Fire Emblem Heroes (FEH)

Henry Builds and Best IVs

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This is a ranking page for the hero Henry - Twisted Mind from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Henry.

Heroes With the Same Name
Henry - Twisted Mind Icon Henry


Henry Rating and Basic Information

FEH Henry Banner

Overall Rating 7.5/10
Reroll Ranking (excluding Inherit Skill) Unranked
(▶Reroll Ranking)
Ranking (including Inherit Skill) C
(▶FEH Tier List)

Henry - Twisted Mind: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Guaranteed follow-up attacks against green tome wielders
・Excellent weapon skill
・Rather poor Atk stat

Henry Skills at 5★


Might: 14  Range: 2
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Def.

Grants Def +7 at start of turn if unit’s HP ≤ 50%.

If unit’s HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and the foe cannot.

Henry Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★☆☆☆
Atk (17) No Attack IV ★★★★★
Spd (5) No Spd IV ★★☆☆☆
Def (8) No Def IV ★★★★☆
Res (6) Res Boon ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Spd

Henry's best IVs are +Atk and -Spd. Henry needs a boost in Atk as it is very low. His special effect refine relies on him having low Atk, but with today's powercreep, a +Atk IV would not hurt his ability to activate this effect by much. His Spd is unreliable and it is not of importance to him so it is safe to take as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Henry to 10. This is for the same reasons as above. Again, this would not hurt his chances to activate Corvus Tome's effect.

If you prefer a tankier Henry, you can go for a +Res IV instead as to balance his Res with his Def.

Henry Best Builds

Refined - Bowbreaker Henry

HOT
Assist Skill IconDraw Back
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Henry, as an older generation unit will find it easier to thrive is he is to stick to a specific niche. One of the specific niches his prf. weapon guides him to is a bow unit and colorless unit check. Taking Triangle Adept 3 works with, and stacks with Corvus Tome allowing Henry to not only cover green units, but colorless units as well. Taking Bowbreaker 3 will make sure he wins most battles with colorlesss bows. Time's Pulse 3 eases Bonfire activations. His Seal slot is flexible, but taking Distant Def 3 makes him even deadlier to bows and green tome users.

Wolf-Type Henry

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Since Henry has good defensive stats, he can be built to lure out cav units, and take them out. Of course with this build, Close Counter is a must. Quick Ripose 3 improves his damage when baiting, Threaten Def 3 kicks in if he doesn't finish them in one battle sequence, and Distant Def 3 is taken to improve his defenses against magic cavs for a little bit of balance. If you prefer building him as a pure anti-melee cav, move QR3 in the Seal slot and get Swordbreaker 3 in the B slot instead.

Source Heroes for All Skills

Henry Best Weapon Refinement

Effect of Henry's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Corvus Tome

The special effect refine of Corvus Tome leverages Henry's very low Atk stat. As his Atk stat is abysmally low, this effect will be online most of the time. It allows him to take even more damage especially from physical opponents. The special attack delay also leads to less damage output from the enemy in the long run.

If an opponent's Atk stat is low enough to keep Corvus Tome's effect from activating, then you need not to worry as the Atk will not be powerful to begin with.

Weapon Refinery Tier List

About the Weapon Refinery

Henry Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
147
HP
HP 45 45
Rank: 90/1089
Atk
Atk 23 23
Rank: 976/1089
Spd
Spd 22 22
Rank: 869/1089
Def
Def 32 32
Rank: 300/1089
Res
Res 25 25
Rank: 545/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 42 26 37 29 184
Lv.40 +10 50 28 26 37 29 170

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 27 26 36 29 170
+Atk
Lv.40 +10
49 30 26 36 29 170
+Spd
Lv.40 +10
49 27 29 36 29 170
+Def
Lv.40 +10
49 27 29 39 29 173
+Res
Lv.40 +10
49 27 29 36 33 174

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 37 22 32 25 161
5★ Lv.40 45 23 22 32 25 147
4★ Lv.40 42 22 20 30 23 137
3★ Lv.40 41 20 19 28 22 130

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 20 5 8 6 58
4★ Lv.1 18 13 4 8 5 48
3★ Lv.1 18 11 4 7 5 45

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
38 38 18 34 37 165
40 40 16 32 35 163
41 34 21 26 30 152
40 33 19 28 29 149
40 29 29 29 22 149
40 29 29 29 22 149
43 29 27 32 18 148
Henry Icon Henry
45 23 22 32 25 147

Note: Stats bonuses from skills are not taken into account.

Henry Roles, Strengths, and Weaknesses

Henry Roles

Henry - Twisted Mind Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Henry is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Henry Strengths

Great Match-up Against Colorless and Green Foes

Henry's Rauðrraven+ allows him to have an attribute advantage versus colorless foes. This is great as some very powerful foes possess the colorless attribute. If you inherit Triangle Adept 3 onto him, Henry will be a very tanky and annoying adversary to both green and colorless foes.

