Fire Emblem Heroes (FEH)

Fallen Ike Builds and Best IVs

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This is a ranking page for the hero Ike - Zeal Unleashed from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Ike.

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Ike - Zeal Unleashed Icon Fallen Ike

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[9.0/10]
Fallen Ike IconFallen Ike
[9.5/10]
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Brave Dimitri IconBrave Dimitri
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Legendary Robin (F) IconLegendary Robin (F)
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Brave Claude IconBrave Claude
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Fallen Ike Rating and Basic Information

FEH Fallen Ike Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ike - Zeal Unleashed: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Chaos Ragnell has built-in Distant Counter, Unity, and Laguz Friend.
・Mayhem Aether lower's foe's bulk and provides healing at a faster cooldown than Aether.

Fallen Ike Skills at 5★


Might: 16  Range: 1
Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently.

Cooldown Count = 4
During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.

If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack).

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.

At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn.

Fallen Ike Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (25) No Attack IV ★★★★☆
Spd (12) Spd Boon ★★★★★
Def (6) No Def IV ★★★☆☆
Res (6) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Fallen Ike are +Spd and -Res. With a +4 Superbopn, a higher Spd stat allows Ike to prevent almost all follow-up attacks and gain more follow-up attacks of his own. This boosts both his offensive and survivability capabilities.

Res is of less importance to Fallen Ike, making it a decent bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Fallen Ike to 10. With a +Spd IV, Fallen Ike's Spd stat will reach 50 with 10 merges, which will mean that he can practically always outclass his opponent in Spd and gain a follow-up attack.

Fallen Ike Best Builds

Budget Fallen Ike

Emblem Icon: -
Passive Skill BRepel 4
Attuned Skill Icon: -

How to Use, Explanation

This budget build uses skills from Divine Codes to make Fallen Ike an Omnitank unit. Atk/Spd Unity stacks with Chaos Ragnell to amplify Ike's stats in combat.

Laguz Friend Fallen Ike

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

While Laguz Friend 4 and refined Chaos Ragnell do not stack completely, running both still improves Fallen Ike's combat potential. Breath of Life 4 heals Ike just after pre-combat damage is applied, making him a great metagame counter against offensive units using pre-combat damage.

Source Heroes for All Skills

Fallen Ike Best Weapon Refine

Effect of Fallen Ike's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
At start of combat, if unit's HP ≥ 25% and unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 50% of unit's max Special cooldown count value).
Arena Medal:500 Divine Dew:200

We heavily recommend the Special Effect Refine for Chaos Ragnell

Refined Chaos Ragnell grants a Distant Counter effect, a Unity effect for all stats, Atk/Spd/Def/Res+8 in combat, neutralizes effects that slow down Ike's Special cooldown charges, 7 true damage reduction on his foe's first attack, neutralizes non-Special percentage-based damage reduction effects whenever his Special triggers, and a Special skipping effect before Ike's first attack based on his maximum Special cooldown count.

This refine combines the base Chaos Ragnell with effects similar to Laguz Friend 4, which is a very powerful skill that heavily improves the combat potential of tank units.

With this refine, Fallen Ike can withstand his foe's attacks and then immediately retaliate with Mayhem Aether, healing back most of the damage he took from the initial attack.

Fallen Ike Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 40 40
Rank: 489/1171
Atk
Atk 35 35
Rank: 736/1171
Spd
Spd 42 42
Rank: 217/1171
Def
Def 32 32
Rank: 383/1171
Res
Res 23 23
Rank: 836/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 56 47 36 27 211
Lv.40 +10 45 40 47 36 27 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 39 46 36 27 195
+Atk
Lv.40 +10
44 42 46 36 27 195
+Spd
Lv.40 +10
44 39 50 36 27 196
+Def
Lv.40 +10
44 39 46 39 27 195
+Res
Lv.40 +10
44 39 46 36 30 195

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 51 42 32 23 188
5★ Lv.40 40 35 42 32 23 172

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 12 6 6 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 38 30 34 29 173
Fallen Ike Icon Fallen Ike
40 35 42 32 23 172
42 35 31 32 18 158
41 34 35 27 21 158
41 36 30 35 21

Note: Stats bonuses from skills are not taken into account.

Fallen Ike Roles, Strengths, and Weaknesses

Fallen Ike Roles

Ike - Zeal Unleashed Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Fallen Ike Strengths

Chaos Ragnell has built-in Distannt Counter, Unity, and Laguz Friend

Fallen Ike Buffs Fire Emblem Heroes FEH.png

Fallen Ike comes with his own exclusive weapon in Chaos Ragnell which has a Distant Counter effect, a Unity effect for all stats.

When refined, Chaos Ragnell also grants Fallen Ike Atk/Spd/Def/Res+8 in combat, neutralizes effects that slow down Ike's Special cooldown charges, 7 true damage reduction on his foe's first attack, neutralizes non-Special percentage-based damage reduction effects whenever his Special triggers, and a Special skipping effect before Ike's first attack based on his maximum Special cooldown count.

This refine combines the base Chaos Ragnell with effects similar to Laguz Friend 4, which is a very powerful skill that heavily improves the combat potential of tank units.

With this refine, Fallen Ike can withstand his foe's attacks and then immediately retaliate with Mayhem Aether, healing back most of the damage he took from the initial attack.

Mayhem Aether is a faster Aether

Fallen Ike also comes with Mayhem Aether, which is Aether with a lower cooldown of only 4.

With the aid of refined Chaos Ragnell, Fallen Ike can reliably trigger Mayhem Aether in every combat due to the lower cooldown.

Fallen Ike Weaknesses

Low Res

Fallen Ike has a low Res stat, so if he gets attacked by a unit with a high Atk stat, it is very likely that he will be taken out. Be mindful of Ike's positioning in relation to units that pose a threat to him.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ike - Zeal Unleashed Only Appears as a 5 Star Hero!

Ike - Zeal Unleashed only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Zeal Unleashed if a 4 Star version is released!

Unlock Potential Tier List

Fallen Ike - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★
(Cooldown Count = 4) During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. 5★

Passives

Skill Name Effect Learned At
If foe initiates combat, grants Spd+2 during combat. 5★
If foe initiates combat, grants Spd+4 during combat. 5★
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★

Fallen Ike as a Source Hero

Fallen Ike Avatar

Value of Skills ★★☆☆☆

Inherting Darting Breath and Repel 3

Fallen Ike can be used to inherit the skills Darting Breath and Repel 3 However, Fallen Ike is a very powerful unit, so we recommend training and building around him instead.

How to Get Fallen Ike / Illustrations / Voice Actor / Quotes

How to Get Fallen Ike

Obtain Through Regular Summon

Fallen Ike is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun
Illustrator Fujisaka Kimihiko
Appears In

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