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This is a guide to movesets and best builds for using Armarouge in competitive play for the games Pokemon Scarlet and Violet (SV). Read on for tips on the best Nature, EV spreads, Movesets, Tera Type, and Held Items to use with Armarouge, as well as its strengths and weakness.
Armarouge - Related Guides | ||
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Evolution and Learnset | Moveset for Ranked Battle | Tera Raid Build |
List of Contents
Paldea #166 | Type | |
---|---|---|
Armarouge | ||
Abilities | ||
Flash Fire Weak Armor (Hidden) |
||
Weak to: | ||
(2x) | ||
Damaged Normally By: |
(1x) | |
Resists: | (0.5x) | |
Ability Name | Description | |
---|---|---|
Flash Fire | Increases the damage from Fire-type moves by 50% if the user is hit with a Fire-type move. Once activated the user becomes immune to Fire-type attacks. | |
Weak Armor (Hidden) |
Increases the user's Speed by two stages when it gets hit by a physical attack but lowers the user's Defense by one stage. |
Stat | Value | Rank |
---|---|---|
HP | 85 | 220 |
Atk | 60 | 589 |
Def | 100 | 119 |
SpAtk | 125 | 53 |
SpDef | 80 | 269 |
Speed | 75 | 350 |
Total | 525 | 196 |
Stat | Max | 0Nat | 0EV | -Nat | Min |
---|---|---|---|---|---|
HP | 192 | 192 | 160 | 160 | 145 |
Atk | 123 | 112 | 80 | 72 | 58 |
Def | 167 | 152 | 120 | 108 | 94 |
SpAtk | 194 | 177 | 145 | 130 | 117 |
SpDef | 145 | 132 | 100 | 90 | 76 |
Spd | 139 | 127 | 95 | 85 | 72 |
Best Natures | ||
---|---|---|
Modest (+Sp.Atk, -Atk) |
Defense (+Def, -Atk) |
Build Name | Recommendation |
---|---|
Trick Room Attacker | ★★★★★ |
Weak Armor Sweeper | ★★★★ |
Nature | Modest (+Sp.Atk, -Atk) |
---|---|
EV Spread | HP 244 / Def 148 / Sp.Atk 116 |
Final Stat Values | HP 191 / Def 139 / Sp.Atk 176 / Sp.Def 100 / Spe 95 |
Ability | Flash Fire |
Tera Type | |
Held Item | Weakness Policy |
Moveset | ・
Armor Cannon
・ Aura Sphere ・ Dark Pulse ・ Trick Room |
Armarouge's low speed make it a great Trick Room setter, with its natural physical bulk letting it survive a super effective hit to activate Weakness Policy.
Armor Cannon is its main STAB move, boasting high base power with the only drawback being the one stage drop in Defense and Sp.Defense. Aura Sphere is its main coverage move and gets a good boost when terastallizing into a Fighting-type.
Dark Pulse is its last coverage move and allows it to take on opposing Psychic and Ghost-types.
Psyshock | Psyshock is a good alternative Dark Palse that gives Armarouge a secondary STAB and allows it to threaten Chansey and Blissey. |
---|---|
Energy Ball | A good alternative coverage move to Dark Pulse that allows Armarouge to beat bulky Water-types. |
Nature | Modest (+Sp.Atk, -Atk) |
---|---|
EV Spread | HP 4 / Sp.Atk 252 / Spe 252 |
Final Stat Values | HP 161 / Def 120 / Sp.Atk 194 / Sp.Def 100 / Spe 127 |
Ability | Weak Armor |
Tera Type | |
Held Item | Life Orb |
Moveset | ・
Armor Cannon
・ Aura Sphere ・ Dark Pulse ・ Psyshock |
Armarouge's natural physical bulk make it a great Weak Armor user as it can shrug off a physical attack to gain the two-stage Speed boost. This allows it to unleash powerful Life Orb-boosted Armor Cannon, further increased powered up by Fire Tera type.
Aura Sphere and Dark Pulse are its two main coverage moves, giving it great neutral coverage against its common switch-ins.
Psyshock is its last move and is a great secondary STAB that allows it to threaten special walls like as the move hits their weaker Defense stat.
