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This is a ranking page for the hero Edelgard - Flame Emperor from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Edelgard.
Heroes With the Same Name | |
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Legendary Edelgard
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List of Contents
Mythic Heroes - Double Mythic Heroes (Fomortiis & Gotoh) Featured Heroes | |||
---|---|---|---|
Reginn [9.0/10] |
Rearmed Líf [9.0/10] |
Legendary Veronica [9.5/10] |
Legendary Dimitri [9.0/10] |
Ullr [9.0/10] |
Monica [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Ascended Hilda [9.0/10] |
Arval [9.0/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Legendary Fire-type Hero ・Strong with no adjacent allies ・If there are no allies adjacent, can move again after attacking |
Might: 16 Range: 1 Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Def -6 on foe during combat and foe cannot make a follow-up attack. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat. |
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) At start of combat, if unit's HP ≥ 25% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, if foe uses dragonstone or beast damage, neutralizes effects that prevent unit's follow-up attacks during combat. |
At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★☆☆☆ | |
Atk (31) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (13) | ★★★☆☆ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for L!Edelgard are +Atk and -Spd. An +Atk IV will enable her to deal more damge with each attack. Her Spd is already low and it isn't really important for her so it is safe to take as a bane.
We recommend a +Atk IV if merging L!Edelgard to 10. Her kit allows her to potentially do two actions in one turn, allowing her to attack two times. Having a +IV in Atk maximizes the damage you can do in 2 separate attacks
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Aymr
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Pivot
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-
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This budget build uses Edelgard's base kit to allow her to function as an offensive Galeforce unit. Armored Stride provides some bonus movement at the cost of positioning.
HOT | |
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Aymr
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-
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-
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This build uses Galeforce and Raging Storm II to have Legendary Edelgard attack thrice in one turn. Assault Troop 3 grants impressive mobility which allows Legendary Edelgard to approach enemies quickly.
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Aymr
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Swap
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Glimmer
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-
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-
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This is an enemy phase tank build for Legendary Edelgard, this will require her to be 2 spaces away from her allies for the effects of Aymr to trigger, but A/R Far Save 3 will still be able to trigger. You can opt for Sol or Noontime for more sustain.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat. At start of combat, if foe's HP > 75% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). :500 :200 |
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Refined Aymr provides follow-up negation, Special cooldown acceleration per attack, a large Atk/Def penalty onto Edelgard's foe, true damage equal to 15% of Edelgard's Atk, and 30% damage reduction on her foe's first attack.
This refine stacks multiple effects onto one weapon, making Legendary Edelgard a more formidable unit than before.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
45 |
Rank: 107/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
17 |
Rank: 1115/1184 |
Def |
39 |
Rank: 113/1184 |
Res |
36 |
Rank: 170/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 66 | 21 | 44 | 40 | 221 | Lv.40 +10 | 50 | 47 | 21 | 44 | 40 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 52 | 46 | 21 | 43 | 40 | 202 |
+Atk Lv.40 +10 | 49 | 50 | 21 | 43 | 40 | 203 |
+Spd Lv.40 +10 | 49 | 46 | 24 | 43 | 40 | 202 |
+Def Lv.40 +10 | 49 | 46 | 21 | 46 | 40 | 202 |
+Res Lv.40 +10 | 49 | 46 | 21 | 43 | 43 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 61 | 17 | 39 | 36 | 198 |
5★ Lv.40 | 45 | 42 | 17 | 39 | 36 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 31 | 4 | 13 | 8 | 75 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
49 | 50 | 18 | 47 | 42 | 206 | |
47 | 48 | 21 | 46 | 43 | 205 | |
49 | 46 | 20 | 50 | 40 | 205 | |
51 | 45 | 26 | 47 | 31 | 200 | |
47 | 45 | 16 | 47 | 41 | 196 | |
47 | 45 | 23 | 45 | 35 | 195 | |
46 | 45 | 16 | 43 | 35 | 185 | |
50 | 45 | 17 | 45 | 28 | 185 | |
49 | 41 | 18 | 46 | 31 | 185 | |
Legendary Edelgard
|
45 | 42 | 17 | 39 | 36 | 179 |
43 | 37 | 24 | 42 | 33 | 179 | |
50 | 39 | 17 | 40 | 33 | 179 | |
50 | 40 | 25 | 37 | 26 | 178 | |
47 | 40 | 23 | 38 | 26 | 174 | |
51 | 40 | 19 | 35 | 29 | 174 | |
47 | 41 | 18 | 38 | 30 | 174 | |
50 | 38 | 21 | 40 | 24 | 173 | |
52 | 36 | 24 | 37 | 19 | 168 |
Note: Stats bonuses from skills are not taken into account.
