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Special Moves draw power from the user's Special Attack Stat. Read on to see the list of all Special moves in Pokemon Scarlet and Violet (SV)
List of Contents
Move | Type | Category | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 100 | 25 | The user recovers half the damage inflicted as HP. |
Acid | Poison | Special | 40 | 100 | 30 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Acid Spray | Poison | Special | 40 | 100 | 20 | Lowers the opponent's Special Defense by two stages. |
Aeroblast | Flying | Special | 100 | 95 | 5 | This attack has a 1-stage increased Critical Hit ratio. |
Air Cutter | Flying | Special | 60 | 95 | 25 | This attack has a 1-stage increased Critical Hit ratio. |
Air Slash | Flying | Special | 75 | 95 | 20 | Has a 30% chance of causing the opponent to flinch. |
Alluring Voice | Fairy | Special | 80 | 100 | 10 | Damages and confuses a target if it a stat is raised on the same turn. |
Ancient Power | Rock | Special | 60 | 100 | 5 | Has a 10% chance to increase Attack, Defense, Sp. Attack, Sp. Defense, and Speed by one stage. |
Apple Acid | Grass | Special | 80 | 100 | 10 | Lowers the opponent's Special Defense by one stage. |
Armor Cannon | Fire | Special | 120 | 100 | 5 | Lowers the user's Defense and Special Defense stats by one stage. |
Astral Barrage | Ghost | Special | 120 | 100 | 5 | No additional effect. |
Aura Sphere | Fighting | Special | 80 | - | 20 | This attack will never miss. |
Aurora Beam | Ice | Special | 65 | 100 | 20 | Has a 10% chance to lower the opponent's Attack by one stage. |
Belch | Poison | Special | 120 | 90 | 10 | The user needs to eat a held Berry in order to use this move. |
Bitter Malice | Ghost | Special | 75 | 100 | 10 | The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. |
Blast Burn | Fire | Special | 150 | 90 | 5 | The user will be unable to attack next turn. |
Bleakwind Storm | Flying | Special | 100 | 80 | 10 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. |
Blizzard | Ice | Special | 110 | 70 | 5 | Has a 10% chance to freeze the opponent. Has increased accuracy during a Snowstorm. |
Blood Moon | Normal | Special | 140 | 100 | 5 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. |
Blue Flare | Fire | Special | 130 | 85 | 5 | Has a 20% to burn the target. |
Boomburst | Normal | Special | 140 | 100 | 10 | No additional effect. |
Brine | Water | Special | 65 | 100 | 10 | Doubles the damage if the user's HP is less than 50%. |
Bubble Beam | Water | Special | 65 | 100 | 20 | Has a 10% chance to lower the opponent's Speed by one stage. |
Bug Buzz | Bug | Special | 90 | 100 | 10 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Burning Jealousy | Fire | Special | 70 | 100 | 5 | Burns opponents that gained a stat boost during the turn. |
Charge Beam | Electric | Special | 50 | 90 | 10 | Has a 70% chance to increase the user's Special Attack by one stage. |
Chilling Water | Water | Special | 50 | 100 | 20 | Lowers the opponent's Attack by one stage. |
Chloroblast | Grass | Special | 150 | 95 | 5 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. |
Clanging Scales | Dragon | Special | 110 | 100 | 5 | Lowers the user's Defense by one stage. |
Clear Smog | Poison | Special | 50 | - | 15 | Removes all of the opponent's stat changes. |
Confusion | Psychic | Special | 50 | 100 | 25 | Has a 10% chance to confuse opponents. |
Dark Pulse | Dark | Special | 80 | 100 | 15 | Has a 20% chance of causing the opponent to flinch. |
Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. |
Disarming Voice | Fairy | Special | 40 | - | 15 | This attack will never miss. |
Discharge | Electric | Special | 80 | 100 | 15 | Hits all Pokemon on the field and has a 30% chance to paralyze. |
