Fire Emblem Heroes (FEH)

Weapon Refinery and Associated Weapon Skills

★ Latest Banner - New Heroes (Attuned Caeda & Ascended Merric)
☆ New Units - Attuned Caeda, Yuliya, Arlen, Ascended Merric
☆ Free Units - Castor

Weapon Refinery and Weapon Skills

This is a walkthrough of the Weapon Refinery and associated Weapon Skills in the game Fire Emblem Heroes. Read on to find out how to use the Weapon Refinery and to know which weapons you can upgrade and evolve.

How to Use the Weapon Refinery

Unlock by clearing The Rite of Blades

The Rite of Blades Fire Emblem Heroes FEH Weapon Refinery
The Weapon Refinery can be unlocked by clearing the chapter titled The Rite of Blades from Book 1 of Story Mode. After unlocking it, go to the Allies screen, and find the Weapon Refinery in Ally Growth.

Weapon Skills can be upgraded or evolved!

Slaying Lance+ Upgrade Options Fire Emblem Heroes FEH.png

In the Weapon Refinery, you can use SP to upgrade the Weapon skills your Heroes possess, giving them new effects. In addition to the effects that they already have, their stats can be raised and they can given new special abilities. Finally, some weapons can be evolved to the final level of their respective skill chain.

Skill Evolved Form Hero

An example of Weapon Evolution, Tyrfing evolving to Divine Tyrfing

You will need materials!

Arena Medals and Refining Stones Fire Emblem Heroes FEH.png

an Arena Medal and a Refining Stone respectively.

To refine your weapons, you will need Arena Medals, which are obtainable through Arena Duels, and Refining Stones, which can be obtained by completeing Quests & Missions associated with the Arena. Arena Medals can be obtained rather easily, but Refining Stones are much more rare, making them a high commodity. This means you need to use your materials wisely.

Unique Weapons become very powerful, but are difficult to refine

Unique Weapons

Exclusive Weapon Skills can gain new special abilities in addition to increased stats. At the same time, they are much more difficult to refine, and they require the use of a material called Divine Dew. Divine Dew is obtained each time you use Refining Stones in the Weapon Refinery.

Hana

In the case of Hana's Katana, it gains an effect similar to Swift Sparrow.

Things to Note About the Weapon Refinery

Upgraded Weapon Skills cannot be inherited

Inheritance Limitations Fire Emblem Heroes FEH.png

You will not be able to pass on weapon skills after they have been upgraded through the Weapon Refinery. Take care of Inherit Skill before upgrading or evolving a weapon skill in the Weapon Refinery.

Evolved weapon skills can be inherited If a unit possesses the required skill that comes before it

Weapons that have been evolved through the Weapon Refinery can be inherited by Heroes who possess the prerequisite skill. For example, the skill Slaying Edge+, which is obtainable through the Weapon Refinery, can be passed on to a Hero with the prerequisite skill Slaying Edge.

It is possible to pass on a refined weapon skill via Merge Allies

Skills upgraded in the Weapon Refinery cannot be inherited, but you can use a Hero who possessed an upgraded weapon as a source Hero for Merge Allies to pass on the skill to the same Hero.

All Unique Weapons That Can Be Refined

Unique Weapons That Can Be Evolved

Skill Evolved Form Hero

Power-up your Unique Weapons!

It is possible to evolve the Unique Weapons above to make them extremely powerful. Note that Seliph, Eliwood, Merric, and other Heroes who appear as 4★ units are listed.

Required Materials for All Weapon Skill Evolutions Seen Above

SP Arena Medals Divine Dew
400 375 150

Unique Weapons That Can Be Upgraded

Skill Hero

In addition to raising a weapon's stats, you can give it special abilities

The Heroes listen above possess Unique Weapons that can be upgraded in the Weapon Refinery. In addition to increasing the weapons' stats, upgrading them can increase the effects that they have or add new additional effects.

