Pokemon Scarlet and Violet (SV)

List of Special Moves

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Pokemon Scarlet and Violet - Armarouge Special Move
Special Moves draw power from the user's Special Attack Stat. Read on to see the list of all Special moves in Pokemon Scarlet and Violet (SV)

List of Special Moves

Move Type Category Power Acc. PP Effect
Absorb Grass Special 20 100 25 The user recovers half the damage inflicted as HP.
Acid Poison Special 40 100 30 Has a 10% chance to lower the opponent's Special Defense by one stage.
Acid Spray Poison Special 40 100 20 Lowers the opponent's Special Defense by two stages.
Aeroblast Flying Special 100 95 5 This attack has a 1-stage increased Critical Hit ratio.
Air Cutter Flying Special 60 95 25 This attack has a 1-stage increased Critical Hit ratio.
Air Slash Flying Special 75 95 20 Has a 30% chance of causing the opponent to flinch.
Alluring Voice Fairy Special 80 100 10 Damages and confuses a target if it a stat is raised on the same turn.
Ancient Power Rock Special 60 100 5 Has a 10% chance to increase Attack, Defense, Sp. Attack, Sp. Defense, and Speed by one stage.
Apple Acid Grass Special 80 100 10 Lowers the opponent's Special Defense by one stage.
Armor Cannon Fire Special 120 100 5 Lowers the user's Defense and Special Defense stats by one stage.
Astral Barrage Ghost Special 120 100 5 No additional effect.
Aura Sphere Fighting Special 80 - 20 This attack will never miss.
Aurora Beam Ice Special 65 100 20 Has a 10% chance to lower the opponent's Attack by one stage.
Belch Poison Special 120 90 10 The user needs to eat a held Berry in order to use this move.
Bitter Malice Ghost Special 75 100 10 The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
Blast Burn Fire Special 150 90 5 The user will be unable to attack next turn.
Bleakwind Storm Flying Special 100 80 10 The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon.
Blizzard Ice Special 110 70 5 Has a 10% chance to freeze the opponent. Has increased accuracy during a Snowstorm.
Blood Moon Normal Special 140 100 5 The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Blue Flare Fire Special 130 85 5 Has a 20% to burn the target.
Boomburst Normal Special 140 100 10 No additional effect.
Brine Water Special 65 100 10 Doubles the damage if the user's HP is less than 50%.
Bubble Beam Water Special 65 100 20 Has a 10% chance to lower the opponent's Speed by one stage.
Bug Buzz Bug Special 90 100 10 Has a 10% chance to lower the opponent's Special Defense by one stage.
Burning Jealousy Fire Special 70 100 5 Burns opponents that gained a stat boost during the turn.
Charge Beam Electric Special 50 90 10 Has a 70% chance to increase the user's Special Attack by one stage.
Chilling Water Water Special 50 100 20 Lowers the opponent's Attack by one stage.
Chloroblast Grass Special 150 95 5 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
Clanging Scales Dragon Special 110 100 5 Lowers the user's Defense by one stage.
Clear Smog Poison Special 50 - 15 Removes all of the opponent's stat changes.
Confusion Psychic Special 50 100 25 Has a 10% chance to confuse opponents.
Dark Pulse Dark Special 80 100 15 Has a 20% chance of causing the opponent to flinch.
Dazzling Gleam Fairy Special 80 100 10 No additional effect.
Disarming Voice Fairy Special 40 - 15 This attack will never miss.
Discharge Electric Special 80 100 15 Hits all Pokemon on the field and has a 30% chance to paralyze.
Doom Desire Steel Special 140 100 5 Delays damage dealt by two turns.
Draco Meteor Dragon Special 130 90 5 Lowers the user's Special Attack by two stages.
Dragon Breath Dragon Special 60 100 20 Has a 30% chance to paralyze opponents.
Dragon Energy Dragon Special 150 100 5 Increases damage the higher the user's HP. The move's power is calculated based on the opponent's current HP and max HP: Power = 150 x Target's Current HP/Target's Max HP
Dragon Pulse Dragon Special 85 100 10 No additional effect.
Draining Kiss Fairy Special 50 100 10 The user recovers 75% of the damage inflicted.
Dream Eater Psychic Special 100 100 15 Fails when used against an opponent which is not asleep. The user recovers half the damage inflicted as HP.
Dynamax Cannon Dragon Special 100 100 5 Doubles the damage if the target is Dynamaxed.
Earth Power Ground Special 90 100 10 Has a 10% chance to lower the opponent's Special Defense by one stage.
Echoed Voice Normal Special 40 100 15 Increases power by 100% when used consecutively. The move's base power starts at 160 and caps at 200.
Eerie Spell Psychic Special 80 100 5 Reduces the opponent's last move used by 3 PP.
Electro Ball Electric Special - 100 10 Increases damage based on the difference of Speed between the user and the target. The move's base power increases if the opponent's speed is lower than the user's speed.
Electro Drift Electric Special 100 100 5 Deals 30% more damage if the move is super-effective.
Electro Shot Electric Special 130 100 10 The user charges vast quantities of energy and attacks on the next turn. The user can immediately fire off this attack when it is raining.