Doom Desire | Steel | Special | 140 | 100 | 5 | Delays damage dealt by two turns. |
Draco Meteor | Dragon | Special | 130 | 90 | 5 | Lowers the user's Special Attack by two stages. |
Dragon Breath | Dragon | Special | 60 | 100 | 20 | Has a 30% chance to paralyze opponents. |
Dragon Energy | Dragon | Special | 150 | 100 | 5 | Increases damage the higher the user's HP. The move's power is calculated based on the opponent's current HP and max HP: Power = 150 x Target's Current HP/Target's Max HP |
Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. |
Draining Kiss | Fairy | Special | 50 | 100 | 10 | The user recovers 75% of the damage inflicted. |
Dream Eater | Psychic | Special | 100 | 100 | 15 | Fails when used against an opponent which is not asleep. The user recovers half the damage inflicted as HP. |
Dynamax Cannon | Dragon | Special | 100 | 100 | 5 | Doubles the damage if the target is Dynamaxed. |
Earth Power | Ground | Special | 90 | 100 | 10 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Echoed Voice | Normal | Special | 40 | 100 | 15 | Increases power by 100% when used consecutively. The move's base power starts at 160 and caps at 200. |
Eerie Spell | Psychic | Special | 80 | 100 | 5 | Reduces the opponent's last move used by 3 PP. |
Electro Ball | Electric | Special | - | 100 | 10 | Increases damage based on the difference of Speed between the user and the target. The move's base power increases if the opponent's speed is lower than the user's speed. |
Electro Drift | Electric | Special | 100 | 100 | 5 | Deals 30% more damage if the move is super-effective. |
Electro Shot | Electric | Special | 130 | 100 | 10 | The user charges vast quantities of energy and attacks on the next turn. The user can immediately fire off this attack when it is raining. |
Electroweb | Electric | Special | 55 | 95 | 15 | Lowers the opponent's Speed by one stage. |
Ember | Fire | Special | 40 | 100 | 25 | Has a 10% chance to burn opponents. |
Energy Ball | Grass | Special | 90 | 100 | 10 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Eruption | Fire | Special | 150 | 100 | 5 | Increases damage the higher the user's HP. The move's power is calculated based on the opponent's current HP and max HP: Power = (Opponent's Current HP x 150)/Opponent's Max HP |
Esper Wing | Psychic | Special | 80 | 100 | 10 | The user slashes the target with aura-enriched wings. This also boosts the user’s Speed stat. This move has a heightened chance of landing a critical hit. |
Expanding Force | Psychic | Special | 80 | 100 | 10 | Increases damage and hits both opponents while on Psychic Terrain by 50%. |
Extrasensory | Psychic | Special | 80 | 100 | 20 | Has a 10% chance of causing the opponent to flinch. |
Fairy Wind | Fairy | Special | 40 | 100 | 30 | No additional effect. |
Fickle Beam | Dragon | Special | 80 | 100 | 5 | Has a 30% chance to deal double damage. |
Fiery Dance | Fire | Special | 80 | 100 | 10 | Has a 50% chance to increase the user's Special Attack by one stage. |
Fiery Wrath | Dark | Special | 90 | 100 | 10 | Has a 20% chance of causing the opponent to flinch. |
Final Gambit | Fighting | Special | - | 100 | 5 | The user faints and damages the opponent equal to the amount of HP it had when it used this move. The user does not faint if the attack misses. |
Fire Blast | Fire | Special | 110 | 85 | 5 | Has a 10% chance to burn opponents. |
Fire Pledge | Fire | Special | 80 | 100 | 10 | If used during double battles with Grass Pledge, the move damages the opponents by 12.5% of their max HP for four turns. Fire-type oppponents will not receive damage. If used during double battles with Water Pledge, the move doubles the probability of moves with Secondary Effects for four turns. |
Fire Spin | Fire | Special | 35 | 85 | 15 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
