List of Weapon Skills | Fire Emblem Heroes

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This page contains a list of all of the weapon skills that appear in the game Fire Emblem Heroes (FEH). Read on to find out which weapons your heroes can acquire!

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills

Red Weapon Skills

Sword

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat.
400
16 Effective against armored foes. At start of combat, if foes Atk ≥ unit's Atk +3, grants Atk/Spd/Def/Res+3 during combat.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1). During combat, disables foe's skills that guarantee foe's follow-up attack or prevent unit's follow-up attack, and neutralizes skills that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
-
11 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Upgradeable through the Weapon Refinery.
400
10 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200
14 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
16 Grants Atk+3. At start of turn, grants 【Bonus Doubler】to ally with the highest Atk.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
-
6
50
8
100
11
200
15
Upgradeable through the Weapon Refinery.
300
5 Spd -5. Attck twice when initiating combat.
200
8 Spd -5. Attck twice when initiating combat.
300
8 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage.
200
12 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage.
300
7 Accelerates Special trigger (cooldown count -1).
200
11 Accelerates Special trigger (cooldown count -1).
Can be evolved through the Weapon Refinery.
300
10 Accelerates Special trigger (cooldown count -1).
200
14 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
300
8 Effective against armored units.
200
12 Effective against armored units.
Can be evolved through the Weapon Refinery.
300
10 Effective against armored units.
200
14 Effective against armored units.
Upgradeable through the Weapon Refinery.
300
10 Effective against cavalry foes.
200
14 Effective against cavalry foes.
Upgradeable through the Weapon Refinery.
300
9 Deals +10 damage when Special triggers.
200
13 Deals +10 damage when Special triggers.
Upgradeable through the Weapon Refinery.
300
11 Unit and foes cannot counterattack.
200
15 Unit and foes cannot counterattack.
300
10 If foe initiates combat, grants Def +7 during combat.
200
14 If foe initiates combat, grants Def +7 during combat.
Upgradeable through the Weapon Refinery.
300
10 Grants Def/Res +2 during combat to allies within 2 spaces.
200
14 Grants Def/Res +2 during combat to allies within 2 spaces.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Res +4 during combat.
200
14 If foe initiates combat, grants Res +7 during combat.
Upgradeable through the Weapon Refinery.
300
10 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
200
14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Upgradeable through the Weapon Refinery.
300
10 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
200
14 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
Upgradeable through the Weapon Refinery.
300
10 If unit initiates combat, grants Atk/Spd+4 during combat.
200
14 If unit initiates combat, grants Atk/Spd+4 during combat.
300
10 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat.
200
14 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat.
300
16 Inflicts Def -4 on foes within 2 spaces through their next actions at the start of each turn.
Upgradeable through the Weapon Refinery.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 Grants adjacent allies Atk +3 through their next actions at the start of each turn.
Upgradeable through the Weapon Refinery.
400
16 If wielder initiates attack at HP ≦ 50%, any follow-up occurs immediately.
Upgradeable through the Weapon Refinery.
400
16 If unit’s HP ≤ 50%, grants Def+4 during combat.
Can be evolved through the Weapon Refinery.
400
16 Durandal Grants Atk +4 during combat if unit initiates attack.
Can be evolved through the Weapon Refinery.
400
16 Grants Atk +5 at start of turn if HP ≦ 50%.
Upgradeable through the Weapon Refinery.
400
16 Effective against dragons. At the start of every third turn, unit recovers 10 HP.
Upgradeable through the Weapon Refinery. Can be evolved through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count -1).
Can be evolved through the Weapon Refinery.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 If foe’s HP is 100% when combat starts, unit receives Atk/Spd +2 during combat.
Upgradeable through the Weapon Refinery.
400
16 Grants Def/Res +2 when this unit is attacked.
Upgradeable through the Weapon Refinery.
400
16 If unit initiates combat, grants Spd+4 during combat.
Upgradeable through the Weapon Refinery.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 Grants Atk +3. If unit’s Atk > foe’s, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied. )
400
11 Spd -2. Attack twice when initiating combat.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack.
400
16 Grants Spd +3. If unit’s Spd-foe’s Spd ≧ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied. )
400
16 Grants Atk +3. Grants +10 to damage when Special triggers.
400
16 Accelerates Special trigger (cooldown count -1). Grants Res +5.
400
16 Grants Atk/Spd +4 during combat if unit initiates combat.
400
16 Effective against armored and cavalry foes.
Upgradeable through the Weapon Refinery.
400
16 Grants Def +3. If unit’s HP  = 100% at start of combat, grants Atk/Spd/Def/Res +4, but if unit attacked, unit takes 4 damage after combat.
400
16 Effective against dragon foes. If unit’s HP < 100% at start of combat, grants Atk/Spd/Def/Res +5 during combat.
400
16 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
400
16 Grants Def +3. If foe’s Def ≧ foe’s Res +5, deals +7 damage.
400
11 Inflicts Spd -5. Unit attacks twice. (Event if foe initiates combat, unit attacks twice. )
400
16 Accelerates Special trigger (cooldown count -1). If Special triggers before or during combat, grants Special cooldown count -2 after combat.
400
16 Accelerates Special trigger (cooldown count-1). If unit’s Spd > foe’s Spd, deals damage  = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd. )
400
16 If Sing or Dance is used, grants Atk/Spd/Def/Res +3 to target.
400
16 Grant Spd +3. IF unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack. )
400
16 Effective against dragon foes. Grants Spd +3. Grants bonus to Atk/Spd/Def/Res during combat  = current bonus on each unit’s stats. Calculates each stat bonus independently.
400
16 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1).
Grants Special cooldown charge +1 per foe’s attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.)
400
16 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit’s attack during combat.
(Only highest value applied. Does not stac
400
16 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
400
16 If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack. )
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1).
Upgradeable through the Weapon Refinery.
400
16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Upgradeable through the Weapon Refinery.
400
16 Grants Atk +3. If a penalty inflicted by a skill like Panic or Threaten and/or negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
400
16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions.
400
16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Upgradeable through the Weapon Refinery.
400
16 If foe initiates combat, grants Atk/Def+4 during combat.
Upgradeable through the Weapon Refinery.
400
16 Effective against dragon foes. Unit can counterattack regardless of foe’s range.
400
16 Effective against armored foes.
Upgradeable through the Weapon Refinery.
400
16 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Upgradeable through the Weapon Refinery.
400
16 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1). If unit’s HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400
16 Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
400
16 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)
400
16 Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.
400
16 Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def.
400