Electroweb Electric Special 55 95 15 Lowers the opponent's Speed by one stage.
Ember Fire Special 40 100 25 Has a 10% chance to burn opponents.
Energy Ball Grass Special 90 100 10 Has a 10% chance to lower the opponent's Special Defense by one stage.
Eruption Fire Special 150 100 5 Increases damage the higher the user's HP. The move's power is calculated based on the opponent's current HP and max HP: Power = (Opponent's Current HP x 150)/Opponent's Max HP
Esper Wing Psychic Special 80 100 10 The user slashes the target with aura-enriched wings. This also boosts the user’s Speed stat. This move has a heightened chance of landing a critical hit.
Expanding Force Psychic Special 80 100 10 Increases damage and hits both opponents while on Psychic Terrain by 50%.
Extrasensory Psychic Special 80 100 20 Has a 10% chance of causing the opponent to flinch.
Fairy Wind Fairy Special 40 100 30 No additional effect.
Fickle Beam Dragon Special 80 100 5 Has a 30% chance to deal double damage.
Fiery Dance Fire Special 80 100 10 Has a 50% chance to increase the user's Special Attack by one stage.
Fiery Wrath Dark Special 90 100 10 Has a 20% chance of causing the opponent to flinch.
Final Gambit Fighting Special - 100 5 The user faints and damages the opponent equal to the amount of HP it had when it used this move. The user does not faint if the attack misses.
Fire Blast Fire Special 110 85 5 Has a 10% chance to burn opponents.
Fire Pledge Fire Special 80 100 10 If used during double battles with Grass Pledge, the move damages the opponents by 12.5% of their max HP for four turns. Fire-type oppponents will not receive damage. If used during double battles with Water Pledge, the move doubles the probability of moves with Secondary Effects for four turns.
Fire Spin Fire Special 35 85 15 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Flamethrower Fire Special 90 100 15 Has a 10% chance to burn opponents.
Flash Cannon Steel Special 80 100 10 Has a 10% chance to lower the opponent's Special Defense by one stage.
Fleur Cannon Fairy Special 130 90 5 Lowers the user's Special Attack by two stages.
Focus Blast Fighting Special 120 70 5 Has a 10% chance to lower the opponent's Special Defense by one stage.
Freeze-Dry Ice Special 70 100 20 Will always be super effective against Water type Pokemon.
Freezing Glare Psychic Special 90 100 10 Has a 10% chance to freeze the opponent.
Frenzy Plant Grass Special 150 90 5 The user will be unable to attack next turn.
Frost Breath Ice Special 60 90 10 This attack is always a critical hit.
Fusion Flare Fire Special 100 100 5 Deals double the damage if an ally uses Fusion Bolt in the same turn.
Future Sight Psychic Special 120 100 10 Hits the target two turns after it is used.
Giga Drain Grass Special 75 100 10 The user recovers half the damage inflicted as HP.
Glaciate Ice Special 65 95 10 Lowers the opponent's Speed by one stage.
Grass Knot Grass Special - 100 20 The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg.
Grass Pledge Grass Special 80 100 10 If used during double battles with Fire Pledge, the move damages the opponents by 12.5% of their max HP for four turns. Fire-type oppponents will not receive damage. If used during double battles with Water Pledge, the move reduces the opponent's speed by 75% for four turns.
Gust Flying Special 40 100 35 Can hit opponents during the semi-invulnerable turn of Fly.
Heat Wave Fire Special 95 90 10 Has a 10% chance to burn opponents.
Hex Ghost Special 65 100 10 The move doubles the damage to 130 if the target has a status condition.
Hurricane Flying Special 110 70 10 Has a 30% chance to confuse the opponent. Also damages opponents using Fly, Bounce, or Sky Drop. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight.
Hydro Cannon Water Special 150 90 5 The user can't attack on the next turn.
Hydro Pump Water Special 110 80 5 No additional effect.
Hydro Steam Water Special 80 100 15 The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
Hyper Beam Normal Special 150 90 5 The user will be unable to attack next turn.
Hyper Voice Normal Special 90 100 10 No additional effect.
Hyperspace Hole Psychic Special 80 - 5 Ignores Protect, Detect, Spiky Shield, King's Shield, Baneful Bunker, Quick Guard, Wide Guard, and Substitute.
Ice Beam Ice Special 90 100 10 Has a 10% chance to freeze the opponent.
Ice Burn Ice Special 140 90 5 Has a 30% chance to burn the opponent.
Icy Wind Ice Special 55 95 15 Lowers the opponents Speed by one stage.
Incinerate Fire Special 60 100 15 Removes the opponent's held Berry.
Infernal Parade Ghost Special 60 100 15 The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition.
Inferno Fire Special 100 50 5 Burns the opponent.
Infestation Bug Special 20 100 20 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Judgment Normal Special 100 100 10 Has no secondary effect but the move's type changes depending on the Plate held by the user. The move is Normal-type if there is no held Plate.
Lava Plume Fire Special 80 100 15 Has a 30% chance to burn the opponent.