Flamethrower | Fire | Special | 90 | 100 | 15 | Has a 10% chance to burn opponents. |
Flash Cannon | Steel | Special | 80 | 100 | 10 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Fleur Cannon | Fairy | Special | 130 | 90 | 5 | Lowers the user's Special Attack by two stages. |
Focus Blast | Fighting | Special | 120 | 70 | 5 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Freeze-Dry | Ice | Special | 70 | 100 | 20 | Will always be super effective against Water type Pokemon. |
Freezing Glare | Psychic | Special | 90 | 100 | 10 | Has a 10% chance to freeze the opponent. |
Frenzy Plant | Grass | Special | 150 | 90 | 5 | The user will be unable to attack next turn. |
Frost Breath | Ice | Special | 60 | 90 | 10 | This attack is always a critical hit. |
Fusion Flare | Fire | Special | 100 | 100 | 5 | Deals double the damage if an ally uses Fusion Bolt in the same turn. |
Future Sight | Psychic | Special | 120 | 100 | 10 | Hits the target two turns after it is used. |
Giga Drain | Grass | Special | 75 | 100 | 10 | The user recovers half the damage inflicted as HP. |
Glaciate | Ice | Special | 65 | 95 | 10 | Lowers the opponent's Speed by one stage. |
Grass Knot | Grass | Special | - | 100 | 20 | The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. |
Grass Pledge | Grass | Special | 80 | 100 | 10 | If used during double battles with Fire Pledge, the move damages the opponents by 12.5% of their max HP for four turns. Fire-type oppponents will not receive damage. If used during double battles with Water Pledge, the move reduces the opponent's speed by 75% for four turns. |
Gust | Flying | Special | 40 | 100 | 35 | Can hit opponents during the semi-invulnerable turn of Fly. |
Heat Wave | Fire | Special | 95 | 90 | 10 | Has a 10% chance to burn opponents. |
Hex | Ghost | Special | 65 | 100 | 10 | The move doubles the damage to 130 if the target has a status condition. |
Hurricane | Flying | Special | 110 | 70 | 10 | Has a 30% chance to confuse the opponent. Also damages opponents using Fly, Bounce, or Sky Drop. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight. |
Hydro Cannon | Water | Special | 150 | 90 | 5 | The user can't attack on the next turn. |
Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. |
Hydro Steam | Water | Special | 80 | 100 | 15 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The user will be unable to attack next turn. |
Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. |
Hyperspace Hole | Psychic | Special | 80 | - | 5 | Ignores Protect, Detect, Spiky Shield, King's Shield, Baneful Bunker, Quick Guard, Wide Guard, and Substitute. |
Ice Beam | Ice | Special | 90 | 100 | 10 | Has a 10% chance to freeze the opponent. |
Ice Burn | Ice | Special | 140 | 90 | 5 | Has a 30% chance to burn the opponent. |
Icy Wind | Ice | Special | 55 | 95 | 15 | Lowers the opponents Speed by one stage. |
Incinerate | Fire | Special | 60 | 100 | 15 | Removes the opponent's held Berry. |
Infernal Parade | Ghost | Special | 60 | 100 | 15 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition. |
Inferno | Fire | Special | 100 | 50 | 5 | Burns the opponent. |
Infestation | Bug | Special | 20 | 100 | 20 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
Judgment | Normal | Special | 100 | 100 | 10 | Has no secondary effect but the move's type changes depending on the Plate held by the user. The move is Normal-type if there is no held Plate. |
Lava Plume | Fire | Special | 80 | 100 | 15 | Has a 30% chance to burn the opponent. |
Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Special Attack by two stages. |
Lumina Crash | Psychic | Special | 80 | 100 | 10 | Lowers the opponent's Special Defense stat by two stages. |