-
16 Grants Spd +3. Adds 50% of total bonuses on foe to unit’s Atk/Spd/Def/Res during combat.
-
16 Grants Atk +3. Adds total bonuses on unit to damage dealt.
-
16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
400

Red Bow

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP

Red Dagger

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
8 Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 5】
【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200
12 Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300
8 If unit’s Spd > foe’s Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
200
12 If unit’s Spd > foe’s Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
200
12 Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
14 Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400
14 Effective against beast foes. Grants Atk+3. At start of combat, if unit’s Res > foe’s Res, reduces foe’s Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
400

Red Tome

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
8 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
200
12 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
300
14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Upgradeable through the Weapon Refinery.
400
4
50
6
100
9
200
13
Upgradeable through the Weapon Refinery.
300
4
50
6
100
9
200
13
Upgradeable through the Weapon Refinery.
300
9 Slows Special Trigger (cooldown count +1). Adds total bonuses on unit to damage dealt.
200
13 Slows Special Trigger (cooldown count +1). Adds total bonuses on unit to damage dealt.
300
7 Grants weapon advantage vs. colorless foes.
200
11 Grants weapon advantage vs. colorless foes.
300
6 Effective against cavalry units.
200
10 Effective against cavalry units.
Can be evolved through the Weapon Refinery.
300
8 Effective against cavalry foes.
200
12 Effective against cavalry foes.
Upgradeable through the Weapon Refinery.
300
6 During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies ×2.
200
10 During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies ×2.
Upgradeable through the Weapon Refinery.
300
8 Grants Atk/Spd+1 to allies within 2 spaces during combat.
200
12 Grants Atk/Spd+1 to allies within 2 spaces during combat.
Upgradeable through the Weapon Refinery.
300
8 Grants Atk/Spd/Def/Res +2 during combat if foe initiates combat.
200
12 Grants Atk/Spd/Def/Res +2 during combat if foe initiates combat.
Upgradeable through the Weapon Refinery.
300
8 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
200
12 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
Upgradeable through the Weapon Refinery.
300
8 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
200
12 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Upgradeable through the Weapon Refinery.
300
14 Grants adjacent allies Atk +4 through their next actions after any combat this unit initiates.
Upgradeable through the Weapon Refinery.
400
14 If unit initiates attack, restricts foe’s next-turn movement to 1 space or less.
Upgradeable through the Weapon Refinery.
-
14 If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If attacking, unit will receive 5% damage after combat.
Upgradeable through the Weapon Refinery.
400
14 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions.
400
14 If unit has ≧ 50% HP, unit can move to a space adjacent to an ally within 2 spaces.
400
14 Grants Res +3. If foe’s HP  = 100% at start of combat, grants Atk/Spd +3 during combat.
400
14 Grants weapon-triangle advantage colorless foes.
400
14 Grants Def +3. After combat, if unit attacked, inflicts Atk/Spd -5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd +5 to unit and allies within 2 spaces for 1 turn.
400
14 At start of turn, inflicts Res -7 on foe on the enemy team with the highest Res through its next action.
Upgradeable through the Weapon Refinery.
400
14 Grants Res +3. Skills with "effective against dragons" are effective against unit . If foe has no skills with "effective against dragons, " inflicts Atk -6 on foe during combat.
400
14 Grants Spd +3. During combat, boosts unit’s Atk/Spd by number of allies within 2 spaces ×2. (Maximum bonus of +6 to each stat. )
400
14 Grants Spd +3. If unit’s HP ≧ 50%, allies within 2 spaces can move to a space adjacent to unit.
400
14 During combat, boosts unit’s Atk/Spd/Def/Res by number of adjacent allies ×2.
Upgradeable through the Weapon Refinery.
400
14 Effective against armored and cavalry foes. Grants Atk +3, Disables unit’s and foe’s skills that change attack priority.
400
14 Grants Res +3. At start of turn, if any foe’s HP ≦ unit’s HP -3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res -3 on that foe and bonuses on that foe become penalties through its next action.
400
14 Grants Atk +3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res -4 on foe during combat.
400
14 Grants Res +3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.
400
14 Adds total bonuses on unit to damage dealt.
Upgradeable through the Weapon Refinery.
400
14 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Upgradeable through the Weapon Refinery.
400
8 Inflicts Spd-2. If unit initiates combat, unit attacks twice.
400