Leaf Storm Grass Special 130 90 5 Lowers the user's Special Attack by two stages.
Lumina Crash Psychic Special 80 100 10 Lowers the opponent's Special Defense stat by two stages.
Luster Purge Psychic Special 95 100 5 Has a 50% chance to lower the opponent's Special Defense by one stage.
Magical Leaf Grass Special 60 - 20 This attack will never miss.
Magma Storm Fire Special 100 75 5 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Make It Rain Steel Special 120 100 5 Lowers the user's Special Attack stat by one stage. The user also gains money after battles in the main game.
Malignant Chain Poison Special 100 100 5 Has a chance to badly poison the target.
Matcha Gotcha Grass Special 80 90 15 The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen.
Mega Drain Grass Special 40 100 15 The user recovers half the damage inflicted as HP.
Meteor Beam Rock Special 120 90 10 Increases the user's Special Attack by one stage.
Mirror Coat Psychic Special - 100 20 If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack.
Mist Ball Psychic Special 95 100 5 Has a 50% chance to lower the opponent's Special Attack by one stage.
Misty Explosion Fairy Special 100 100 5 Increases the user's damage by 50% while in Misty Terrain.
Moonblast Fairy Special 95 100 15 Has a 30% chance to lower the opponent's Special Attack by one stage.
Moongeist Beam Ghost Special 100 100 5 Ignores the opponent's abilities.
Mud Shot Ground Special 55 95 15 Lowers the opponent's Speed by one stage.
Mud-Slap Ground Special 20 100 10 Lowers the opponent's Accuracy by one stage.
Muddy Water Water Special 90 85 10 Has a 30% chance to lower the opponent's Accuracy by one stage.
Mystical Fire Fire Special 75 100 10 Lowers the opponent's Special Attack by one stage.
Mystical Power Psychic Special 70 90 10 The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Night Daze Dark Special 85 95 10 Has a 40% chance to lower the opponent's Accuracy by one stage.
Night Shade Ghost Special - 100 15 The damage of this attack is equal to the user's current level.
Origin Pulse Water Special 110 85 10 No additional effect.
Overdrive Electric Special 80 100 10 No additional effect.
Overheat Fire Special 130 90 5 Lowers the user's Special Attack by two stages.
Parabolic Charge Electric Special 65 100 20 The user recovers half the damage inflicted as HP.
Petal Dance Grass Special 120 100 10 The user uses the same attack for 2-3 turns and then becomes confused after.
Photon Geyser Psychic Special 100 100 5 Damage output depends on the user's Attack or Special Attack stat, whichever is higher. This attack ignores the opponent's abilities.
Pollen Puff Bug Special 90 100 15 This attacks heals instead if used on an ally.
Powder Snow Ice Special 40 100 25 Has a 10% chance to freeze the opponent.
Power Gem Rock Special 80 100 20 No additional effect.
Prismatic Laser Psychic Special 160 100 10 The user can't attack on the next turn.
Psybeam Psychic Special 65 100 20 Has a 10% chance to confuse the opponent.
Psychic Psychic Special 90 100 10 Has a 10% chance to lower the opponent's Special Defense by one stage.
Psychic Noise Psychic Special 75 100 10 This move bathes the target in abrasive sound waves. This attack also prevents the target from recovering HP through moves, Abilities, or items for a certain number of turns.
Psycho Boost Psychic Special 140 90 5 Lowers the user's Special Attack by two stages.
Psyshield Bash Psychic Special 70 90 10 Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Psyshock Psychic Special 80 100 10 This attack inflicts physical damage.
Psystrike Psychic Special 100 100 10 This attack inflicts physical damage.
Relic Song Normal Special 75 100 10 Has a 10% chance to put the opponent to sleep. Also changes Meleotta's Form.
Revelation Dance Normal Special 90 100 15 The move's type changes based on the user's primary type.
Rising Voltage Electric Special 70 100 20 Doubles the damage when on Electric Terrain.
Roar of Time Dragon Special 150 90 5 The user will be unable to attack next turn.
Round Normal Special 60 100 15 Damage increases if allies used Round in the same turn.
Ruination Dark Special - 90 10 Damages the opponent for 50% of its current HP.
Sandsear Storm Ground Special 100 80 10 The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
Scald Water Special 80 100 15 Has a 30% chance to burn the opponent.
Scorching Sands Ground Special 70 100 10 Has a 30% chance to burn the opponent.
Secret Sword Fighting Special 85 100 10 The move is classified as a Special Move but it hits the target's Defense instead of Special Defense.
Seed Flare Grass Special 120 85 5 Has a 40% chance to lower the opponent's Special Defense by two stages.
Shadow Ball Ghost Special 80 100 15 Has a 20% chance to lower the opponent's Special Defense by one stage.
Sheer Cold Ice Special - ? 5 The opponent faints if hit with this attack.
Shell Side Arm Poison Special 90 100 10 Has a 20% chance to poison the opponent.
Shock Wave Electric Special 60 - 20 This attack will never miss.
