 | Single opponent | Protects the user from attacks and poisons any attacker that makes direct contact. |
Baton Pass | Normal | Status | - | - | 40 | Self | Switches out the user with another Pokemon in the party while retaining any stat changes. |
Belly Drum | Normal | Status | - | - | 10 | Self | The user sacrifices half of its maximum HP to raise its Attack stat by 6 stages. |
Block | Normal | Status | - | - | 5 | Single opponent | Prevents the target from escaping. |
Bulk Up | Fighting | Status | - | - | 20 | Self | Increases both the Attack and Defense stat of the user by one stage. |
Burning Bulwark | Fire | Status | - | - | 10 | Self | Protects the user from attacks and burns any Pokemon that makes direct contact with the user. |
Calm Mind | Psychic | Status | - | - | 20 | Self | Increases both the Special Attack and Special Defense stat of the user by one stage. |
Celebrate | Normal | Status | - | - | 40 | Self | No additional effect. |
Charge | Electric | Status | - | 100 | 20 | Self | Increases the damage of the user's next Electric type Attack by 100%. Also increases the user's Special Defense by one stage. |
Charm | Fairy | Status | - | 100 | 20 | Single opponent | Lowers the opponent's Attack by two stages. |
Chilly Reception | Ice | Status | - | - | 10 | Both sides of the field | The user switches out with another Pokemon in the party and summons a snowstorm that lasts for five turns. |
Clangorous Soul | Dragon | Status | - | 100 | 5 | Self | Lowers the user's HP by 33% and increases each stat by one stage. |
Coaching | Fighting | Status | - | - | 10 | All allies | Increases the Attack and Defense stat of allies by one stage. |
Coil | Poison | Status | - | - | 20 | Self | Increases the user's Attack, Defense, and Accuracy by one stage. |
Confide | Normal | Status | - | - | 20 | Single opponent | Lowers the opponent's Special Attack by one stage. |
Confuse Ray | Ghost | Status | - | 100 | 10 | Single opponent | Confuses the opponent. |
Conversion | Normal | Status | - | - | 30 | Self | The user changes type into the same type as the first move it knows. |
Conversion 2 | Normal | Status | - | 100 | 30 | Single opponent | The user changes into a type that's resistant or immune to the opponent's last Attack. If multiple types are possible, the type selected will be random. |
Copycat | Normal | Status | - | - | 20 | Self | The user copies the move used just before it in battle. |
Cosmic Power | Psychic | Status | - | - | 20 | Self | Increases the user's Defense and Special Defense by one stage. |
Cotton Guard | Grass | Status | - | - | 10 | Self | Increases the user's Defense by three stages. |
Cotton Spore | Grass | Status | - | 100 | 40 | All opponents | Lowers the opponent's Speed by two stages. |
Court Change | Normal | Status | - | 100 | 10 | All allies and opponents | Switches barriers, veils, and other effects with each side of the battlefield. Affected moves include: entry hazard moves, Tailwind, Reflect, Light Screen, Aurora Veil, Mist, Safeguard, Sticky Web. |
Curse | Ghost | Status | - | - | 10 | Random opponent (Ghost type) / Self (Non-Ghost type) | This attack works differently when used by Ghost-type Pokemon. For most Pokemon, increases the user's Attack and Defense by one stage, but lowers the user's Speed by one stage. For Ghost-type Pokemon, the user loses half their maximum HP to cause the opponent to lose 1/4 of their maximum HP at the end of each turn. |
Dark Void | Dark | Status | - | 50 | 10 | All opponents | Puts the opponent to sleep. |
Decorate | Fairy | Status | - | - | 15 | Single opponent | Increases the target's Attack and Special Attack by two stages. |
Defend Order | Bug | Status | - | - | 10 | Self | Increases the user's Defense and Special Defense by one stage. |
Defense Curl | Normal | Status | - | - | 40 | Self | Increases the user's Defense by one stage. Doubles the damage of Rollout and Ice Ball if used in the next turn. |
Defog | Flying | Status | - | - | 15 | Single opponent | Lowers the opponent's Evasion by one stage. Removes Entry Hazards and Barriers on both the user and opponent's side of the field. |
