Fire Emblem Heroes (FEH)

Chaos Ragnell: Best Fodder, Best Units to Inherit

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Here you can see how to get Chaos Ragnell, a weapon skill in Fire Emblem Heroes (FEH). Check out Chaos Ragnell, Chaos Ragnell's effects, units with Chaos Ragnell, as well as Inherit Skill Information!

Chaos Ragnell Effect and Basic Information

Basic Information

Skill
Chaos Ragnell
Type
Mt 16 Range 1
Effect Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently.
Required SP 400
Sacred Seal None

Skill Family

Ragnell Fire Emblem Heroes FEHRagnell Chaos Ragnell Fire Emblem Heroes FEHChaos Ragnell

Chaos Ragnell Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 16 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
At start of combat, if unit's HP ≥ 25% and unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 50% of unit's max Special cooldown count value).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 18 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Chaos Ragnell Rating

Rating 9.5/10.0 Ranking Unranked

Inherit Skill Restrictions for Chaos Ragnell

Units able to Inherit Chaos Ragnell

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Chaos Ragnell as Fodder

Hero Name Learns At
FEH icon Fallen Ike 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Chaos Ragnell is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

Skills Related Links Fire Emblem Heroes FEH

Skills: Related Links

Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

Skills Tier List

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