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This is a ranking page for the hero Veld - Manfroy's Rock from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Veld.
Heroes With the Same Name | |
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Veld
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Petrify inflicts Gravity, Sabotage, and Atk/Spd debuffs onto multiple foes at the start of each turn and grants Veld bonus stats, a guaranteed follow-up attack, damage reduction, and bonus true damage based on the debuffs applied. |
Might: 14 Range: 2 Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat. (Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.) 【Gravity】 Restricts target's movement to 1 space through its next action. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
At the start of each turn, inflicts Res -7 on foe on the enemy team with the highest Res through its next action. |
At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★☆☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (7) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (11) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Veld will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Veld are +Spd and -Def. Veld's Spd is not enough to score consistent follow-up attacks even with this IV, but it will allow him to survive longer as he will take less follow-up attacks. His Def stat is of less importance so it can be safely taken as his bane. You can also go for a -HP IV if you prefer. Though since you can easily get multiple copies of him, it is best that you get one merge at the very least to get rid of the bane.
We recommend a +Spd IV when merging Veld to 10. This is for the same reasons as above. At this point, he can reach 34 Spd which is enough to prevent lots of opponents from scoring follow-up attacks on him. If you prefer a more offensive Veld, you can get a +Atk IV. If you plan to run a Ploy build, you can go for a +Res IV too!
His Spd is a superboon, so you should take advantage of it as much as possible.
HOT | |
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:
Petrify
:
Flare
:
-
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:
-
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This build uses refined Petrify and Atk/Res Ploy 3 to spread debuffs to multiple foes. Resonance grants him the firepower needed to burst down enemies after they have been crippled with the debuffs applied.
:
Petrify
:
Glacies
:
-
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:
-
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This build uses little skill inheritance. Because of Veld's poor statline, giving him Triangle Adept 3 will give him a chance at bullying Green units. Quick Riposte 3 ensures that he can retaliate when attacked.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Res+3. At start of turns 1 through 5, inflicts 【Gravity】 on foe on the enemy team with the lowest specified stat (see below), and also, inflicts Atk/Spd-7 and【Sabotage】 on that foe and foes within 2 spaces of that foe through their next actions. (Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.) If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, unit deals +X damage (excluding area-of-effect Specials; X = highest total penalties among target and foes within 2 spaces of target), and reduces damage from foe's attacks by 30% during combat (excluding area-of-effect Specials). :500 :200 |
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Refined Petrify inflicts the following at the start of turns 1-5 based on the foes' stats:
The chosen foe is determined in this order:
Refined Petrify also grants Veld Atk/Spd/Def/Res+10, a guaranteed follow-up attack, bonus true damage based on highest number of total penalties on target foe and nearby foes, and 30% damage reduction during combat, while also neutralizing his foe's Atk/Res stat bonuses during combat.
This refine allows Veld to cripple his enemies and then use the debuffs applied to maximize his own combat performance.