Destiny Bond | Ghost | Status | - | - | 5 | Self | After using this move, if the user is knocked out by an opponent's move on the same turn, that opponent will faint as well. Has a chance of failing if used consecutively. |
Detect | Fighting | Status | - | - | 5 | Self | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. |
Disable | Normal | Status | - | 100 | 20 | Single opponent | Prevents the opponent from using its last move used. |
Doodle | Normal | Status | - | 100 | 10 | Single opponent | The user changes both its and its ally's Ability to that of the target. |
Double Team | Normal | Status | - | - | 15 | Self | Increases the user's Evasion by one stage. |
Dragon Cheer | Dragon | Status | - | - | 15 | All allies | Raises an ally's critical hit ratio by one stage or by two stages if it has a Dragon-typing. |
Dragon Dance | Dragon | Status | - | - | 20 | Self | Increases the user's Attack and Speed by one stage. |
Eerie Impulse | Electric | Status | - | 100 | 15 | Single opponent | Lowers the opponent's Special Attack by two stages. |
Electric Terrain | Electric | Status | - | - | 10 | Both sides of the field | Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns. |
Encore | Normal | Status | - | 100 | 5 | Single opponent | The opponent repeats their last used move for 3 turns. The move fails if the opponent hasn't used a move, if the last move used has 0 PP, or their move failed. |
Endure | Normal | Status | - | - | 10 | Self | The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively. |
Entrainment | Normal | Status | - | 100 | 15 | Single opponent | Changes the target's ability to match the user's ability instead. |
Fairy Lock | Fairy | Status | - | - | 10 | Both sides of the field | The user and target cannot flee or switch places with other Pokemon during the next turn. |
Fake Tears | Dark | Status | - | 100 | 20 | Single opponent | Lowers the opponent's Special Defense by two stages. |
Feather Dance | Flying | Status | - | 100 | 15 | Single opponent | Lowers the opponent's Attack by two stages. |
Fillet Away | Normal | Status | - | - | 10 | Self | Raises the user's Attack, Special Attack, and Speed by two stages, but sacrifices half of its max HP. Fails if the user's health is below 50%. |
Flatter | Dark | Status | - | 100 | 15 | Single opponent | Confuses the opponent and increases their Special Attack by one stage. |
Floral Healing | Fairy | Status | - | - | 10 | Single ally or opponent, excluding self | Heals the user up to 50% of its Max HP. It heals 66.6% Max HP when in Grassy Terrain. Can use this move to target anyone except for the user. |
Focus Energy | Normal | Status | - | - | 30 | Self | Increases the user's critical hit rate. |
Follow Me | Normal | Status | - | - | 20 | Self | The user draws all attacks to itself instead of allies. |
Forest's Curse | Grass | Status | - | 100 | 20 | Single opponent | The move adds the Grass-type to the target, making it possible for dual-type opponent to have 3 types. |
Gastro Acid | Poison | Status | - | 100 | 10 | Single opponent | Removes the target's abilty. |
Glare | Normal | Status | - | 100 | 30 | Single opponent | Paralyzes the opponent. |
Grassy Terrain | Grass | Status | - | - | 10 | All allies and opponents | Heals 6.25% HP of Pokemon on the ground per turn and increases the damage of Grass-type moves by 30% for five turns. |
Gravity | Psychic | Status | - | - | 5 | All allies and opponents | Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used. |
Growl | Normal | Status | - | 100 | 40 | All opponents | Lowers the opponents Attack by one stage. |
Growth | Normal | Status | - | - | 40 | Self | Increases the user's Attack and Special Attack by one stage. Increases the stats by two stages when used during Harsh Sunlight. |
Guard Split | Psychic | Status | - | - | 10 | Single opponent | Averages the user's Defense and Special Defense to match the target. |