Upgraded Unique Weapon Effects

Skill Effect
Ovoid Staff+Ovoid Staff+ At start of turn, restores 7 HP to unit and adjacent allies
Foe cannot counterattack.
Ovoid Staff+Ovoid Staff+ At start of turn, restores 7 HP to unit and adjacent allies
Calculates damage from staff like other weapons.
Selena's Blade Effective against armored foes. At start of combat, if foes Atk ≥ unit's Atk +3, grants Atk/Spd/Def/Res+3 during combat.
Deals +10 damage when Special triggers.
Book of Orchids If unit initiates combat, grants Atk+6 during combat.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
Beruka's Axe Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Inscribed Tome Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.
Rowdy Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat.
Hermit's Tome Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Steady Lance Unit and foe cannot counterattack.
If unit initiates combat, grants Spd+6 during combat.
Spy's Dagger After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn.
Effect:【Dagger 6】
【Dagger 6】
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Grants bonus to unit's Atk = total penalties on foe during combat.
Amiti Inflicts Spd-2. If unit initiates combat, unit attacks twice.
If unit initiates combat, grants Atk/Spd+4 during combat.
Loyal Greatlance Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.
Saizo's Star After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
Kagero's Dart At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit initiates combat, reduces damage from foe's first attack by 50%.
Sol Katti If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat against a foe that can counter and unit’s HP ≤ 75%, unit makes a guaranteed follow-up attack.
Siegmund At the start of turn, grants adjacent allies Atk+4 for 1 turn.
If unit’s HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
Bull Blade During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Hana's Katana Effective against armored foes.
If unit initiates combat, grants Atk/Spd+4 during combat.
Panther Lance During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Peri's Lance Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat.
Bow of Devotion Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow up attack.
Daybreak Lance Accelerates Special trigger (cooldown count-1)
If foe initiates combat, grants Atk/Def+4 during combat.
Mystletainn Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Hauteclere Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
Fujin Yumi Effective against flying foes. If unit’s HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.)
If unit’s HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Deathly Dagger After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Magic foes cannot counterattack.
Panther Sword If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
Bull Spear If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Cymbeline Grants Atk+3 to allies within 2 spaces during combat.
If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
Parthia Effective against flying foes.
Reduces damage from magic foe’s first attack by 30%.
If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.
Wing Sword Effective against armored and cavalry foes.
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.)
Basilikos Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
Hinoka's Spear If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
Felicia's Plate After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe’s Def or Res.
If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Eckesachs At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
FalchionFalchionFalchion (Alm's Falchion) Effective against dragon foes. At start of odd-numbered turns, restores 10 HP.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
FalchionFalchionFalchion (Marth's Falchion) Effective against dragon foes. At start of odd-numbered turns, restores 10 HP.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
FalchionFalchionFalchion ( Awakening Falchion) Effective against dragon foes. At start of odd-numbered turns, restores 10 HP.
If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
Sieglinde At start of turn, grants Atk+4 to adjacent allies for 1 turn.
Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
Wind's Brand At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
During combat, boosts unit’s Atk/Spd/Def/Res by number of adjacent allies × 2.
Brynhildr Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.
Nameless Blade Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
Forblaze At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat.
Binding Blade Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Regal Blade At start of combat, if foe’s HP = 100%, grants Atk/Spd+3 during combat.
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
Yato Grants Atk/Spd/Def/Res+2.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
Camilla's Axe If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
Aura At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Breath of Fog Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
Excalibur Effective against flying units. Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Dauntless Lance Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
If foe initiates combat, grants Spd/Def+4 during combat.
Draconic Poleax If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current
Reese's Tome During combat, boosts unit’s Atk/Spd/Def/Res by number of adjacent allies × 2.
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions.
Fólkvangr At start of combat, if unit’s HP ≤ 80%, grants Atk/Def+7 during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Fensalir Neutralizes foes’ bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is adjacent to an ally, grants Spd/Def+5 during combat.
Nóatún If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally.
If unit’s HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Cherche's Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
At start of turn, converts bonuses on foes in cardinal directions with HP < unit’s HP into penalties through their next actions.
Odin's Grimoire Adds total bonuses on unit to damage dealt.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
Ragnarok Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
At start of combat, if unit’s HP ≤ 80%, grants Atk/Spd+7 during combat.
Vidofnir If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat.
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
Nidhogg Effective against flying foes. During combat, boosts unit’s Atk/Spd/Def/Res by number of adjacent allies × 2.
Magic and dragon foes cannot counterattack.
Solitary Blade Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5.
Golden Dagger Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe’s range.
Shanna's Lance Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers.
Florina's Lance Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
Axe of Virtility Effective against armored foes.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Whitewing Spear Effective against armored foes.
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance Accelerates Special trigger (cooldown count-1).
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Blade If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Scarlet Sword Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2.
Gladiator's Blade If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.)
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Tactical Bolt Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Tactical Gale Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2.
Tyrfing At start of combat, if unit’s HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
If unit is adjacent to an ally, grants Atk/Def+5 during combat.
Naga Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
In combat against a dragon foe, disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and unit can counterattack regardless of foe’s range.
Divine Naga Effective against dragon foes. Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe’s skills that "calculate damage using the lower of foe’s Def or Res."
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat.
Tome of Thoron At start of turn, if unit’s HP ≤ 75% and unit’s attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
If unit initiates combat, grants Spd+6 during combat.
Silverbrand If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current
Hinata's Katana If foe initiates combat, grants Atk/Def+4 during combat.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Durandal If unit initiates combat, grants Atk+6 during combat.
If unit initiates combat, grants Atk/Spd+4 during combat.
Tharja's Hex Adds total bonuses on unit to damage dealt.
