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This is a ranking page for the hero Arvis - Emperor of Flame from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Arvis.
List of Contents
Overall Rating | 7.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Can only be obtained as a reward from a Grand Hero Battle ・3 types of powerful debuffs buffs over a large area ・His exclusive skill lets him recvoer HP every turn |
Might: 14 Range: 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions. |
Cooldown Count = 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). |
At start of turn, restores 10 HP. (Skill cannot be inherited.) |
At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit’s Res through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (22) | ★★★★☆ | |
Spd (7) | ★★★★☆ | |
Def (4) | ★★☆☆☆ | |
Res (7) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Arvis will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Arvis are +Res and -Def. Arvis is not built to take blows from physical units to begin with so having some points off his Def would not harm his viability significantly. With that, you should maximize his Res as much as possible as he is very strong in that side of defense. Another reason to maximize his Res is because of Valflame which relies on Arvis having a high Res stat.
Take note that his Def is a superbane so you should get that merge as fast as possible!
We recommend a +Res IV when merging Arvis to 10. This is for the same reasons as above. With this IV, he will reach a Res stat of 55 which is very fair even by modern standards. This allows you to tank magic hits and debuff a lot of enemies.
HOT | |
---|---|
:
Valflame
:
Iceberg
:
-
|
:
-
|
This build works for Aether Raids and general use. This makes Arvis a debuffing support for his team. With these debuffs, he can still take advantage of Valflame's refine effect and using the Rally Up Assist will trigger the Ruse skill to debuff the enemy team. Having double Distant Guard will bolster his allies' Def and Res against ranged units, which will help their survivability.
HOT | |
---|---|
:
Valflame
:
-
|
:
-
|
This is a build designed to give Arvis the most points in Arena. Any Dual Rally skill will work as his Assist, while R Duel Infantry 4 will help him improve his scoring. Lull Atk/Res 3 will activate Valflame's refine effect, and Atk/Res Solo 3 will push his firepower up further.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 14 Range: 2 HP: At start of turn, inflicts Atk/Res-5 on foes within 3 columns and 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. :500 :200 |
|
Upon the special effect refine, Valflame will inflict a more powerful debuff on enemies. That is the upgrade bonus, but the special effect refine adds the total number of penalites to Arvis' Atk stat. Considering that Arvis has a handful of debuffs that already weaken the enemy, this effect capitalizes on said debuffs and grants Arvis a wide window to take out weakened foes.
Arvis' debuffs are very easy to apply so you will not have any problem utilizing this effect. Take note that even debuffs from other units will be considered! Run a team composed of debuffers and Arvis will surely hit very hard.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
148 | ||
HP |
33 |
Rank: 1156/1171 |
Atk |
34 |
Rank: 836/1171 |
Spd |
31 |
Rank: 770/1171 |
Def |
17 |
Rank: 1050/1171 |
Res |
33 |
Rank: 285/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 38 | 53 | 36 | 21 | 37 | 185 | Lv.40 +10 | 38 | 39 | 36 | 21 | 37 | 171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 40 | 38 | 35 | 21 | 37 | 171 |
+Atk Lv.40 +10 | 37 | 41 | 35 | 21 | 37 | 171 |
+Spd Lv.40 +10 | 37 | 38 | 38 | 21 | 37 | 171 |
+Def Lv.40 +10 | 37 | 38 | 35 | 24 | 37 | 171 |
+Res Lv.40 +10 | 37 | 38 | 35 | 21 | 40 | 171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 33 | 48 | 31 | 17 | 33 | 162 |
5★ Lv.40 | 33 | 34 | 31 | 17 | 33 | 148 |
4★ Lv.40 | 31 | 32 | 29 | 15 | 30 | 137 |
3★ Lv.40 | 30 | 30 | 27 | 14 | 29 | 130 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 22 | 7 | 4 | 7 | 58 |
4★ Lv.1 | 17 | 17 | 7 | 3 | 6 | 50 |
3★ Lv.1 | 17 | 13 | 6 | 3 | 6 | 45 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 36 | 16 | 183 | |
40 | 43 | 45 | 25 | 30 | 183 | |
39 | 43 | 45 | 24 | 31 | 182 | |
38 | 41 | 46 | 20 | 32 | 177 | |
39 | 44 | 36 | 25 | 32 | 176 | |
41 | 38 | 36 | 18 | 38 | 171 | |
40 | 38 | 42 | 27 | 24 | 171 | |
