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Stats are important in deciding the outcome of every Pokemon battle in Pokemon Scarlet and Violet (SV). Read on to learn about all Pokemon stats such as HP, Attack, Defense, Special Attack, Special Defense, and Speed, and how to maximize each of them for Gen 9 competitive play!
Stats directly influence how a Pokemon performs in battle. How strong its attacks are, how well it takes damage, when it gets to use a move, and so on.
The six primary stats are: HP, Attack, Defense, Special Attack, Special Defense, and Speed.
List of Stats | |||
---|---|---|---|
Stat | Meaning | ||
HP | HP or Hit Points show numerically how healthy a Pokemon is. This indicates how much damage a Pokemon can take before it reaches zero and is knocked out or faints. | ||
Attack | A Pokemon's Attack stat determines how much damage its Physical Attacks will deal. | ||
Defense | Defense determines how well a Pokemon takes damage from a Physical Attack. | ||
Special Attack | A Pokemon's Special Attack stat determines how much damage its Special Attacks will deal. | ||
Special Defense | Special Defense determines how well a Pokemon takes damage from a Special Attack. | ||
Speed | Speed decides which Pokemon goes first in a battle. The Pokemon with the highest Speed stat will get to move first, and turns are ordered by Speed from fastest to slowest Pokemon. | ||
Accuracy and Evasion | These are stats that are not readily visible in battle, but determine the likelihood of a move hitting. | ||
PP | PP or Power Points show numerically how many times a Pokemon can use a move. If no points remain for all of a Pokemon's moves, it will use the move, Struggle. |
Talonflame is using Flame Charge, a damaging Physical move.
In Pokemon battles, moves that deal Physical damage involve one Pokemon making contact with another Pokemon, or something tangible making contact with the other Pokemon.
There are physical contact moves such as Tackle, Scratch, or Bite, and there are non-contact Physical Moves such as Rock Slide and Earthquake.
Special Moves on the other hand, deal with intangible forces. Moves like Water Gun, Ember, or Thundershock do not make contact with the opponent whatsoever, and deal Special damage.
Pawmi is using Charge, a status move that raises its Special Defense and boosts its next Electric-type move.
Besides Physical and Special Moves, there is a third classification for moves: Status.
Status moves are neither Physical or Special, and Pokemon who use them inflict changes to stats on themselves or other Pokemon. Examples of Status Moves include Leer, Growl, and Charge.
Azumarill is using Belly Drum, a status move that maximizes its Attack stat to +6.
During battles, a Pokemon's stats can be boosted or reduced. There are many ways for a Pokemon's stats to be modified, through moves, through an item or with Abilities.
These factors increase or decrease stats in stages, with each stage having a different multiplier.
Without modifications, Pokemon's stats start at 0. Switching a Pokemon out of the active spot resets Stat Modifications.
Stage | Stat |
---|---|
-6 | x 0.25 |
-5 | x 0.285 |
-4 | x 0.33 |
-3 | x 0.4 |
-2 | x 0.5 |
-1 | x 0.66 |
0 | 1 |
1 | x 1.5 |
2 | x 2 |
3 | x 2.5 |
4 | x 3 |
5 | x 3.5 |
6 | x4 |
Breeding for the best Nature for your Pokemon will greatly boost its potential when it is battle-ready. Choosing what Nature your Pokemon should have depends on what role the Pokemon will fulfill in your team.
A Physical Attacker for instance, will benefit from an Attack boosting Nature such as Adamant or Brave, while a Special Attacker will benefit from a Special Attack boosting Nature like Modest or Quiet.
Good stats literally start as soon as a Pokemon is born, with its IVs or Individual Values being assigned randomly. Stats can be passed on to a Pokemon's offspring through selective breeding.
Hyper Training is a feature introduced in Pokemon Sun and Moon, where a Level 100 Pokemon can maximize the IVs on its stats.
Hyper Training: How to Increase IVs
A Pokemon will have to undergo dedicated training to improve its stats. Wild Pokemon typically yield a number of Effort Values that a Pokemon can gain after knocking it out. A Pokemon can have a maximum of 508 EVs that you can distribute to different stats, with a individual stat maxing out at 252 each.
Vitamins are a way to level up your Pokemon in minimal time. Each vitamin raises one stat of a Pokemon by 10 points. Since Pokemon Sword and Shield, Players can give a maximum of 26 vitamins to maximize a stat up to 252.
Note that EVs gained from wild Pokemon and those obtained from Vitamins stack.
Vitamin | Effect |
---|---|
HP Up | Raises the HP of a Pokemon. |
Protein | Raises the Attack of a Pokemon. |
Iron | Raises the Defense of a Pokemon. |
Calcium | Raises the Special Attack of a Pokemon. |
Zinc | Raises the Special Defense of a Pokemon. |
Carbos | Raises the Speed of a Pokemon. |
EVs, IVs, and Natures and Explained
Do the vitamin and wild poke points stack? 252 from each per stat? 252 per but total ?
Explanation of Pokemon Stats
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they max at 508 points with each stat only being able to have a max of 252 points, for example if a Pokémon has 252 EVs in sp.attack and speed it can only gain 8 more EVs in any stat except sp attack and speed before it reaches its max EVs