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Oboro's Spear Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
Grado Poleax Accelerates Special trigger (cooldown count-1).
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat.
Iris's Tome Adds total bonuses on unit to damage dealt.
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Niles's Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe’s Def ≥ foe’s Res+5, deals +7 damage.
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.)
Argent Bow Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
Eternal Tome Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If foe initiates combat, grants Def/Res+4 during combat.
Dark Excalibur Deals +10 damage when Special triggers.
At the start of turn 1, grants Special cooldown count-2.
Dark Aura At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn.
If unit is within 2 spaces of a sword, axe, lance, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
Blazing Durandal Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack.
Geirskögul Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
Urvan Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack.
Mulagir Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat.
Guardian's Axe Accelerates Special trigger (cooldown count-1).
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Frederick's Axe Effective against armored foes.
If unit initiates combat, grants Atk+6 during combat.
Dignified Bow Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】
Converts bonuses on target into penalties through its next action.
At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.
Weirding Tome Grants Spd+3. At start of turn, if a foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on the foe through its next action.
If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit in combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic/Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Concealed Blade Deals +10 damage when Special triggers.
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Golden Naginata Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.
At the start of combat, if unit's HP ≥ 70%, deals +7 damage.
Sun Dragonstone If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
Renowned Bow Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Inflicts Atk/Def-4 on foes within 2 spaces during combat.
Resolute Blade Grants Atk+3. Deals +10 damage when Special triggers.
If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)
Lordly Lance Effective against armored foes.
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
Knightly Lance Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.
Arthur's Axe If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat.
At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Light Brand Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage.
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat.
Corvus Tome Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Cordelia's Lance Inflicts Spd-2. If unit initiates combat, unit attacks twice.
At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat.
Rebecca's Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes.
If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat.
Laslow's Blade If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.)
If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
Father's Tactics At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.
Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
Devil Axe Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat.
At start of turn, if unit's HP <= 75% and unit's attack triggers Special, grants cooldown countdown-1, and deals +10 damage when Special triggers.
Jakob's Tray If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat.
Laid-Back Blade Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat.
If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat.
Jubilant Blade Effective against armored foes.
At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.
Veteran Lance If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.
Thunderhead Grants bonus to unit’s Atk = total bonuses on unit during combat.
If an ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat.
Gleipnir Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat.
At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat.
Inveterate Axe At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat.
Candied Dagger If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat.
Blue-Crow Tome Effective against cavalry foes.
Grants bonus to unit's Atk = total penalties on foe during combat.
Dark Greatsword If unit initiates combat, grants Atk/Spd+4 during combat.
If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Runeaxe When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Weighted Lance Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, grants Def/Res+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Bow of Beauty Accelerates Special trigger (cooldown count-1). Effective against flying foes.
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack.
Stalwart Sword If foe initiates combat, inflicts Atk-6 on foe during combat.
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Hewn Lance Inflicts Spd-5. If unit initiates combat, unit attacks twice.
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Great Flame Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
Sniper's Bow Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions.
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack.
Beloved Zofia Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit.
If unit or the foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Gloom Breath At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
Dark Royal Spear If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Crimson Axe Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Setsuna's Yumi Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat.
If【Bonus】is active on unit, grants Atk/Spd+5 and neutralizes unit's penalties to Atk/Spd during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Tome of Order Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Sneering Axe Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.
【Panic】
Converts bonuses on target into penalties through its next action.
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Bright Naginata If foe initiates combat, grants Atk/Def+4 during combat.
If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat.
Royal Sword Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP.
Maltet Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack.
If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
Garm Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up and nullifies effects that prevent their follow-ups.
【Bonus】
All effects that last "for 1 turn" / "that turn only." Includes bonuses granted by skills like Rally / Hone and pos. status effects (extra movement / effects like Dominance).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and if unit deals damage to foe in combat, restores 7 HP. (Triggers even if 0 damage is dealt.)
Hliðskjálf Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat.
Effie's Lance At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat.
During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Obsessive Curse Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Divine Tyrfing Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.
At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack.
Valflame At start of turn, inflicts Atk/Res-5 on foes within 3 columns and 3 rows centered on unit through their next actions.
Grants bonus to unit's Atk = total penalties on foe during combat.
Wargod's Tome At start of turn, inflicts Atk/Res-5 on foes within 3 columns and 3 rows centered on unit through their next actions.
Grants bonus to unit's Atk = total penalties on foe during combat.
Elise's Staff Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through its next action.
If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat.
Eternal Breath At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attacking during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Thani Effective against armored and cavalry foes. Grants Res+3. if foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat.
At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack.
Cursed Lance Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Purifying Breath Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if units HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties.
Tome of Favors If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat.
Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat.
Elena's Staff Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions.

