Pokemon Scarlet and Violet (SV)

List of Moves that Inflict Status Conditions

Thunder Wave and Hypnosis are some of the moves that inflict status conditions in Pokemon Scarlet and Violet (SV). Read on to learn more about each move, its stats, and what status effect it inflicts!

Moves that Inflict Burned Status

A Pokemon with the Burned status effect receives damage of 1/16th of its HP every turn, and its Attack stat is halved.

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Move Type Category Power Acc. PP Target Effect
Burning Jealousy Fire Special 70 100 5 All opponents Burns opponents that gained a stat boost during the turn.
Ember Fire Special 40 100 25 Single opponent Has a 10% chance to burn opponents.
Fire Blast Fire Special 110 85 5 Single opponent Has a 10% chance to burn opponents.
Fire Fang Fire Physical 65 95 15 Single opponent Has a 10% chance of causing the opponent to flinch or burn opponents.
Fire Punch Fire Physical 75 100 15 Single opponent Has a 10% chance to burn opponents.
Flame Wheel Fire Physical 60 100 25 Single opponent Has a 10% chance to burn opponents.
Flamethrower Fire Special 90 100 15 Single opponent Has a 10% chance to burn opponents.
Flare Blitz Fire Physical 120 100 15 Single opponent The user also takes recoil damage equal to 1/3 of the damage inflicted. Has a 10% chance to burn opponents.
Heat Wave Fire Special 95 90 10 All opponents Has a 10% chance to burn opponents.
Inferno Fire Special 100 50 5 Single opponent Burns the opponent.
Lava Plume Fire Special 80 100 15 All others Has a 30% chance to burn the opponent.
Matcha Gotcha Grass Special 80 90 15 All opponents The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen.
Tri Attack Normal Special 80 100 10 Single opponent Has a 20% chance to burn, freeze, or paralyze the opponent.
Will-O-Wisp Fire Status - 85 15 Single opponent This attack burns the opponent.

Moves that Inflict Paralysis Status

A Pokemon with the Paralyzed status effect are unable to attack 25% of the time, as well as having its Speed stat halved.

Move Type Category Power Acc. PP Target Effect
Body Slam Normal Physical 85 100 15 Single opponent Has a 30% chance to paralyze opponents.
Bounce Flying Physical 85 85 5 Single opponent The user is semi-invulnerable during the first turn and attacks during the second turn. Has a 30% chance to paralyze opponents. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn.
Discharge Electric Special 80 100 15 All others Hits all Pokemon on the field and has a 30% chance to paralyze.
Dragon Breath Dragon Special 60 100 20 Single opponent Has a 30% chance to paralyze opponents.
Force Palm Fighting Physical 60 100 10 Single opponent Has a 30% chance to paralyze opponents.
Glare Normal Status - 100 30 Single opponent Paralyzes the opponent.
Lick Ghost Physical 30 100 30 Single opponent Has a 30% chance to paralyze opponents.
Nuzzle Electric Physical 20 100 20 Single opponent Paralyzes the opponent.
Spark Electric Special 65 100 20 Single opponent Has a 30% chance to paralyze the opponent.
Stun Spore Grass Status - 75 30 Single opponent Paralyzes the opponent.
Thunder Electric Special 110 70 10 Single opponent This move damages Pokemon using Fly, Bounce, or Sky Drop and has a 30% chance to paralyze the opponent. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight.
Thunder Fang Electric Physical 65 95 15 Single opponent Has a 10% chance to paralyze the opponent or cause them to flinch.
Thunder Punch Electric Physical 75 100 15 Single opponent Has a 10% chance to paralyze the opponent.
Thunder Shock Electric Special 40 100 30 Single opponent Has a 10% chance to paralyze the opponent.
Thunder Wave Electric Status - 90 20 Single opponent Paralyzes the opponent.
Thunderbolt Electric Special 90 100 15 Single opponent Has a 10% chance to paralyze the opponent.
Tri Attack Normal Special 80 100 10 Single opponent Has a 20% chance to burn, freeze, or paralyze the opponent.
Zap Cannon Electric Special 120 50 5 Single opponent Paralyzes the opponent.