Flame Charge | Although a physical attack, Flame Charge is a great move to as it gives Armarouge a way to boost its Speed when Weak Armor hasn't activated yet. |
---|---|
Energy Ball | A great alternative to Dark Pulse that gives it coverage against Water-types. |
Build Name | Recommendation |
---|---|
Trick Room Attacker Armarouge | ★★★★★ |
Weakness Policy Armarouge | ★★★★★ |
Nature | Timid (+Spe, -Atk) |
---|---|
EV Spread | 4 HP / 252 Sp. Atk / 252 Spe |
Final Stat Values | 161 HP / 120 Def / 177 Sp. Atk / 100 Sp. Def / 139 Spe |
Ability | Flash Fire |
Tera Type | |
Held Item | Life Orb |
Moveset | ・
Armor Cannon
・ Expanding Force ・ Wide Guard ・ Trick Room |
Armarouge's Speed Stat is at a comfortable number, wherein it can outspeed most foes under Tailwind, or underspeed them for Trick Room. Using Trick Room is often a good option when the opponent has set up a Tailwind of their own. When Armarouge is attacking first, it can often take out multiple opponents, especially with its powerful Expanding Force.
Wide Guard can help Armarouge and its partner protect themselves from spread attacks like Snarl or Earthquake.
Grass is the defensive Tera Type of choice, because it can protect Armarouge from Ground and Water-type Moves, but players may opt for Psychic Tera to boost the power of Expanding Force.
Protect | Protect is good for scouting, or stalling out turns of Tailwind, or disadvatageous turns of Trick Room. |
---|
Nature | Timid (+Spe, -Atk) |
---|---|
EV Spread | 4 HP / 252 Sp. Atk / 252 Spe |
Final Stat Values | 161 HP / 120 Def / 177 Sp. Atk / 100 Sp. Def / 139 Spe |
Ability | Weak Armor |
Tera Type | |
Held Item | Weakness Policy |
Moveset | ・
Armor Cannon
・ Expanding Force ・ Protect ・ Aura Sphere |
Armarouge with Weakness Policy is often paired with Iron Bundle, who can Flip Turn into Armarouge, trigger its Weakness Policy, switch into Indeedee-F and Expanding Force for massive daamge. Armor Cannon and Aura Sphere is a solid option for turns where an opponent has Wide Guard.
Protect can help Armarouge on turns where it is in danger of getting double targeted.
Wide Guard | Wide Guard can take unprepared opponents by surprise, protecting you from powerful spread moves like Gholdengo's Make it Rain and Garchomp's Earthquake |
---|
Armarouge's great natural bulk and dual STAB makes it a great choice for main special attacker. It also has a great special movepool, with key coverage moves like Aura Sphere and Energy Ball giving it tools to take on its usual switch-ins.
Armarouge is easy to fit into any team, though it shines in more defensive-oriented compositions that can cover its middling speed and weakness to entry hazards.
Lead Support | Special Attacker | Offensive Pivot |
---|---|---|
Great Tusk | Armarouge | Gyarados |
Armarouge has trouble switching into entry hazards due to its weakness to both Stealth Rock and Spikes. This makes Great Tusk a great partner thanks to its massive physical bulk and ability to Rapid Spin entry hazards away.
Gyarados functions as this team's offensive pivot and is a great switch-in to Water-types such as Azumarill and Palafin.
Support | Trick Room Setter / Special Attacker |
---|---|
Indeedee (Female) | Armarouge |
Special Attacker | Physical Attacker |
Sylveon | Meowscarada |
Indeedee-F is most useful when it is redirecting damage away from Armarouge. Even though they share a Dark-type weakness, a teammate like Sylveon in the back can help against Dark-type Pokemon.
Meowscarada is great matchup against Water and Ground-type Pokemon who may want to take on Armarouge.
Although Armarouge has a great dual STAB, it's also weak to common attacking types such as Rock, Dark, Ghost, and Ground.
Pokemon | Description |
---|---|
Tyranitar | Ranking: ★★★★★
・Resists Armarouge's Fire-type moves and is immune to Psychic-type moves. ・Sand Stream boosts its Sp.Defense by 50%, allowing to shrug off Armarouge's coverage moves. |
Houndoom | Ranking: ★★★★
・Immune to both of Armarouge's STAB thanks to Flash Fire. ・Hits Armarouge weaker Sp. Defense with STAB Dark Pulse. |
Flutter Mane | Ranking: ★★★★
・Faster and hits Armarouge's weaker Sp.Defense with STAB Shadow Ball. ・Great special bulk lets its easily shrug off Armarouge's attacks when switching in. ▶️Flutter Mane Best Movesets |
Movesets & Best Builds for Ranked Battle
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Blueberry Pokedex: List of All Indigo Disk Pokemon
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Gen 9 Pokemon: All New Pokemon
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Banned/Restricted Builds |
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your EV spread is fucked up wtf did you enter!?
Armarouge Movesets and Best Builds
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Sorry for the mistake. The EV Spread for the Trick Room build has been fixed, thank you for noticing the error!