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This is a ranking page for the hero Valter - Dark Moonstone from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valter.
List of Contents
Overall Rating | 7.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can only be obtained as a reward from a Grand Hero Battle ・Spd increases when initiating combat ・Converts the foe's bonuses from skills like Hone/Fortify passives into penalties |
Might: 16 Range: 1 Grants Atk/Spd +2 and accelerates Special trigger (cooldown count -1). Unit takes 4 damage after combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit initiates combat, grants Spd+6 during combat. |
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit’s HP into penalties through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (19) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (8) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Valter will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Valter are +Atk and -Res. Valter's main stat is Atk so you should maximize it as much as possible with this IV. This helps him in taking out a wide range of foes in one hit. His Res is very low and is of less importance to it can be safely taken as a bane.
We recommend a +Spd IV when merging Valter to 10. At +10 Merges, Valter's Atk will reach such high levels that pushing it up higher is a waste, especially if you merge him up, use dragonflowers or inherit skills onto him. At this point, it would be better to opt with a +Spd IV instead to help him take less follow-up attacks and allow him to make some follow-up attacks on his own.
With this IV, he reaches 40 Spd if you include Cursed Lance's effects. With a skill like Hone Fliers or Goad Fliers, this Spd level is enough to nail follow-up attacks on most of the units in the game.
:
-
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:
-
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This build uses the recoil from Cursed Lance to activate Desperation and allow consecutive attacks for future engagements. Make sure to keep the unit alive after the first combat since they will be in exploitable HP ranges! Heavy Blade 3 is taken to help with activating Galeforce. This makes Valter a beast in the player phase.
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Moonbow
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-
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:
-
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This build aims to make Valter very tanky since his special effect refined is a good cornerstone of a tanky build. The combination of Cursed Lance's Special counter reduction, Moonbow, Surge Sparrow and Mystic Boost 3 overpower his weapon's self-inflicted damage. Guard Bearing 3 and Spd/Def Rein 3 add more to his tankiness.
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Luna
:
-
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Speed +3
:
-
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A simple budget build for Valter that makes use of his base kit.
HOT | |
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Bonfire
:
-
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:
-
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This build works for Aether Raids and general use. You can use Brazen Atk/Spd 4 if you don't have Atk/Spd Push 4 and Vantage 3 instead of Desperation 3. These will be easy to trigger due to the effects of Valter's weapon.
HOT | |
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:
-
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:
-
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This is a build designed to give Valter the most points in Arena. Any Dual Rally skill will work as his Assist, while Brazen Atk/Spd 4 and Brazen Atk/Spd 3 will increase his firepower when he is within the HP threshhold. You can opt for Desperation 3 instead of Vantage 3, and Atk/Spd Push 4 for his A slot. Atk/Spd Menace is needed to make up for the scoring loss due to the usage of Vantage 3 or Desperation 3.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
158 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
32 |
Rank: 955/1171 |
Spd |
31 |
Rank: 770/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
19 |
Rank: 1045/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 55 | 38 | 38 | 23 | 201 | Lv.40 +10 | 47 | 37 | 36 | 38 | 23 | 181 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 36 | 35 | 38 | 23 | 181 |
+Atk Lv.40 +10 | 46 | 39 | 35 | 38 | 23 | 181 |
+Spd Lv.40 +10 | 46 | 36 | 38 | 38 | 23 | 181 |
+Def Lv.40 +10 | 46 | 36 | 35 | 41 | 23 | 181 |
+Res Lv.40 +10 | 46 | 36 | 35 | 38 | 26 | 181 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 50 | 33 | 34 | 19 | 178 |
5★ Lv.40 | 42 | 32 | 31 | 34 | 19 | 158 |
4★ Lv.40 | 39 | 30 | 29 | 31 | 17 | 146 |
3★ Lv.40 | 38 | 28 | 27 | 30 | 16 | 139 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 19 | 9 | 8 | 4 | 58 |
4★ Lv.1 | 17 | 19 | 9 | 7 | 3 | 55 |
3★ Lv.1 | 17 | 15 | 8 | 7 | 3 | 50 |
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: +3 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) :500 :200 |
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Any Cursed Lance upgrade strengthens the deault effect of Cursed Lance. Upon upgrade, its primary effect will now be identical to Fury 3.