Red Breath

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400
6
50
8
100
11
200
15
Upgradeable through the Weapon Refinery.
300
16 Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
Upgradeable through the Weapon Refinery.
400
16 Effective against dragon foes. Grants Def +3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack. ) If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
400
16 Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit  = number of foes within 3 spaces × 5. If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
400
16 Grants Def +3. If unit initiates combat and unit’s Def ≧ foe’s Def +5, unit makes a guaranteed follow-up attack. If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
400
16 Def+3. Effective against armored foes. At start of combat, if a penalty is active on unit, or unit’s HP< 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 in combat. Calculates damage using the lower of foe’s Def & Res if foe’s range=2
400
16 Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400

Blue Weapon Skills

Lance

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
400
16 Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack.
-
16 Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack.
-
16 Unit and foe cannot counterattack.
Upgradeable through the Weapon Refinery.
400
6
50
8
100
11
200
15
Upgradeable through the Weapon Refinery.
300
5 Spd -5. Attck twice when initiating combat.
200
8 Spd -5. Attck twice when initiating combat.
300
8 Gives Atk +20 if weapon-triangle advantage, Atk -20% if disadvantage.
200
12 Gives Atk +20 if weapon-triangle advantage, Atk -20% if disadvantage.
300
7 Accelerates Special trigger (cooldown count -1).
200
11 Accelerates Special trigger (cooldown count -1).
Can be evolved through the Weapon Refinery.
300
10 Accelerates Special trigger (cooldown count -1).
200
14 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
300
8 Effective against armored units.
200
12 Effective against armored units.
Can be evolved through the Weapon Refinery.
300
10 Effective against armored foes.
200
14 Effective against armored foes.
Upgradeable through the Weapon Refinery.
300
10 Effective against cavalry units.
200
14 Effective against cavalry units.
Upgradeable through the Weapon Refinery.
300
11 Unit and foes cannot counterattack.
200
15 Unit and foes cannot counterattack.
300
9 Deals +10 damage when Special triggers.
200
13 Deals +10 damage when Special triggers.
300
9 If unit initiates attack, unit recovers 4 HP after the battle.
200
13 If unit initiates attack, unit recovers 4 HP after the battle.
Upgradeable through the Weapon Refinery.
300
10 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates.
200
14 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates.
Upgradeable through the Weapon Refinery.
300
10 At start of combat, if unit’s HP  = 100%, grants Atk/Spd/Def/Res +2, but after combat, if unit attacked, deals 2 damage to unit.
200
14 At start of combat, if unit’s HP  = 100%, grants Atk/Spd/Def/Res +2, but after combat, if unit attacked, deals 2 damage to unit.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
200
14 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Upgradeable through the Weapon Refinery.
300
10 If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc) during combat.
200
14 If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc) during combat.
Upgradeable through the Weapon Refinery.
300
10 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
200
14 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Res+4 during combat.
200
14 If foe initiates combat, grants Res+4 during combat.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Atk +6 during combat.
200
14 If foe initiates combat, grants Atk +6 during combat.
Upgradeable through the Weapon Refinery.
300
10 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
200
14 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
Upgradeable through the Weapon Refinery.
300
10 At the start of turn 1, grants Special cooldown count-2.
200
14 At the start of turn 1, grants Special cooldown count-2.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Def+7 during combat.
200
14 If foe initiates combat, grants Def+7 during combat.
Upgradeable through the Weapon Refinery.
300
10 At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.
200
14 At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Atk/Def+4 during combat.
200
14 If foe initiates combat, grants Atk/Def+4 during combat.
Upgradeable through the Weapon Refinery.
300
10 If unit initiates combat, grants Atk/Spd+4 during combat.
200
14 If unit initiates combat, grants Atk/Spd+4 during combat.
300
10 If foe initiates combat, grants Res+7 during combat.
200
14 If foe initiates combat, grants Res+7 during combat.
300
16 Grants adjacent allies Atk +3 through their next actions at the start of each turn.
Upgradeable through the Weapon Refinery. Can be evolved through the Weapon Refinery.
400
16 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
Upgradeable through the Weapon Refinery.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 Grants Atk/Spd +2 and accelerates Special trigger (cooldown count -1). Unit takes 4 damage after combat.
400
16 If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat.
400
16 Grants Def +3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Atk/Spd +3 during combat.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 Grants Atk/Def +4 during combat if foe initiates combat.
400
16 Grants Atk/Spd +4 during combat if infantry or flying ally is within 2 spaces of unit.
Upgradeable through the Weapon Refinery.
400
16 Grants Atk +3. If the number of fose within 2 spaces (excluding target) ≧ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
400
16 Effective against Armored and Cavalry foes.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count -1). Effective against armored foes.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count -1). If unit’s HP ≧ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
400
16 In combat against an infantry, armored, or cavalry foe, gurants Atk/Def +5 during combat.
400
16 Effective against armored foes.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1).
Upgradeable through the Weapon Refinery.
400
16 Effective against armored foes.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400
16 Effective against armored foes.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1).
Upgradeable through the Weapon Refinery.
400
16 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1)
Upgradeable through the Weapon Refinery.
400
16 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Upgradeable through the Weapon Refinery.
400
16 If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe’s range and foe cannot make a follow-up attack, but after combat if unit attacked, deals 20 damage to nearest ally.
400
16 Accelerates Special trigger (cooldown count-1).
Upgradeable through the Weapon Refinery.
400
16 If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target.
400
16 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400
16 Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.)
400