At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions.
Sealed Falchion Effective against dragon foes. If unit’s HP < 100% at start of combat or if【Bonus】is active on unit, grants Atk/Spd/Def/Res +5 during combat.
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def+5 to unit during combat and foe cannot make a follow-up attack.
Arden's Blade Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Springtime Staff Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through its next action.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
Forseti Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd.
Warrior Princess Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Inflicts Atk/Spd/Def-4 on foes within 3 spaces during combat.
Spy-Song Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.
If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Meisterschwert Inflicts Spd -5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice. )
At start of combat, if foe's HP ≥ 50%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if unit initiates combat, foe cannot make a follow-up attack.
Audhulma Accelerates Special trigger (cooldown count -1). Grants Res +5.
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge-1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Giga Excalibur Grants Spd +3. Deals damage = 20% of unit's Spd.
Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Ayra's Blade Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%.
Grimoire Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat.
Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat.
Naglfar Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of combat, If unit’s HP ≥ 50%, inflicts Atk/Res-4 on foe during combat, and if unit’s HP ≥ 70%, unit makes a guaranteed follow-up attack.
Ivaldi Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat.
At start of combat, if foe's HP ≥ 75%, inflicts Atk/Res-5 on foe during combat and restores 7 HP to unit after combat.
Mjölnir Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat.
If unit initiates combat or if unit is not adjacent to an ally, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks.
Shamshir Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers.
At Start of turn, if Special Cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Flower Lance At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. Enables【Canto (2)】.
If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.
【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Gáe Bolg In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat.
If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat.
Grima's Truth Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next action and grants Atk/Spd/Res+5 to unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently.
Ragnell Unit can counterattack regardless of foe's range.
Accelerates Special trigger (cooldown count -1). At the start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4.
Alondite Unit can counterattack regardless of foe's range.
Accelerates Special trigger (cooldown count -1). At the start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4.
Raijinto Unit can counterattack regardless of foe's range.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Siegfried Unit can counterattack regardless of foe's range.
At the start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack.
Gradivus Unit can counterattack regardless of foe's range.
If foe initiates combat or if foe's HP = 100% at the start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Skadi Effective against flying foes. Grants Spd +3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts 【Panic】on those foes.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target.
Peshkatz After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn.
A start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target and grants Special cooldown count-1 to unit and allies within 2 spaces.
Vassal's Blade Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack. 【Dagger 7】
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Muninn's Egg Grants Res+3. At start of turn, if any foes have the highest Atk or Res on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+4 during combat.
At start of turn, restores 7 HP to unit and allies within 2 spaces of unit. If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Masking Axe Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat.
If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.
Blizzard Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Res-4 on foe during combat.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. Calculates each stat penalty independently.
Leiptr Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat.
Expiration Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Stout Tomahawk Unit can counterattack regardless of foe's range.
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Huginn's Egg Grants Res+3. At start of turn, if any foes have the highest Atk or Spd on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%.
Punishment Staff Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts 【Triangle Adept】 on target and foes within 2 spaces of target.
At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and 【Cancel Affinity】 to unit and allies within 2 spaces of unit.
Loyalty Spear Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and also neutralizes bonuses to foe's Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Níu Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Nifl Frostflowers Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Res+5 during combat.
During combat, boosts unit's Atk by bumber of allies within 3 spaces x 2 (max: +4).
At start of combat, if foe's HP ≥ 50%, grants Atk/Res+5 to unit during combat, and also grants bonus to unit's Atk during combat = highest Atk bonus from among allies within 2 spaces.
Dark Mystletainn Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and deals +7 damage when Special triggers during combat. If foe's HP ≥ 75%, deals +7 damage when Special triggers before combat.
Dusk Dragonstone If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
Flame Siegmund Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Swift Mulagir Effective against flying foes. Grants Res +3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, deals damage = 15% of unit's Spd and grants Atk/Spd+5 to unit during combat.
Ninis's Ice Lance Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or within 2 spaces of ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 4 (max 40%).
Sanngriðr Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.
At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.
Dracofalchion Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks and foe cannot counterattack.
Light of Dawn Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Missiletainn Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat and, when Special triggers, deals damage = damage dealt to unit (max 30).
Loptous Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat and grants Dragon Wall 3 to unit.
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-5 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat.
Múspell Fireposy Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces x 2. Maximum bonus of +9 to Atk.)
Inflicts Spd/Res-X on foes within 3 spaces of unit during combat. (Calculates X based on number of allies within 3 spaces of unit: 0 allies inflicts -0; 1 ally inflicts -2; 2 allies inflicts -4; ≥3 allies inflicts -6.)
Laevatein Grants Atk+3. Grants bonus to unit's Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner, grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat.
Soleil's Shine Unit and foe cannot counterattack.
If unit initiates combat, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Fruit of Iðunn Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Sagittae Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Kaze's Needle Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.)
Býleistr At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack.
Fanged Basilikos Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.
At start of combat, if foe's HP ≥ 75%, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats x2.
Thunder Armads Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces damage from foe's first attack during combat by 40%.
Divine Mist Effective against dragon foes. Unit can counterattack regardless of foe's range. If for's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk = 75% of total bonuses on unit's Def and Res during combat.
Exalted Falchion Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2.
Thökk Calculates damage from staff like other weapons. At start of turn, inflicts Atk-7 and【Stall】on melee foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts Res-7 and【Gravity】 on ranged foes with HP < unit's HP in cardinal directions through their next actions.
At start of turn, inflicts【Guard】on foes with the lowest Spd and any foes within 1 space of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat.
Inviolable Axe If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and restores 7 HP to unit and allies within 2 spaces after combat.
Wolf Berg Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions.
At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat.
Summer's Breath Effective against dragon foes. Grants Def+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = X% of foe's Res when Special triggers (X = unit's max Special cooldown count value × 10, + 20).
Wolf Queen Fang Accelerates Spec CD. In combat, if foe HP ≥ 75% or unit is within 3 spaces of ally, grants A/S+5, if both are met, inflicts A/D-5 on foe. At turn start, if standard beast transformation requirements are met, unit transforms (if not, unit reverts). This grants A+2, +7 dmg upon Spec, and blocks effects like "Spec CD charge +X" to foe or inflict "Spec CD charge -X" on unit.