Sludge Poison Special 65 100 20 Has a 30% chance to poison the opponent.
Sludge Bomb Poison Special 90 100 10 Has a 30% chance to poison the opponent.
Sludge Wave Poison Special 95 100 10 Has a 10% chance to poison the opponent.
Smog Poison Special 30 70 20 Has a 40% chance to poison the opponent.
Snarl Dark Special 55 95 15 Lowers the opponent's Special Attack by one stage.
Snipe Shot Water Special 80 100 15 The user ignores effects from abilities and moves that redirect targeted moves.
Snore Normal Special 50 100 15 This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch.
Solar Beam Grass Special 120 100 10 The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn.
Spacial Rend Dragon Special 100 95 5 This attack has a 1-stage increased Critical Hit ratio.
Spark Electric Special 65 100 20 Has a 30% chance to paralyze the opponent.
Sparkling Aria Water Special 90 100 10 Heals the target from the Burn condition.
Spit Up Normal Special - 100 10 This attack's damage depends on how much power was stored by the move Stockpile. It has a base power of 100 if Stockpile was used once and goes up to 200 and 300 when using the said move 2 and 3 times respectively.
Springtide Storm Fairy Special 100 80 5 The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats.
Steam Eruption Water Special 110 95 5 Has a 30% chance to burn the opponent.
Steel Beam Steel Special 140 95 5 The user loses half of its max HP unless it has Magic Guard.
Stored Power Psychic Special 20 100 10 Damages increases by 100% for each stage a stat was increased by the user.
Strange Steam Fairy Special 90 95 10 Has a 20% chance to confuse the opponent.
Struggle Bug Bug Special 50 100 20 Lowers the opponent's Special Attack by one stage.
Surf Water Special 90 100 15 This attack damages opponents currently using Dive.
Swift Normal Special 60 - 20 This attack will never miss.
Syrup Bomb Grass Special 60 85 10 This move coats the target in syrup and causes its Speed stat to lower each turn for three turns.
Tachyon Cutter Steel Special 50 - 10 This move never misses, allowing the user to unleash two successive hits on a target.
Tera Blast Normal Special 80 100 10 When used while the user is Terastallized, this move's type changes depending on the its Tera Type. Tera Blast becomes a physical move if the user's Attack stat is higher, while it becomes a special move if the user's Special Attack stat is higher.
Tera Starstorm Normal Special 120 100 5 When used by Terapagos in its Stellar Form, the attack hits both opposing Pokemon.
Terrain Pulse Normal Special 50 100 10 This move's type becomes the same as the type of terrain it's on and doubles its damage.
Thunder Electric Special 110 70 10 This move damages Pokemon using Fly, Bounce, or Sky Drop and has a 30% chance to paralyze the opponent. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight.
Thunder Cage Electric Special 80 90 15 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Thunder Shock Electric Special 40 100 30 Has a 10% chance to paralyze the opponent.
Thunderbolt Electric Special 90 100 15 Has a 10% chance to paralyze the opponent.
Thunderclap Electric Special 70 100 5 This move allows the user to move first if the opposing Pokemon has chosen an attack as its next move, but will fail if the target was not readying an attack of its own.
Torch Song Fire Special 80 100 10 Increases the user's Special Attack stat by one stage.
Tri Attack Normal Special 80 100 10 Has a 20% chance to burn, freeze, or paralyze the opponent.
Twin Beam Psychic Special 40 100 10 The user attacks twice in a row.
Twister Dragon Special 40 100 20 Doubles the damage if the opponent is using Fly; has a 20% chance to cause the opponent to flinch.
Uproar Normal Special 90 100 10 The user uses the same attack for 3 turns, no Pokemon can fall asleep during this time.
Vacuum Wave Fighting Special 40 100 30 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Venoshock Poison Special 65 100 10 Doubles the damage if the opponent is poisoned.
Volt Switch Electric Special 70 100 20 The user switches out with another Pokemon in the party.
Water Gun Water Special 40 100 25 No additional effect.
Water Pledge Water Special 80 100 10 If used in Double or Triple Battles with Fire Pledge, this move doubles the probability of moves with Secondary Effects for four turns. Fire type opponents don't receive damage. If used in Double or Triple Battles with Grass Pledge, lowers the opponents Speed by one stage for four turns.
Water Pulse Water Special 60 100 20 Has a 20% chance to confuse the opponent.
Water Shuriken Water Special 15 100 20 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Water Spout Water Special 150 100 5 This attack deals more damage the higher the user's HP.
Weather Ball Normal Special 50 100 10 This attack's type and power depends on the weather in the battlefield.
Whirlpool Water Special 35 85 15 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Wildbolt Storm Electric Special 100 80 10 The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
Zap Cannon Electric Special 120 50 5 Paralyzes the opponent.