The special effect refine is described below:
If
Then, Cursed Lance will grant Valter the following effects:
Since you only have to meet at least one of the trigger conditions and the former can easily be met through Cursed Lance's self-damage and the latter can be met through Panic Ploy 3 (or an ally that has a skill with a similar effect), not only are the effects very powerful, but they are easily accessible as well.
This is a must get upgrade as it provides so much power to Valter without having very complex trigger conditions.
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 45 | 36 | 46 | 21 | 189 | |
43 | 45 | 32 | 47 | 17 | 184 | |
41 | 40 | 33 | 41 | 17 | 172 | |
46 | 38 | 22 | 38 | 28 | 172 | |
40 | 35 | 33 | 33 | 27 | 168 | |
42 | 36 | 32 | 34 | 23 | 167 | |
43 | 35 | 34 | 37 | 18 | 167 | |
40 | 39 | 31 | 33 | 24 | 167 | |
45 | 37 | 25 | 39 | 20 | 166 | |
46 | 36 | 26 | 40 | 18 | 166 | |
Valter
|
42 | 32 | 31 | 34 | 19 | 158 |
39 | 31 | 34 | 29 | 25 | 158 | |
42 | 29 | 27 | 25 | 34 | 157 | |
40 | 25 | 35 | 35 | 22 | 157 | |
36 | 35 | 30 | 24 | 32 | 157 |
Note: Stats bonuses from skills are not taken into account.
Valter is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Valter's weapon, Cursed Lance, grants +2 Atk/Spd and accelerates his special trigger by 1 counter at the cost of inflicting 4 HP to Valter after every battle. Not to mention, Cursed Lance has a fair Mt of 16! This makes the HP penalty well worth it and you can even turn the penalty into an advantage if you inherit Desperation onto Valter.
Check out our recommended builds for Valter!
Cursed Lance has a very powerful special effect refine that boosts Valter's overall powerful without hard trigger conditions. Read more about it in the weapon refine section.
Panic Ploy 3 converts units' bonuses in Valter's cardinal directions into penalties, meaning all positive stat boosts turn into negative stat reductions. This affects all units in spaces above, below, to the right, or to the left of Valter.
With his fairly high HP, this is a powerful skill for Valter, since it is easy for him to debuff many enemy units with lower HP. This skill is a hard counter to teams running Blade tomes!
Those units are highly reliant on buffs to increase their attack power and this skill neutralizes all that if Valter wins the HP check.
The HP requirement also makes a 5★ Valter a good candidate for Summoner Support as he greatly benefits from the +5 HP. Be warned though as increasing Valter's HP makes it harder for Cursed Lance to trigger something like Desperation.
Valter's Res only sits at 19 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Valter's positioning in relation to magical units that can easily take him out.
Watch out especially for Merric as his green tome, Excalibur is strong against flying units. He is truly Valter's worst nightmare as even the weakest Merric can take out a highly-invested Valter.
As a flying unit, Valter takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Valter - Dark Moonstone from 4 Stars to 5 Stars. Valter - Dark Moonstone is very useful as a physical tank, so you may find using Unlock Potential on Valter - Dark Moonstone helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Grants Atk/Spd +2 and accelerates Special trigger (cooldown count -1). Unit takes 4 damage after combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 4★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 3★ | |
If unit initiates combat, grants Spd+4 during combat. | 3★ | |
If unit initiates combat, grants Spd+6 during combat. | 4★ | |
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit’s HP-5 into penalties through their next actions. | 3★ | |
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit’s HP-3 into penalties through their next actions. | 4★ | |
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit’s HP into penalties through their next actions. | 5★ |
Value of Skills | ★★★★☆ |
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Valter can be used to inherit the skill Panic Ploy 3. However, you can only acquire Valter from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.
Valter is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Imari |
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Illustrator | PenekoR (п猫R) |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Valter Builds and Best IVs
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