Fire Emblem Heroes (FEH)

Banshee Θ: Best Fodder, Best Units to Inherit

Here you can see how to get Banshee Θ, a weapon skill in Fire Emblem Heroes (FEH). Check out Banshee Θ, Banshee Θ's effects, units with Banshee Θ, as well as Inherit Skill Information!

Banshee Θ Effect and Basic Information

Basic Information

Skill
Banshee Θ
Type
Mt 14 Range 2
Effect At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
【Gravity】
Restricts target's movement to 1 space through its next action.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Required SP 400
Sacred Seal None

Additional Info

Will apply penalties to all stats, restrict movement to 1 space, and inflict the Guard status to enemy units on turn 3 and 4. Will also apply Special cooldown charge-1 per attack when in combat.

Skill Family

Banshee Θ Fire Emblem Heroes FEHBanshee Θ

Banshee Θ Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 2
HP -
Atk - Spd -
Def - Res -
Effect At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7, 【Gravity】, 【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
At start of player phase or enemy phase, inflicts Atk/Res-7 and 【Sabotage】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and neutralizes foe's bonuses to Atk/Res during combat, and unit makes a guaranteed follow-up attack.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 15 Range 2
HP 2
Atk - Spd -
Def - Res -
Effect At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7, 【Gravity】, 【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd 2
Def - Res -
Effect At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7, 【Gravity】, 【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def 3 Res -
Effect At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7, 【Gravity】, 【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def - Res 3
Effect At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7, 【Gravity】, 【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Banshee Θ Rating

Rating 8.5/10.0 Ranking Unranked

Inherit Skill Restrictions for Banshee Θ

Units able to Inherit Banshee Θ

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Banshee Θ as Fodder

Hero Name Learns At
FEH icon Solon 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Banshee Θ is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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