Pokemon Scarlet and Violet (SV)

List of Redirection Moves

Rage Powder and Follow Me are some of the redirection moves in Pokemon Scarlet and Violet (SV). Read on to learn more about these moves and their stats.

List of Redirection Moves

Move Type Effect
Ally Switch Pokemon Scarlet and Violet SV - Psychic Type Moves In a Double Battle, the user switches places with its ally. Fails when used in Single Battles.
Follow Me Pokemon Scarlet and Violet SV - Normal Type Moves The user draws all attacks to itself instead of allies.
Rage Powder Pokemon Scarlet and Violet SV - Bug Type Moves The move has a +2 priority and causes the user draws attacks to itself instead of its allies. It does not work if the target is a Grass-type Pokemon, has Overcoat, Stalwart, Propeller Tail abilities, or if the Pokemon has Safety Goggles as a held item.

What are Redirection Moves?

Redirection Moves are moves exclusive to Doubles Battles and can control the battle to your favor by redirecting moves to a different Pokemon to help defend frailer ones.

These moves have no effect in the Singles Battle Format.

Redirection Moves Mechanics

Move Effect in Doubles
Follow Me Redirects all single-target attacks to the user.
This move's redirection goes before passive redirection such as Storm Drain and Lightning Rod.
Rage Powder Redirects all single-target attacks to the user.
This move's redirection goes before passive redirection such as Storm Drain and Lightning Rod.
Ally Switch The user switches places with its ally.

Grass-types are Immune to Rage Powder

Grass-type Pokemon have a unique immunity to powder-type moves. As a result, Grass-types are immune to the redirection effect of the move Rage Powder.

Abilities that Ignore Redirection

Ability Effect
Overcoat Protects the user from the effects of Weather and Powder Moves.
Propeller Tail The user ignores abilities and moves that changes the target of moves.

Related Links

Pokemon Scarlet and Violet SV - Moves Banner

List of All Moves

Moves by Type and Category

Moves by Type
Grass TypeGrass Water TypeWater Fire TypeFire
Electric TypeElectric Ice TypeIce Fighting TypeFighting
Ground TypeGround Poison TypePoison Flying TypeFlying
Psychic TypePsychic Bug TypeBug Rock TypeRock
Ghost Type,Ghost Dragon TypeDragon Dark TypeDark
Steel TypeSteel Fairy TypeFairy Normal TypeNormal
Moves by Category
Physical IconPhysical Special IconSpecial Status IconStatus
Moves by Effects
Stat-Boosting Moves Stat-Reducing Moves Status-Inflicting Moves
Moves that Never Miss Moves that Set Entry Hazards Sound-Based Moves
High-Critical Hit Moves Moves that Change Weather Moves that Change Terrain
Powder/Spore Moves Moves that Restore HP Redirection Moves
Multi-Hit Moves One-Hit Knockout Moves Trapping Moves
Moves with Recoil Damage List of Priority Moves Moves that Block Attacks
Status Restoring Moves Switching Moves Wind Moves
List of Set Damage Moves Moves That Remove Screens List of Moves Boosted When Terastallized
Other Move Guides
All Gen 9 New Moves Unavailable
Moves
List of New DLC Moves
Returning DLC Moves The Teal Mask DLC New TMs The Indigo Disk DLC New TMs

Author

    Walkthrough Menu

    All rights reserved