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Pokemon knock each other out as a result of damaging each other with Physical and Special moves. Read on to find out how damage is calculated in Gen 9 and what factors go into how much damage a move deals in Pokemon Scarlet and Violet (SV)!
List of Contents
If we were to crunch the numbers, the total amount of damage being dealt to a Pokemon is calculated through the formula shown above.
Variable | Meaning |
---|---|
Level | The attacking Pokemon's level. Usually set to 50 on Ranked Battles |
Power | The Move's Base Power |
Attack | The Attacking Pokemon's Attack Stat. Can be interchanged with Special Attack if using a Special Attack |
Defense | The Defending Pokemon's Defense Stat. Can be interchanged with Special Defense if using a Special Attack |
Targets | 1.0x by default, but is 0.75x if using a Spread move |
Weather | 1.0x by default, but becomes 1.5x if the Attacker is using a Water-type move during Rain, or a Fire-type move during Sun. This becomes 0.5x when using a Fire-type move during Rain and vice versa. |
Critical | 1.0x by default but becomes 1.5x if the offensive move is a Critical Hit |
Random | A value between 0.85x to 1 determined by RNG that varies within a match. |
STAB | If the offensive Pokemon is using a move of the same type, the move will get a multiplier of 1.5x (2.0x if the user has the Ability, Adaptability) |
Type | The offensive move's type effectiveness vs the defending Pokemon's type. 0.0x if the defending Pokemon is immune 0.25x if the defending Pokemon is x2 resistant 0.5x if the defending Pokemon is resistant 1.0x if the defending Pokemon is neutral 2.0x if the defending Pokemon is weak 4.0x if the defending Pokemon is x2 weak |
Burn | Only relevant for Physical attacks, this value is 1.0x by default, but will become 0.5x if inflicted with a Burn. |
Other | 1.0x by default but may change depending on variables such as Abilities or Items |
Attacking moves are defaultly set to stage 0 with a set critical hit chance. There are ways to increase these stages and increase the likelihood of critical hits by means of Items and Abilities. There are also moves with increased critical hit chances.
Stage | Critical Hit Chance |
---|---|
0 | 4.17% |
+1 | 12.5% |
+2 | 50% |
+3 | 100% |
List of High-Critical Hit Moves
Moves such as Icicle Spear or Rock Blast will have damage calculated for each instance that the attack would connect.
Attack, Defense, Special Attack and Special Defense increase and decrease like any other stat (excluding Accuracy and Evasion) in stages. Modifications to these stats will incur an additional multiplier.
Rise ↑ | +1 | +2 | +3 | +4 | +5 | +6 |
---|---|---|---|---|---|---|
1.5x | 2.0x | 2.5x | 3.0x | 3.5x | 4.0x | |
Drop ↓ | -1 | -2 | -3 | -4 | -5 | -6 |
0.666x | 0.5x | 0.4x | 0.33x | 0.285x | 0.25x |
You may notice text onscreen when stat changes occur during battle. These lines of text can clue us in on how much a stat has increased or decreased. Alternatively, you can also check the Pokemon while battling.
Stat Change | In-Game Text |
---|---|
+6 | Pokemon maximized its stat! / Pokemon's stat can't go any higher! |
+3 | Pokemon's stat rose drastically! |
+2 | Pokemon's stat rose sharply! |
+1 | Pokemon's stat rose! |
-1 | Pokemon's stat fell! |
-2 | Pokemon's stat harshly fell! |
+3 | Pokemon's stat severely fell! |
-6 | Pokemon's stat can't go any lower! |
Using the equation shown above, we're able to manually calculate how much damage a fully EV'd in Special Attack Modest Zapdos' Thunderbolt will deal to an uninvested Kyogre: Approximately 79%.
Do note that the result will not consistently be 138.65, but will also be determined by the Random variable.
It is still advisable to check your calculations using Damage Calculators that are found online.
It is recommended to think of damage in terms of percentages because we will not always be able to quickly calculate for damage. Having lots of experience under your belt will help you estimate how much damage moves deal simply by seeing the moves deal damage often. Make sure to get lots of practice for Pokemon Battles!
Game8's Ranked Battle Damage Calculator
Beginner Game Mechanics | |
---|---|
Type Chart: All Matchups and Effectiveness | All Status Conditions and Effects |
How to Use STAB Effectively | Nature Chart and How to Check Natures |
Moves Explained | Abilities Explained |
Speed Explained: How Does Speed Work? | Explanation of Pokemon Stats |
Advanced Game Mechanics | |
EXP Growth Rates Explained | Damage Explained: How is Damage Calculated? |
EVs, IVs, and Natures Explained | - |
Move-Related Mechanics | |
List of Priority Moves | High-Critical Hit Moves |
Moves that Change Weather | Moves that Change Terrain |
Moves with Recoil Damage | Moves that Set Entry Hazards |
Trapping Moves | Critical Hit Chance |
List of Move and Ability Changes |
Damage Explained: How is Damage Calculated?
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