Enables【Canto (Rem. +1)】if transformed. In combat, if unit HP ≥ 25%, grants A/S/D/R +4, and if unit hits foe, heals 7 HP
Storm Sieglinde Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x4 (max 40%)
Draconic RageDraconic Rage Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damagefrom foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Draconic RageDraconic Rage Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damagefrom foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Thögn Effective against flying foes. Grants Spd +3. If a movement Assist skill (like Reposition, Shove, Pivot) is used by unit or target's unit, grants the following status to unit and target ally or unit and targetting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 4 +any current penalty on each of those stats.
Ancient Codex If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥, grants Atk/Res+5 to unit during combat.
Festive Siegmund Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe's Atk, unit attacks twice.
Tome of Reason At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and inflicts penalty on foe's Atk/Res = 60% of total bonuses on unit's Def and Res during combat.
Bow of Verdane Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat, grants effects to unit based on the value of unit's Spd minus foe's Spd: If ≥ 3, unit makes a guaranteed follow-up attack. If ≥ 7, unit can make a follow-up attack before foe can counterattack.
Hurricane Dagger Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x3 (max 30%), and unit deals +5 damage. (Only highest value applied. Does not stack.)
Book of Dreams Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and deals damage = 15% of unit's Atk. (Only highest value applied. Does not stack.)
Gjöll Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus stats on each of foe's stats x 2. Calculates each stat penalty independently.
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat of it unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat.
Hikami Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat.
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe.
Quick Mulagir Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit's first attack during combat deals damage = 15% of unit's Spd, and also, if unit initiates combat and attacks, deals 7 damage to target and foes within 2 spaces of target after combat.
Doting Staff Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
Breath of Blight Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit, and restores HP to unit  = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and also inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Prayer Wheel Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target’s Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)
At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Azure Lance If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn and restores 10 HP to both. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Veðrfölnir's Egg Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Sylgr Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect: 【Dagger 7】
Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat.
Foxkit Fang Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (in: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks.
Hawk King Claw Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Aversa's Night Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat.
At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. Calculates each stat penalty independently.
Icy Maltet At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
Eldhrímnir Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%.
Kitsune Fang Grants Def+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is within 2 spaces of an ally, grants Def/Res+2 to allies within 2 spaces during combat and inflicts Special cooldown charge -1 on foe per attack to those allies. (Only highest value applied. Does not stack.)
Imhullu Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if foe is non-magic, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30% and foe cannot counterattack.
Fell Breath Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Demonic Breath Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat.
Kriemhild If foe initiates combat and unit is within 3 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack.
Sæhrímnir Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack.
Covert Cat Fang Grants Def+3. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk/Def+4 to allies within 3 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals damage = number of allies within 3 spaces × 5. (Excluding area-of-effect Specials; max 15.)
Wolfpup Fang Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
At start of turn, if unit is within 3 spaces of support partner, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and any support partner within 3 spaces of unit for 1 turn. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat.
Raven King Beak Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) If ≥ 6, neutralizes effects that prevent unit's follow-up attacks.
Gjallarbrú Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Grants Atk/Spd+4 and neutralizes penalties to allies within 2 spaces of unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat.
Taguel Fang Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe is not a beast or dragon foe, grants an additional Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, unit deals +7 damage.
Sabertooth Fang Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Special cooldown count+1 on foes within 2 spaces of unit and target. (Does not stack even if effect ranges of unit and target overlap.) If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat.
Shadow Sword Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's Spd > foe's Def at start of combat, inflicts Spd-8 on foe during combat; otherwise, inflicts Def-8 on foe during combat.
Heartbeat Lance At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10).
Dragonbind Effective against dragon foes. Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Worldsea Wave Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks.
Wolfskin Fang Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Wanderer Blade Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Luna Arc Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Lion King Fang Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if unit is transformed, grants bonus to unit's Atk/Def/Res during combat = 25% of foe's Atk at start of combat, - 8 (min 0, max 10).
Freikugel Grants Spd+3. At start of combat, for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+4 to those allies during combat and foe cannot make a follow-up attack. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and reduces damage from foe's first attack by 40% during combat.
Divine Breath Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 25% during combat, and also, if unit's Atk > foe's Res, unit's first attack during combat deals damage = 25% of unit's Atk minus foe's Res.
Tempest's Claw Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Virtuous Naga Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk or foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 4 (max 40%).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack, and also, if in combat against a dragon foe, unit can counterattack regardless of foe's range.
Sublime Surge Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
Dark Spikes T Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack.
Accelerates Special trigger (cooldown count-1). At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Wind Parthia Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt. Reduces the effect of 【Deep Wounds】 by 60%.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】 is active on unit, reduces damage from foe's first attack by 30%.
Moon Gradivus Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Def-5 on foe during combat, and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.).
Flower Hauteclere Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res during combat = X x 2, + 3 (X = number of spaces moved by whoever initiated combat; max 3), inflicts Atk/Def-6 on foe during combat, restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt), and also, if X ≥ 1, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Brazen Cat Fang Grants Spd+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals +10 damage when Special triggers. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and Special cooldown charge +1 to unit per attack, and also, if unit transforms, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Bunny Fang Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.
Razing Breath Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + current bonus on each of unit's stats (calculates each stat bonus independently), and also, if 【Bonus】 if active on unit, the following will occur based on who initiated combat: if unit initiated, unit makes a guaranteed follow-up attack; if foe initiated, foe cannot make a follow-up attack.
Deep-Blue Bow Grants Spd+3. Effective against flying and armored foes. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that prevent unit's follow-up attacks or inflict "Special cooldown charge -X" on unit.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Death Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown cound value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit.
