Shamir Builds and Best IVs | Fire Emblem Heroes (FEH)

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This is a ranking page for the hero Shamir - Archer Apart from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Shamir.

New Heroes - Goddesss Servants Featured Heroes
Catherine Icon Catherine
[9.0/10]
Seteth Icon Seteth
[8.5/10]
Shamir Icon Shamir
[9.5/10]
Flayn Icon Flayn
[9.0/10]

Shamir Rating and Basic Information

FEH Shamir Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Shamir - Archer Apart: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Stronger when no allies are adjacent
・Multiple buffs for Atk/Spd
・Neutralizes skills that guarantee hostile follow-up attacks
・Neutralizes skills that disable Shamir's follow-up attacks

Shamir Skills at 5★

Skill Name Might Range Effect
14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack.
-
Cooldown = 2
Treats foe's Def/Res as if reduced by 30% during combat.
-
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.
-
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
-
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn.

Shamir Best IVs and Stats at Lv. 40

Stats

Lv 40+10 Stats (5★)

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 54 40 25 24 184
5★ Lv.40 41 40 40 25 24 170

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 24 10 6 5 64

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (24) Attack Boon ★★★★★
Spd (10) Spd Boon ★★★★☆
Def (6) No Def IV ★★★☆☆
Res (5) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

+Atk/-Res

The best IVs for Shamir are +Atk and -Res. Shamir's Spd reaches ridiculous levels if she triggers all her skills so it would be a waste to push it even further with IVs. You maximize her damage by taking a +Atk IV so it is a no brainer to take said IV. Additionally, her Atk is a superboon so you should take advantage of it as much as possible. Her Res is of less importance so it is safe to take as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Shamir to 10. This is for the same reasons as above. At this point, Shamir can take out a wide range of enemy units with a follow-up attack.

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 38 42 27 24 171
Shamir Icon Shamir
41 40 40 25 24 170
42 37 38 25 24 166
40 37 37 26 22 162
42 30 25 26 31 154
36 32 36 27 20 151
35 32 37 16 31 151
40 32 33 25 18 148
36 35 35 19 22 147
34 30 37 19 28 148
35 33 34 14 31 147

Note: Stats bonuses from skills are not taken into account.

Shamir Best Builds

Deadeye ShamirHOT

Special Skill IconDeadeye
+
Atk
-
Res

Budget Shamir

Special Skill IconMoonbow

See Explanation and Source Heroes

How to Use, Explanation

An explanation is not yet available.

Source Hero

Skill Hero
Shamir - Archer Apart Icon Shamir - Archer Apart (5★)
Shamir - Archer Apart Icon Shamir - Archer Apart (5★)
Shamir - Archer Apart Icon Shamir - Archer Apart (5★)
Shamir - Archer Apart Icon Shamir - Archer Apart (5★)
Shamir - Archer Apart Icon Shamir - Archer Apart (5★)

▶Other information regarding skills can be found here

Source Heroes for All Skills

Shamir Best Weapon Refine

Shamir's Weapon Cannot Be Refined!

Shamir's weapon cannot currently be refined. This section will be updated if it becomes refineable in the future!

About the Weapon Refinery

Shamir Roles, Strengths, and Weaknesses

Shamir Roles

Shamir - Archer Apart Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo/Harmonized No Resplendent ImageResplendent

Shamir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Shamir Strengths

Disable enemy counterattacks!

If Shamir is not adjacent to an ally and if the foe's HP is ≥ 80%, Survivalist Bow cancels hostile counterattacks. This effect combined with Null Follow-Up 3 makes Shamir deceptively survivable, hence the name of the bow. The former trigger condition is pretty easy to meet, but the latter can be tricky to meet. Prioritize Shamiir's targets to maxmimize her abilities!

Massive Atk/Spd boost through base skills

  • Survivalist Bow grants +6 Atk/Spd in combat if Shamir is not adjacent to allies.
  • Atk/Spd Solo 4 grants +7 Atk/Spd in combat if Shamir is not adjacent to allies.
  • Rouse Atk/Spd 3 grants +6 Atk/Spd to Shamir if she is not adjacent to allies at the start of the turn.

All of this add up to +19 Atk/Spd just by meeting a very simple trigger condition. This means she will hit very hard and score frequent follow-up attacks. Because Survivalist Bow puts Moonbow to a cooldown of 1, Shamir can activate Moonbow everytime she nails a follow-up attack. Because of this massive Spd boost, she is sure to nail a bunch of follow-up attacks which means a bunch of Moonbow activations too!

Null Follow-up Prevents Enemy Follow-up Attacks and Ensures Shamir's Follow-up Attacks

Null Follow Up 3 neutralizes effects that guarantee enemy follow-up attacks on Shamir and effects that prevent Shamir from executing follow-up attacks. This makes Shamir a great counter for units that have skills like Bow Breaker 3, Bold Fighter 3 or Wary Fighter 3.

Shamir Weaknesses

Low defenses!

Shamir's base Def and Base Res stand at 25 and 24 respectively. This allows other units to score huge amounts of damage to her in one hit. Thankfully, her Spd is very high so she is not vulnerable to follow-up attacks. However, be wary of skills that allow enemies to strike twice such as Brave Sword or Cordelia's Lance.

Should you Unlock Potential for Shamir?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Shamir - Archer Apart Only Appears as a 5 Star Hero!

Shamir - Archer Apart only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shamir - Archer Apart if a 4 Star version is released!

Unlock Potential Tier List

Shamir - List of Skills

Weapons

Skill Name Might Range Effect Learned At
14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. 5★
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. 5★
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. 5★
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. 5★
At start of combat, if unit’s HP  = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. 5★

Shamir as a Source Hero

Shamir Avatar

Value of Skills ★★★★★

Inheriting Atk/Spd Solo 4 or Null Follow-Up 3

Shamir can be used to inherit Atk/Spd Solo 4 or Null Follow-Up 3. However, Shamir is a very powerful offensive unit that easily outclasses many of the bow users in the game. She is also very easy to use. We recommend training and investing in her instead!

How to Get Shamir / Illustrations / Voice Actor / Quotes

How to Get Shamir

Obtain Through Regular Summon

Shamir is a Hero who can be pulled from any summon.

Event Name Focus
Goddesss Servants Banner
Goddesss Servants
New Heroes Summon
Shamir - Archer Apart Icon Shamir

Starts:10/19/2020
Ends:11/06/2020

▶Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Allegra Clark
Illustrator Maeshima Shigeki (前嶋重機)
Appears In

Illustration

Shamir.pngEnlarge Shamir.pngEnlarge Shamir.pngEnlarge Shamir.pngEnlarge

FEH: Related Links

New Heroes: Goddesss Servants

Goddesss Servants Banner

Heroes from New Heroes - Goddesss Servants
Catherine Icon Catherine
[9.0/10]
Seteth Icon Seteth
[8.5/10]
Shamir Icon Shamir
[9.5/10]
Flayn Icon Flayn
[9.0/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

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    • >>[180]
      Same here. Spent about 60 orbs.
      Got 2 useless non-focus 5* units (not even decent for fodder). Guess i have to complete the 40 summons to get 1 focus unit.

    • >>[20]
      Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.

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