-
16 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack.
400

Blue Bow

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
400
8 Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack. )
200
12 Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack. )
Upgradeable through the Weapon Refinery.
300
14 Effective against flying foes.
Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
400

Blue Dagger

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Description Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400
8 Effective against armored foes. Disables unit’s and foe’s skills that change attack priority. After combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions.
120
12 Effective against armored foes. Disables unit’s and foe’s skills that change attack priority. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
240
14 Grants Spd +3. At start of combat, if unit’s Spd > foe’s Spd, Grants Atk/Spd +4 during combat. After combat, if unit attacked inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
400

Blue Tome

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Effective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk, grants Atk/Res+6 during combat.
-
14 If unit initiates combat, grants Atk+6 during combat.
Upgradeable through the Weapon Refinery.
400
8 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes.
300
12 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes.
200
4
50
6
200
9
200
14
Upgradeable through the Weapon Refinery.
300
4
50
6
100
9
200
13
Upgradeable through the Weapon Refinery.
300
9 Slows Specials trigger (cooldown count +1). Adds total bonuses on unit to damage dealt.
200
13 Slows Specials trigger (cooldown count +1). Adds total bonuses on unit to damage dealt.
300
7 Grants weapon advantage vs. colorless foes.
200
11 Grants weapon advantage vs. colorless foes.
300
6 Effective against cavalry units.
200
10 Effective against cavalry units.
Can be evolved through the Weapon Refinery.
300
8 Effective against cavalry foes.
200
12 Effective against cavalry foes.
Upgradeable through the Weapon Refinery.
300
6 During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies × 2.
200
10 During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies × 2.
Upgradeable through the Weapon Refinery.
300
8 Grants Def/Res +6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.
200
12 Grants Def/Res +6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.
Upgradeable through the Weapon Refinery.
300
7 If unit initiates attack, unit recovers 4 HP after the battle.
200
11 If unit initiates attack, unit recovers 4 HP after the battle.
Upgradeable through the Weapon Refinery.
300
8 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates.
200
12 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates.
Upgradeable through the Weapon Refinery.
300
8 Grants allies within 2 spaces Atk/Spd +1 during combat.
200
12 Grants allies within 2 spaces Atk/Spd +1 during combat.
Upgradeable through the Weapon Refinery.
300
8 If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res -5 after combat until the end of foe’s next action.
200
12 If unit initiates combat, restore 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res -7 on foe through its next action.
Upgradeable through the Weapon Refinery.
300
8 If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc. ) during combat.
200
12 If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc. ) during combat.
Upgradeable through the Weapon Refinery.
300
8 At start of turn, if unit is adjacent to an ally, grants Spd +4 to unit adjacent allies for 1 turn.
200
12 At start of turn, if unit is adjacent to an ally, grants Spd +4 to unit adjacent allies for 1 turn.
Upgradeable through the Weapon Refinery.
300
8 If unit’s HP ≦ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
200
12 If unit’s HP ≦ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Upgradeable through the Weapon Refinery.
300
8 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
200
12 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
Upgradeable through the Weapon Refinery.
300
8 If unit initiates combat, grants Atk/Spd+4 during combat.
200
12 If unit initiates combat, grants Atk/Spd+4 during combat.
300
8 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
200
12 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Upgradeable through the Weapon Refinery.
300
14 Restores 5 HP to adjacent allies any combat this unit initiates.
Upgradeable through the Weapon Refinery. Can be evolved through the Weapon Refinery.
400
9 Spd -5. Attack twice when initiating combat.
400
14 If unit’s HP ≤ 50% and foe initiates combat, unit can counterattack before foe’s first attack.
-
14 Grants adjacent allies who use sword, lances, or dragonstones Atk +6 through their next actions at the start of each turn.
400
14 Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit’s Res through their next actions.
400
14 Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe’s first attack by 30%.
400
14 Grants Def +3. If foe’s HP  = 100% at start of combat, grants Atk/Spd +3 during combat.
400
14 Grants Res +3. At start of turn, if unit’s HP ≧ 50%, inflicts Atk/Def -5 on foe on the enemy team with the lowest Res through its next action.
400
14 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions.
400
14 Accelerates Special trigger (cooldown count -1). If unit initiates combat, grants Spd +6 during combat.
400
14 Adds total bonuses on unit to damage dealt.
Upgradeable through the Weapon Refinery.
400
14 Accelerates Special trigger (cooldown count -1). At the start of turn 1, grants special cooldown count -1 for each magically on your team (including unit).
400
14 Grants Def +3. At start of combat, if foe’s Atk ≧ unit’s Atk +5, grants Atk/Spd/Def/Res +5 during combat.
400
14 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Upgradeable through the Weapon Refinery.
400
14 Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target’s Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)
400
14 At start of turn, if unit’s HP ≤ 75% and unit’s attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
Upgradeable through the Weapon Refinery.
400
14 Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit.
400
14 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400