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Savage Breath Grants Atk+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X% (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). At start of combat, if unit's HP ≥ 25% and unit's Atk > foe's Res, unit's first attack deals damage = X% of difference between stats (X = 30 - number of allies within 2 spaces of unit × 10; min 0%).
Hunting Blade Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and at start of combat, if foe's HP = 100% and unit initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and reduces damage from foe's first attack by 60%.
Snide Bow Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently.
Lance of Heroics If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently.
Conjurer Curios Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat.
Ardent Durandal Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat).
Chaos Manifest Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials).
Retainer's Report At start of combat, if foe's HP ≥ 75%, or if【Penalty】 is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack.
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def/Res-7, 【Guard】, and 【Exposure】 on foes in cardinal directions of unit and target after movement through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Oracle's Breath Grants Atk+3. At start of combat, if unit's HP ≥ 50% or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently.
Tanngrisnir Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50% or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and if foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack, and unit can make a follow-up attack before foe can counterattack.
Athame
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts 【Exposure】 on those foes through their next actions.
Reginleif Effective against armored and cavalry foes. Grants Atk +3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit’s Atk > foe’s Atk or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit’s Atk > foe’s Atk or if 【Bonus】 is active on unit, unit makes a guaranteed follow-up attack.
If 【Bonus】 is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if 【Bonus】 is active on unit, foe cannot make a follow-up attack.
Snow's Grace Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks, and reduces damage from foe's first attack by 30% during combat.
Scythe of Sariel Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack.
Sable Lance Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat × 2, + 4; max 10), and reduces damage from foe's first attack by 30%.
Ragnell·Alondite Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes bonuses on foe's Atk/Def during combat.
Meisterbogen Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of foe's Atk (including when dealing damage with a Special triggered before combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Cunning Bow Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.)
At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def.
Volunteer Bow Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, if foe's Range = 2, inflicts Atk/Spd-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Noble Lance Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Atk, reduces damage from foe's attacks by 10% of unit's Atk (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%.
Ífingr Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Guardian Fang Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats × 4 (max 40%). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.
At start of turn, if adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treat unit's Spd as if granted Spd+10. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Flower of Joy Grants Res+3. Grants Atk/Spd+4 to any ally in a cardinal direction from unit during that ally's combat. If an ally is in a cardinal direction from unit, grants Atk/Spd/Def/Res+4 to unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. After combat, restores 7 HP to unit and allies in cardinal directions.
Command Lance If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies within 3 spaces x 2, + 4; max 10), and restores 7 HP to unit after combat.
Astra Blade Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat.
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat x 2; max 8).
New Foxkit Fang Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats (max +7 damage) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if unit is transformed, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Sol Lance Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of 【Deep Wounds】 by 50% during combat.
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%.
Mercurius Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently).
Creator Sword Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials).
Saintly Seraphim Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills).
At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Nurturing Breath Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Grants Atk/Spd/Def/Res+4. If allies are within 7 rows and 7 columns centered on unit, unit neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. Allies within 7 rows and 7 columns centered on unit gain "neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.)" during combat.
Staff of Lilies Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts Guard on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, after combat, if unit attacked, inflicts Atk/Spd-6 on target through their next actions. Grants Def/Res+6 to allies within 2 spaces of unit during combat and restores 7 HP to those allies after combat.
Victorious Axe Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or if the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 unit makes a guaranteed follow-up attack during combat.
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates and unit is not adjacent to any ally after combat, grants another action to unit (once per turn if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement).
Masked Lance If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 4 (max 40%).
Wizened Breath At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and foe cannot make a follow-up attack during combat.
Imbued Koma Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack, and reduces damage from foe's attack by 20% of unit's Def (excluding area-of-effect Specials) during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflict Special cooldown charge-1 on foe per attack (only highest value applied; does not stack), reduces the effect of 【Deep Wounds】 on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.
【Deep Wounds】
Unit's HP cannot be healed through its next action.
Pupil's Tome If unit initiates combat or foe's Range=2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Res= 20% of unit's Res at start of combat, and unit makes a guaranteed follow-up attack during combat.
Revenger Lance Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat.
At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials).
Valbar's Lance If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes).
If foe initiates combat or foe's HP > 75% at start of combat, grants Atk/Def+5 to unit, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Freeblade's Edge If foe initiates combat or foe's HP > 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4, deals damage = 15% of unit's Def during combat, including when dealing damage with a Special triggered before combat, and unit makes a guaranteed follow-up attack during combat.
Scepter of Love Grants Spd+3. At start of combat, if 【Bonus】 is active on unit or if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd during combat = 25% of foe's Def at start of combat, and inflicts penalty on foe's Atk/Def during combat = 25% of foe's Res at start of combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Sökkvabekkr If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt).
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat.
Aymr Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat.
At start of combat, if foe's HP > 75% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Thorn Lance Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat, foe cannot make a follow-up attack, and reduces damage from attacks (excluding area-of-effect Specials) by percentage = unit's Atk minus foe's Atk during combat, x 2 (min 0%, max 40%).
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat, inflicts Atk-X on foe and grants Atk+X to unit during combat (X = 50% of highest total bonuses among unit and allies within 2 spaces of unit), and restores 7 HP to unit after combat.
Violdrake Bow Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res.
At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently).
Guardian's Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
Fimbulvetr Grants Res+3. At start of combat, if 【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value x 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat.
Ethereal Breath Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP > 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe and neutralizes unit's penalties to Def/Res during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage difference between Res stats x 4 (max 40%).
Prized Lance Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat.
Father's-Son Axe Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and deals damage = 15% of unit's HP at start of combat (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat.
Venin Edge Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】 on target and foes within 2 spaces of target.
