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This page lists the effects of all Sacred Seals in the game Fire Emblem Heroes (FEH), as well as how to obtain them. All information relating to Sacred Seals, such as where they are found and what they do can be found here!
Contents
Sacred Seals are primarily obtained through limited time events or as a reward for completing Quests & Missions.
Note: The following list only displays Sacred Seals that have been enhanced to the highest priority. To see the Sacred Seals at lower priorities, check out their individual pages.
Sacred Seal | Rating | How to Obtain |
---|---|---|
- |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
If unit initiates combat, grants Spd/Res +2 during combat. |
|
B |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) |
|
A |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. |
|
- |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
|
B |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() Grants adjacent allies Spd/Res +3 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). |
|
A |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
|
A |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Infantry allies within 2 spaces gain: "If unit’s Atk ≥ foe’s Atk +1, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is not adjacent to an ally, grants Atk/Res +6 during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If foe initiates combat, grants bonus to unit’s Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is not adjacent to an ally, grants Def/Res+6 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit initiates combat, grants bonus to unit’s Atk/Spd during combat = 3 + number of allies who have already acted × 3 (min value of 3). |
|
A |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
Grants Def/Res+4 to beast allies within 2 spaces during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants adjacent allies Atk/Def +3 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Def/Res +4. Inflicts Atk -3. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Atk/Spd +5. Inflicts Def/Res -5. |
|
SS |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit initiates combat, grants Atk +6 during combat. |
|
- |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Atk/Res +4 during combat if unit initiates combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit initiates combat, grants Spd/Def +4 during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Def/Res +4 during combat if unit initiates combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
If foe initiates combat, grants Atk/Spd +4 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If foe initiates combat, grants Def/Res +2 during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit’s HP ≤ 80% at start of combat, grants Def/Res +7 during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is not adjacent to an ally, grants Atk/Def+6 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is not adjacent to an ally, grants Spd/Res+6 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is not adjacent to an ally, grants Spd/Def+6 during combat. |
|
B |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. |
|
SS |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
Grants Def/Res+4 to dragon allies within 2 spaces during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack. ) |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. |
|
C |
![]() ![]() ![]() Grants HP+5. |
|
B |
![]() ![]() ![]() Attack +3 |
|
B |
![]() ![]() ![]() Grants Spd+3. |
|
B |
![]() ![]() ![]() Grants Def + 3. |
|
B |
![]() ![]() ![]() Grants Res +3. |
|
SS |
![]() ![]() ![]() If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
|
B |
![]() ![]() ![]() If unit initiates combat, restores 7 HP to adjacent allies after combat. |
|
B |
![]() ![]() ![]() If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At the start of every second turn, restores 10 HP. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Def +6 during combat if unit initiates the attack. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants adjacent allies Atk/Spd +3 during combat. |
|
A |
![]() ![]() ![]() Grants adjacent allies Atk +4 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Atk/Res +2. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Def +6 during combat when this unit is attacked. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At the start of each turn, inflicts Spd -7 on foe on the enemy team with the highest Spd through its next action. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit initiates combat, grants Atk/Def +4 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit is adjacent to an ally, grants Def/Res+5 during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants HP +4, Atk +2. |
|
A |
![]() ![]() ![]() Grants adjacent allies Spd +4 during combat. |
|
- |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Atk +7 at start of turn if unit’s HP ≤ 50%. |
|
- |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If foe initiates combat, grants Spd/Res +4 during combat. |
|
