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This is a ranking page for the hero Mirabilis - Daydream from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mirabilis.
Heroes With the Same Name | |
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Mirabilis
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List of Contents
Mythic Heroes - Nerþuz: God of the Land Featured Heroes | |||
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Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Ascended Tiki (Young) [9.0/10] |
Legendary Deirdre [9.0/10] |
Legendary Shez (F) [9.5/10] |
Nerþuz [9.0/10] |
Triandra [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ganglöt [9.0/10] |
Legendary Claude [9.0/10] |
Ash [9.0/10] |
Arval [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・An Anima-type Mythic hero ・Refresher-assist skill also buffs the unit and debuffs enemies simultaneously ・Inflicts debuffs on foes with existing penalties in a wide range |
Might: 16 Range: 1 Grants Res +3. If【Penalty】is active on any foes within 3 columns on unit, inflicts Atk/Def/Res -3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Range: 1 Grants another action to target ally. Grants Atk+6 and "neutralizes foe's bonuses during combat" to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Grants Def/Res +6. Inflicts Atk -2. |
At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. |
At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (5) | ★☆☆☆☆ | |
Def (6) | ★★☆☆☆ | |
Res (10) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Mirabilis are +Res and -Spd. Mirabils works best as a dancer who can tank magic attacks too. A higher Res also widens the number of targets Sabotage Def 3 can affect. Her Spd is of less importance so it is safe to take it as her bane.
We recommend a +Def IV when merging Mirabilis to 10. With +10 merges and a +Def IV, Mirabilis will have balanced defenses that make her hard to take down. If you prefer a dancer that also has some offensive capabilities, you can opt for a +Atk IV instead.
HOT | |
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Iceberg
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This build provides maximum team support by providing warping areas for her allies while giving herself warping capabilities with Wings of Mercy and Aerobatics.
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Iceberg
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-
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-
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This is a budget build using Mirabilis' base kit along with skills easily obtainable for all players.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Res+3. If 【Penalty】 is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on unit preventing counterattacks through their next actions. :500 :200 |
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Refined Flower of Ease inflicts Atk/Def penalties onto her foe, grants a guaranteed follow-up attack, and inflicts the Flash status onto nearby foes after combat.
Mirabilis should rarely be in-combat, but if she is baited, this refine will apply various debuffs onto her foes and even set up the remaining enemies for her allies to safely attack into.
Neutral Stats at Lv. 40 (5★) | ||
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157 | ||
HP |
38 |
Rank: 875/1171 |
Atk |
34 |
Rank: 836/1171 |
Spd |
18 |
Rank: 1090/1171 |
Def |
32 |
Rank: 383/1171 |
Res |
35 |
Rank: 195/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 43 | 55 | 22 | 36 | 43 | 199 | Lv.40 +10 | 43 | 39 | 22 | 36 | 40 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 38 | 22 | 36 | 39 | 180 |
+Atk Lv.40 +10 | 42 | 41 | 22 | 36 | 39 | 180 |
+Spd Lv.40 +10 | 42 | 38 | 25 | 36 | 39 | 180 |
+Def Lv.40 +10 | 42 | 38 | 22 | 39 | 39 | 180 |
+Res Lv.40 +10 | 42 | 38 | 22 | 36 | 42 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 38 | 48 | 18 | 38 | 44 | 186 |
5★ Lv.40 | 38 | 34 | 18 | 32 | 35 | 157 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 24 | 5 | 6 | 10 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 40 | 45 | 25 | 29 | 179 | |
39 | 44 | 46 | 27 | 22 | 178 | |
38 | 32 | 40 | 26 | 31 | 167 | |
43 | 38 | 26 | 37 | 18 | 162 | |
39 | 36 | 17 | 34 | 36 | 162 | |
37 | 36 | 41 | 16 | 28 | 158 | |
Mirabilis
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38 | 34 | 18 | 32 | 35 | 157 |
40 | 41 | 20 | 36 | 20 | 157 | |
37 | 37 | 27 | 19 | 37 | 157 | |
41 | 42 | 17 | 18 | 39 | 157 | |
37 | 30 | 35 | 22 | 26 | 150 | |
36 | 30 | 34 | 26 | 23 | 149 |
Note: Stats bonuses from skills are not taken into account.
Mirabilis is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Mirabilis is a Mythic Hero who will also give you a Anima Blessing when summoned. During Anima Season, Mirabilis's allies who also have a Anima Blessing will receive a HP+5 and Res+5 to their stats, increasing the party's usability.
Whimsical Dream+ is an assist skill that allows the target ally to take another action. It also grants Atk+6 and a Dull effect to that ally and all allies within 2 squares of target. In addition, it inflicts -6 Atk on the nearest foe within 5 spaces of the same ally plus any other foe that is within 2 spaces of that primary foe.
Whimsical Dream+ is a skill that may take a lot of strategy to fully utilize, but it's a powerful skill whether or not you are able to fully utlilize it. It shines best in modes like Aether Raids, Arena or Grand Hero Battles where every buff and penalty counts.
Flower of Ease, Mirabilis' weapon, inflicts -3 Atk/Res/Def to foes within 3 columns centered on unit if they have penalties active on them. Because of Whimsical Dream's wide reach, the effects of Flower of Ease can be really easy to inflict.
Def/Res Gap 3 adds +5 Def/Res to the ally unit with the highest Def + Res total in your team. This skill excludes Mirabilis, so it always gets applied to the tankiest member of your team, making her a good support for tank units.
As a flying unit, Mirabilis takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Mirabilis' only low stat is her Spd of 18. This makes her very susceptible to follow-up attacks. Luckily, her nature as a dancer and her high-range skills allows her to stay in the backlines and still be effective. However, you should still be mindful of Mirabilis' position in relation to high-speed units as her presence is very important for your team.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Mirabilis - Daydream only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mirabilis - Daydream if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Res +3. If【Penalty】is active on any foes within 3 columns on unit, inflicts Atk/Def/Res -3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ | |
1 | Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ | |
1 | Grants another action to target ally. Grants Atk+6 and "neutralizes foe's bonuses during combat" to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants Def/Res +3. Inflicts Atk -3. | 5★ | |
Grants Def/Res +4. Inflicts Atk -3. | 5★ | |
Grants Def/Res +6. Inflicts Atk -2. | 5★ | |
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. | 5★ | |
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. | 5★ | |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. | 5★ | |
At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. | 5★ | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 5★ | |
At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 5★ | |
At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 5★ | |
At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 5★ |
Value of Skills | ★★★★★ |
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Mirabilis can be used to inherit the skills Fort. Res/Def 3, Chill Def/Res 3 and Def/Res Gap 3. However, she is a very powerful Mythic Hero that can lead your team in Aether Raids. We recommend training and investing in her instead.
Mirabilis is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Halley |
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Illustrator | Yoshiku |
Appears In |
Heroes from Mythic Heroes - Nerþuz: God of the Land | |||
---|---|---|---|
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Ascended Tiki (Young) [9.0/10] |
Legendary Deirdre [9.0/10] |
Legendary Shez (F) [9.5/10] |
Nerþuz [9.0/10] |
Triandra [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ganglöt [9.0/10] |
Legendary Claude [9.0/10] |
Ash [9.0/10] |
Arval [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
I'm burning my wallet when Plumeria comes out. MY FAVORITE ALFR
Mirabilis Builds and Best IVs
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Says she can be pulled from any summon? I don't think that's accurate. It needs to be a mythic summoning event, right?