43 | 40 | 36 | 21 | 31 | 171 | |
38 | 37 | 33 | 23 | 35 | 166 | |
38 | 36 | 35 | 21 | 36 | 166 | |
41 | 37 | 39 | 26 | 23 | 166 | |
45 | 35 | 39 | 19 | 27 | 165 | |
36 | 42 | 40 | 19 | 28 | 165 | |
40 | 40 | 39 | 21 | 25 | 165 | |
38 | 30 | 34 | 27 | 23 | 152 | |
39 | 35 | 35 | 21 | 21 | 151 | |
37 | 33 | 34 | 20 | 26 | 150 | |
Arvis
|
33 | 34 | 31 | 17 | 33 | 148 |
39 | 32 | 34 | 23 | 20 | 148 | |
34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Arvis is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Arvis's exclusive weapon Valflame inflicts a -4 Atk and Res debuff to foes with lower Res than him. Alongside Def Ploy, this is cast in all cardinal directions, so the range of this effect is very powerful. Foes with low Res stats will be further weakened to a point where they can easily be OHKO'ed.
Valflame has access to a powerful special effect refine. It adds the total number of debuffs on the enemy to Arvis' attack stat. You can read more about it in the weapon refine section.
Special Skill | Effect Range |
---|---|
He can damage foes over a wide range, thanks to his special skill Growing Flame. His weapon Valflame lowers the Res of multiple foes, so inflicting damage to multiple foes with lowered Res has a strong outcome.
His exclusive skill Recover Ring lets him recover 10 HP at the start of every turn. Thanks to Recovery Ring, Arvis can survive a long time as long as he is able to keep just a bit of HP. Arvis will inflict penalties on the enemy by simply being there, so it is also possible to use him in this role.
His default B slot skill Def Ploy 3 will inflict Def-5 on foes with Res that is lower than his. Combine that with his exclusive weapon for an Atk/Res -4 and Def -5 debuff inflicted on ther foe all at once. With these powerful debuffs, you can assign him this particular role and leave the debuffing to Arvis
Arvis's HP and Def are nothing special, meaning that he is rather vulnerable to physical attacks. The chances of him getting attacked and subsequentially OHKO'ed by some sword or lance unit are pretty high, so keep him out of their danger areas and have your bulkier units cover him.
He can only simultaneously cast 3 debuffs on units with a Res stat of 32 or lower. Ploy skills are dependent on the foe's Res stat, so high Res units like Yune or Deirdre will be totally safe from his debuffs.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Arvis - Emperor of Flame from 4 Stars to 5 Stars. Arvis - Emperor of Flame is very useful as a red mage, so you may find using Unlock Potential on Arvis - Emperor of Flame helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
9 | 2 | No Effect | 3★ | |
14 | 2 | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 3★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of turn, restores 10 HP. (Skill cannot be inherited.) |
5★ | |
At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit’s Res through their next actions. | 3★ | |
At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit’s Res through their next actions. | 3★ | |
At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit’s Res through their next actions. | 4★ |
Value of Skills | ★★★☆☆ |
---|
You may wish to use Arvis as a source for Def Ploy 3. However, since Arvis is obtained via Grand Hero Battle, the amount of duplicates you can obtain are limited. Think hard about whether or not you do not want this unit before using him as fodder.
Arvis is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Xander Mobus |
---|---|
Illustrator | Teita (悌太) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
I sentence you to death. For a better world. Opposing me is treason. Hellfire upon you! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
How do you envision this world? What form do you think it should take, {Summoner}? Cast aside trifles, like who won or lost yesterday’s battle. What are your plans for shaping the world? You understand what I’m getting at, don’t you? People like us...we have the power to change the world. Your abilities are remarkable. Understand, then, that I believe it is your duty to guide this world. I, myself, will not stop until I can return to my world and mold it into its ideal form. For the sake of that task, I ask you: What sort of world would you like to see? I must hear your answer. |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Arvis Builds and Best IVs
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