Luster Purge | Psychic | Special | 95 | 100 | 5 | Has a 50% chance to lower the opponent's Special Defense by one stage. |
Magical Leaf | Grass | Special | 60 | - | 20 | This attack will never miss. |
Magma Storm | Fire | Special | 100 | 75 | 5 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
Make It Rain | Steel | Special | 120 | 100 | 5 | Lowers the user's Special Attack stat by one stage. The user also gains money after battles in the main game. |
Malignant Chain | Poison | Special | 100 | 100 | 5 | Has a chance to badly poison the target. |
Matcha Gotcha | Grass | Special | 80 | 90 | 15 | The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen. |
Mega Drain | Grass | Special | 40 | 100 | 15 | The user recovers half the damage inflicted as HP. |
Meteor Beam | Rock | Special | 120 | 90 | 10 | Increases the user's Special Attack by one stage. |
Mirror Coat | Psychic | Special | - | 100 | 20 | If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack. |
Mist Ball | Psychic | Special | 95 | 100 | 5 | Has a 50% chance to lower the opponent's Special Attack by one stage. |
Misty Explosion | Fairy | Special | 100 | 100 | 5 | Increases the user's damage by 50% while in Misty Terrain. |
Moonblast | Fairy | Special | 95 | 100 | 15 | Has a 30% chance to lower the opponent's Special Attack by one stage. |
Moongeist Beam | Ghost | Special | 100 | 100 | 5 | Ignores the opponent's abilities. |
Mud Shot | Ground | Special | 55 | 95 | 15 | Lowers the opponent's Speed by one stage. |
Mud-Slap | Ground | Special | 20 | 100 | 10 | Lowers the opponent's Accuracy by one stage. |
Muddy Water | Water | Special | 90 | 85 | 10 | Has a 30% chance to lower the opponent's Accuracy by one stage. |
Mystical Fire | Fire | Special | 75 | 100 | 10 | Lowers the opponent's Special Attack by one stage. |
Mystical Power | Psychic | Special | 70 | 90 | 10 | The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. |
Night Daze | Dark | Special | 85 | 95 | 10 | Has a 40% chance to lower the opponent's Accuracy by one stage. |
Night Shade | Ghost | Special | - | 100 | 15 | The damage of this attack is equal to the user's current level. |
Origin Pulse | Water | Special | 110 | 85 | 10 | No additional effect. |
Overdrive | Electric | Special | 80 | 100 | 10 | No additional effect. |
Overheat | Fire | Special | 130 | 90 | 5 | Lowers the user's Special Attack by two stages. |
Parabolic Charge | Electric | Special | 65 | 100 | 20 | The user recovers half the damage inflicted as HP. |
Petal Dance | Grass | Special | 120 | 100 | 10 | The user uses the same attack for 2-3 turns and then becomes confused after. |
Photon Geyser | Psychic | Special | 100 | 100 | 5 | Damage output depends on the user's Attack or Special Attack stat, whichever is higher. This attack ignores the opponent's abilities. |
Pollen Puff | Bug | Special | 90 | 100 | 15 | This attacks heals instead if used on an ally. |
Powder Snow | Ice | Special | 40 | 100 | 25 | Has a 10% chance to freeze the opponent. |
Power Gem | Rock | Special | 80 | 100 | 20 | No additional effect. |
Prismatic Laser | Psychic | Special | 160 | 100 | 10 | The user can't attack on the next turn. |
Psybeam | Psychic | Special | 65 | 100 | 20 | Has a 10% chance to confuse the opponent. |
Psychic | Psychic | Special | 90 | 100 | 10 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
Psychic Noise | Psychic | Special | 75 | 100 | 10 | This move bathes the target in abrasive sound waves. This attack also prevents the target from recovering HP through moves, Abilities, or items for a certain number of turns. |
Psycho Boost | Psychic | Special | 140 | 90 | 5 | Lowers the user's Special Attack by two stages. |
Psyshield Bash | Psychic | Special | 70 | 90 | 10 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
Psyshock | Psychic | Special | 80 | 100 | 10 | This attack inflicts physical damage. |