Blue Breath

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400
16 Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res
400
9 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions.
200
13 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions.
Upgradeable through the Weapon Refinery.
300
7 Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe’s range.
200
11 Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe’s range.
Upgradeable through the Weapon Refinery.
300

Green Weapon Skills

Axe

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat.
400
16 Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat.
400
16 Accelerates Special trigger (cooldown count-1).
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
-
6
50
8
100
11
200
15
Upgradeable through the Weapon Refinery.
300
5 Spd -5. Attck twice when initiating combat.
200
8 Spd -5. Attck twice when initiating combat.
300
8 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage.
200
12 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage.
300
7 Accelerates Special trigger (cooldown count -1).
200
11 Accelerates Special trigger (cooldown count -1).
Can be evolved through the Weapon Refinery.
300
10 Accelerates Special trigger (cooldown count -1).
200
14 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
300
8 Effective against armored units.
200
12 Effective against armored units.
Can be evolved through the Weapon Refinery.
300
10 Effective against armored foes.
200
14 Effective against armored units.
Upgradeable through the Weapon Refinery.
300
10 Effective against cavalry foes.
200
14 Effective against cavalry foes.
Upgradeable through the Weapon Refinery.
300
9 If unit initiates attack, unit recovers 4 HP after the battle.
200
13 If unit initiates attack, unit recovers 4 HP after the battle.
Upgradeable through the Weapon Refinery.
300
10 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res +2. If attacking, unit will take 2 damage after combat.
200
14 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res +2. If attacking, unit will take 2 damage after combat.
Upgradeable through the Weapon Refinery.
300
10 Grants allies within 2 Spaces Atk/Spd +1 during combat.
200
14 Grants allies within 2 Spaces Atk/Spd +1 during combat.
Upgradeable through the Weapon Refinery.
300
10 Grants Atk/Spd/Def/Res +2 during combat if foe initiates combat.
200
14 Grants Atk/Spd/Def/Res +2 during combat if foe initiates combat.
Upgradeable through the Weapon Refinery.
300
10 Grants Atk/Spd/Def/Res +2 during combat if foe initiates combat.
200
14 Grants Atk/Spd/Def/Res +2 during combat if foe initiates combat.
Upgradeable through the Weapon Refinery.
300
10 Grants Def/Res +2 during combat to allies within 2 spaces.
200
14 Grants Def/Res +2 during combat to allies within 2 spaces.
Upgradeable through the Weapon Refinery.
300
10 Deals +10 damage when Special triggers.
200
13 Deals +10 damage when Special triggers.
Upgradeable through the Weapon Refinery.
300
10 At start of turn, if units is adjacent to an ally, grants Atk +4 to unit and adjacent allies for 1 turn.
200
14 At start of turn, if units is adjacent to an ally, grants Atk +4 to unit and adjacent allies for 1 turn.
300
10 After combat, bonuses on targeted foe become penalties through its next action.
200
14 After combat, bonuses on targeted foe become penalties through its next action.
Upgradeable through the Weapon Refinery.
300
10 If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat.
200
14 If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat.
Upgradeable through the Weapon Refinery.
300
9 Deals +10 damage when Special triggers.
200
13 Deals +10 damage when Special triggers.
Upgradeable through the Weapon Refinery.
300
10 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack. )
200
14 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack. )
Upgradeable through the Weapon Refinery.
300
10 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
200
14 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
Upgradeable through the Weapon Refinery.
300
10 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat.
240
14 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat.
120
11 Unit and foe cannot counterattack.
200
15 Unit and foe cannot counterattack.
300
16 Unit makes a guaranteed follow-up attack when attacked at HP ≧ 80%.
Can be evolved through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
400
16 Unit may move adjacent to any ally when HP ≦ 40%.
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
400
16 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target.
400
16 Enables counterattack regardless of distance if this unit is attacked.
400
16 Accelerates Special trigger (cooldown count -1)
Upgradeable through the Weapon Refinery.
400
16 Accelerates Special trigger (cooldown count -1). If unit’s HP ≦ 75% and Special triggers by attacking, Special cooldown count -1 at start of turn. Deals +10 damage when Special triggers.
400
16 If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat.
Upgradeable through the Weapon Refinery.
400
16 Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack.
400
16 If unit has weapon-triangle advantage, boosts Atk by 20%. IF unit has weapon-triangle disadvantage, reduces Atk by 20%.
Upgradeable through the Weapon Refinery.
400
16 Grants Atk +3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes guaranteed follow-up attack.
400
11 Inflicts Spd -5. If unit initiates combat, unit attacks twice.
Upgradeable through the Weapon Refinery.
400
16 At start of odd-numbered turns, grants Atk/Spd/Def/Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )
-
16 Effective against armored foes.
Upgradeable through the Weapon Refinery.
400
16 Grants Def +3. At start of turn, deals 20 damage to foes within 2 spaces.
-
16 Accelerates Special trigger (cooldown count-1).
Upgradeable through the Weapon Refinery.
400
16 Effective against beast foes. Grants Spd+3. At start of combat, if unit’s Res > foe’s Res, reduces foe’s Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
400
16 Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe’s Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)
-