Guard Swap | Psychic | Status | - | - | 10 | Single opponent | Switches changes to the user's Defense and Special Defense stats with the target. |
Happy Hour | Normal | Status | - | - | 30 | Self | Doubles the prize money received after trainer battles. |
Harden | Normal | Status | - | - | 30 | Self | Increases the user's Defense by one stage. |
Haze | Ice | Status | - | - | 30 | All allies and opponents | Resets any changes to stats of all Pokemon in battle. |
Heal Bell | Normal | Status | - | - | 5 | User's entire party | Heals the user's party of status effects. |
Heal Pulse | Psychic | Status | - | - | 10 | Single ally or opponent, excluding self | Heals the target by up to 50% of its max HP. |
Healing Wish | Psychic | Status | - | - | 10 | Self | If the user faints the Pokemon switched in will get healed and status conditions cured. |
Heart Swap | Psychic | Status | - | - | 10 | Single opponent | Switches changes to the user's stats with the target. |
Helping Hand | Normal | Status | - | - | 20 | Single ally excluding self | Increases the damage of the ally Pokemon's attack by 50%. |
Hone Claws | Dark | Status | - | - | 15 | Self | Increases the user's Attack and Accuracy by one stage each. |
Howl | Normal | Status | - | - | 40 | Self | Increases the user and ally's Attack by one stage. |
Hypnosis | Psychic | Status | - | 60 | 20 | Single opponent | Puts the opponent to sleep. |
Imprison | Psychic | Status | - | - | 10 | Self | Prevents the opponent from using any moves known to the user. |
Ingrain | Grass | Status | - | 100 | 20 | Self | Heals the user 1/16 of its max HP every turn. Prevents the user from switching out. |
Instruct | Psychic | Status | - | - | 15 | Single opponent | Forces the target to use its last move again. |
Iron Defense | Steel | Status | - | - | 15 | Self | Increases the user's Defense by two stages. |
Jungle Healing | Grass | Status | - | - | 10 | All allies | Heals both the user and ally 25% of their max HP. Removes any status conditions that the user and ally have. |
Leech Seed | Grass | Status | - | 90 | 10 | Single opponent | The user steals 1/8 of the target's HP every turn and recover equal damage dealt. The effect continues even if the Pokemon used is switch out. It has no effect on Grass-type Pokémon. |
Leer | Normal | Status | - | 100 | 30 | All opponents | Lowers the opponent's Defense stat by one stage. |
Life Dew | Water | Status | - | - | 10 | All allies | Heals the user and ally by 25% of their max HP. |
Light Screen | Psychic | Status | - | - | 30 | Own side of field | Reduces damage received on the User's side of the field from Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. |
Lock-On | Normal | Status | - | - | 5 | Single opponent | Guarantees that the user's next attack will not fail. |
Lunar Blessing | Psychic | Status | - | - | 5 | Self and allies | The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. |
Lunar Dance | Psychic | Status | - | - | 10 | Self | Causes the user to faint, and recovers all HP, PP, and status effects of the Pokemon taking its place. |
Magic Powder | Psychic | Status | - | 100 | 20 | Single opponent | Changes the target's type to Psychic instead. |
Magic Room | Psychic | Status | - | - | 10 | Both sides of the field | Nullfiies the effects of any held item for five turns. It also disables moves that use items such as Fling and Natural Gift. |
Magnet Rise | Electric | Status | - | - | 10 | Self | Gives the user Ground type immunity for five turns. |
Magnetic Flux | Electric | Status | - | - | 20 | All allies | Increases the Defense and Special Defense of an ally with the Plus or Minus ability by one stage. |
Mean Look | Normal | Status | - | - | 5 | Single opponent | Prevents the opponent from fleeing or switching. |
Memento | Dark | Status | - | 100 | 10 | Single opponent | The user faints to lower both the opponent's Attack and Special Attack by two stages. |
Metal Sound | Steel | Status | - | 85 | 40 | Single opponent | Lowers the opponent's Special Defense by two stages. |
Metronome | Normal | Status | - | - | 10 | Same as copied move | The user uses a random move. |
