★ Latest Banner - New Heroes (Attuned Caeda & Ascended Merric)
☆ New Units - Attuned Caeda, Yuliya, Arlen, Ascended Merric
☆ Free Units - Castor
This is a ranking page for the hero Shamir - Archer Apart from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Shamir.
Heroes With the Same Name | |
---|---|
Shamir
|
|
List of Contents
Remix - Legendary Hero Remix: Lucina & Eirika Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Catherine [8.5/10] |
Legendary Lucina [9.0/10] |
Duo Ephraim [9.0/10] |
Legendary Lyn [8.5/10] |
Shamir [9.0/10] |
Legendary Robin (F) [8.5/10] |
Leila [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Stronger when no allies are adjacent ・Multiple buffs for Atk/Spd ・Neutralizes skills that guarantee hostile follow-up attacks ・Neutralizes skills that disable Shamir's follow-up attacks |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (24) | ★★★★★ | |
Spd (10) | ★★★★☆ | |
Def (6) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Shamir are +Atk and -Res. Shamir's Spd reaches ridiculous levels if she triggers all her skills so it would be a waste to push it even further with IVs. You maximize her damage by taking a +Atk IV so it is a no brainer to take said IV. Additionally, her Atk is a superboon so you should take advantage of it as much as possible. Her Res is of less importance so it is safe to take as a bane.
We recommend a +Atk IV when merging Shamir to 10. This is for the same reasons as above. At this point, Shamir can take out a wide range of enemy units with a follow-up attack.
HOT | |
---|---|
:
Deadeye
:
-
|
:
-
|
A high-investment build that requires Deadeye from Shinon. This maximizes her offenses and allows her to counter units that run damage reduction skills, a mechanic that is very popular nowadays.
:
Moonbow
:
-
|
:
-
|
This is very self explanatory. Shamir's kit is already very complete so you just need to pick up a Sacred Seal and a movement-assist skill. To compliment her solo playstyle, a great Sacred Seal pick would be Atk/Def Solo 3.
:
Deadeye
:
-
|
:
-
|
Dual Pulse allows Shamir to activate Deadeye a very powerful Special quickly. This allows Shamir to take out a priority foe very early on and that can dictate the flow of battle easily. This is submitted by Twitter user, @RangoTheMercSSB.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
170 | ||
HP |
41 |
Rank: 296/1078 |
Atk |
40 |
Rank: 222/1078 |
Spd |
40 |
Rank: 186/1078 |
Def |
25 |
Rank: 602/1078 |
Res |
24 |
Rank: 626/1078 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 59 | 45 | 29 | 28 | 207 | Lv.40 +10 | 46 | 45 | 45 | 29 | 28 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 44 | 44 | 29 | 28 | 193 |
+Atk Lv.40 +10 | 45 | 48 | 44 | 29 | 28 | 194 |
+Spd Lv.40 +10 | 45 | 44 | 48 | 29 | 28 | 194 |
+Def Lv.40 +10 | 45 | 44 | 44 | 33 | 28 | 194 |
+Res Lv.40 +10 | 45 | 44 | 44 | 29 | 32 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 54 | 40 | 25 | 24 | 184 |
5★ Lv.40 | 41 | 40 | 40 | 25 | 24 | 170 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 24 | 10 | 6 | 5 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 46 | 30 | 24 | 182 | |
41 | 37 | 42 | 16 | 36 | 172 | |
40 | 38 | 42 | 27 | 24 | 171 | |
Shamir
|
41 | 40 | 40 | 25 | 24 | 170 |
42 | 37 | 38 | 25 | 24 | 166 | |
40 | 37 | 37 | 26 | 22 | 162 | |
42 | 30 | 25 | 26 | 31 | 154 | |
36 | 32 | 36 | 27 | 20 | 151 | |
35 | 32 | 37 | 16 | 31 | 151 | |
40 | 32 | 33 | 25 | 18 | 148 | |
36 | 35 | 35 | 19 | 22 | 148 | |
34 | 30 | 37 | 19 | 28 | 148 | |
35 | 33 | 34 | 14 | 31 | 147 |
Note: Stats bonuses from skills are not taken into account.
Shamir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
If Shamir is not adjacent to an ally and if the foe's HP is ≥ 80%, Survivalist Bow cancels hostile counterattacks. This effect combined with Null Follow-Up 3 makes Shamir deceptively survivable, hence the name of the bow. The former trigger condition is pretty easy to meet, but the latter can be tricky to meet. Prioritize Shamiir's targets to maxmimize her abilities!
All of this add up to +19 Atk/Spd just by meeting a very simple trigger condition. This means she will hit very hard and score frequent follow-up attacks. Because Survivalist Bow puts Moonbow to a cooldown of 1, Shamir can activate Moonbow everytime she nails a follow-up attack. Because of this massive Spd boost, she is sure to nail a bunch of follow-up attacks which means a bunch of Moonbow activations too!
Null Follow Up 3 neutralizes effects that guarantee enemy follow-up attacks on Shamir and effects that prevent Shamir from executing follow-up attacks. This makes Shamir a great counter for units that have skills like Bow Breaker 3, Bold Fighter 3 or Wary Fighter 3.
Shamir's base Def and Base Res stand at 25 and 24 respectively. This allows other units to score huge amounts of damage to her in one hit. Thankfully, her Spd is very high so she is not vulnerable to follow-up attacks. However, be wary of skills that allow enemies to strike twice such as Brave Sword or Cordelia's Lance.
Ayra | Legendary Eliwood | Mirabilis | Legendary Azura |
Peony | Brave Dimitri | New Year Peony | Eir |
Shamir can fit in a wide variety of teams as she can mostly take care of herself.
She can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
Ayra | Valentine's Líf | Altina | Reginn |
Lysithea | Ninja Hana | Legendary Celica | Ninja Lyn |
Since Shamir's Def and Res is low, it's best to take her out using pure offensive units during the Player Phase.
Being attacked by Shamir is not ideal unless you have a heavily invested tank due to the insane amount of damage she deals and the effects of her weapon.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Shamir - Archer Apart only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shamir - Archer Apart if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
---|
Shamir can be used to inherit Atk/Spd Solo 4 or Null Follow-Up 3. However, Shamir is a very powerful offensive unit that easily outclasses many of the bow users in the game. She is also very easy to use. We recommend training and investing in her instead!
Shamir is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Allegra Clark |
---|---|
Illustrator | Maeshima Shigeki (前嶋重機) |
Appears In |
Heroes from Remix - Legendary Hero Remix: Lucina & Eirika | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Catherine [8.5/10] |
Legendary Lucina [9.0/10] |
Duo Ephraim [9.0/10] |
Legendary Lyn [8.5/10] |
Shamir [9.0/10] |
Legendary Robin (F) [8.5/10] |
Leila [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Shamir Builds and Best IVs
Genshin Impact Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
FF7 Rebirth Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Unicorn Overlord Walkthrough & Guides Wiki
Pokemon UNITE Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
Elden Ring Walkthrough & Guides Wiki
© 2024 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.