Green Bow

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
8 Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200
12 Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
8 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.
200
12 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.
Upgradeable through the Weapon Refinery.
300
14 Effective against flying foes. Grants Res +3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd +5 during combat.
400

Green Dagger

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
8 Inflicts Special cooldown charge -1 on foe perattack during combat. (Only highest value applied. Does not stack. ) After combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions.
200
12 Inflicts Special cooldown charge -1 on foe perattack during combat. (Only highest value applied. Does not stack. ) After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Effective against dragon foes. Disables unit’s and foe’s skills that change attack priority. after combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions.
200
12 Effective against dragon foes. Disables unit’s and foe’s skills that change attack priority. after combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Effective against dragon foes. Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target
200
12 Effective against dragon foes. Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target
Upgradeable through the Weapon Refinery.
300

Green Tome

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
400
14 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Upgradeable through the Weapon Refinery.
400
4
-
6
100
9
200
13
Upgradeable through the Weapon Refinery.
300
9 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
200
13 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
300
7 Grants weapon advantage vs. colorless foes.
200
11 Grants weapon advantage vs. colorless foes.
300
6 Effective against cavalry units.
200
10 Effective against cavalry units.
Can be evolved through the Weapon Refinery.
300
8 Effective against cavalry foes.
200
12 Effective against cavalry foes.
Upgradeable through the Weapon Refinery.
300
6 During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies × 2.
200
10 During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies × 2.
Upgradeable through the Weapon Refinery.
300
7 If unit initiates attack, unit recovers 4 HP after the battle.
200
11 If unit initiates attack, unit recovers 4 HP after the battle.
Upgradeable through the Weapon Refinery.
300
8 Grants allies within 2 spaces Atk/Spd+1 during combat.
200
12 Grants allies within 2 spaces Atk/Spd+1 during combat.
Upgradeable through the Weapon Refinery.
300
8 If unit initiates attack, adjacent allies recover 7 HP after combat.
200
12 If unit initiates attack, adjacent allies recover 7 HP after combat.
Upgradeable through the Weapon Refinery.
300
8 After combat, bonuses become penalties on all foes within 2 spaces through foe’s next action.
200
12 After combat, if unit attacked, bonuses on all foes within 2 spaces of target become penalties through foe’s next actions.
Upgradeable through the Weapon Refinery.
300
8 If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc. ) during combat.
200
12 If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc. ) during combat.
Upgradeable through the Weapon Refinery.
300
8 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
200
12 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.
Upgradeable through the Weapon Refinery.
300
8 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
200
12 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Upgradeable through the Weapon Refinery.
300
8 If foe initiates combat, grants Atk/Res+4 during combat.
-
12 If foe initiates combat, grants Atk/Res+4 during combat.
Upgradeable through the Weapon Refinery.
-
8 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
200
12 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
300
8 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
200
12 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Upgradeable through the Weapon Refinery.
300
14 Effective against flying units.
Upgradeable through the Weapon Refinery. Can be evolved through the Weapon Refinery.
400
14 Effective against dragons. Grants Def/Res +2 When this unit is attacked.
Can be evolved through the Weapon Refinery.
400
14 Grants +10 to damage when Special triggers.
400
14 Effective against dragons. Foe’s bonuses(from skills like Fortify, Rally, etc. )are nullified during combat.
400
14 Grants Res +3. Grants bonus to unit’s Atk equal to total penalties on foe during combat.
400
14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Upgradeable through the Weapon Refinery.
400
14 Grants Res +3. At start of turn, if unit’s HP ≧ 50%, inflict Atk /Res -5 on foe on the enemy team with the lowest Spd through its next action.
400
14 Adds total bonuses on unit to damage dealt.
400
14 Grants Atk +3. During combat, boosts unit’s Atk/Spd by number of allies within 2 spaces ×2. (Maximum bonus of +6 to each stat. )
400
14 Grants Spd +3. If unit’s Spd > foe’s Spd, boots damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combat with Phantom Spd. )
400
14 Grants Spd +3. If unit’s HP ≧ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400
14 Grants Spd +3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res -4 on foe during combat.
400
14 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Upgradeable through the Weapon Refinery.
400
14 Adds total bonuses on unit to damage dealt.
Upgradeable through the Weapon Refinery.
400
14 Grants Spd+3. At start of combat if unit’s HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat.
400
14 Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.
400
9 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
400
14 Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and prevents a foe’s follow-up attack. If unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action after combat
400
14 If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
-

Green Breath

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe’s Range = 2, calculates damage using the lower of foe’
400
9 Grants adjacent allies Def/Res +4 through their next actions after any combat this unit initiates.
200
13 Grants adjacent allies Def/Res +4 through their next actions after any combat this unit initiates.
Upgradeable through the Weapon Refinery.
300
10 If foe initiates combat, grants Def/Res+4 during combat.
If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
200
14 If foe initiates combat, grants Def/Res+4 during combat.
If foe’s Range  = 2, calculates damage using the lower of foe’s Def or Res.
Upgradeable through the Weapon Refinery.
300
10 During combat, boosts unit’s Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
200
14 During combat, boosts unit’s Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
300
16 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon- triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400

