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This is a list of all status effects and conditions in Pokemon Scarlet and Violet (SV). Read on to learn how to cure status effects, if a Pokemon can have multiple status effects, and what items prevent status conditions.
List of Contents
A Pokemon can only have one major status condition at a time. For instance, a Pokemon cannot be burned and asleep at the same time. There are strategic applications for this, like inflicting burn on a Special Attacker to protect it from more debilitating status conditions such as sleep or paralysis.
These major status conditions are represented with graphics in-game that show what status condition a Pokemon is afflicted with.
List of All Major Status Conditions | ||
---|---|---|
Poison | Paralysis | Burn |
Sleep | Freeze |
A Pokemon that is poisoned has HP reduced at the end of every turn. The amount of HP reduction is 1/8 of the maximum HP of the Pokemon. If it doesn't faint, the poisoned Pokemon will still have its Poison condition after the battle is over.
A badly poisoned Pokemon loses 1/16 of its maximum HP with cumulative damage for every succeeding turn that it is badly poisoned. Each instance of Poison damage this way will have 1/16 added to the total damage.
The Pokemon loses 1/16 its max HP for the first turn, 2/16 on the second turn, 3/16 on the third turn until the Pokemon is knocked out.
Items That Cure Poison | |
---|---|
Antidote | Pecha Berry |
Poison and Steel-type Pokemon are generally immune from being poisoned. The following Abilities also affect the Poison status condition:
Ability | Description |
---|---|
Immunity | Prevents the Pokemon from getting poisoned. |
Magic Guard | Protects the Pokemon from indirect damage. |
Poison Heal | Restores HP if the Pokemon is poisoned. |
A paralyzed Pokemon has significantly reduced Speed and a 1/4 chance of being unable to perform a move.
Electric-type Pokemon cannot get paralyzed.
Items That Cure Poison | |
---|---|
Paralyze Heal | Cheri Berry |
Ability | Description |
---|---|
Limber | The Pokemon is protected from paralysis. |
A burned Pokemon loses 1/16 of its maximum HP at the end of every turn. The Pokemon's Attack stat is also reduced while it's burned.
Items That Cure Burn | |
---|---|
Burn Heal | Rawst Berry |
Fire-type Pokemon can't be afflicted with the burn status condition. Additionally, a Pokemon (excluding Fire Types) holding a Flame Orb will receive the same effects as the Burn status condition. Lastly, below are Abilities that affect Burn:
Ability | Description |
---|---|
Water Veil | Prevents the Pokemon from getting a burn. |
Heatproof | Weakens the power of Fire-type moves. |
Flare Boost | Powers up special attacks when burned. |
A Pokemon that falls asleep will be unable to move until they wake up again. It will take about 2-5 turns for the Pokemon to wake up.
You can wait for the Pokemon to wake up by spending turns with it in battle until it wakes up, or you can use/do any of the following to wake it up immediately:
Factors That Can Wake Up Sleeping Pokemon | |
---|---|
Items | |
Awakening | Chesto Berry |
Moves | |
Uproar |
Name | Description |
---|---|
Abilities | |
Insomnia | Prevents the Pokemon from falling asleep. |
Vital Spirit | Prevents the Pokemon from falling asleep. |
Moves | |
Worry Seed | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. |
Snore | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
A frozen Pokemon will be unable to move until they thaw out of the freeze. It will take a random amount of turns for the Pokemon to get out of being frozen.
You can wait for the Pokemon to get out of being frozen by spending turns with it in battle until it thaws. Alternatively, you can hit a frozen Pokemon with a Fire Type attack or use any of the following items on it in order to thaw it out immediately:
Items That Cure Burn | |
---|---|
Ice Heal | Aspear Berry |
Move | Description |
---|---|
Flame Wheel | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
Flare Blitz | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
Sacred Fire | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
Ice-type Pokemon can't be frozen. When present in battle, harsh sunlight also prevents Pokemon in the battle from being frozen.