Milk Drink | Normal | Status | - | - | 10 | Single opponent | Heals the user 50% of its max HP. |
Mimic | Normal | Status | - | 100 | 10 | Single opponent | The user copies the opponent's last used move. |
Minimize | Normal | Status | - | - | 10 | Self | Increases the user's Evasion by two stages. |
Mist | Ice | Status | - | - | 30 | All allies | Protects the user and allies from stat reduction for five turns. |
Misty Terrain | Fairy | Status | - | - | 10 | Both sides of the field | This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Moonlight | Fairy | Status | - | - | 5 | Self | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
Morning Sun | Normal | Status | - | - | 5 | Self | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
Nasty Plot | Dark | Status | - | - | 20 | Self | Increases the user's Special Attack by two stages. |
No Retreat | Fighting | Status | - | - | 5 | Self | Increases the user's stats by 1 stage each, also prevents the user from fleeing. |
Noble Roar | Normal | Status | - | 100 | 30 | Single opponent | Lowers the opponent's Attack and Special Attack by one stage. |
Pain Split | Normal | Status | - | - | 20 | Single opponent | The user and opponent's HP are added together and then distributed equally between the two. |
Parting Shot | Dark | Status | - | 100 | 20 | Single opponent | Lowers the opponent's Attack and Special Attack by one stage, then the user switches out. It also bypasses Substitute as it is a sound-based move. |
Perish Song | Normal | Status | - | - | 5 | Self, ally, and all opponents | All Pokemon on the battlefield that hear this song will faint in three turns. |
Play Nice | Normal | Status | - | - | 20 | Single opponent | Lowers the target's Attack by one stage. |
Poison Gas | Poison | Status | - | 90 | 40 | All opponents | Poisons the opponent. |
Poison Powder | Poison | Status | - | 75 | 35 | Single opponent | Poisons the opponent. |
Power Split | Psychic | Status | - | - | 10 | Single opponent | The move is calculated by adding up the user's and target's Attack and Special Attack and dividing them by two. |
Power Swap | Psychic | Status | - | - | 10 | Single opponent | Switches changes to the user's Attack and Special Attack stats with the target. |
Power Trick | Psychic | Status | - | - | 10 | Self | Switches the user's Attack and Defense stats. |
Protect | Normal | Status | - | - | 10 | Self | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. |
Psych Up | Normal | Status | - | - | 10 | Single opponent | The user copies the opponent's stat changes. |
Psychic Terrain | Psychic | Status | - | - | 10 | Both sides of the field | Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns. |
Quash | Dark | Status | - | 100 | 15 | Single opponent | The target moves last in the turn. The move fails if it used on a Pokemon that has already moved. |
Quick Guard | Fighting | Status | - | - | 15 | Own side of field | Protects the user and allies from attacks with increased Speed priority. |
Quiver Dance | Bug | Status | - | - | 20 | Self | Increases the user's Special Attack, Special Defense, and Speed by one stage, |
Rage Powder | Bug | Status | - | - | 20 | Self | The move has a +2 priority and causes the user draws attacks to itself instead of its allies. It does not work if the target is a Grass-type Pokemon, has Overcoat, Stalwart, Propeller Tail abilities, or if the Pokemon has Safety Goggles as a held item. |
Rain Dance | Water | Status | - | - | 5 | Both sides of the field | Activates Rain for five turns. |
Recover | Normal | Status | - | - | 10 | Self | The user recovers 50% of its max HP. |
Recycle | Normal | Status | - | - | 10 | Self | The user recycles an already used held item. |
Reflect | Psychic | Status | - | - | 20 | Own side of field | Reduces damage received on the User's side of the field from Physical Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. |
Reflect Type | Normal | Status | - | - | 15 | Single opponent | The user changes its type to match the target's type. |
