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This is a ranking page for the hero Annand - Knight-Defender from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Annand.
List of Contents
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Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Aerial Longsword grants Atk/Spd+6, Null Follow-Up, and Penalty neutralization to Annand and nearby allies and grants Annand Canto 2, warping, Special cooldown charge +1 per attack, bonus stats, true damage, and true damage reduction during combat. |
Might: 16 Range: 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) |
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★★★☆☆ |
Atk (23) |
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★★★★☆ |
Spd (11) |
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★★★★★ |
Def (5) |
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★★★☆☆ |
Res (8) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Annand are +Spd and -HP. A higher Spd stat allows Annand to get a ton of follow-up attacks on her foes. More importantly, it reduces the amount of follow-up attacks she will take. Her HP is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Annand to 10. This is for the same reasons as above It is best to aim for follow-up attacks to increase her offensive ability as her Atk combined with her Def debuffs is already high. If you prefer relying on skills to increase Anannd's Spd, you can go for a +Atk IV instead.
HOT | |
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Updated on 02/10/2025 |
This is a more expensive build for Annand that maximies her offenses. Haze Slice and Momentum 4 combine to pre-charge Annand's Special before her attack.
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A simple budget build for Annand using her base kit and skills available on common units.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Enables【Canto (2)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). ![]() ![]() |
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Refined Aerial Longsword grants Annand 【Canto (2)】, grants Annand and nearby allies Atk/Spd+6, 【Null Follow-Up】, and neutralizes penalties on unit during combat
at the start of each turn, and grants Annand Atk/Spd/Def/Res bonus in-combat equal to 10 + 10% of her Spd, true damage equal to 20% of her Spd, 7 damage reduction on her foe's first attack, Special cooldown charge +1 per attack, and allows Annand to warp to spaces within 2 spaces of any ally within 2 spaces.
This refine provides everything that Annand would need in a weapon: support, mobility, offense, and defense. Refined Aerial Longsword allows Annand to be on par with modern metagame units assuming she has received equal investment.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP | ![]() |
Rank: 972/1212 |
Atk | ![]() |
Rank: 736/1212 |
Spd | ![]() |
Rank: 368/1212 |
Def | ![]() |
Rank: 646/1212 |
Res | ![]() |
Rank: 239/1212 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 54 | 44 | 31 | 38 | 209 |
Lv.40 +10 | 42 | 40 | 44 | 31 | 38 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 39 | 43 | 31 | 38 | 196 |
+Atk Lv.40 +10 | 41 | 42 | 43 | 31 | 38 | 195 |
+Spd Lv.40 +10 | 41 | 39 | 46 | 31 | 38 | 195 |
+Def Lv.40 +10 | 41 | 39 | 43 | 34 | 38 | 195 |
+Res Lv.40 +10 | 41 | 39 | 43 | 31 | 41 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 49 | 39 | 27 | 34 | 186 |
5★ Lv.40 | 37 | 35 | 39 | 27 | 34 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 11 | 5 | 8 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
40 | 45 | 47 | 37 | 25 | 194 | |
43 | 45 | 34 | 47 | 20 | 189 | |
38 | 43 | 46 | 35 | 27 | 189 | |
40 | 45 | 47 | 23 | 34 | 189 | |
37 | 40 | 45 | 26 | 40 | 188 | |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
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37 | 35 | 39 | 27 | 34 | 172 |
43 | 37 | 21 | 35 | 31 | 167 | |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
41 | 34 | 39 | 28 | 20 | 162 | |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
Annand is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Refined Aerial Longsword grants Annand 【Canto (2)】, grants Annand and nearby allies Atk/Spd+6, 【Null Follow-Up】, and neutralizes penalties on unit during combat
at the start of each turn, and grants Annand Atk/Spd/Def/Res bonus in-combat equal to 10 + 10% of her Spd, true damage equal to 20% of her Spd, 7 damage reduction on her foe's first attack, Special cooldown charge +1 per attack, and allows Annand to warp to spaces within 2 spaces of any ally within 2 spaces.
This refine provides everything that Annand would need in a weapon: support, mobility, offense, and defense. Refined Aerial Longsword allows Annand to be on par with modern metagame units assuming she has received equal investment.
As a flying unit, Annand takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Annand - Knight-Defender only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Annand - Knight-Defender if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
16 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 30%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 40%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. | 5★ |
Value of Skills | ★★★☆☆ |
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Annand can be used to inherit Sturdy Impact or Guard Bearing 3. If you are able to inherit Sturdy Blow 2 from another unit, you can get both skills from Annand! However, Annand is a powerful hero whom you can provide some firepower for your flier teams. Please think carefully before fodderring her off!
Take note that Unbound Blade+ is also inheritable. It can be a very useful piece if you decide to build around it.
Annand is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Fryda Wolff |
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Illustrator | Mayo |
Appears In |
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Close-Range | Ranged |
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I think u should consider upgrading her from 7.5 with her new weapon, & maybe some new builds. It definitely makes her more useful than some of the heroes y'all have at 8.0, IMO.
Annand Builds and Best IVs
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Her new weapon gives bonuses for being around other units, unlike her old weapon, so I do think she definitely needs new builds.