Neutral Stats at Lv. 40 (5★) | ||
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165 | ||
HP |
43 |
Rank: 192/1184 |
Atk |
38 |
Rank: 510/1184 |
Spd |
26 |
Rank: 910/1184 |
Def |
22 |
Rank: 873/1184 |
Res |
36 |
Rank: 170/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 48 | 57 | 30 | 26 | 44 | 205 | Lv.40 +10 | 48 | 43 | 30 | 26 | 41 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 42 | 30 | 26 | 40 | 188 |
+Atk Lv.40 +10 | 47 | 45 | 30 | 26 | 40 | 188 |
+Spd Lv.40 +10 | 47 | 42 | 34 | 26 | 40 | 189 |
+Def Lv.40 +10 | 47 | 42 | 30 | 29 | 40 | 188 |
+Res Lv.40 +10 | 47 | 42 | 30 | 26 | 43 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 52 | 26 | 22 | 39 | 182 |
5★ Lv.40 | 43 | 38 | 26 | 22 | 36 | 165 |
4★ Lv.40 | 40 | 36 | 24 | 20 | 34 | 154 |
3★ Lv.40 | 39 | 34 | 23 | 19 | 32 | 147 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 24 | 7 | 5 | 11 | 66 |
4★ Lv.1 | 18 | 19 | 6 | 4 | 8 | 55 |
3★ Lv.1 | 18 | 15 | 6 | 4 | 7 | 50 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 46 | 17 | 35 | 43 | 183 | |
38 | 46 | 33 | 20 | 45 | 182 | |
43 | 40 | 31 | 20 | 37 | 171 | |
41 | 40 | 25 | 24 | 40 | 170 | |
Veld
|
43 | 38 | 26 | 22 | 36 | 165 |
45 | 38 | 20 | 24 | 38 | 165 | |
38 | 37 | 17 | 35 | 38 | 165 | |
38 | 41 | 20 | 29 | 34 | 162 | |
42 | 38 | 27 | 23 | 32 | 162 | |
39 | 41 | 24 | 17 | 40 | 161 | |
38 | 35 | 27 | 16 | 35 | 151 | |
37 | 32 | 27 | 16 | 35 | 147 | |
35 | 37 | 25 | 19 | 31 | 147 | |
33 | 37 | 26 | 17 | 34 | 147 |
Note: Stats bonuses from skills are not taken into account.
Velda is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Young Palla in the bottom of the map can only move 1 space and has her Atk/Spd greatly reduced regardless of Veld in the most opposite side of the map from her.
Veld's refined Petrify inflicts the following at the start of turns 1-5 based on the foes' stats:
The chosen foe is determined in this order:
Refined Petrify also grants Veld Atk/Spd/Def/Res+10, a guaranteed follow-up attack, bonus true damage based on highest number of total penalties on target foe and nearby foes, and 30% damage reduction during combat, while also neutralizing his foe's Atk/Res stat bonuses during combat.
This refine allows Veld to cripple his enemies and then use the debuffs applied to maximize his own combat performance.
Veld has pretty decent HP and Res stats, and his Spd is not bad either if you take the superboon in Spd, so in addition to being an omni-present support, he can act as a Res tank whose job is to bait magic opponents into attacking him.
This also means that if you stack Res on him through support buffs, it will not only increase his bulk, but it increases the damage he deals through Glacies. You get a lot of incentive from stacking Res on Veld so do not hesitate to do so!
Keep in mind that Petrify does not apply its debuffs after the 5th turn. This greatly reduces Veld's effectiveness in those turns as Petrify is his main gimmick. Make sure you end the battle before then!
Veld's Def only sits at 22 at Lv.40. Be mindful of Veld's positioning in relation to physical units that can easily take him out. His Def stat is not that bad, but if you consider that his Spd is not the best too at 26, he can be easily taken out by a follow-up attack from a sword unit—the most common unit in the game.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Veld - Manfroy's Rock from 4 Stars to 5 Stars. Veld - Manfroy's Rock is very useful as a debuff suport, so you may find using Unlock Potential on Veld - Manfroy's Rock helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
9 | 2 | No Effect | 3★ | |
14 | 2 | Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat. (Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.) 【Gravity】 Restricts target's movement to 1 space through its next action. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 4★ |
Skill Name | Effect | Learned At |
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At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action. | 3★ | |
At the start of each turn, inflicts Res -5 on foe on the enemy team with the highest Res through its next action. | 3★ | |
At the start of each turn, inflicts Res -7 on foe on the enemy team with the highest Res through its next action. | 4★ | |
At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) | 3★ | |
At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.) | 4★ | |
At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.) | 4★ | |
At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | 5★ |
Value of Skills | ★★★☆☆ |
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Glacies and Chill Res 3 can also be inherited from Veld, but Res Opening 3 is the rarest out of the three. The other two skills can easily be sourced from other units. However, you can only acquire Veld from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.
Veld is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Edward Bosco |
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Illustrator | Taneda Kazuhiro |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Veld Builds and Best IVs
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