Moves that Inflict Sleep Status

A Pokemon with the Sleep status effect is unable to attack unless they use moves Sleep Talk or Snore, and this status lasts from one to three turns.

Move Type Category Power Acc. PP Target Effect
Dark Void Dark Status - 50 10 All opponents Puts the opponent to sleep.
Hypnosis Psychic Status - 60 20 Single opponent Puts the opponent to sleep.
Rest Psychic Status - - 10 Self The user restores health and heals any status conditions, then falls asleep.
Sing Normal Status - 55 15 Single opponent Puts the opponent to sleep.
Sleep Powder Grass Status - 75 15 Single opponent Puts the opponent to sleep.
Spore Grass Status - 100 15 Single opponent Puts the opponent to sleep.
Yawn Normal Status - - 10 Single opponent The target falls asleep at the end of the next turn.

Moves that Inflict Confusion Status

A Pokemon with the Confused status effect have a 33% chance to hurt themselves with 40 base power attack, and wears off after 2-5 turns.

Move Type Category Power Acc. PP Target Effect
Axe Kick Fighting Physical 120 90 10 Single opponent Has a chance to make the target confused if the move lands. If it misses, the user takes half of its max HP as damage.
Confuse Ray Ghost Status - 100 10 Single opponent Confuses the opponent.
Confusion Psychic Special 50 100 25 Single opponent Has a 10% chance to confuse opponents.
Dynamic Punch Fighting Physical 100 50 5 Single opponent Confuses the opponent.
Flatter Dark Status - 100 15 Single opponent Confuses the opponent and increases their Special Attack by one stage.
Hurricane Flying Special 110 70 10 Single opponent Has a 30% chance to confuse the opponent. Also damages opponents using Fly, Bounce, or Sky Drop. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight.
Outrage Dragon Physical 120 100 10 Random opponent The user uses the same attack for 2-3 turns and then becomes confused after.
Petal Dance Grass Special 120 100 10 Random opponent The user uses the same attack for 2-3 turns and then becomes confused after.
Psybeam Psychic Special 65 100 20 Single opponent Has a 10% chance to confuse the opponent.
Strange Steam Fairy Special 90 95 10 Single opponent Has a 20% chance to confuse the opponent.
Supersonic Normal Status - 55 20 Single opponent Confuses the opponent.
Swagger Normal Status - 85 15 Single opponent Confuses the opponent but also increases their Attack by two stages.
Sweet Kiss Fairy Status - 75 10 Single opponent Confuses the opponent.
Teeter Dance Normal Status - 100 20 All others The user confuses all Pokemon on the field.
Thrash Normal Physical 120 100 10 Single opponent The user uses the same attack for 2-3 turns and then becomes confused.
Water Pulse Water Special 60 100 20 Single opponent Has a 20% chance to confuse the opponent.

Moves that Inflict Frozen Status

A Pokemon with the Frozen status effect are unable to use attacks, and have a 20% chance to be thawed by each turn. Using a fire type attack can also thaw out a Pokemon.

Move Type Category Power Acc. PP Target Effect
Blizzard Ice Special 110 70 5 All opponents Has a 10% chance to freeze the opponent. Has increased accuracy during a Snowstorm.
Freeze-Dry Ice Special 70 100 20 Single opponent Will always be super effective against Water type Pokemon.
Ice Beam Ice Special 90 100 10 Single opponent Has a 10% chance to freeze the opponent.
Ice Fang Ice Physical 65 95 15 Single opponent Has a 10% chance causing the opponent to flinch or freeze.
Ice Punch Ice Physical 75 100 15 Single opponent Has a 10% chance to freeze the opponent.
Powder Snow Ice Special 40 100 25 All opponents Has a 10% chance to freeze the opponent.
Tri Attack Normal Special 80 100 10 Single opponent Has a 20% chance to burn, freeze, or paralyze the opponent.

