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Sucker Punch and Extreme Speed are some of the Priority Moves in Pokemon Scarlet and Violet (SV). Read on to learn more about these moves and their stats.
List of Contents
Priority is a property of certain moves that causes them to always move faster (increased priority) or slower (decreased priority) than other moves.
Increased Priority moves have been an instrumental part of competitive Pokemon as they allow you to gain an advantage in tempo over your opponent.
Being able to attack first with moves like Fake Out automatically puts you at an advantage, especially in Doubles.
If two moves of the same priority level are used by two players, the faster Pokemon will always move first. The same mechanics apply to moves with decreased priority, however the slower Pokemon will go last.
Even under the effects of Trick Room, the priority of these moves will still be followed. Meaning moves like Extreme Speed will still go first under its effect.
Move | Type | Priority | Effect |
---|---|---|---|
Helping Hand | 5 | Increases the damage of the ally Pokemon's attack by 50%. | |
Spiky Shield | 4 | The move protects the user from attacks and damages the opponent by 12% of its max HP if the user is hit by physical attacks. | |
Baneful Bunker | 4 | Protects the user from attacks and poisons any attacker that makes direct contact. | |
Detect | 4 | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. | |
Endure | 4 | The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively. | |
Protect | 4 | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. | |
Wide Guard | 3 | Protects all Pokemon on the user's side of the field from attacks that would hit both Pokemon for this turn. | |
Quick Guard | 3 | Protects the user and allies from attacks with increased Speed priority. | |
Fake Out | 3 | Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Ally Switch | 2 | In a Double Battle, the user switches places with its ally. Fails when used in Single Battles. | |
Rage Powder | 2 | The move has a +2 priority and causes the user draws attacks to itself instead of its allies. It does not work if the target is a Grass-type Pokemon, has Overcoat, Stalwart, Propeller Tail abilities, or if the Pokemon has Safety Goggles as a held item. | |
Follow Me | 2 | The user draws all attacks to itself instead of allies. | |
Feint | 2 | Ignores and removes the opponent's Protect and Detect. | |
Extreme Speed | 2 | Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
First Impression | 2 | Only works during the first turn each time the user enters battle. The move has a +2 priority. | |
Baby-Doll Eyes | 1 | Decreases the opponent's Attack by one stage. | |
Thunderclap | 1 | This move allows the user to move first if the opposing Pokemon has chosen an attack as its next move, but will fail if the target was not readying an attack of its own. | |
Jet Punch | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Accelerock | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Water Shuriken | 1 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. | |
Vacuum Wave | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Sucker Punch | 1 | The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack. | |
Aqua Jet | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Shadow Sneak | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Bullet Punch | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Quick Attack | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Mach Punch | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Ice Shard | 1 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. | |
Grassy Glide | Gets a 1-stage increased Speed priority in Grassy Terrain, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
Move | Type | Priority | Effect |
---|---|---|---|
Avalanche | -4 | Doubles the damage if the target has already been damaged in the same turn. | |
Counter | -5 | If the user is hit by a Physical Attack, inflicts double the damage taken back on the opponent which used the attack. | |
Mirror Coat | -5 | If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack. | |
Dragon Tail | -6 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. | |
Roar | -6 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. | |
Teleport | -6 | This move ends wild Pokemon battles. The move will always fail if used in trainer battles. | |
Whirlwind | -6 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
List of Priority Moves
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You forgot trick room on decreased priority (trick room has a -7 priority)