Psystrike | Psychic | Special | 100 | 100 | 10 | This attack inflicts physical damage. |
Relic Song | Normal | Special | 75 | 100 | 10 | Has a 10% chance to put the opponent to sleep. Also changes Meleotta's Form. |
Revelation Dance | Normal | Special | 90 | 100 | 15 | The move's type changes based on the user's primary type. |
Rising Voltage | Electric | Special | 70 | 100 | 20 | Doubles the damage when on Electric Terrain. |
Roar of Time | Dragon | Special | 150 | 90 | 5 | The user will be unable to attack next turn. |
Round | Normal | Special | 60 | 100 | 15 | Damage increases if allies used Round in the same turn. |
Ruination | Dark | Special | - | 90 | 10 | Damages the opponent for 50% of its current HP. |
Sandsear Storm | Ground | Special | 100 | 80 | 10 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. |
Scald | Water | Special | 80 | 100 | 15 | Has a 30% chance to burn the opponent. |
Scorching Sands | Ground | Special | 70 | 100 | 10 | Has a 30% chance to burn the opponent. |
Secret Sword | Fighting | Special | 85 | 100 | 10 | The move is classified as a Special Move but it hits the target's Defense instead of Special Defense. |
Seed Flare | Grass | Special | 120 | 85 | 5 | Has a 40% chance to lower the opponent's Special Defense by two stages. |
Shadow Ball | Ghost | Special | 80 | 100 | 15 | Has a 20% chance to lower the opponent's Special Defense by one stage. |
Sheer Cold | Ice | Special | - | ? | 5 | The opponent faints if hit with this attack. |
Shell Side Arm | Poison | Special | 90 | 100 | 10 | Has a 20% chance to poison the opponent. |
Shock Wave | Electric | Special | 60 | - | 20 | This attack will never miss. |
Sludge | Poison | Special | 65 | 100 | 20 | Has a 30% chance to poison the opponent. |
Sludge Bomb | Poison | Special | 90 | 100 | 10 | Has a 30% chance to poison the opponent. |
Sludge Wave | Poison | Special | 95 | 100 | 10 | Has a 10% chance to poison the opponent. |
Smog | Poison | Special | 30 | 70 | 20 | Has a 40% chance to poison the opponent. |
Snarl | Dark | Special | 55 | 95 | 15 | Lowers the opponent's Special Attack by one stage. |
Snipe Shot | Water | Special | 80 | 100 | 15 | The user ignores effects from abilities and moves that redirect targeted moves. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch. |
Solar Beam | Grass | Special | 120 | 100 | 10 | The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn. |
Spacial Rend | Dragon | Special | 100 | 95 | 5 | This attack has a 1-stage increased Critical Hit ratio. |
Spark | Electric | Special | 65 | 100 | 20 | Has a 30% chance to paralyze the opponent. |
Sparkling Aria | Water | Special | 90 | 100 | 10 | Heals the target from the Burn condition. |
Spit Up | Normal | Special | - | 100 | 10 | This attack's damage depends on how much power was stored by the move Stockpile. It has a base power of 100 if Stockpile was used once and goes up to 200 and 300 when using the said move 2 and 3 times respectively. |
Springtide Storm | Fairy | Special | 100 | 80 | 5 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. |
Steam Eruption | Water | Special | 110 | 95 | 5 | Has a 30% chance to burn the opponent. |
Steel Beam | Steel | Special | 140 | 95 | 5 | The user loses half of its max HP unless it has Magic Guard. |
Stored Power | Psychic | Special | 20 | 100 | 10 | Damages increases by 100% for each stage a stat was increased by the user. |
Strange Steam | Fairy | Special | 90 | 95 | 10 | Has a 20% chance to confuse the opponent. |
Struggle Bug | Bug | Special | 50 | 100 | 20 | Lowers the opponent's Special Attack by one stage. |
Surf | Water | Special | 90 | 100 | 15 | This attack damages opponents currently using Dive. |
Swift | Normal | Special | 60 | - | 20 | This attack will never miss. |