Moves that Inflict Poisoned Status

A Pokemon with the Poisoned status effect receives damage every turn equivalent to 1/8 of its Maximum HP.

Move Type Category Power Acc. PP Target Effect
Baneful Bunker Poison Status - - 10 Single opponent Protects the user from attacks and poisons any attacker that makes direct contact.
Cross Poison Poison Physical 70 100 20 Single opponent This attack has a 1-stage increased Critical Hit ratio. Has a 10% to poison the target.
Gunk Shot Poison Physical 120 80 5 Single opponent Has a 30% chance to poison the opponent.
Mortal Spin Poison Physical 30 100 15 Adjacent The user removes moves that trap Pokemon, and inflicts poison on its target.
Poison Gas Poison Status - 90 40 All opponents Poisons the opponent.
Poison Jab Poison Physical 80 100 20 Single opponent Has a 30% chance to poison the opponent.
Poison Powder Poison Status - 75 35 Single opponent Poisons the opponent.
Poison Sting Poison Physical 15 100 35 Single opponent Has a 30% chance to poison the opponent.
Poison Tail Poison Physical 50 100 25 Single opponent This attack has an increased Critical Hit ratio and has a 10% chance to poison the opponent.
Sludge Poison Special 65 100 20 Single opponent Has a 30% chance to poison the opponent.
Sludge Bomb Poison Special 90 100 10 Single opponent Has a 30% chance to poison the opponent.
Sludge Wave Poison Special 95 100 10 All others Has a 10% chance to poison the opponent.
Smog Poison Special 30 70 20 Single opponent Has a 40% chance to poison the opponent.
Toxic Spikes Poison Status - - 20 Opponents' side of field Sets toxic spikes that badly poisons the opponent switching into battle. The amount of damage this move does depends on how many layers the user has placed. Badly poisoned Pokemon will receive an increasing amount of damage each turn. In contrast, poisoned Pokemon will receive a fixed amount of damage each turn.
Toxic Thread Poison Status - 100 20 Single opponent Poisons the target and lowers their Speed by one stage.

Moves that Inflict Bad Poison Status

A Pokemon that is Badly Poisoned will receve increased increasing 1/16 damage of its Maximum HP (e.g. 1/16, 2/16, 3/16, etc.) as each turn progresses.

Move Type Effect
Poison Fang Pokemon Scarlet and Violet SV - Poison Type Moves Has a 50% chance to badly poison the target.
Toxic Pokemon Scarlet and Violet SV - Poison Type Moves The user badly poisons the opponent. The move has 100 Accuracy if the user is a Poison-type Pokemon. It can hit targets in a semi-vulnerable turn such as Fly or Dig, but it cannot hit through Protect or Detect.
Toxic Spikes Pokemon Scarlet and Violet SV - Poison Type Moves Sets toxic spikes that badly poisons the opponent switching into battle. The amount of damage this move does depends on how many layers the user has placed. Badly poisoned Pokemon will receive an increasing amount of damage each turn. In contrast, poisoned Pokemon will receive a fixed amount of damage each turn.

Moves that Inflict Infatuation Status

A Pokemon with the Infatuation status effect is unable to attack 50% of the time even against the other Pokemon it is attracted to.

Move Type Effect
Attract Pokemon Scarlet and Violet SV - Normal Type Moves If the opponent is the opposite gender of the user, it becomes infatuated and less likely to attack.

Moves that Inflict Cursed Status

When a ghost-type Pokemon uses the move Curse, the target will receive the Cursed status effect which takes damage equivalent to 1/4 of its Maximum HP every turn.

Move Type Effect
Curse Pokemon Scarlet and Violet SV - Ghost Type Moves This attack works differently when used by Ghost-type Pokemon. For most Pokemon, increases the user's Attack and Defense by one stage, but lowers the user's Speed by one stage. For Ghost-type Pokemon, the user loses half their maximum HP to cause the opponent to lose 1/4 of their maximum HP at the end of each turn.

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Steel TypeSteel Fairy TypeFairy Normal TypeNormal
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