L!Edelgard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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As a Legendary Hero, you will gain a Fire Blessing when summoning L!Edelgard. Additionally, being a Fire type Legendary Hero means that during Fire Seasons, other allies with a Fire Blessing will receive HP+3 when they appear in battle with L!Edelgard, and Edelgard's total stats will be treated as 180. This will lead to a higher Arena Score.
L!Edelgard is able to trigger 4 separate effects from her kit when she has no allies adjacent to her. Effects vary from stat buffs, preventing enemy counterattacks, and even making additonal movements! The said condition is pretty easy to trigger. This makes L!Edelgard a very powerful at most times!
Raging Storm allows L!Edelgard an additional action if she initiates combat and there are no allies adjacent to her. Unlike Galeforce, it is not put in the special skill slot, so she can enjoy additional actions without losing access to damage dealing specials like her native Bonfire.
Additionally, if the same trigger condition is met and a beast or draonstone foe attacks, she makes a guaranteed follow-up attack. This allows her to fight the powerful colorless beast and dragonstone units, Caineghis and Fallen Tiki
L!Edelgard's C skill, Armored Stride 3, allows her to move an extra space if no allies are adjacent to her. It is much easier to trigger than the other armored mobility skill, Armor March 3 that requires another armored unit to be adjacent to the user. It is very easy to trigger and it allows L!Edelgard to move like an infantry unit while boasting the high stats of an armored unit.
The trigger conditions of Aymr, Armored Stride 3, Raging Storm and Atk/Res Solo 3 is that there must be no allies within one square. Because of this, L!Edelgard's strengths may be hard to take advantage of in small maps or maps with long 1-tile corridors like Ursula's map for Grand Hero Battles. Be mindful of L!Edelgard's positoning in relation to her allies!
L!Edelgard takes 1.5x damage from armor-effective weapons like Armorslayer+ and Rapier, and just one or two blows from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Zelgius | Legendary Eliwood | Plegian Dorothea | Brave Hector |
Fallen Corrin (M) | Brave Edelgard | New Year Peony | Masquerade Ethlyn |
Legendary Edelgard can fit in any team, though she will need to be not adjacent to any of her teammates.
She can fit well in all armor teams, provided someone is running Armor March 3.
Flying dancers that possess Guidance 3 can help Legendary Edelgard reach even further across the map, setting up surprise attacks.
This can be used to devastating effect if she has two dancers on her team, granting her additional turns to take out enemy units due to the effect of her B skill.
Caeda | Hana | Lilina | Sanaki |
Idunn | Young Marth | Valentine's Líf | Bridal Micaiah |
Armor-effective weapons do 1.5x more damage to your unit's target, so your units will have more opportunities to one-shot as opposed to other weapons.
Units that have Armorsmasher+ will do well against Legendary Edelgard and potentially one-shot her.
Red magic units have weapon triangle-advantage over Legendary Edelgard.
It also helps if they're using Triangle Adept 3 to further boost their damage.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Edelgard - Flame Emperor only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Edelgard - Flame Emperor if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Def -6 on foe during combat and foe cannot make a follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Res +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Res +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Res +6 during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+3 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+4 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+5 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat. | 5★ | |
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat. |
5★ | |
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) At start of combat, if unit's HP ≥ 25% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, if foe uses dragonstone or beast damage, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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L!Edelgard can be used to inherit the skills Atk/Res Solo 3, Atk/Res Ideal 4, and Armored Stride 3. However, L!Edelgard is a very powerful and rare legendary hero. We recommend training and building around her instead, unless you really want these skills on another unit.
[list]
Legendary Edelgard is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Tara Platt |
---|---|
Illustrator | HACCAN |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes (Fomortiis & Gotoh) | |||
---|---|---|---|
Reginn [9.0/10] |
Rearmed Líf [9.0/10] |
Legendary Veronica [9.5/10] |
Legendary Dimitri [9.0/10] |
Ullr [9.0/10] |
Monica [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Ascended Hilda [9.0/10] |
Arval [9.0/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Legendary Edelgard Builds and Best IVs
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