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Inherit Skill, Evaluation, and Recommended Heroes for the skill Mercurius from the mobile game Fire Emblem Heroes (FEH) can all be found here. Read on if you wish to teach this skill to your Heroes or learn about its strengths.
Contents
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Rating | 8.5/10.0 | Ranking | Unranked |
---|
Type | |||
---|---|---|---|
Mt | 16 | Range | 1 |
Effect | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) | ||
Required SP | 400 (600 if inherited) | ||
Sacred Seal | None |
Mercurius |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 3 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 18 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | 3 |
Def | - | Res | - |
Effect | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | 4 | Res | - |
Effect | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | - | Res | 4 |
Effect | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Hero Name | Learns At |
---|---|
Astram | 5★ |
Mercurius is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
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Who Has the Skill Mercurius? Skill Summary and Evaluation
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