Move |
Type |
Effect |
Aromatherapy |
|
Heals the user's entire party of status ailments.
|
Assist |
|
The user uses a random move from an ally Pokemon, including fainted Pokemon, in the user's party.
|
Autotomize |
|
Increases the user's Speed by two stages and reduces weight by 100kg.
|
Barrier |
|
Increases the user's Defense by two stages.
|
Bestow |
|
The user gives its held item to the target if the target isn't holding an item. Fails if the target is already holding an item.
|
Camouflage |
|
The user changes its type depending on the location. The user becomes a Normal type around Buildings, Rock type around caves/mountainsides, Ground type around deserts/roads, Grass type around fields/grass/swamps, Ice type around snow, and a Water type around water.
|
Captivate |
|
Lowers the opponent's Special Attack by two stages if its gender is opposite to the user.
|
Crafty Shield |
|
Stops all Pokemon in the field from using status moves.
|
Embargo |
|
Stops the target from using effects of its item held for 5 turns.
|
Flash |
|
Lowers the opponent's Accuracy by one stage.
|
Flower Shield |
|
Increases the Defense of all Grass type Pokemon in battle by one stage.
|
Foresight |
|
Allows opponents with high Evasion to be hit and Ghost type Pokemon can now be hit with Normal type attacks.
|
Gear Up |
|
Increases the Attack and Special Attack of an ally with the Plus or Minus ability by one stage.
|
Grudge |
|
If the user faints this turn, drains the PP of the opponent's last used move.
|
Hail |
|
Causes a Hailstorm for 5 turns.
|
Heal Block |
|
Prevents the opponent's team from using any healing moves, abilities, or items for 5 turns.
|
Heal Order |
|
Heals the user 50% of its max HP.
|
Ion Deluge |
|
Changes all Normal-type moves, including status moves, into Electric-type moves for all targets.
|
Laser Focus |
|
The user's next attack will always be a critical hit.
|
Lucky Chant |
|
Prevents the opponent from giving Critical Hits for 5 turns.
|
Magic Coat |
|
Reflects moves that causes status conditions back to the original user of the move in the next turn.
|
Mat Block |
|
Protects the user and allies from damage, but not from status moves. Only works if the move is used on the first turn the user can attack after it is sent out.
|
Me First |
|
The user copies the target's intended move and uses it before the target with an increased power by 50%. The move only works if the user is faster than the target.
|
Meditate |
|
Increases the user's Attack by one stage.
|
Mind Reader |
|
Guarantees that the user's next attack will not fail. The move cannot bypass protection moves such as Detect or Protect.
|
Miracle Eye |
|
Removes the Psychic type immunity from Dark type opponents. Removes stat boosts to the target's Evasion in the next turn.
|
Mirror Move |
|
The user copies the opponent's last used move.
|
Mud Sport |
|
Lowers the damage received by the user from Electric type moves.
|
Natural Gift |
|
Changes the attack type and damage output based on the held item.
|
Nature Power |
|
This attack's effect and type depends on the terrain of the battlefield.
|
Nightmare |
|
Damages sleeping opponents by 25% of their Max HP each turn.
|
Odor Sleuth |
|
Allows opponents with high Evasion to be hit and Ghost type Pokemon can now be hit with Normal type attacks.
|
Powder |
|
Damages the opponent for 25% of their max HP if they use a Fire type move in the same turn as this attack. The move fails if the target is already has the Powder effect. The move has a +1 priority and goes first unless the target uses a move that has a higher priority.
|
Psycho Shift |
|
The user gives the target its status condition.
|
Refresh |
|
Heals Poison, Paralysis, or Burn.
|
Rototiller |
|
Increases the Attack and Special Attack stats of Grass type Pokemon on the battlefield.
|
Sharpen |
|
Increases the user's Attack by one stage.
|
Snatch |
|
The user steals the effects of the opponent's next move if it isn't a damage move.
|
Spider Web |
|
Prevents the target from escaping.
|
Spotlight |
|
The target becomes the main focus of all attacks.
|
Telekinesis |
|
Gives the target Ground type immunity and removes their Evasion for the duration of the move.
|
Trump Card |
|
Deals more damage the lower this move's PP is.
|
Venom Drench |
|
Lowers the opponent's Attack, Special Attack, and Speed by one stage if they are poisoned.
|
Water Sport |
|
Lowers the damage received by the user from Fire type moves.
|