-
16 Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400
16 Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
400

Colorless Weapon Skills

Colorless Bow

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.)
-
4 Effective against flying units.
50
6 Effective against flying units.
100
9 Effective against flying units.
200
13 Effective against flying units.
Upgradeable through the Weapon Refinery.
300
4 Spd -5. Effective against flying units. Attacks twice if unit initiates combat.
200
7 Spd -5. Effective against flying units. Attacks twice if unit initiates combat.
300
5 Effective against flying units. Accelerates Special trigger (cooldown count -1).
200
9 Effective against flying units. Accelerates Special trigger (cooldown count -1).
Can be evolved through the Weapon Refinery.
300
8 Effective against flying units. Accelerates Special trigger (cooldown count -1).
200
12 Effective against flying units. Accelerates Special trigger (cooldown count -1).
Upgradeable through the Weapon Refinery.
300
7 Effective against flying foes.
In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
200
11 Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Can be evolved through the Weapon Refinery.
300
12 Effective against flying foes. Grants Def/Res +6 during combat if unit is attacked by foe using bow, dagger, magic, or staff.
Upgradeable through the Weapon Refinery.
300
7 Effective against flying units. Unit and foes cannot counterattack.
200
11 Effective against flying units. Unit and foes cannot counterattack.
300
8 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. Effective against fliers.
200
12 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. Effective against fliers.
Upgradeable through the Weapon Refinery.
300
8 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res +2. If attacking, unit will take 2 damage after combat. Effective against fliers.
200
12 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res +2. If attacking, unit will take 2 damage after combat. Effective against fliers.
Upgradeable through the Weapon Refinery.
300
8 Effective against fliers. After combat, bonuses become penalties on all foes within 2 spaces through foe’s next action.
200
12 Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. Grants Def/Res +2 during combat to allies within 2 spaces.
200
12 Effective against flying foes. Grants Def/Res +2 during combat to allies within 2 spaces.
300
8 Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc. ) during combat.
200
12 Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc. ) during combat.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat.
200
12 Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. If unit’s HP ≦ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
200
12 Effective against flying foes. If unit’s HP ≦ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Upgradeable through the Weapon Refinery.
300
7 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions. Effective against flying units.
200
11 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions. Effective against flying units.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res +6 to unit during combat.
200
8 Effective against flying foes. If foe’s Def ≧ foe’s Res +5, deals +7 damage.
200
12 Effective against flying foes. If foe’s Def ≧ foe’s Res +5, deals +7 damage.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. Deals +10 damage when Special triggers.
200
12 Effective against flying foes. Deals +10 damage when Special triggers.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.
-
12 Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.
Upgradeable through the Weapon Refinery.
-
8 Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
200
12 Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
300
8 Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.
200
12 Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.
Upgradeable through the Weapon Refinery.
300
8 Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
200
12 Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Upgradeable through the Weapon Refinery.
300
14 Effective against flying units. Grants Res +4 during combat if initiating attack.
Upgradeable through the Weapon Refinery.
400
14 Effective against flying units. Unit can pass through foes if own HP ≧ 50%.
Upgradeable through the Weapon Refinery.
400
14 Effective against flying units. During combat, unit’s Atk/Spd/Def/Res boosted by number of adjacent allies ×2.
400
14 Effective against flying units. Grants Spd +3. If foe is magic user, foe’s bonuses (from skills like Fortify, Rally, etc. ) are nullified during combat.
400
14 Effective against flying foes. Grants Spd +3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions.
400
14 Effective against flying and armored foes.
Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.
400
14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe’s Def ≥ foe’s Res+5, deals +7 damage.
Upgradeable through the Weapon Refinery.
400
8 Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Upgradeable through the Weapon Refinery.
400
14 Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe’s Def. (Ignores reductions to Def from special skills like Lunar Flash.)
400
14 Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
Upgradeable through the Weapon Refinery.
400
9 Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
400

