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This is a ranking page for the hero Forsyth - Loyal Lieutenant from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Forsyth.
List of Contents
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon restores health when dealing damage ・Gains a guaranteed follow-up attack when initiating combat ・Grants a bonus to the Def of himself and allies |
Might: 16 Range: 1 Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If unit is adjacent to an ally, grants Def/Res+5 during combat. |
If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) |
At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (23) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (5) | ★★☆☆☆ | |
Def (11) | ★★★★☆ | |
Res (10) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Forsyth are +Atk and -Spd. This will increase the amount of damage he deals per attack. Since he can score follow-up attacks through Bold Fighter, Spd is not so much of importance to him.
Another reason to take +Atk is that it is a superboon—it grants Forsyth +4 Atk instead of the regular +3.
We recommend a +Res IV when merging Forsyth to 10. At +10 Merges, Forsyth's Atk will reach such high levels that pushing it up higher is a waste, considering he has access to Bold Fighter 3. At this point, it would be better to opt with a +Res IV instead. At +10 merges, he will reach a Res stat of 43 including the +3 Res from Sol Lance. This puts his Def and Res over 40 which makes him an effective tank against a wide range of units.
You can also go for a +Res IV at earlier merge levels. This will lead to a more defensive version of Forsyth. Keep in mind that with the release of Trait Fruits, you can freely change Forsyth's IVs without pulling for him.
HOT | |
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:
Swap
:
Pavise
:
-
|
:
-
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This build utilizes Forsyth's self-sustain to function as a Near Save tank. Sol Lance's healing will keep him healthy enough for multiple engagements.
:
Pivot
:
Bonfire
:
-
|
:
-
|
This is a budget build for Forsyth with minimal Skill Inheritance. His kit is already very workable, and he gets a guaranteed follow-up attack with Quick Riposte 3.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of 【Deep Wounds】 by 50% during combat. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%. :500 :200 |
|
Forsyth doubles down on being a self-sufficient tank by nullifying half of Fatal Smoke's effects while healing 14 HP to himself per attack.
This refine turns the passionate knight into a premier Near Save Tank.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
179 | ||
HP |
47 |
Rank: 42/1171 |
Atk |
40 |
Rank: 400/1171 |
Spd |
20 |
Rank: 1064/1171 |
Def |
39 |
Rank: 113/1171 |
Res |
33 |
Rank: 285/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 52 | 61 | 24 | 44 | 40 | 221 | Lv.40 +10 | 52 | 45 | 24 | 44 | 37 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 54 | 44 | 24 | 43 | 37 | 205 |
+Atk Lv.40 +10 | 51 | 48 | 24 | 43 | 37 | 203 |
+Spd Lv.40 +10 | 51 | 44 | 27 | 43 | 37 | 202 |
+Def Lv.40 +10 | 51 | 44 | 24 | 46 | 37 | 202 |
+Res Lv.40 +10 | 51 | 44 | 24 | 43 | 40 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 47 | 56 | 20 | 39 | 36 | 198 |
5★ Lv.40 | 47 | 40 | 20 | 39 | 33 | 179 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 23 | 26 | 5 | 11 | 10 | 75 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 42 | 47 | 35 | 40 | 207 | |
45 | 46 | 46 | 37 | 33 | 207 | |
51 | 47 | 34 | 48 | 25 | 205 | |
47 | 48 | 17 | 48 | 41 | 201 | |
46 | 47 | 17 | 47 | 44 | 201 | |
49 | 47 | 16 | 47 | 42 | 201 | |
46 | 47 | 30 | 44 | 29 | 196 | |
47 | 44 | 21 | 48 | 35 | 195 | |
50 | 45 | 31 | 44 | 25 | 195 | |
45 | 45 | 16 | 44 | 36 | 186 | |
47 | 42 | 17 | 44 | 35 | 185 | |
44 | 39 | 38 | 37 | 26 | 184 | |
48 | 35 | 23 | 44 | 34 | 184 | |
46 | 43 | 21 | 41 | 29 | 180 | |
Forsyth
|
47 | 40 | 20 | 39 | 33 | 179 |
45 | 34 | 28 | 36 | 32 | 175 | |
47 | 38 | 32 | 29 | 29 | 175 | |
48 | 37 | 22 | 39 | 28 | 174 | |
47 | 40 | 22 | 37 | 28 | 174 | |
45 | 41 | 23 | 36 | 29 | 174 | |
45 | 35 | 34 | 35 | 25 | 174 | |
49 | 35 | 25 | 38 | 26 | 173 | |
51 | 37 | 21 | 42 | 22 | 173 | |
49 | 30 | 24 | 38 | 28 | 169 | |
50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Forsyth is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Sol Lance heals Forsyth for 10 HP everytime he hits an enemy. This might seem lackluster on paper, but if you take into consideration Forsyth's very high defensive stats, having him restore 10 HP potentially every phase poses a problem to Forsyth's enemies.
Forsyth has the armor-only skill Bold Fighter 3, which grants him a guaranteed follow-up attack when initiating combat, as well as special cooldown charge +1. This means that when initiating combat, Bonfire will almost always trigger, allowing him to take down most enemies.
Sol Lance and Bold Fighter 3 ensures that Forsyth and his team is heavily rewarded whenever he enters combat. Make sure that Forsyth is engaging enemies frequently as he can take quite a beating and dish-out huge amounts of damage while doing so.
Joing Hone Def grants +5 Def to allies if they are adjacent to Forsyth at the start of the turn. When triggered, the Def bonus is also granted to Forsyth himself! It has a similar trigger condition to Def/Res Bond 3, so these two skills work well with each other. Keep allies in close proximity to Forsyth to boost your whole team's defenses!
Def/Res Bond 3 increases Forsyth's Def and Res by +5 if he is adjacent to an ally. Since it is an in-combat buff, it stacks with other combat buffs, so it is good to pair with units that have skills like Def Tactic or Spur Def.
As said, this works very synergistically with Joint Hone Def.
Forsyth takes 1.5x damage from armor-effective weapons like Armorslayer+ or Hammer+, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Forsyth - Loyal Lieutenant only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Forsyth - Loyal Lieutenant if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is adjacent to an ally, grants Def/Res+3 during combat. | 5★ | |
If unit is adjacent to an ally, grants Def/Res+4 during combat. | 5★ | |
If unit is adjacent to an ally, grants Def/Res+5 during combat. | 5★ | |
If unit’s HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ | |
If unit’s HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ | |
If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ | |
At start of turn, grants Def+2 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Def+3 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Def+4 to adjacent allies for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
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Forsyth can be used to inherit the skills Bold Fighter 3 or Def/Res Bond 3. Take note that both these skills are pretty rare so think carefully to whom you will fodder it off to!
Forsyth is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Chris Cason |
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Illustrator | さいのすけ |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Forsyth Builds and Best IVs
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