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This is the hub for all Game Mechanics in Pokemon Scarlet and Violet (SV). Read on to see the game mechanics included in the Gen 9 titles such as STAB, status conditions, and more!
List of Contents
Pokemon will take differing damage from attacks depending on their Types and the type of the attack. Attacks can be super effective, not very effective, or ineffective.
Type Chart: All Matchups and Effectiveness
Pokemon can get afflicted with Status Conditions, which have a variety of effects.
List of Major Status Conditions | ||
---|---|---|
Poison | Paralysis | Burn |
Sleep | Freeze | - |
All Status Conditions and Effects
STAB is an abbreviation that stands for Same-Type Attack Bonus. When a Pokemon uses a move with a type that matches its own, it will deal 1.5x the normal amount of damage with that move.
How to Use STAB Effectively
A Pokemon's Nature will affect the growth of 2 of its different stats (Attack, Defense, Special Attack, Special Defense). Nature will increase the growth of 1 of the stats by 10%, while decreasing the growth of another by 10%.
Nature | Increased Stat | Decreased Stat |
---|---|---|
Lonely | Attack | Defense |
Adamant | Attack | Sp. Attack |
Naughty | Attack | Sp. Defense |
Brave | Attack | Speed |
Bold | Defense | Attack |
Impish | Defense | Sp. Attack |
Lax | Defense | Sp. Defense |
Relaxed | Defense | Speed |
Modest | Sp. Attack | Attack |
Mild | Sp. Attack | Defense |
Rash | Sp. Attack | Sp. Defense |
Quiet | Sp. Attack | Speed |
Calm | Sp. Defense | Attack |
Gentle | Sp. Defense | Defense |
Careful | Sp. Defense | Sp. Attack |
Sassy | Sp. Defense | Speed |
Timid | Speed | Attack |
Hasty | Speed | Defense |
Jolly | Speed | Sp. Attack |
Naive | Speed | Sp. Defense |
Hardy | - | - |
Docile | - | - |
Bashful | - | - |
Quirky | - | - |
Serious | - | - |
Moves are a Pokemon's selectable actions which oftentimes decide the outcome of Pokemon Battles.
Moves Explained
Pokemon have Abilities that oftentimes have effects in and out of Battles. Trainers will have to take these into account when deciding which Pokemon they would slot into their teams.
Abilities Explained
Each Pokemon is assigned a Speed stat. This is is used to determine which Pokemon gets to attack first.
Speed Explained
Advanced Game Mechanics | |
---|---|
EXP Growth Rates Explained | Damage Explained: How is Damage Calculated? |
Experience Points or EXP are points given to a Pokemon that decide when a Pokemon levels up. Pokemon have different growth rates, summarized into types: Fast, Medium Fast, Medium Slow, Slow, Fluctuating and Erratic.
Pokemon knock each other out as a result of damaging each other with Physical and Special moves, with the amount of Damage decided by the game through in-game calculations.
Damage Explained: How is Damage Calculated?
Beginner Game Mechanics | ||
---|---|---|
Priority Moves | High-Critical Hit Moves | Moves That Change Weather |
Moves That Change Terrain | Moves with Recoil Damage | Moves That Generate Entry Hazards |
Trapping Moves |
Priority Moves are moves that will always go first or last depending on the priority. These moves have been an instrumental part of competitive Pokemon as they allow you to gain an advantage in tempo over your opponent.
Critical hits deal 1.5 times the damage of the base power of the move and ignores defensive boosts. The probability of landing critical hits depend on the critical hit ratio your Pokemon, or the move itself, has.
List of High-Critical Hit Moves
Weather can be changed as an effect of some moves. Some Pokemon gain certain advantages with different kinds of Weather on the field.
List of Moves that Change Weather
Terrain can be changed as an effect of some moves. Some Pokemon gain certain advantages with different kinds of Terrain on the field.
List of Moves That Change Terrain
Recoil Damage is damage done to the user in addition to the damage done to your opponent. The amount of damage done to your opponent can depend on the damage done to your Pokemon.
List of Moves with Recoil Damage
An Entry Hazard is a condition that affects one side of the field. These hazards afflict effects depending on different factors such as Pokemon-type, amount of hazards placed, and items held.
List of Moves That Generate Entry Hazards
Trapping Moves are moves that keep Pokemon from switching out. There are two types, namely: Partially and Permanently Trapping Moves.
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