Rest | Psychic | Status | - | - | 10 | Self | The user restores health and heals any status conditions, then falls asleep. |
Revival Blessing | Normal | Status | - | - | 1 | Self | Revives a fainted Pokemon in the party and restores half of its max HP. |
Roar | Normal | Status | - | - | 20 | Single opponent | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
Rock Polish | Rock | Status | - | - | 20 | Self | Increases the user's Speed by two stages. |
Role Play | Psychic | Status | - | - | 10 | Single opponent | The user copies the target's Ability unless the opponent has the Wonder Guard ability. |
Roost | Flying | Status | - | - | 10 | Self | Heals the user 50% of its max HP. If the user is a Flying type, it won't be considered a Flying type for the rest of the turn. |
Safeguard | Normal | Status | - | - | 25 | All allies | Protects the user from status conditions for five turns. |
Sand Attack | Ground | Status | - | 100 | 15 | Single opponent | Lowers the opponent's Accuracy by one stage. |
Sandstorm | Rock | Status | - | - | 10 | Both sides of the field | Activates a sandstorm for five turns. |
Scary Face | Normal | Status | - | 100 | 10 | Single opponent | Lowers the opponent's Speed by two stages. |
Screech | Normal | Status | - | 85 | 40 | Single opponent | Lowers the opponent's Defense by two stages. |
Shed Tail | Normal | Status | - | - | 10 | Self | The user creates a decoy by sacrificing 25% of the its max HP, and switches out with a Pokemon waiting in the party which will receive the decoy. |
Shell Smash | Normal | Status | - | - | 15 | Self | Increases the user's Attack, Special Attack, and Speed by two stages while lowering the user's Defense and Special Defense by one stage. |
Shelter | Steel | Status | - | - | 10 | Self | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
Shift Gear | Steel | Status | - | - | 10 | Self | Increases the user's Attack by one stage and Speed by two stages. |
Shore Up | Ground | Status | - | - | 10 | Self | Heals the user by 50% of its max HP, in a Sandstorm it heals 66% max HP instead. |
Silk Trap | Bug | Status | - | - | 10 | Self | Prevents the user from being hit by the opponent's attack. but has a chance of failing when used consecutively. Lowers the opponent's Speed by one stage if the attack blocked would have made contact. |
Simple Beam | Normal | Status | - | 100 | 15 | Single opponent | Changes the opponent's Ability to Simple. |
Sing | Normal | Status | - | 55 | 15 | Single opponent | Puts the opponent to sleep. |
Sketch | Normal | Status | - | - | 1 | Single opponent | The user copies the opponent's last used move forever, replacing Sketch permanently. |
Skill Swap | Psychic | Status | - | - | 10 | Single opponent | The user and target switch abilities. |
Slack Off | Normal | Status | - | - | 10 | Self | Heals the user half of its max HP. |
Sleep Powder | Grass | Status | - | 75 | 15 | Single opponent | Puts the opponent to sleep. |
Sleep Talk | Normal | Status | - | - | 10 | Same as selected move | The user uses a random move it knows while asleep. |
Smokescreen | Normal | Status | - | 100 | 20 | Single opponent | Lowers the opponent's Accuracy by one stage. |
Snowscape | Ice | Status | - | - | 10 | Both sides of the field | Activates a snowstorm for five turns and boosts Defense of Ice types while active. |
Soak | Water | Status | - | 100 | 20 | Single opponent | The user changes the opponent's type to Water type instead. |
Soft-Boiled | Normal | Status | - | - | 10 | Self | Heals the user half of its max HP. |
Speed Swap | Psychic | Status | - | - | 10 | Single opponent | The user switches Speed stats with the target. |
Spicy Extract | Grass | Status | - | - | 15 | Single opponent | Raises the target's Attack stat by two stages and lowers the target's Defense stat by two stages. |
Spikes | Ground | Status | - | - | 20 | Opponents' side of field | Hurts the opponent's Pokemon that switch into the battlefield depending on the amount of layers placed by the user. 1 layer damages by 12.5% max HP, 2 layers damages by 16% max HP, and 3 or more layers damages by 25% max HP. The move has no effect on Flying-type Pokemon and Pokemon with Levitate ability. |