Desert-Tiger Axe At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and 【Null Panic】 to unit and allies with HP < unit's HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4+ highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Zephyr Breath Effective against armored foes. Grants Res+3. If 【Bonus】 is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res> foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage= difference between stats x 4 (max 40%).
Void Tome Grants Atk+3. At start of combat, if foe's Atk > 50 or if 【Penalty】 is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack.
At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If foe has a Special skill and that foe's maximum Special cooldown count is reduced (Special trigger is accelerated), grants Special cooldown count-1 to unit before unit's first attack during combat. If foe's Atk ≥ 50 at start of combat, deals damage during combat = 15% of foe's Atk at start of combat (excluding area-of-effect Specials). At start of combat, if foe's Def or Res ≥ 35 or if 【Bonus】 is active on foe, reduces damage from attacks by X% (X= the greater of foe's Def or Res at start of combat; max 50; excluding area-of-effect Specials) during combat.
Randgríðr Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP > 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X= number of 【Bonus】 and 【Penalty】 effects active on unit x 2, + 4; excludes stat bonuses and stat penalties), and also, if 【Bonus】 is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat.
Winds of Silesse Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.
Western Axe If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = current penalty on each of those stats × 2, + 4 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Virtuous Tyrfing Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt).
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional).
Thracia Kinglance Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Nightmare Horn Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Enables【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Mareeta's Sword Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills.
Eagle's Egg Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat.
Enables【Canto (1)】.
At start of turn, inflicts Def/Res-6 and【Exposure】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Penalty】is active on foe, foe cannot counterattack.
Mirage Falchion Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat.
Hel's Reaper Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
At start of combat, if unit's HP ≥ 25% or 【Penalty】 is active on foe, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat.
Flower of Ease Grants Res+3. If 【Penalty】 is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on unit preventing counterattacks through their next actions.
Phantasm Tome Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Genesis Falchion Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Binding Reginleif Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of【Bonus】effects active on foe; max 9; excludes stat bonuses), neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.), and neutralizes effects that guarantee foe's follow-up attacks during combat.
Charging Horn Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat.
Bun-Bun Baton Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Larcei's Edge Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials), and also, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
Wildcat Dagger At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 4 + current bonus on each of foe's stats, inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat bonus and penalty independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).
Hyperion Lance Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 40; otherwise, X = 20).
Mirage Feather Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (2)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat.
Vouge Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP > 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.
Brilliant Rapier Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
Flame Battleaxe At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of turn, inflicts Atk-7 and 【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP > 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat.
Earthly Gáe Bolg Grants Def+3. In combat against an infantry, armored, or cavalry foe, or if unit's HP ≥ 50% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and deals damage = 10% of unit's Def (excluding area-of-effect Specials) during combat.
If foe initiates combat or if foe's HP > 75% at start of combat, inflicts Atk/Def-5 on foe, unit makes a guaranteed follow-up attack, and neutralizes unit's penalties to Atk/Def during combat.
Flower of Plenty Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts 【Gravity】 on target and foes within 1 space of target.
Mirage Axe Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12).
For allies within 2 spaces of unit, grants Def/Res+4 to ally during that ally's combat and restores 7 HP to ally after that ally's combat. At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Areadbhar Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
Iago's Tome Grants Res+3. At start of odd-numbered turns, if any foe's HP s unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and 【Guard】 on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and 【Panic】 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.
Whitedown Spear Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. If unit is within 3 spaces of a flying ally, enables 【Canto (Rem. +1)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Mirage Longbow Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP > 25%, grants Atk/Spd+5 to unit, neutralizes unit's penalties to Atk/Spd, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
Balmung Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4) and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats x 4 (max 40%).
Sacaen-Wolf Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Mirage Rod Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
At start of turn, inflicts Atk/Res-6 and 【Sabotage】 on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Winds of Change Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat.
Dragoon Axe Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Stoutheart Lance At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40%, and foe cannot make a follow-up attack during combat, and also, restores 7 HP to unit after combat.
Studied Forblaze Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%.
Constant Dagger Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur).
At start of turn, inflicts Spd/Def-6 and 【Discord】 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target.
Primordial Breath Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per unit's attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat.
Rinkah's Club Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
Persecution Bow Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if 【Penalty】 is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Gurgurant Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack).
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials).
Feather Sword Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack.
Enables 【Canto (2)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Airborne Spear If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special and unit's Spd+Res ≥ foe's Spd+Res-5 during combat (excluding effects from 【Phantom】), grants Special cooldown count-2 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
【Phantom】
If a skill effect compares unit's stats to a foe's stats, treats unit's stats as if granted +X.
Flower of Sorrow Grants Atk+3. Inflicts Def/Res-5 on foes in cardinal directions of unit during their combat. If foe's HP ≥ 75% at start of combat or if another foe is within 2 spaces of that foe, inflicts Atk/Spd/Res-4 on foe during combat.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.
Lyngheiðr Grants Spd+3. Enables 【Canto (3)】 during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials) during combat.
Skinfaxi Grants Spd+3 and 【Pathfinder】. At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently).
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Levin Dagger Grants Res+3. At start of turn, inflicts Spd/Res-7 and 【Guard】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If 【Bonus】 is active on unit or if 【Penalty】 is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special).
Effect: 【Dagger 7】
At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat.
Joyful Vows Effective against armored and cavalry foes. Grants Atk+3. If 【Bonus】 is active on unit or if 【Penalty】 is active on foe, grants Atk/Res+6 to unit, grants additional bonus to unit's Atk = highest total penalties among target and foes within 2 spaces of target, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts 【Sabotage】 on those foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Crusher Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Spd/Def/Res = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat), unit makes a guaranteed follow-up attack, and if penalty is active on foe's Spd, Def, or Res, deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat. If unit initiates combat or is within 2 spaces of an ally, after combat, inflicts Spd/Def/Res-6 on foe through its next action.
Brutal Breath Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Aurora Breath Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+4 to unit and unit's first attack deals damage = 15% of foe's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
Lucky Bow Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown).
At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack.

