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This is a ranking page for the hero Chrom - Fated Honor from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Chrom.
Heroes With the Same Name | |
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Brave Chrom
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List of Contents
Legendary Heroes - Shez: Sharpest Blades Featured Heroes | |||
---|---|---|---|
Legendary Lilina [9.0/10] |
Legendary Sigurd [9.0/10] |
Brave Seliph [9.5/10] |
Legendary Myrrh [9.0/10] |
Brave Chrom [9.5/10] |
Legendary Shez (F) [9.5/10] |
Brave Tiki (Adult) [9.5/10] |
Legendary Ninian [9.5/10] |
Seiðr [9.5/10] |
Legendary Claude [9.0/10] |
Medeus [9.5/10] |
Brave Byleth (F) [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Geirdriful accelerates Special, is effective against Armored foes, grants bonus stats during combat based on the number of 【Bonus】 and 【Penalty】 effects active on unit, reduces damage from foe's first attack by 40%, grants Special cooldown count +1 per attack, bonus true damage, and 50% damage reduction piercing. ・ A Fate Changed! is a Reposition effect that grants another action to unit and copies non-stat bonuses on target onto unit. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1.) Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of 【Bonus】 and 【Penalty】 effects active on unit x 2, +5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if 【Bonus】 is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) |
Range: 1 Moves target ally to opposite side of unit and grants another action to unit. Grants any 【Bonus】 active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.) |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and 【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (12) | ★★★★★ | |
Spd (12) | ★★★★★ | |
Def (4) | ★★★★☆ | |
Res (4) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Chrom are +Spd and -Res. Boosting Spd improves his already amazing offensive potential and will ensure that he doubles his enemies for the knockout, while obtaining Special charges faster with the acceleration provided by Geirdriful.
His Res is a dump stat and lowering it further will not affect any of his matchups. Thus, it is a safe bane to take.
We recommand a +Spd IV when merging Brave Chrom to +10 for similar reasons above.
HOT | |
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This high investment build maximizes Chrom's offenses aimed at dealing as much damage as possible.
HOT | |
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Luna
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-
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Chrom's base kit is great at utilizing him as a speedy attacker. Luna can be charged quickly with the accelerated Special, and will heal him due to Surge Sparrow.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if 【Bonus】 effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack). If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and "neutralizes foe's bonuses during combat" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit deals damage = number of Bonus effects active on unit, excluding stat bonuses, × 4 (max 16; excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat. :500 :200 |
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Refined Geirdriful grants Atk/Spd/Def/Res bonuses equal to 10 plus 2x the number of 【Bonus】 and 【Penalty】 statuses on unit, 40% damage reduction on his foe's first attack, Special cooldown charge +1 per attack during combat, bonus true damage equal to 4x the number of 【Bonus】 statuses on Chrom (capped at 16 damage), and 7 HP post-combat healing.
Refined Geirdriful also grants 50% damage reduction piercing to Chrom and neutralizes foe's stat bonuses during combat upon using or being targeted by a movement Assist skill.
This refine loads up on valuable effects and improves Brave Chrom's combat performance significantly.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
42 |
Rank: 217/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
17 |
Rank: 1120/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 63 | 47 | 41 | 21 | 218 | Lv.40 +10 | 46 | 47 | 47 | 41 | 21 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 46 | 46 | 41 | 21 | 202 |
+Atk Lv.40 +10 | 45 | 50 | 46 | 41 | 21 | 203 |
+Spd Lv.40 +10 | 45 | 46 | 50 | 41 | 21 | 203 |
+Def Lv.40 +10 | 45 | 46 | 46 | 44 | 21 | 202 |
+Res Lv.40 +10 | 45 | 46 | 46 | 41 | 24 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 58 | 42 | 37 | 17 | 195 |
5★ Lv.40 | 41 | 42 | 42 | 37 | 17 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 28 | 12 | 4 | 4 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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41 | 46 | 48 | 38 | 22 | 195 | |
40 | 47 | 45 | 32 | 21 | 185 | |
40 | 44 | 47 | 32 | 21 | 184 | |
38 | 43 | 46 | 32 | 25 | 184 | |
40 | 45 | 45 | 31 | 18 | 179 | |
41 | 41 | 44 | 32 | 21 | 179 | |
Brave Chrom
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41 | 42 | 42 | 37 | 17 | 179 |
40 | 42 | 38 | 36 | 18 | 174 | |
39 | 40 | 42 | 28 | 24 | 173 | |
40 | 37 | 41 | 34 | 20 | 172 | |
41 | 36 | 38 | 35 | 18 | 168 | |
39 | 38 | 40 | 27 | 23 | 167 | |
37 | 35 | 40 | 28 | 27 | 167 | |
39 | 34 | 42 | 25 | 26 | 166 | |
38 | 32 | 37 | 28 | 27 | 162 | |
40 | 34 | 37 | 35 | 16 | 162 | |
40 | 37 | 35 | 32 | 18 | 162 | |
41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Brave Chrom is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Brave Chrom's Geirdriful is a loaded weapon with multiple effects that swing combat in his favor, especially when refined.