Syrup Bomb | Grass | Special | 60 | 85 | 10 | This move coats the target in syrup and causes its Speed stat to lower each turn for three turns. |
Tachyon Cutter | Steel | Special | 50 | - | 10 | This move never misses, allowing the user to unleash two successive hits on a target. |
Tera Blast | Normal | Special | 80 | 100 | 10 | When used while the user is Terastallized, this move's type changes depending on the its Tera Type. Tera Blast becomes a physical move if the user's Attack stat is higher, while it becomes a special move if the user's Special Attack stat is higher. |
Tera Starstorm | Normal | Special | 120 | 100 | 5 | When used by Terapagos in its Stellar Form, the attack hits both opposing Pokemon. |
Terrain Pulse | Normal | Special | 50 | 100 | 10 | This move's type becomes the same as the type of terrain it's on and doubles its damage. |
Thunder | Electric | Special | 110 | 70 | 10 | This move damages Pokemon using Fly, Bounce, or Sky Drop and has a 30% chance to paralyze the opponent. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight. |
Thunder Cage | Electric | Special | 80 | 90 | 15 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
Thunder Shock | Electric | Special | 40 | 100 | 30 | Has a 10% chance to paralyze the opponent. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | Has a 10% chance to paralyze the opponent. |
Thunderclap | Electric | Special | 70 | 100 | 5 | This move allows the user to move first if the opposing Pokemon has chosen an attack as its next move, but will fail if the target was not readying an attack of its own. |
Torch Song | Fire | Special | 80 | 100 | 10 | Increases the user's Special Attack stat by one stage. |
Tri Attack | Normal | Special | 80 | 100 | 10 | Has a 20% chance to burn, freeze, or paralyze the opponent. |
Twin Beam | Psychic | Special | 40 | 100 | 10 | The user attacks twice in a row. |
Twister | Dragon | Special | 40 | 100 | 20 | Doubles the damage if the opponent is using Fly; has a 20% chance to cause the opponent to flinch. |
Uproar | Normal | Special | 90 | 100 | 10 | The user uses the same attack for 3 turns, no Pokemon can fall asleep during this time. |
Vacuum Wave | Fighting | Special | 40 | 100 | 30 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
Venoshock | Poison | Special | 65 | 100 | 10 | Doubles the damage if the opponent is poisoned. |
Volt Switch | Electric | Special | 70 | 100 | 20 | The user switches out with another Pokemon in the party. |
Water Gun | Water | Special | 40 | 100 | 25 | No additional effect. |
Water Pledge | Water | Special | 80 | 100 | 10 | If used in Double or Triple Battles with Fire Pledge, this move doubles the probability of moves with Secondary Effects for four turns. Fire type opponents don't receive damage. If used in Double or Triple Battles with Grass Pledge, lowers the opponents Speed by one stage for four turns. |
Water Pulse | Water | Special | 60 | 100 | 20 | Has a 20% chance to confuse the opponent. |
Water Shuriken | Water | Special | 15 | 100 | 20 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
Water Spout | Water | Special | 150 | 100 | 5 | This attack deals more damage the higher the user's HP. |
Weather Ball | Normal | Special | 50 | 100 | 10 | This attack's type and power depends on the weather in the battlefield. |
Whirlpool | Water | Special | 35 | 85 | 15 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
Wildbolt Storm | Electric | Special | 100 | 80 | 10 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
Zap Cannon | Electric | Special | 120 | 50 | 5 | Paralyzes the opponent. |
Special Moves use a Pokemon's Special Attack stat to deal damage and is calculated based on the target Pokemon's Special Defense stat.
List of Special Moves
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