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This is a ranking page for the hero Kempf - Conniving General from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Kempf.
List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Inflicts damage to nearby enemies after combat ・Can reduce damage from ranged foes ・High defensive stats |
Might: 16 Range: 1 Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
Cooldown Count = 3 Reduces damage inflicted by attacks from foes 2 spaces away by 50%. |
Grants Res +5. Inflicts Atk -3. |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★☆☆☆ | |
Atk (23) | ★★★★☆ | |
Spd (7) | ★★★★★ | |
Def (11) | ★★★☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Kempf will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Kempf are +Spd and -HP. A higher Spd stat allows Kempf to get a ton of follow-up attacks on his foes. More importantly as a bulky unit, it also protects him from hostile follow-up attacks. HisHP is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Kempf to 10. This is for the same reasons as above. With this IV, he can reach 40 Spd at max meges. At that range, he can nail follow-up attacks on most folks if he is supported by allied buffs.
HOT | |
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Aegis
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A higher budget build for Kempf that aims to make him a pest against Aether Raiders. His main task in AR-D is to land a good Venin Edge hit on the enemy team. Upon doing so, not only does he deal damage, but he also inflicts an effect preventing counterattacks from his primary target and all foes within 2 spaces of them. This effect gets applied even if he doesn't survive, but if he does survive, he can serve as a beacon for allies with Wings of Mercy.
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Aegis
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This is a budget build for Kempf that makes use of his base kit. It makes him tanky, and it adds to his AoE damage by getting a second Savage Blow 3 in the Sacred Seal slot.
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This is a very powerful build for Kempf as Galeforce and potential refreshes from allies will allow him to deal lots of AoE damage in a single phase! Heavy Blade 3 Sacred Seal is used to make activating Galeforce easier. If you do not have it or if you are using it on another unit in the same map, you can go for Atk/Spd Solo 3 Sacred Seal or another Savage Blow 3 on the Seal slot.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】 on target and foes within 2 spaces of target. :500 :200 |
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Refined Venin Edge can now inflict 【Discord】on enemies which debuffs enemies based on nearby allies. It also buffs Kempf's stats by 4 and allows him to get damage reduction of 30% on combat.
Neutral Stats at Lv. 40 (5★) | ||
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161 | ||
HP |
42 |
Rank: 263/1184 |
Atk |
33 |
Rank: 898/1184 |
Spd |
33 |
Rank: 693/1184 |
Def |
27 |
Rank: 646/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 51 | 37 | 35 | 35 | 205 | Lv.40 +10 | 47 | 38 | 37 | 32 | 30 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 37 | 37 | 31 | 30 | 184 |
+Atk Lv.40 +10 | 46 | 40 | 37 | 31 | 30 | 184 |
+Spd Lv.40 +10 | 46 | 37 | 40 | 31 | 30 | 184 |
+Def Lv.40 +10 | 46 | 37 | 37 | 35 | 30 | 185 |
+Res Lv.40 +10 | 46 | 37 | 37 | 31 | 34 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 45 | 33 | 30 | 31 | 181 |
5★ Lv.40 | 42 | 33 | 33 | 27 | 26 | 161 |
4★ Lv.40 | 39 | 31 | 30 | 26 | 24 | 150 |
3★ Lv.40 | 38 | 29 | 29 | 24 | 23 | 143 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 7 | 11 | 7 | 66 |
4★ Lv.1 | 17 | 18 | 6 | 8 | 6 | 55 |
3★ Lv.1 | 17 | 17 | 6 | 7 | 6 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 44 | 45 | 31 | 18 | 179 | |
45 | 37 | 27 | 38 | 26 | 173 | |
42 | 37 | 40 | 30 | 24 | 173 | |
39 | 32 | 23 | 33 | 35 | 162 | |
Kempf
|
42 | 33 | 33 | 27 | 26 | 161 |
40 | 36 | 30 | 33 | 18 | 157 | |
39 | 31 | 30 | 23 | 32 | 155 | |
44 | 32 | 24 | 37 | 17 | 154 | |
45 | 31 | 26 | 30 | 22 | 154 | |
37 | 32 | 31 | 32 | 22 | 154 | |
42 | 32 | 32 | 27 | 21 | 154 |
Note: Stats bonuses from skills are not taken into account.
Kempf is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Kempf can inflict a total of 17 damage to enemies 2 spaces around his target using a combination of Venin Edge and Savage Blow. In addition to to the 10 units of fixed damage to Kempf's primary target, Venin Edge and prevents counterattacks from all those that are hit.
With Kempf having both Venin Ege and Fortress Res, he has a good mix of both offensive and defensive ability regardless of his enemies. His playstyle is also straightforward making him very beginner-friendly.
Kempf is a Cavalry unit making him weak to skills against such units such as Ridersbane+. If attacked by a unit with Ridersbane+, Forrest will take 1.5x damage. Be mindful of what skills your enemies are equipped with.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Kempf - Conniving General from 4 Stars to 5 Stars. Kempf - Conniving General is a very useful attack phase sword cavalry, so we recommend you Unlock Potential for Kempf - Conniving General if your team lacks a strong attack phase sword cavalry.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. | 3★ | |
(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 50%. | 3★ |
Skill Name | Effect | Learned At |
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Grants Res +3. Inflicts Atk -3. | 3★ | |
Grants Res +4. Inflicts Atk -3. | 3★ | |
Grants Res +5. Inflicts Atk -3. | 4★ | |
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | 3★ | |
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | 4★ | |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | 5★ |
Value of Skills | ★★☆☆☆ |
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We recommend using Kempf to fodder off the skill Fortress Res. However, since Kempf is obtained from Grand Hero Battles, there is only a limited number of Kempf's you can obtain. Think hard before foddering off Kempf.
Kempf is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Brandon Winckler |
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Illustrator | Kano Akira (叶之明) |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Why aren't the galeforce (his best offensive build) or AR Def builds listed?
Kempf Builds and Best IVs
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Good day! We'd be happy to see your Galeforce Kempf build and we will happily list it up. Thank you.