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Fire Spin and Ingrain are some of the trapping moves in Pokemon Scarlet and Violet (SV). Read on to learn more about these moves and their stats.
List of Contents
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| Move | Type | Category | Power | Acc. | PP | Target | Effect |
|---|---|---|---|---|---|---|---|
| Bind | Normal | Physical | 15 | 85 | 20 | Single opponent | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Fire Spin | Fire | Special | 35 | 85 | 15 | Single opponent | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Infestation | Bug | Special | 20 | 100 | 20 | Single opponent | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Sand Tomb | Ground | Physical | 35 | 85 | 15 | Single opponent | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Whirlpool | Water | Special | 35 | 85 | 15 | Single opponent | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Wrap | Normal | Physical | 15 | 90 | 20 | Single opponent | Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn. |
| Move | Type | Category | Power | Acc. | PP | Target | Effect |
|---|---|---|---|---|---|---|---|
| Block | Normal | Status | - | - | 5 | Single opponent | Prevents the target from escaping. |
| Fairy Lock | Fairy | Status | - | - | 10 | Both sides of the field | The user and target cannot flee or switch places with other Pokemon during the next turn. |
| Ingrain | Grass | Status | - | 100 | 20 | Self | Heals the user 1/16 of its max HP every turn. Prevents the user from switching out. |
| Jaw Lock | Dark | Physical | 80 | 100 | 10 | Single opponent | Prevents both the user and the opponent from escaping until one of them faints. |
| Mean Look | Normal | Status | - | - | 5 | Single opponent | Prevents the opponent from fleeing or switching. |
| No Retreat | Fighting | Status | - | - | 5 | Self | Increases the user's stats by 1 stage each, also prevents the user from fleeing. |
| Spirit Shackle | Ghost | Physical | 80 | 100 | 10 | Single opponent | Prevents the opponent from fleeing and switching out as long as the user remains in battle. |
Trapping moves are moves that keep Pokemon from switching out. There are two types, namely: Partially and Permanently Trapping Moves.
Partially Trapping Moves have a set duration from two to five turns, while Permanently Trapping Moves will lock a Pokemon in combat until it faints or uses a move that foces them to switch out.
| Ability | Effect |
|---|---|
| Arena Trap | This ability stops opponents from escaping but Flying-type Pokemon, Ghost-type Pokemon that are not grounded, and those with the Levitate ability or under the effects of items or moves that make them ungrounded are unaffected. |
| Magnet Pull | Prevents Steel-type Pokemon from escaping. |
| Shadow Tag | Prevents the opponent from escaping or switching out while the user is on the battlefield. |
Ghost-type Pokemon are immune to being trapped by any trapping Ability or Item. They however, are not immune to the damage of said moves.
Moves that switch out a user or a target will still get them out of the battle. These include moves such as U-Turn, Volt Switch, and Parting Shot.
You can use a Poke Doll or a Smoke Ball to guarantee your escape from battle. Poke Dolls can be bought from a store in the game while Smoke Balls are usually found at a specific locations in the overworld.
| Item | Description |
|---|---|
|
|
A doll that attracts the attention of a Pokemon. It guarantees escape from any battle with wild Pokemon. |
|
|
An item to be held by a Pokemon. It enables the holder to flee from any wild Pokemon encounter without fail. |
How to Escape and Run Away From Battle
Pokemon that have the Run Away Ability are immune to the effects of trapping moves and will always successfully switch out or flee from the battle.

List of Trapping Moves



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