Required Materials for All Weapon Skill Evolutions Seen Above

SP Arena Medals Divine Dew
400 500 200

All Non-Unique Weapons That Can Be Refined

Non-Unique Weapons That You Can Evolve

Skill After Evolution

The final weapon in a skill chain can be evolved

In the Weapon Refinery, weapons such as Killing Edge+ or Gronnwolf+, which are at the top of their respective skill chain, can be evolved. Evolving a weapon will increase its might (Mt) or alter its effects. Evolving a weapon will also make it capable of upgrades in the Weapon Refinery (for more details, see below)

Required Materials for All Weapon Skill Evolutions Seen Above

SP Arena Medals Refining Stones
300 200 20

Note: For Inherited weapons, the SP will increase to 450.

Weapons That You Can Upgrade

Swords

Red Tomes

Lances

Blue Tomes

Axes

Green Axes

Dragonstones

Bows

Daggers

Staves

Upgrading Non-Unique Weapons will result in increased stats and new effects

Upgrading regular (Non-Unique) weapons in the Weapon Refinery will add an effect that gives a stat bonus or increase the current effefcts. The dragonstones wielded by manaketes will all gain the following effect when upgraded: If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.

You can add effects that only work on cavalry/armored units

Weapons that are effective against cavalry or armored units (even if they are non-Unique) can gain the effect Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat if the foe is a cavalry or armored unit. Adding onto their original effectiveness, an effect that neutralizes bonuses can have a great effect on your battles.

Required Materials for the Weapon Skill Evolutions Seen Above (All)

SP Arena Medals Refining Stones
350 500 50

Note: For Inherited weapons, the SP will increase to 525.

Other Notes About the Weapon Refinery

A light emits from upgraded weapons when they are held

Color Image Requirement
Red Frederick Upgrade the weapon's Mt
Green Bridal Charlotte Upgrade the weapon's Spd
Yellow Aurthur Upgrade the weapon's Def
Blue Fir Upgrade the weapon's Res
Purple Genny Upgrade the weapon's effect
or upgrade a staff

When Heroes possess a weapon that has been upgraded in the Weapon Refinery, they will emit a glowing light. The color of the light differs based on which type of upgrade the weapon has.

Summary

Through the introduction of the Weapon Refinery, many Heroes gained new options regarding their growth. However, the materials needed in the Weapon Refinery are highly valuable, and the amount of obtainable Refining Stones and Divine Dew is quite scarce. This means that rather than upgrading weapons on a whim, you should only use the Weapon Refinery after putting serious consideration into your decision.

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