-

Colorless Dagger

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400
14 After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn.
Effect:【Dagger 6】
【Dagger 6】
After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
400
8 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 5】
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200
12 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 7】
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threathen and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes withing 2 spaces of target through their next actions.
300
3 After combat, inflicts Def/Res -3 on foe through its next action.
50
5 After combat, inflicts Def/Res -3 on foe through its next action.
100
7 After combat, inflicts Def/Res -5 on foe through its next action.
200
10 After combat, if unit attacked, inflicts Def/Res -7 on foe through its next action.
Upgradeable through the Weapon Refinery.
300
6 After combat, inflicts Def/Res -4 on foes within 2 spaces of target through their next actions.
200
9 After combat, if unit attacked, inflicts Def/Res -6 on foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
4 After combat, inflicts Def/Res -3 on foe through its next action. Grants unit Def/Res +3 for 1 turn.
200
7 After combat, inflicts Def/Res -5 on foe through its next action. Grants unit Def/Res +5 for 1 turn.
Upgradeable through the Weapon Refinery.
300
2 Effective against infantry units. Infantry foes suffer Def/Res -4 after combat through their next actions.
200
5 Effective against infantry units. Infantry foes suffer Def/Res -4 after combat through their next actions.
300
8 Accelerates Special trigger (cooldown count -1). After combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions.
200
12 Accelerates Special trigger (cooldown count -1). After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
200
12 Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300
7 Foe takes Def/Res -5 until end of foe’s next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res +2. If attacking, unit gets 2 damage after.
200
10 After combat, if unit attacked, inflicts Def/Res -7 on foe through its next action. If unit’s HP 100% at start of combat, grants Atk/Spd/Def/Res +2, but unit takes 2 damage after combat.
Upgradeable through the Weapon Refinery.
300
7 If unit initiates attack, adjacent allies recover 7 HP after combat.
200
10 If unit initiates combat, restore 7 HP to adjacent allies after combat.
Upgradeable through the Weapon Refinery.
300
6 Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res -7 through foe’s next action.
200
8 Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res -7 through foe’s next action.
300
8 Accelerates Special trigger (cooldown count -1). After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
200
12 Accelerates Special trigger (cooldown count -1). After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Grants +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res -7 on target and foe within 2 spaces through their next actions.
200
12 Grants +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res -7 on target and foe within 2 spaces through their next actions.
Upgradeable through the Weapon Refinery.
300
8 If unit’s HP ≦ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions.
200
12 If unit’s HP ≦ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 Effective against cavalry foes. Disables unit’s and foe’s skills that change attack priority. After combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions.
200
12 Effective against cavalry foes. Disables unit’s and foe’s skills that change attack priority. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 During combat, boosts unit’s Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200
12 During combat, boosts unit’s Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300
8 At the start of turn 1, grants Special cooldown count-2.
After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
200
12 At the start of turn 1, grants Special cooldown count-2.
After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
8 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 5】
【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200
12 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300
8 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 5】
【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200
12 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
11 After combat, if unit attacked, inflicts Def/Res -7 on foe through its next action. If unit initiated combat, deals 7 damage to foe after combat
Upgradeable through the Weapon Refinery.
-
14 After combat, if unit attacked, inflicts Atk/Spd/Def/Res +4 to unit and allies within 2 spaces for 1 turn.
400
14 After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe’s Def or Res.
Upgradeable through the Weapon Refinery.
400
14 Grants Res+3. At start of combat, if unit’s HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
400
14 After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next action
Upgradeable through the Weapon Refinery.
400
14 At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
400

Staff

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
14 Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through its next action.
400
10 Restricted to units that use a Staff.
50
4 Recover 50% of damage dealt.
150
7 Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Upgradeable through the Weapon Refinery.
300
5 After combat, inflicts Atk -6 on targeted foe through its next action.
150
12 After combat, inflicts Atk -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
5 After any combat, inflicts Spd -6 on foe through its next action.
150
12 After combat, if unit attacked, inflicts Spd -7 on target and foes within 2 spaces of target through their next actions.
Upgradeable through the Weapon Refinery.
300
6 After any combat, prevents foe from moving more than 1 space through its next action.
150
10 After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.
Upgradeable through the Weapon Refinery.
300
7 After combat, bonuses on targeted foe become penalties through its next action.
150
11 After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.
Upgradeable through the Weapon Refinery.
300
3 Inflicts 10 damage on targeted foe after combat.
150
10 After combat, If unit attacked, deals 10 damage to target and foes within 2 spaces of target.
Upgradeable through the Weapon Refinery.
300
7 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Can be evolved through the Weapon Refinery.
300
11 After combat, foe inflicted with status preventing them from counterattacking.
Upgradeable through the Weapon Refinery.
300
8 After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
200
12 After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Upgradeable through the Weapon Refinery.
300
8 After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
200
12 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Upgradeable through the Weapon Refinery.
300
After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
200
11 After combat, if unit attacked, inflicts status on target and foe within 2 spaces of target preventing counterattacks through their next action.
300
8 At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.)
200
12 At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.)
300
8 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action.
200
12 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action.
Upgradeable through the Weapon Refinery.
300
8 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.)
200
12 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.)
Upgradeable through the Weapon Refinery.
300
8 At start of turn, restores 7 HP to unit and adjacent allies.
150
12 At start of turn, restores 7 HP to unit and adjacent allies
Upgradeable through the Weapon Refinery.
300
8 If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
200
12 If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Upgradeable through the Weapon Refinery.
300
After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
200
12 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Upgradeable through the Weapon Refinery.
300
14 Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res -4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res +4 to unit and allies within 2 spaces for 1 turn.
400
14 Calculates damage from staff like other weapons.
At start of turn, if foe’s HP ≤ unit’s HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
-
14 Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.
【Isolation】Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+ etc.)
400

Colorless Breath

Sword Red Bow Red Dagger Red Tome Red Breath
Lance Blue Bow Blue Dagger Blue Tome Blue Breath
Axe Green Bow Green Dagger Green Tome Green Breath
Colorless Bow Colorless Dagger Staff Colorless Breath
Skill Name Atk Effect SP
16 Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
400
16 Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within two spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
400
16 Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
400

Other Fire Emblem Heroes Skill Lists

Skills by Type

武器スキルのアイコンWeapon Skills 補助スキルのアイコンAssist Skills 奥義スキルのアイコンSpecial Skills
紋章スキルAPassive A Skills 紋章スキルBPassive B Skills 紋章スキルCPassive C Skills

Fire Emblem Heroes - Related Links

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