Below is a summary of these effects upon refining Geirdriful:
Condition(s) | Effect |
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Always | Accelerates Special trigger (cooldown count-1). |
Always | Effective against armored foes. |
Brave Chrom initiates combat or is within 2 spaces of an ally | Grants Atk/Spd/Def/Res+X to Brave Chrom during combat (X = number of 【Bonus】 and 【Penalty】 effects active on Brave Chrom x 2, +5; excludes stat bonuses and stat penalties) |
Brave Chrom initiates combat or is within 2 spaces of an ally | Reduces damage from foe's first attack during combat by 40%. |
Brave Chrom initiates combat or is within 2 spaces of an ally 【Bonus】 is active on Brave Chrom |
Grants Special cooldown charge +1 per attack during combat. |
Brave Chrom's HP ≥ 25% at start of combat | Grants Atk/Spd/Def/Res+5 to Brave Chrom |
Brave Chrom's HP ≥ 25% at start of combat | Grants bonus damage equal to 4x the number of non-stat【Bonus】 statuses on Chrom (capped at 16 damage) |
Brave Chrom's HP ≥ 25% at start of combat | Restores 7 HP after combat. |
A movement Assist skill is used by or targets Brave Chrom | Grants 50% damage reduction piercing to Brave Chrom and neutralizes his foe's bonuses during combat. |
It is worth noting that using A Fate Changed! applies 【Isolation】 to Brave Chrom and copies any other visible 【Bonus】 effects on his target ally, which enhances Geirdriful's bonus in-combat stat buffs.
Brave Chrom continues the trend of Chrom alts receiving busted assist skills; this time being A Fate Changed!.
A Fate Changed! is a Reposition effect that grants Brave Chrom an extra action after use. After using it on an ally, Brave Chrom receives all 【Bonus】 effects that were active on the target ally, excluding stat bonuses, therefore enhancing the bonus stats granted by Geirdriful.
These bonuses include, but are not limited to:
It wouldn't be a powerful Chrom alt without a broken assist skill, and A Fate Changed! proves us right once again.
Brave Chrom continues the trend of having terrible Res with his base 17 Res stat. With a Res stat this low, he will be a sitting duck against enemies that deal magic damage, unless both the damage reduction and stat bonuses granted by Geirdriful are active.
Brave Chrom takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Chrom - Fated Honor only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Chrom - Fated Honor if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1.) Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of 【Bonus】 and 【Penalty】 effects active on unit x 2, +5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if 【Bonus】 is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Moves adjacent ally to opposite side of unit. | 5★ | |
1 | Moves target ally to opposite side of unit and grants another action to unit. Grants any 【Bonus】 active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
At start of turn, grants Spd +2 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd +4 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and 【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. | 5★ |
Value of Skills | ★★★★★ |
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Brave Chrom has Surge Sparrow, S/D Near Trace 3, and Inf. Spd Tactic as great inheritance options.
It is possible to acquire two or even all three of these skills at the same time with one copy of Brave Chrom by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Chrom is a Hero who can be pulled from any summon.
Event Name | Focus |
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Free Summon Free Summon Summon |
Brave Chrom
Starts:Date of Installation Ends: |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Matt Mercer |
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Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Legendary Heroes - Shez: Sharpest Blades | |||
---|---|---|---|
Legendary Lilina [9.0/10] |
Legendary Sigurd [9.0/10] |
Brave Seliph [9.5/10] |
Legendary Myrrh [9.0/10] |
Brave Chrom [9.5/10] |
Legendary Shez (F) [9.5/10] |
Brave Tiki (Adult) [9.5/10] |
Legendary Ninian [9.5/10] |
Seiðr [9.5/10] |
Legendary Claude [9.0/10] |
Medeus [9.5/10] |
Brave Byleth (F) [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Brave Chrom Builds and Best IVs
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