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Fire Emblem Heroes (FEH)

Young Elise Builds and Best IVs

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FEH Young Elise Banner

This is a ranking page for the hero Elise - Sparkling Smile from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Elise.

Heroes With the Same Name
Elise - Sparkling Smile Icon Young Elise

Special Heroes - Precious Siblings Featured Heroes
Young Leo IconYoung Leo
[9.0/10]
Young Corrin (M) IconYoung Corrin (M)
[9.5/10]
Young Camilla IconYoung Camilla
[9.9/10]
Young Elise IconYoung Elise
[9.0/10]

Young Elise Rating and Basic Information

FEH Young Elise Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Elise - Sparkling Smile: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Baton of Dusk grants Canto, has built-in Wrathful Staff, grants Atk/Spd+6, Treachery, and Special cooldown charges per attack to Elise and nearby allies, grants Elise bonus stats, bonus true damage, and a Null Follow-Up effect.

Young Elise Skills at 5★


Might: 14  Range: 2
Grants Spd+3.
Enables 【Canto (Rem.; Min 1)】.
Calculates damage from staff like other weapons.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Treachery】, and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Cooldown Count = 2
If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat.

At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Young Elise Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★☆☆☆☆
Atk (8) Attack Boon ★★★★★
Spd (12) No Spd IV ★★★★★
Def (4) Def Bane ★☆☆☆☆
Res (9) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Young Elise are +Spd and -Def. Despite Atk being a superboon, Spd is still Elise's most important stat, allowing her to create follow-up attacks against slower foes.

Def is a clear dump stat and can be safely taken as a bane.

+Atk for a +10 merge

We recommend a +Atk IV when merging Young Elise up to +10, as her Spd would still be enough to create follow-up attacks against all foes except the fastest metagame foes, and they will all be boosting their Spd anyway, making the boost from the Spd IV irrelevant. Opt for more damage instead.

Young Elise Best Builds

Offensive Young Elise

HOT
Assist Skill IconReturn+
Emblem Icon: -
Attuned Skill Icon: -
Updated on 04/04/2025

How to Use, Explanation

This build maximizes Elise's offenses to have her deal the most damage possible.

Source Heroes for All Skills

Young Elise Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
180
HP
HP 38 38
Rank: 929/1322
Atk
Atk 47 47
Rank: 29/1322
Spd
Spd 47 47
Rank: 23/1322
Def
Def 17 17
Rank: 1102/1322
Res
Res 31 31
Rank: 367/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 65 55 21 36 220
Lv.40 +10 43 51 52 21 36 203

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 51 51 21 35 203
+Atk
Lv.40 +10
42 55 51 21 35 204
+Spd
Lv.40 +10
42 51 54 21 35 203
+Def
Lv.40 +10
42 51 51 24 35 203
+Res
Lv.40 +10
42 51 51 21 38 203

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 61 50 17 31 197
5★ Lv.40 38 47 47 17 31 180
4★ Lv.40 35 44 45 15 29 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 22 15 4 9 66
4★ Lv.1 15 17 12 3 9 56

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Young Elise Icon Young Elise
38 47 47 17 31 180
40 28 22 32 29 151
38 28 34 26 20 146
36 29 29 19 32 145
36 27 34 21 26 144
35 25 33 22 29 144

Note: Stats bonuses from skills are not taken into account.

Young Elise Roles, Strengths, and Weaknesses

Young Elise Roles

Elise - Sparkling Smile Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Elise is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Young Elise Strengths

Baton of Dusk has built-in Canto and Wrathful Staff and grants Treachery and Special charges

Young Elise Attack

Young Elise's exclusive weapon Baton of Dusk has built-in 【Canto (Rem.; Min 1)】 and Wrathful Staff and grants Elise and nearby allies Atk/Spd+6, 【Treachery】, and a status that grants bonus Special cooldown charges per attack at the start of each turn.

In combat, Baton of Dusk grants Elise up to Atk/Spd/Def/Res+14, bonus true damage equal to 20% of her Spd, and a Null Follow-Up effect.

Baton of Dusk has most of the effects that modern exclusive weapons have, but it does not have true damage reduction built-in. Elise will function as an offensive unit just as good as other offensive units, but she won't be able to take hits and will be reliant on the Dazzling Staff effect of Atk/Spd Tidings to prevent counterattacks.

Young Elise Weaknesses

Poor Physical Bulk

Young Elise has very low HP and Def stats at only base 38 and 17 respectively. With stats those low, she will be defeated in one hit by any physical attacker.

Keep her away from foes that deal physical damage to ensure her survival!

Weak to Cavalry Effective Weapons

Young Elise takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Elise - Sparkling Smile!

We recommend that you use Unlock Potential to bring Elise - Sparkling Smile from 4 Stars to 5 Stars. Elise - Sparkling Smile is a very useful offensive staff cavalry, so we recommend you Unlock Potential for Elise - Sparkling Smile if your team lacks a strong offensive staff cavalry.

Unlock Potential Tier List

Young Elise - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 3★
14 2 Grants Spd+3.
Enables 【Canto (Rem.; Min 1)】.
Calculates damage from staff like other weapons.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Treachery】, and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 3★
1 Restores 7 HP each to target and this unit. 3★
1 Restores 8 HP to target ally and target ally moves to opposite side of unit.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
3★
1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 3★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 3★
(Cooldown Count = 2) If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 5★

Passives

Skill Name Effect Learned At
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) 3★
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) 3★
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 4★
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat. 5★
At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 5 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3★
At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 10 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3★
At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
4★

Young Elise as a Source Hero

Young Elise Avatar

Value of Skills ★★★★☆

Young Elise has Return+, Holy Panic, Atk/Spd Tidings, and Even Recovery 3 as inheritable options.

Prioritize Atk/Spd Tidings as it is her most important skill.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Young Elise?

Top tier hero. Must promote and merge. 0
Votes
Promote if you need his/her archetype. 0
Votes
Promote to 5 stars if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Young Elise / Illustrations / Voice Actor / Quotes

How to Get Young Elise

Obtained through a Special Summoning Event!

Young Elise is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Liv Strander
Illustrator Fuzichoco
Appears In

Illustration

FEH: Related Guides

Special Heroes: Precious Siblings

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Heroes from Special Heroes - Precious Siblings
Young Leo IconYoung Leo
[9.0/10]
Young Corrin (M) IconYoung Corrin (M)
[9.5/10]
Young Camilla IconYoung Camilla
[9.9/10]
Young Elise IconYoung Elise
[9.0/10]

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