Strong Against Green Tome Users And Colorless Units

Henry has access to G Tomebreaker 3, which guarantees follow-up attacks against green tome users and prevents them from executing follow-up attacks if Henry's HP is equal or more than 50%. His weapon,Corvus Tome, provides him a weapon advantage over colorless tome users. Because of these skills, he can be a good counter to powerful green tomes like Fallen Lyon or coloress powerhouses like Pirate Tibarn.

Henry Weaknesses

Very low Atk stat

Henry has very low Atk power. Even against green or colorless foes whom he has triangle-advantage over, he will have a hard time one-shotting some of them without a proper set-up. You can either patch this up or strategically treat him as a wall against physical units and green tome users.

Not good against magic units

The only reason why Henry can tank green tomes is because of his G Tomebreaker 3. His Res is very low compared to his excellent physical buff. Therefore, he should stay clear of magical units especially powerful blue attribute ones such as Reinhardt and Ophelia.

Henry Team and Counters

Teammates for Henry

Legendary Azura IconLegendary Azura New Year Alfonse IconNew Year Alfonse Mamori IconMamori Legendary Celica IconLegendary Celica
Surtr IconSurtr ValentineValentine's Lilina Veronica IconVeronica Eir IconEir

Units that can support Henry with buffs and debuffs

Henry has very low Atk status. This means that he will greatly appreciate allies that allow him to deal more damage. Some good examples are Legendary Azura who can provide him with both buffs and refreshes and Brave Veronica who can heal him and inflict debuffs on enemies.

Characters Strong Against Blue Units

Henry is rather helpless against blue units because of the nature of his kit and possible builds surrounding it. It would be best for Henry to have an ally who can take down blue units for him so he can safely focus on the other units.

Henry Counters

Idunn IconIdunn Celica IconCelica Nowi IconNowi Ophelia IconOphelia
Reinhardt IconReinhardt Legendary Tiki (Young) IconLegendary Tiki (Young) Fjorm IconFjorm Fallen Tiki (Young) IconFallen Tiki (Young)

Heroes with High Offensive Power or Powerful Specials

Despite Henry's huge physical bulk, he can't afford to be in the danger zone in the enemy phase when powerful blue magical units are present. Always be mindful of Henry's positioning in relation to the enemies who pose a threat to him in the enemy phase regardless if he can counterattack or not.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? B Rank Icon

We Recommend Unlocking Potential for Henry - Twisted Mind!

We recommend that you use Unlock Potential to bring Henry - Twisted Mind from 4 Stars to 5 Stars. Henry - Twisted Mind is very useful as a adept raven, so you may find using Unlock Potential on Henry - Twisted Mind helpful if your team lacks a party member with this role.

Unlock Potential Tier List

Henry - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 3★
6 2 No Effect 3★
7 2 Grants weapon advantage vs. colorless foes. 3★
11 2 Grants weapon advantage vs. colorless foes. 5★
14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 3★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 4★

Passives

Skill Name Effect Learned At
Grants Def +3 at start of turn if unit’s HP ≤ 50%. 3★
Grants Def +5 at start of turn if unit’s HP ≤ 50%. 4★
Grants Def +7 at start of turn if unit’s HP ≤ 50%. 5★
If unit’s HP ≥ 90% in combat against a green tome user, unit makes a follow-up attack and the foe cannot. 3★
If unit’s HP ≥ 70% in combat against a green tome user, unit makes a follow-up attack and the foe cannot. 3★
If unit’s HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and the foe cannot. 4★

Henry as a Source Hero

Henry Avatar

Value of Skills ★★★☆☆

Inheriting Rauðrraven+ or G Tomebreaker 3

Henry can be used to inherit the skills Rauðrraven+ or G Tomebreaker 3. Take note that the former is only available at 5★ while the latter is available at 4 ★. If you do not plan on using Henry in combat, we recommend turning him into a Combat Manual.

How to Get Henry / Illustrations / Voice Actor / Quotes

How to Get Henry

Obtain Through Regular Summon

Henry is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Bryce Papenbrook
Illustrator Kusugi Toku (久杉トク)
Appears In

Illustration

Quotes: Special Triggered

Special Triggered Quotes are voice lines that play upon activating a Special attack.

Here, have some death!
Special delivery!
Ooh! This’ll hurt!
It’s curse o’clock!

Lv 40 5★ Dialogue

Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.

Oh! Planning on sending me out to kill some more, {Summoner}?
Nya ha! That’s great!
Who’s my target? A Hero? Emblian soldier? Oh! Could it be someone in the Order of Heroes?
Huh? Allies don’t kill each other? Who told you THAT? Eh, if you say so, I guess…
Then again, I like this place, and I wouldn’t want anyone to die.
You won’t die, will you, {Summoner}?
If you died, I’d have to invent a horrible new hex for whoever killed you. So just...stay alive, OK?

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