Spiky Shield | Grass | Status | - | - | 10 | Self | The move protects the user from attacks and damages the opponent by 12% of its max HP if the user is hit by physical attacks. |
Spite | Ghost | Status | - | 100 | 10 | Single opponent | The opponent's last used move loses 4 PP. |
Splash | Normal | Status | - | - | 40 | Self | No additional effect. |
Spore | Grass | Status | - | 100 | 15 | Single opponent | Puts the opponent to sleep. |
Stealth Rock | Rock | Status | - | - | 20 | Opponents' side of field | Sets rocks that hurt the opponents switching into battle. The amount of damage this move does depends on how weak the opponent is against Rock type moves. The opponent will receive 1/6 damage if the type is not every effective (x0.5), 1/8 damage if the type is neutral (x1), and 1/4 damage if the type is super effective (x2). |
Sticky Web | Bug | Status | - | - | 20 | Opponents' side of field | Sets a web that lowers the opponent's Speed by one stage upon switching into the battlefield. The move does not affect Flying-type Pokemon, Pokemon with Levitate ability, and Pokemon with Air Balloon as a held item. |
Stockpile | Normal | Status | - | - | 20 | Self | The user stockpiles power for up to 3 turns max. Increases the user's Defense and Special Defense stats by one stage until Stockpile is released using the Spit Up and Swallow moves. |
Strength Sap | Grass | Status | - | 100 | 10 | Single opponent | Heals the users HP equal to the target's Attack stat. Also lowers the target's Attack by one stage. |
String Shot | Bug | Status | - | 95 | 40 | All opponents | Lowers the opponent's Speed by two stages. |
Stuff Cheeks | Normal | Status | - | - | 10 | Self | Increases the user's Defense by two stages. |
Stun Spore | Grass | Status | - | 75 | 30 | Single opponent | Paralyzes the opponent. |
Substitute | Normal | Status | - | - | 10 | Self | The user creates a decoy by sacrificing 25% of the user's max HP. |
Sunny Day | Fire | Status | - | - | 5 | Both sides of the field | Activates Sunshine for 5 turns. |
Supersonic | Normal | Status | - | 55 | 20 | Single opponent | Confuses the opponent. |
Swagger | Normal | Status | - | 85 | 15 | Single opponent | Confuses the opponent but also increases their Attack by two stages. |
Swallow | Normal | Status | - | - | 10 | Self | The user absorbs power from Stockpile and recovers HP. The amount of HP depending on how much power was stored with Stockpile. |
Sweet Kiss | Fairy | Status | - | 75 | 10 | Single opponent | Confuses the opponent. |
Sweet Scent | Normal | Status | - | 100 | 20 | All opponents | Lowers the opponent's Evasion by two stages. |
Switcheroo | Dark | Status | - | 100 | 10 | Single opponent | The user switches held items with the opponent. |
Swords Dance | Normal | Status | - | - | 20 | Self | Increases the user's Attack by two stages. |
Synthesis | Grass | Status | - | - | 5 | Self | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
Tail Glow | Bug | Status | - | - | 20 | Self | Increases the user's Special Attack by three stages. |
Tail Whip | Normal | Status | - | 100 | 30 | All opponents | Lowers the opponent's Defense by one stage. |
Tailwind | Flying | Status | - | - | 30 | All allies | Increases the Speed of all the user's Pokemon by two stages for four turns. |
Take Heart | Psychic | Status | - | - | 15 | Self | The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. |
Tar Shot | Rock | Status | - | 100 | 15 | Single opponent | Lowers the opponent's Speed by one stage. Fire type moves do more damage. |
Taunt | Dark | Status | - | 100 | 20 | Single opponent | The opponent can only use moves that do damage for three turns. |
Tearful Look | Normal | Status | - | - | 20 | Single opponent | Lowers the opponent's Attack and Special Attack by one stage. |
Teatime | Normal | Status | - | - | 10 | All allies and opponents | The user forces all Pokemon to eat their held Berries. |