- |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Flying allies within 2 spaces can move to a space adjacent to unit. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants adjacent allies Atk/Res +3 during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Def/Res +2. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Res +6 during combat when unit is attacked. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If foe initiates combat, grants Spd/Def +4 during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." |
|
SS |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If unit initiates combat, grants Atk/Spd +4 during combat. |
|
A |
![]() ![]() ![]() Grants adjacent allies Def +4 during combat. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If a Rally Assist skill is used by unit or targets unit, inflicts Spd -7 on foes in cardinal directions of unit through their next actions. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants HP +4, Def +2. |
|
C |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Def +7 at start of turn if unit’s HP ≤ 50%. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Atk/Res +4 during combat if foe initiates combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At the start of each turn, inflicts Res -7 on foe on the enemy team with the highest Res through its next action. |
|
C |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Spd +7 at start of turn if unit’s HP ≤ 50%. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe or dragonstone, grants Def/Res +4 during combat. " |
|
A |
![]() ![]() ![]() At start of turn, grants Def+4 to adjacent allies for 1 turn. |
|
A |
![]() ![]() ![]() Grants adjacent allies Res +4 during combat. |
|
A |
![]() ![]() ![]() Grants Adjacent allies Res +4 through their next actions at the start of each turn. |
|
S |
![]() ![]() ![]() After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. |
|
A |
![]() ![]() ![]() At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
|
S |
![]() ![]() ![]() At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP into penalties through their next actions. |
|
S |
![]() ![]() ![]() At the start of turn 1, grants Special cooldown count-1. |
|
A |
![]() ![]() ![]() If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. |
|
S |
![]() ![]() ![]() Disables unit's and foe's skills that change attack priority. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If foe initiates combat, grants Atk/Def +4 during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Spd/Def +5 to unit during combat if adjacent to an ally. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If a Rally Assist skill is used by unit or targets unit, inflicts Def -7 on foes in cardinal directions of unit through their next actions. |
|
S |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of turn, grants Spd +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() At start of even-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
|
S |
![]() ![]() ![]() Infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
|
S |
![]() ![]() ![]() If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. |
|
S |
![]() ![]() ![]() If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. |
|
S |
![]() ![]() ![]() If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. |
|
B |
![]() ![]() ![]() If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. |
|
A |
![]() ![]() ![]() At start of turn, grants Spd+4 to adjacent allies for 1 turn. |
|
SS |
![]() ![]() ![]() If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. |
|
B |
![]() ![]() ![]() At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. |
|
C |
![]() ![]() ![]() Grants +5 to max HP. |
|
C |
![]() ![]() ![]() Grants Def + 3. |
|
A |
Available through Sacred Seal Creation
![]() ![]() ![]() Neutralizes "effective against flying" bonuses. |
|
S |
![]() ![]() ![]() If unit's Atk ≥ foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
|
C |
![]() ![]() ![]() Inflicts Atk -7 on foe through its next action after combat. |
|
A |
![]() ![]() ![]() At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
|
SS |
![]() ![]() ![]() If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. |
|
B |
![]() ![]() ![]() If unit initiates combat, deals 10 damage to foe after combat. |
|
A |
![]() ![]() ![]() At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
|
A |
![]() ![]() ![]() Grants allies within 2 spaces Def +3 during combat. |
|
B |
![]() ![]() ![]() At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. |
|
B |
![]() ![]() ![]() Grants Res +5. Inflicts Atk -3. |
|
S |
Available through Sacred Seal Creation
![]() ![]() ![]() At start of turn, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) |
|
C |
![]() ![]() ![]() If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
|
A |
![]() ![]() ![]() At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
|
S |
![]() ![]() ![]() At start of turn, grants Def +6 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2. |
|
C |
![]() ![]() ![]() Inflicts Spd -7 on foe through its next action after combat. |
|
B |
![]() ![]() ![]() Grants Def +5. Inflicts Atk -3. |
|
A |
![]() ![]() ![]() Grants allies within 2 spaces Atk +3 during combat. |
|
B |
![]() ![]() ![]() Grants Atk/Def +1. |
|
S |
![]() ![]() ![]() After combat, inflicts Res -7 on foes within 2 spaces of target through their next actions. |
|
A |
![]() ![]() ![]() Unit can move to a space adjacent to a flying ally within 2 spaces. |
|
C |
![]() ![]() ![]() If Sing or Dance is used, grants Def+5 to target. |
