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This is a ranking page for the hero Lute - Prodigy from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Lute.
Heroes With the Same Name | |
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Lute
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List of Contents
Focus - Weekly Revival 12 Featured Heroes | |||
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Mia [8.0/10] |
Lute [7.5/10] |
Dorcas [8.0/10] |
Overall Rating | 7.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Excellent exclusive weapon skill ・Can raise allies' Atk/Res stats ・Lowers the foe's Res |
Might: 14 Range: 2 Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit’s Res through their next actions. |
Range: 1 Grants Atk/Res +3 to an adjacent ally until the end of the turn. |
Grants HP +4, Res +2. |
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit’s Res through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (3) | ★☆☆☆☆ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Lute are +Res and -Def. Lute is not built to take blows from physical units to begin with so having some points off her Def would not harm her viability significantly. With that, you should maximize her Res as much as possible as she is very strong in that side of defense.
Take note that her Def is a superbane so you should get that merge as fast as possible!
We recommend a +Spd IV when merging Lute to 10. At +10 Merges, Lute's Res will reach such high levels that pushing it up higher is a waste. At this point, it would be better to opt with a +Spd IV instead to help her take less follow-up attacks and allow her to make some follow-up attacks on her own.
With this IV, she will reach a Spd stat of 42 which is very fair even by modern standards. If you prefer emphasizing magical defense, you can still go for a +Res IV.
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-
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:
-
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A premium build for Lute that allows her to score nicely in the Arena, this is why a double Rally skill and B Duel Infantry 4 is taken. For the Special slot, you can also go for Aether, and she can definitely run that since Flashing Blade 3 is in the Se l slot. If you do not plan to use her in the Arena, you can go for a more offensive A skill like Swift Sparrow 2 instead. Get her spec. eff. refine as soon as possible as it is very useful, and easy to activate!
HOT | |
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Iceberg
:
-
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HP/Res 2
:
-
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An ultra budget build for Lute. It makes use of her base kit to allow her to provide both firepower, support, and coverage for Sword units, one of the most common units in the game.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Spd+3. At start of turn, if a foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on the foe through its next action. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit in combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic/Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). :500 :200 |
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Any upgrade for Weirding Tome improves its original effect. It changes the trigger condition and it also debuffs the foe's Def stat too. That alone makes Weirding Tome great for an upgrade. However, the upgrade path we recommend getting is the special effect refine as the additional effect is very powerful.
As long as there is a penalty active on Lute's foe, she gains +4 to all stats. Considering that she has debuffs on her own and she can rely on her allies to inflict debuffs if her's fails, it is a pretty easy trigger condition to meet. This means that you can almost always enjoy +4 to all stats if you play Lute correctly.
Neutral Stats at Lv. 40 (5★) | ||
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151 | ||
HP |
33 |
Rank: 1156/1171 |
Atk |
36 |
Rank: 666/1171 |
Spd |
32 |
Rank: 730/1171 |
Def |
16 |
Rank: 1099/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 55 | 40 | 20 | 40 | 197 | Lv.40 +10 | 38 | 41 | 37 | 20 | 38 | 174 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 40 | 40 | 36 | 20 | 38 | 174 |
+Atk Lv.40 +10 | 37 | 43 | 36 | 20 | 38 | 174 |
+Spd Lv.40 +10 | 37 | 40 | 39 | 20 | 38 | 174 |
+Def Lv.40 +10 | 37 | 40 | 36 | 23 | 38 | 174 |
+Res Lv.40 +10 | 37 | 40 | 36 | 20 | 41 | 174 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 50 | 35 | 16 | 36 | 174 |
5★ Lv.40 | 33 | 36 | 32 | 16 | 34 | 151 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 24 | 11 | 3 | 8 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
36 | 44 | 47 | 16 | 45 | 188 | |
40 | 45 | 46 | 30 | 22 | 183 | |
45 | 46 | 46 | 21 | 24 | 182 | |
40 | 38 | 43 | 24 | 31 | 176 | |
40 | 41 | 43 | 17 | 31 | 172 | |
40 | 39 | 43 | 23 | 26 | 171 | |
40 | 38 | 40 | 19 | 34 | 171 | |
36 | 35 | 40 | 16 | 38 | 165 | |
37 | 30 | 37 | 25 | 28 | 157 | |
Lute
|
33 | 36 | 32 | 16 | 34 | 151 |
38 | 34 | 36 | 17 | 26 | 151 | |
33 | 29 | 37 | 19 | 30 | 148 | |
35 | 29 | 36 | 22 | 25 | 147 | |
35 | 35 | 36 | 14 | 27 | 147 |
Note: Stats bonuses from skills are not taken into account.
Lute is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Upon an upgrade, Lute's Weirding Tome can debuff both a foe's Spd and Res. Her native C skill, Res Ploy 3 also debuffs foe's in Lute's Cardinal direction if her Res is higher than theirs. The great thing about these debuffs is that even Lute's allies can take advantage of it.
Her special effect refine synergizes quite well with these debuffs so make sure to get it as soon as possible.
Lute has a very high raw Atk stat of 36 without a weapon. If you wish, you can run a Blade tome build on her as having a high Atk is important for running Blade tomes. With a Blárblade+, she reaches an Atk stat of 49. Check out her builds section to know how to run a Blade tome build on Lute.
Rally Atk/Res is an assist skill that grants an ally +3 Atk/Res. It is not the best Rally skill, but it helps nonetheless. This makes Lute's base kit a good pair with bladetome users or any other magical attacker in general
Lute' Def only sits at 16 at Lv.40. This makes it extremely easy for physical units to take her out. Be mindful of Lute's positioning in relation to physical units that can easily take her out.
Play her to her strengths as she is very durable when facing magic units only.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lute - Prodigy only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lute - Prodigy if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Grants Atk +4 to an adjacent ally until the end of the turn. | 5★ | |
1 | Grants Atk/Res +3 to an adjacent ally until the end of the turn. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants Res +1. | 5★ | |
Grants HP +3, Res +1. | 5★ | |
Grants HP +4, Res +2. | 5★ | |
At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ | |
At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ | |
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ |
Value of Skills | ★★★☆☆ |
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Lute can be used to inherit the skill Res Ploy 3. Take note that this skill has a Sacred Seal counterpart so think carefully before fodderring her off for this skill.
Lute is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Brina Palencia |
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Illustrator | Seo Kouji (瀬尾公治) |
Appears In |
Heroes from Focus - Weekly Revival 12 | |||
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Mia [8.0/10] |
Lute [7.5/10] |
Dorcas [8.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Lute Builds and Best IVs
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