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This is a ranking page for the hero Ike - Zeal Unleashed from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Ike.
Heroes With the Same Name | |
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Fallen Ike
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List of Contents
Remix - Legendary Hero Remix - Tiki (Young) and Marth Featured Heroes | |||
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Legendary Marth [9.0/10] |
Fallen Ike [9.5/10] |
Legendary Tiki (Young) [9.0/10] |
Brave Dimitri [9.5/10] |
Gunnthrá [9.0/10] |
Brave Edelgard [9.5/10] |
Legendary Robin (F) [8.5/10] |
Brave Claude [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Chaos Ragnell has built-in Distant Counter, Unity, and Laguz Friend. ・Mayhem Aether lower's foe's bulk and provides healing at a faster cooldown than Aether. |
Might: 16 Range: 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. |
Cooldown Count = 4 During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. |
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Ike are +Spd and -Res. With a +4 Superbopn, a higher Spd stat allows Ike to prevent almost all follow-up attacks and gain more follow-up attacks of his own. This boosts both his offensive and survivability capabilities.
Res is of less importance to Fallen Ike, making it a decent bane.
We recommend a +Spd IV when merging Fallen Ike to 10. With a +Spd IV, Fallen Ike's Spd stat will reach 50 with 10 merges, which will mean that he can practically always outclass his opponent in Spd and gain a follow-up attack.
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Repel 4
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This budget build uses skills from Divine Codes to make Fallen Ike an Omnitank unit. Atk/Spd Unity stacks with Chaos Ragnell to amplify Ike's stats in combat.
HOT | |
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While Laguz Friend 4 and refined Chaos Ragnell do not stack completely, running both still improves Fallen Ike's combat potential. Breath of Life 4 heals Ike just after pre-combat damage is applied, making him a great metagame counter against offensive units using pre-combat damage.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). At start of combat, if unit's HP ≥ 25% and unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 50% of unit's max Special cooldown count value). :500 :200 |
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Refined Chaos Ragnell grants a Distant Counter effect, a Unity effect for all stats, Atk/Spd/Def/Res+8 in combat, neutralizes effects that slow down Ike's Special cooldown charges, 7 true damage reduction on his foe's first attack, neutralizes non-Special percentage-based damage reduction effects whenever his Special triggers, and a Special skipping effect before Ike's first attack based on his maximum Special cooldown count.
This refine combines the base Chaos Ragnell with effects similar to Laguz Friend 4, which is a very powerful skill that heavily improves the combat potential of tank units.
With this refine, Fallen Ike can withstand his foe's attacks and then immediately retaliate with Mayhem Aether, healing back most of the damage he took from the initial attack.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
35 |
Rank: 736/1184 |
Spd |
42 |
Rank: 217/1184 |
Def |
32 |
Rank: 383/1184 |
Res |
23 |
Rank: 836/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 56 | 47 | 36 | 27 | 211 | Lv.40 +10 | 45 | 40 | 47 | 36 | 27 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 39 | 46 | 36 | 27 | 195 |
+Atk Lv.40 +10 | 44 | 42 | 46 | 36 | 27 | 195 |
+Spd Lv.40 +10 | 44 | 39 | 50 | 36 | 27 | 196 |
+Def Lv.40 +10 | 44 | 39 | 46 | 39 | 27 | 195 |
+Res Lv.40 +10 | 44 | 39 | 46 | 36 | 30 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 51 | 42 | 32 | 23 | 188 |
5★ Lv.40 | 40 | 35 | 42 | 32 | 23 | 172 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 25 | 12 | 6 | 6 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 38 | 30 | 34 | 29 | 173 | |
Fallen Ike
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40 | 35 | 42 | 32 | 23 | 172 |
42 | 35 | 31 | 32 | 18 | 158 | |
41 | 34 | 35 | 27 | 21 | 158 | |
41 | 36 | 30 | 35 | 21 |
Note: Stats bonuses from skills are not taken into account.
Fallen Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Fallen Ike comes with his own exclusive weapon in Chaos Ragnell which has a Distant Counter effect, a Unity effect for all stats.
When refined, Chaos Ragnell also grants Fallen Ike Atk/Spd/Def/Res+8 in combat, neutralizes effects that slow down Ike's Special cooldown charges, 7 true damage reduction on his foe's first attack, neutralizes non-Special percentage-based damage reduction effects whenever his Special triggers, and a Special skipping effect before Ike's first attack based on his maximum Special cooldown count.
This refine combines the base Chaos Ragnell with effects similar to Laguz Friend 4, which is a very powerful skill that heavily improves the combat potential of tank units.
With this refine, Fallen Ike can withstand his foe's attacks and then immediately retaliate with Mayhem Aether, healing back most of the damage he took from the initial attack.
Fallen Ike also comes with Mayhem Aether, which is Aether with a lower cooldown of only 4.
With the aid of refined Chaos Ragnell, Fallen Ike can reliably trigger Mayhem Aether in every combat due to the lower cooldown.
Fallen Ike has a low Res stat, so if he gets attacked by a unit with a high Atk stat, it is very likely that he will be taken out. Be mindful of Ike's positioning in relation to units that pose a threat to him.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ike - Zeal Unleashed only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Zeal Unleashed if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
(Cooldown Count = 4) During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat, grants Spd+2 during combat. | 5★ | |
If foe initiates combat, grants Spd+4 during combat. | 5★ | |
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ |
Value of Skills | ★★☆☆☆ |
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Fallen Ike can be used to inherit the skills Darting Breath and Repel 3 However, Fallen Ike is a very powerful unit, so we recommend training and building around him instead.
Fallen Ike is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Greg Chun |
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Illustrator | Fujisaka Kimihiko |
Appears In |
Heroes from Remix - Legendary Hero Remix - Tiki (Young) and Marth | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Fallen Ike [9.5/10] |
Legendary Tiki (Young) [9.0/10] |
Brave Dimitri [9.5/10] |
Gunnthrá [9.0/10] |
Brave Edelgard [9.5/10] |
Legendary Robin (F) [8.5/10] |
Brave Claude [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Fallen Ike Builds and Best IVs
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