|
C |
![]() ![]() ![]() When healing an ally with a staff, restores HP to unit = HP restored to target. |
|
A |
![]() ![]() ![]() At start of turn, grants Res +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. |
|
C |
![]() ![]() ![]() Grants HP+4, Res+2. |
|
A |
![]() ![]() ![]() At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
|
S |
![]() ![]() ![]() If unit's Spd ≥ foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
|
C |
![]() ![]() ![]() If Sing or Dance is used, grants Atk+4 to target. |
|
B |
![]() ![]() ![]() At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. |
|
A |
![]() ![]() ![]() Grants allies within 2 spaces Spd +3 during combat. |
|
C |
![]() ![]() ![]() Grants Spd/Def +2 |
|
B |
![]() ![]() ![]() If foe initiates combat, grants Spd+6 during combat. |
|
A |
![]() ![]() ![]() At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. |
|
S |
![]() ![]() ![]() If unit is adjacent to an ally, grants Atk/Def+5 during combat. |
|
B |
![]() ![]() ![]() At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. |
|
C |
![]() ![]() ![]() If Sing or Dance is used, grants Spd +4 to target. |
|
B |
![]() ![]() ![]() If foe initiates combat, grants Atk+6 during combat. |
|
B |
![]() ![]() ![]() Grants allies within 2 spaces Res +3 during combat. |
|
B |
![]() ![]() ![]() Grants Atk/Spd +2. |
|
A |
![]() ![]() ![]() Grants adjacent allies Atk/Res +3 during combat. |
|
S |
![]() ![]() ![]() If unit is adjacent to an ally, grants Atk/Spd+5 during combat. |
|
B |
![]() ![]() ![]() Inflicts Res -5 on foes within 2 spaces through their next actions at the start of each turn. |
|
A |
![]() ![]() ![]() If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. |
|
A |
![]() ![]() ![]() At start of even-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
|
B |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. |
|
C |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() If Sing or Dance is used, grants Res +5 to target. |
|
A |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() If unit initiates combat, grants Spd+6 during combat. |
|
A |
Currently cannot be created in the Sacred Seal Forge
![]() ![]() ![]() Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() If foe initiates combat, grants Res+6 during combat. |
|
A |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants Spd/Res +5 to unit during combat if adjacent to an ally. |
|
B |
Can be obtained through Tempest Trials and enhanced through Sacred Seal Enhancement
![]() ![]() ![]() Grants HP+4, Spd+2. |
|
C |
![]() ![]() ![]() Grants HP+5. |
|
B |
![]() ![]() ![]() Grants Def+3. |
|
B |
![]() ![]() ![]() Grants Res+3. |
|
B |
![]() ![]() ![]() Grants Spd+3. |
|
B |
![]() ![]() ![]() Grants Atk+3. |
|
C |
![]() ![]() ![]() Grants HP+5. |
|
B |
![]() ![]() ![]() Grants Def+3. |
|
B |
![]() ![]() ![]() Grants Res+3. |
|
B |
![]() ![]() ![]() Grants Spd+3. |
|
B |
![]() ![]() ![]() Grants Atk+3. |
|
C |
![]() ![]() ![]() Grants HP+5. |
|
B |
![]() ![]() ![]() Grants Def+3. |
|
B |
![]() ![]() ![]() Grants Res+3. |
|
B |
![]() ![]() ![]() Grants Spd+3. |
|
B |
![]() ![]() ![]() Grants Atk+3. |
|
C |
![]() ![]() ![]() Grants HP+5. |
|
C |
![]() ![]() ![]() Grants Def+3. |
|
B |
![]() ![]() ![]() Grants Res+3. |
|
B |
![]() ![]() ![]() Grants Spd+3. |
|
B |
![]() ![]() ![]() Grants Atk+3. |
The Sacred Seal Forge was released in the ver. 1.8.0 update in October 2017. Sacred Seals can be created and enhanced by using Sacred Coins (obtained from Arena Assault) and Badges (obtainable in the Training Tower).
The Sacred Seal Forge feature can be unlocked by clearing the Intermission chapter of Main Story Book I titled A Power Awakens
. In order to unlock this chapter, you must first complete all the way through the end of Book I Chapter 13.
To access the Sacred Seal Forge, go to the Allies screen ⇨ Change Equipment ⇨ Sacred Seal Forge. Once after entering the Sacred Seal Forge, you can change between Sacred Seal Creation and Sacred Seal Enhancement by using the arrows on the top left and right section of the upper screen.
Although you will find Sacred Seals that have the same name as Passive A Skills like Attack +1, Speed +1, and HP +1 that your already hero has, equipping these Sacred Seals will stack on top of previous stat bonuses. Sacred Seals give you the ability to raise your stats even more.
Just like with regular Fortify/Hone and Spur/Drive skills, buffs from Spur/Drive skills will stack but those from Fortify/Hone skills will not.
If you have the skill Fortify Res 3 equipped in your Passive C slot and Fortify Res 1 in the S slot, the one with the larger effect (Fortify Res 3) will be the one to trigger.
If you have the skill Spur Def 3 equipped in your Passive C slot and Spur Def 1 in the S slot, the effects will stack, and adjacent units will gain Def +6 in combat (4+2).
If you have the skill Fortify Def 3 equipped in your Passive C slot and Spur Def 1 in the S slot, the effects will stack, meaning the Fortify skill activates at the beginning of the turn (Def +4), and an adjacent unit will also gain Def +2 in combat.
Sacred Seals are an item that can be equipped to a hero. They have the same effects as normal skills, and we expect many more to be released in the future.
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