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This is a ranking page for the hero Shamir - Archer Apart from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Shamir.
Heroes With the Same Name | |
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Shamir
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List of Contents
Remix - Legendary Hero Remix: Lucina & Eirika Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Catherine [8.5/10] |
Legendary Lucina [9.0/10] |
Duo Ephraim [9.0/10] |
Legendary Lyn [8.5/10] |
Shamir [9.0/10] |
Legendary Robin (F) [8.5/10] |
Leila [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Survivalist Bow inflicts Spd/Def-7 and Sabotage onto closest foes at the start of each turn, and grants Shamir Atk/Spd+12, bonus true damage equal to 20% of her Spd, a +1 Special jump before her first attack, a Sweep effect if foe's HP ≥ 50%, and neutralizes Atk/Spd penalties applied to Shamir. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (24) | ★★★★★ | |
Spd (10) | ★★★★☆ | |
Def (6) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Shamir are +Atk and -Res. Shamir's Spd reaches ridiculous levels if she triggers all her skills so it would be a waste to push it even further with IVs. You maximize her damage by taking a +Atk IV so it is a no brainer to take said IV. Additionally, her Atk is a superboon so you should take advantage of it as much as possible. Her Res is of less importance so it is safe to take as a bane.
We recommend a +Atk IV when merging Shamir to 10. This is for the same reasons as above. At this point, Shamir can take out a wide range of enemy units with a follow-up attack.
HOT | |
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:
-
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This high investment build utilizes refined Survivalist Bow to trigger Specials quickly. Time Pulse Echo is equipped to counter Scowl effects.
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Moonbow
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-
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-
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This is very self explanatory. Shamir's kit is already very complete so you just need to pick up a Sacred Seal and a movement-assist skill. To compliment her solo playstyle, a great Sacred Seal pick would be Atk/Def Solo 3.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7 and【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). :500 :200 |
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Refined Survivalist Bow inflicts Spd/Def-7 and 【Sabotage】 onto closest foes at the start of each turn, and grants Shamir Atk/Spd+12, bonus true damage equal to 20% of her Spd, a +1 Special jump before her first attack, a Sweep effect if foe's HP ≥ 50%, and neutralizes Atk/Spd penalties applied to Shamir during combat.
Neutral Stats at Lv. 40 (5★) | ||
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170 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
40 |
Rank: 400/1171 |
Spd |
40 |
Rank: 309/1171 |
Def |
25 |
Rank: 737/1171 |
Res |
24 |
Rank: 761/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 59 | 45 | 29 | 28 | 207 | Lv.40 +10 | 46 | 45 | 45 | 29 | 28 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 44 | 44 | 29 | 28 | 193 |
+Atk Lv.40 +10 | 45 | 48 | 44 | 29 | 28 | 194 |
+Spd Lv.40 +10 | 45 | 44 | 48 | 29 | 28 | 194 |
+Def Lv.40 +10 | 45 | 44 | 44 | 33 | 28 | 194 |
+Res Lv.40 +10 | 45 | 44 | 44 | 29 | 32 | 194 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 54 | 40 | 25 | 24 | 184 |
5★ Lv.40 | 41 | 40 | 40 | 25 | 24 | 170 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 24 | 10 | 6 | 5 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 46 | 30 | 24 | 182 | |
41 | 37 | 42 | 16 | 36 | 172 | |
40 | 38 | 42 | 27 | 24 | 171 | |
Shamir
|
41 | 40 | 40 | 25 | 24 | 170 |
42 | 37 | 38 | 25 | 24 | 166 | |
40 | 37 | 37 | 26 | 22 | 162 | |
42 | 30 | 25 | 26 | 31 | 154 | |
36 | 32 | 36 | 27 | 20 | 151 | |
35 | 32 | 37 | 16 | 31 | 151 | |
36 | 35 | 35 | 19 | 22 | 148 | |
34 | 30 | 37 | 19 | 28 | 148 | |
40 | 32 | 33 | 25 | 18 | 148 | |
35 | 33 | 34 | 14 | 31 | 147 |
Note: Stats bonuses from skills are not taken into account.
Shamir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Refined Survivalist Bow inflicts Spd/Def-7 and 【Sabotage】 onto closest foes at the start of each turn, weakening them for Shamir and her allies to easily defeat them during combat.
In combat, refined Survivalist Bow grants Shamir Atk/Spd+12, bonus true damage equal to 20% of her Spd, a +1 Special jump before her first attack, a Sweep effect if foe's HP ≥ 50%, and neutralizes Atk/Spd penalties applied to Shamir during combat.
This weapon isn't as good as the more powerful weapon refines, but it does the job if utilized properly.
Shamir's base Def and Base Res stand at 25 and 24 respectively. This allows other units to score huge amounts of damage to her in one hit. Thankfully, her Spd is quite high so she is not vulnerable to follow-up attacks. However, be wary of skills that allow enemies to strike twice!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Shamir - Archer Apart only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shamir - Archer Apart if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Shamir can be used to inherit Atk/Spd Solo 4 or Null Follow-Up 3. However, Shamir is a very powerful offensive unit that easily outclasses many of the bow users in the game. She is also very easy to use. We recommend training and investing in her instead!
Shamir is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Allegra Clark |
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Illustrator | Maeshima Shigeki (前嶋重機) |
Appears In |
Heroes from Remix - Legendary Hero Remix: Lucina & Eirika | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Catherine [8.5/10] |
Legendary Lucina [9.0/10] |
Duo Ephraim [9.0/10] |
Legendary Lyn [8.5/10] |
Shamir [9.0/10] |
Legendary Robin (F) [8.5/10] |
Leila [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Shamir Builds and Best IVs
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