This page lists our top 10 recommended Sacred Seal Creations and Enhancements for the game Fire Emblem Heroes (FEH). Read on if you are curious as to where you should be spending those Sacred Coins!
|Hero Tier List||Reroll Tier List||Skill Tier List|
|Source Heroes||Weapon Refinery||Unlock Potential|
|Ranking||Sacred Seal Name||Effect|
|1st||If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.|
|2nd||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.|
|3rd||If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.|
|4th||Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.|
|5th||If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.|
|6th||If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)|
|7th||At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.|
|8th||Infantry and armored allies within 2 spaces can move to a space adjacent to unit.|
|9th||Disables unit's and foe's skills that change attack priority.|
|10th||Grants Atk+3 to allies within 2 spaces during combat.|
The Sacred Seal
Quick Riposte topped our list of recommended Sacred Seal Creations/Enhancements. This skill can work with almost any unit, as this versatile seal grants a guaranteed follow-up attack when a unit's HP is above a certain threshold.
Many heroes will become very easy to use by simply having this ability, so we highly recommend that you prioritize creating and enhancing this seal.
The X Defense and Deflect X-type Sacred Seals are all great skills, but Distant Def 3 and Close Def 3 are extremely versatile, and you have nothing to lose from enhancing them both to level 3. Whether it is Arena Duels, high difficulty map quests, or leveling your heroes up, these seals can be used in practically any scenario.
In addition to the 4th place ranked seal Atk Smoke, there is a similar seal called Apd Smoke, but of these two, we recommend investing your resources into Atk Smoke. A speed debuff will be completely useless if your opponent has a skill that gives them a guaranteed follow-up attack, but a debuff to the foe's attack can never really be a bad thing.
The 8th place ranked seal Guidance can only be equipped to flying-type units, so it will go to waste will if you do not have the right hero for it.
However, Guidance increases the range that both armored and infantry units can move, making it very useful when doing Arena Duels or dealing with difficult maps. If you have a powerful flying ally that you often use in a mixed colored team, we highly recommend creating and enhancing this seal.
While it may take some time to gather all of the materials needed for creating and enhancing these skills (Sacred Coins and Hero Badges), this guide should give you an idea of which seals to save these materials for and get even more out of your heroes.
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>> sounds good imo. enemy phase monster. hey, if it works, it works!
>> I'd say take the -Spd/Res because he does not really need Spd and the extra Res helps.
for B skills, you can pick whatever you need for Hector. Both are good but I think Special Fighter is better since it works for both phases. Bold fighter only works in the player phase (when attacking)
with the new weapon refine, he becomes a solid multi-phase unit so hmm I thinnk get special fighter
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