Special Moves Overview

Special Moves use a Pokemon's Special Attack stat to deal damage and is calculated based on the target Pokemon's Special Defense stat.

Pokemon Scarlet and Violet Related Guides

Pokemon Scarlet and Violet SV - Moves Banner

List of All Moves

Moves by Type and Category

Moves by Type
Grass TypeGrass Water TypeWater Fire TypeFire
Electric TypeElectric Ice TypeIce Fighting TypeFighting
Ground TypeGround Poison TypePoison Flying TypeFlying
Psychic TypePsychic Bug TypeBug Rock TypeRock
Ghost Type,Ghost Dragon TypeDragon Dark TypeDark
Steel TypeSteel Fairy TypeFairy Normal TypeNormal
Moves by Category
Physical IconPhysical Special IconSpecial Status IconStatus
Moves by Effects
Stat-Boosting Moves Stat-Reducing Moves Status-Inflicting Moves
Moves that Never Miss Moves that Set Entry Hazards Sound-Based Moves
High-Critical Hit Moves Moves that Change Weather Moves that Change Terrain
Powder/Spore Moves Moves that Restore HP Redirection Moves
Multi-Hit Moves One-Hit Knockout Moves Trapping Moves
Moves with Recoil Damage List of Priority Moves Moves that Block Attacks
Status Restoring Moves Switching Moves Wind Moves
List of Set Damage Moves Moves That Remove Screens List of Moves Boosted When Terastallized
Other Move Guides
All Gen 9 New Moves Unavailable
Moves
List of New DLC Moves
Returning DLC Moves The Teal Mask DLC New TMs The Indigo Disk DLC New TMs

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