Teeter Dance | Normal | Status | - | 100 | 20 | All others | The user confuses all Pokemon on the field. |
Teleport | Psychic | Status | - | - | 20 | Self | This move ends wild Pokemon battles. The move will always fail if used in trainer battles. |
Thunder Wave | Electric | Status | - | 90 | 20 | Single opponent | Paralyzes the opponent. |
Tickle | Normal | Status | - | 100 | 20 | Single opponent | Lowers the opponent's Attack and Defense by one stage. |
Tidy Up | Normal | Status | - | - | 10 | Self | The user removes Substitute decoys and moves that trap Pokemon. The user's Attack and Speed stats are also raised by one stage. |
Topsy-Turvy | Dark | Status | - | - | 20 | Single opponent | The user reverses all changes made to the opponent's stats, making them opposite of what they were. For example, if the opponent uses Sword Dance which boosts Attack by two stages, using Topsy-Turvy reverses this by decreasing the Attack by two stages. The move fails if the opponent has no stat changes and does not work on field boost moves such as Light Screen, Tailwind, and Reflect. |
Torment | Dark | Status | - | 100 | 15 | Single opponent | The opponent can't use the same move twice in a row. |
Toxic | Poison | Status | - | 90 | 10 | Single opponent | The user badly poisons the opponent. The move has 100 Accuracy if the user is a Poison-type Pokemon. It can hit targets in a semi-vulnerable turn such as Fly or Dig, but it cannot hit through Protect or Detect. |
Toxic Spikes | Poison | Status | - | - | 20 | Opponents' side of field | Sets toxic spikes that badly poisons the opponent switching into battle. The amount of damage this move does depends on how many layers the user has placed. Badly poisoned Pokemon will receive an increasing amount of damage each turn. In contrast, poisoned Pokemon will receive a fixed amount of damage each turn. |
Toxic Thread | Poison | Status | - | 100 | 20 | Single opponent | Poisons the target and lowers their Speed by one stage. |
Transform | Normal | Status | - | - | 10 | Single opponent | The user transforms into the opponent, having their same move set, stats, except for the target's current and maximum HP. All copied moves will have 5 PP except for moves that have lower than 5 PP. |
Trick | Psychic | Status | - | 100 | 10 | Single opponent | The user switches held items with the opponent. The move permanently switches items in wild battles but not in trainer battles. |
Trick Room | Psychic | Status | - | - | 5 | Both sides of the field | The user changes the turn order, making the slower Pokemon move first for five turns. |
Victory Dance | Fighting | Status | - | - | 10 | Self | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
Whirlwind | Normal | Status | - | - | 20 | Single opponent | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
Wide Guard | Rock | Status | - | - | 10 | Own side of field | Protects all Pokemon on the user's side of the field from attacks that would hit both Pokemon for this turn. |
Will-O-Wisp | Fire | Status | - | 85 | 15 | Single opponent | This attack burns the opponent. |
Wish | Normal | Status | - | - | 10 | Self | Heals the user or Pokemon in its place by 50% of the user's max HP in the next turn. |
Withdraw | Water | Status | - | - | 40 | Self | Increases the user's Defense by one stage. |
Wonder Room | Psychic | Status | - | - | 10 | Both sides of the field | Switches the Defense and Special Defense stats of all Pokemon on the field for five turns. |
Work Up | Normal | Status | - | - | 30 | Self | Increases the user's Attack and Special Attack by one stage. |
Worry Seed | Grass | Status | - | 100 | 10 | Single opponent | Changes the opponent's Ability to Insomnia. |
Yawn | Normal | Status | - | - | 10 | Single opponent | The target falls asleep at the end of the next turn. |
Status Moves do not deal any damage to the targeted Pokemon. Instead, it inflicts different battle effects, such as increasing or decreasing stats, inflicting status conditions, or changing the weather of the field.
List of Status Moves
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