☆ Live Events: 7☆ Torterra and 5☆ Blissey
★ 5☆ Bellibolt and Corviknight | Tinkatink Outbreak
☆ Shiny Pelipper Mystery Gift: W1DEGUARDLA1C25
★ Regulation H is now live! ▶︎ Indigo Disk Tier List
☆ The DLC Epilogue is now available! ▶︎ How to Start
┗Post Epilogue | New Coaches | Pecharunt | VGC
This is a list of Abilities which are not currently available in the game through any means. Some of these Abilities may appear in the future if they are found on a newly available Pokemon, or via additional updates or DLC.
List of Contents
Ability | Effect |
---|---|
Aerilate | Increases the damage done by Normal-type moves by 20% and changes them to Flying-type instead. |
Aura Break | The effects from Aura Abilities are reversed which lowers the power of affected moves. |
Ball Fetch | If the user is not holding an item, it will fetch the first failed thrown Poke Ball from the battle. |
Battle Bond | When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted. |
Beast Boost | The user increases it's highest stat whenever it defeats an opponent. |
Color Change | The user changes it type to match the type of the last move it was damaged with. |
Cotton Down | Whenever the user is attacked, it spreads cotton fluff that lowers the Speed of all Pokemon except itself. |
Dark Aura | Increases the damage of Dark-type moves of all Pokemon in battle by 33%. |
Defeatist | The user's Attack and Special Attack is halved when the user's HP drop below 50% of its maximum. |
Delta Stream | The user changes the weather to strong winds and weakens moves that would be super effective against Flying-type Pokemon. |
Desolate Land | The user changes the weather to extremely harsh sunlight and causes Water-type moves to fail. |
Emergency Exit | Once per battle, the user will switch out with a party Pokemon if its HP drops below 50%. |
Fairy Aura | Increases the damage of Fairy-type moves of all Pokemon in battle by 33%. |
Flower Gift | Increases the user and ally's Attack and Special Defense by 1.5x when the weather is sunny. |
Forecast | The user transforms to match the weather, changing its type to Water, Fire, or Ice. |
Gorilla Tactics | Increases the user's Attack by one stage but it can only use the first attack it uses after being sent out to the battle. |
Innards Out | The user damages the opponent that lands the finishing hit on the user equal to the amount of HP the user had left before fainting. |
Iron Barbs | Damages opponent's by 12.5% of their max HP when they make physical contact with the user. |
Mimicry | Changes the user's type to match the current terrain. |
Mummy | Opponents who come into contact with the user gets their ability changed to Mummy instead. |
Neuroforce | Increases the damage of the user's super effective attacks by 25%. |
Normalize | All moves known by the user become Normal-type and its power increases by 20%. |
Parental Bond | Most of the user's damaging moves will strike twice, with the damage of the second strike reduced to 25%. Moves that have a chance of knocking out the opponent in one hit will only strike once. |
Pastel Veil | Protects the user and allies from being poisoned, also cures allies with Poison when they enter the battlefield. |
Perish Body | The user and attacker will faint after 3 turns if the user is hit by an Attack that makes direct contact, unless they switch out of battle. |
Power Construct | The user changes form when its HP drops to 50% or less. |
Primordial Sea | The user changes the weather to Heavy Rain causing damage dealing Fire-type moves to fail. Weather modifying moves and abilities will not activate against this ability. |
Refrigerate | Increases the damage done by Normal-type moves by 20% and changes them to Ice-type instead. |
RKS System | The user changes its type depending on the memory disc it holds. |
Schooling | Changes the user's form to School Form at the start of the turn if the user is level 20 or higher and has at least 25% HP or higher. At the end of a turn, if the user has 25% HP or lower the user will change back to Solo Form. |
Screen Cleaner | The user negates the effects of Light Screen, Reflect, and Aurora Veil for both opponents and allies. |
Stance Change | The user changes to its Blade Forme when it uses an attack move and changes to Shield Forme when using King's Shield. |
Steelworker | Increases the damage of the user's Steel-type moves by 50%. |
Victory Star | Increases the Accuracy of the user and allies by 10%. |
Wandering Spirit | The user changes Abilities with a Pokemon that makes direct contact with it. |
Wimp Out | The user switches out once per battle if its HP drops to 50% or less. |
Wonder Guard | The user can only be damaged by super effective moves, weather effects, and status condition effects. |
Zen Mode | The user changes form when its HP drops to 50% or less and reverts back to its Standard Form if its HP goes over 50%. |
All Abilities by Initial Letter | |||
---|---|---|---|
A | B | C | D |
E | F | G | H |
I | J | K | L |
M | N | O | P |
Q | R | S | T |
U | V | W | Z |
Other Ability Guides | |||
All Gen 9 New Abilities | List of Hidden Abilities | ||
Unavailable Abilities | List of Abilities with Effects Outside Battle | ||
List of New DLC Abilities | Returning DLC Abilities |
List of Unavailable Abilities
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