Name | Description |
---|---|
Abilities | |
Magma Armor | Prevents the Pokemon from becoming frozen. |
Moves | |
Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
The following are status conditions that are not listed on your Pokemon's HP bar during battle. These status conditions can occur simultaneously with any of the 5 status conditions listed above.
A confused Pokemon has the possibility of attacking and dealing damage to itself during battle. A Pokemon is capable of making itself feint due to attacking itself. Confusion is automatically recovered from after a few turns.
Ability | Description |
---|---|
Own Tempo | Prevents the Pokemon from becoming confused. |
Tangled Feet | Raises evasion if the Pokemon is confused. |
When a Ghost-type Pokemon uses the move Curse, the target will be Cursed and take damage equivalent to 1/4 of its maximum HP every turn. No status condition is inflicted if a non-Ghost Type uses the move Curse.
Curse is cured if the cursed Pokemon switches out of battle or when the battle ends.
Curse Effect and Pokemon That Learn It
When a Pokemon uses the move Attract on a target of the opposite gender, the target Pokemon will become infatuated. Infatuated Pokemon sometimes refuse to attack the opposing Pokemon due to being immobilized by love.
Infatuation ends when either the infatuated Pokemon or the Pokemon it's infatuated with is switched out of battle.
Attract Location and Pokemon That Learn it
Name | Description |
---|---|
Abilities | |
Oblivious | Prevents it from becoming infatuated. |
Cute Charm | Contact with the Pokemon may cause infatuation. |
Items | |
Destiny Knot | An item to be held by a Pokemon. If the holder becomes infatuated, the opposing Pokemon will be, too. |
A Pokemon that flinches doesn't attack during that turn. It's never the first Pokemon that moves in a turn that flinches.
Name | Description |
---|---|
Abilities | |
Inner Focus | The Pokemon is protected from flinching. |
Steadfast | Raises Speed each time the Pokemon flinches. |
Items | |
King's Rock | An item to be held by a Pokemon. When the holder successfully inflicts damage, the target may also flinch. |
When a Pokemon is Bound or trapped (in a whirlpool or vortex), the Pokemon is unable to be switched out for up to 5 turns and, if it's a wild encounter, you are unable to flee. The Pokemon also takes damage at the end of every turn.
The Pokemon is able to perform moves normally when bound or trapped.
Name | Description |
---|---|
Abilities | |
Run Away | Enables a sure getaway from wild Pokemon. |
Move | |
Rapid Spin | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. |
Items | |
Smoke Ball | An item to be held by a Pokemon. It enables the holder to flee from any wild Pokemon encounter without fail. |
Shed Shell | An item to be held by a Pokemon. This discarded carapace enables the holder to switch out of battle without fail. |
Grip Claw | An item to be held by a Pokemon. It extends the duration of multi-turn attacks like Bind and Wrap. |
Salt Cure is a status condition exclusive to the Garganacl evolutionary line. It inflicts 1/8 of the target's maximum HP as damage per turn in addition to the damage dealt when it is used. If a Steel and/or Water type is affected by Salt Cure, the amount of damage per turn is ¼ of its maximum HP.
The effect is removed when the afflicted Pokémon is switched out.
Salt Cure Effect and Pokemon That Learn It
Item | Description |
---|---|
Full Restore | A medicine that can be used to fully restore the HP of a single Pokemon and heal any status conditions it has. |
Full Heal | A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokemon. |
Lum Berry | A Berry to be consumed by Pokemon. If a Pokemon holds one, it can recover from any status condition during battle. |
Heal Powder | A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon. |
The above items also heal Confusion.
Move | Status Condition Cured |
---|---|
Heal Bell | All status conditions in user's party |
Rest | All, but puts Pokemon to sleep |
Ability | Description |
---|---|
Natural Cure | All status problem heal when the Pokemon switches out. |
Shed Skin | The Pokemon may heal its own status problems. |
Hydration | Heals status problem if it is raining. |
Ability | Description |
---|---|
Guts | Boosts Attack if there is a status problem. |
Marvel Scale | Ups Defense if there is a status problem. |
Quick Feet | Boosts Speed if there is a status problem. |
All Status Effects and Conditions
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