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This is a ranking page for the hero Annand - Knight-Defender from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Annand.
List of Contents
New Heroes - Enduring Legacy Featured Heroes | |||
---|---|---|---|
Annand [8.0/10] |
Azelle [8.5/10] |
Erinys [8.5/10] |
Lex [8.5/10] |
Overall Rating | 8.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Inflicts an Atk/Def debuff to foes when no allies are adjacent ・Blocks follow-up attacks and gains an Atk/Def boost when initiating combat ・Reduces 50% of the damage taken from the first attack in the enemy phase |
Might: 14 Range: 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (23) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (5) | ★★★☆☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Annand are +Spd and -Res. A higher Spd stat allows Annand to get a ton of follow-up attacks on her foes. More importantly, it reduces the amount of follow-up attacks she will take. Her Res is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Annand to 10. This is for the same reasons as above It is best to aim for follow-up attacks to increase her offensive ability as her Atk combined with her Def debuffs is already high. If you prefer relying on skills to increase Anannd's Spd, you can go for a +Atk IV instead.
HOT | |
---|---|
:
Shove
:
-
|
:
-
|
This is a more expensive build for Annand that maximies her offenses. it is pretty easy to run as you only need to position her away from allies to get the bonuses from the skills she runs. Be warned that being adjacent to an ally completly shuts this build down!
:
Shove
:
Moonbow
:
-
|
:
-
|
A simple budget build for Annand. Shove is taken to make sure she can safely run Unbound Blade+ and Atk/Spd Solo 3 Sacred Seal. All additions, including Spd Smoke 3 are very inexpensive and it helps Annand in both phases of battle.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
37 |
Rank: 939/1165 |
Atk |
35 |
Rank: 703/1165 |
Spd |
39 |
Rank: 344/1165 |
Def |
27 |
Rank: 619/1165 |
Res |
34 |
Rank: 224/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 54 | 44 | 31 | 38 | 209 | Lv.40 +10 | 42 | 40 | 44 | 31 | 38 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 39 | 43 | 31 | 38 | 196 |
+Atk Lv.40 +10 | 41 | 42 | 43 | 31 | 38 | 195 |
+Spd Lv.40 +10 | 41 | 39 | 46 | 31 | 38 | 195 |
+Def Lv.40 +10 | 41 | 39 | 43 | 34 | 38 | 195 |
+Res Lv.40 +10 | 41 | 39 | 43 | 31 | 41 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 49 | 39 | 27 | 34 | 186 |
5★ Lv.40 | 37 | 35 | 39 | 27 | 34 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 11 | 5 | 8 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
43 | 45 | 34 | 47 | 20 | 189 | |
38 | 43 | 46 | 35 | 27 | 189 | |
40 | 45 | 47 | 23 | 34 | 189 | |
37 | 40 | 45 | 26 | 40 | 188 | |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
Annand
|
37 | 35 | 39 | 27 | 34 | 172 |
43 | 37 | 21 | 35 | 31 | 167 | |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
41 | 34 | 39 | 28 | 20 | 162 | |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
Annand is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Unbound Blade+ will nullify active enemy bonuses to Atk/Def, and simultaneously inflict Atk/Def-3. This skill is great for cancelling out skills like Fortify or Rally and increasing the damage Annand can output in combat while reducing the damage he takes, but keep in mind that it will have no effect on Drive/Spur bonuses.
Unlike Lull Atk/Def 3, this effect requires Annand to have no adjacent allies so keep this in mind.
In addition to the effects from her weapon skill, Annand has the skill Sturdy Impact, which gives her Atk+6 and Def+10 when initiating combat. This skill also prevents an enemy follow-up attack, and makes Annand a formidable player phase unit.
Unbound Blade and the effects of Sturdy Impact shown as the debuffs and buffs in this combat bar respectively.
Guard Bearing reduces the damage of the first attack of the first combat engagement in the enemy phase by 50%. This works well with Unbound Blade+'s damage reduction effects and both combined can make Annand a deceptively bulky unit when strategy is applied. Use these effects to your advantage to keep Annand from being taken out.
Since Sturdy Impact does not work in the enemy phase, Guard Bearing provides Ingrid with the much needed bulk she needs in said phase.
As a flying unit, Annand takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Annand - Knight-Defender only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Annand - Knight-Defender if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 30%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 40%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. | 5★ |
Value of Skills | ★★★★★ |
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Annand can be used to inherit Sturdy Impact or Guard Bearing 3. If you are able to inherit Sturdy Blow 2 from another unit, you can get both skills from Annand! However, Annand is a powerful hero whom you can provide some firepower for your flier teams. Please think carefully before fodderring her off!
Take note that Unbound Blade+ is also inheritable. It can be a very useful piece if you decide to build around it.
Annand is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Fryda Wolff |
---|---|
Illustrator | Mayo |
Appears In |
Heroes from New Heroes - Enduring Legacy | |||
---|---|---|---|
Annand [8.0/10] |
Azelle [8.5/10] |
Erinys [8.5/10] |
Lex [8.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
"This skill is great for cancelling out skills like Fortify or Rally and increasing the damage Ephraim can output in combat while reducing the damage he takes, " You should replace Ephraim with Annand on this page. Copy/paste error, I'm sure.
Annand Builds and Best IVs
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