Fire Emblem Heroes (FEH)

Fallen Ike Builds and Best IVs

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This is a ranking page for the hero Ike - Zeal Unleashed from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Ike.

Heroes With the Same Name
Ike - Zeal Unleashed Icon Fallen Ike

Remix - Legendary Hero Remix - Tiki (Young) and Marth Featured Heroes
Legendary Marth IconLegendary Marth
[9.0/10]
Fallen Ike IconFallen Ike
[9.0/10]
Legendary Tiki (Young) IconLegendary Tiki (Young)
[9.0/10]
Brave Dimitri IconBrave Dimitri
[9.5/10]
Gunnthrá IconGunnthrá
[9.0/10]
Brave Edelgard IconBrave Edelgard
[9.5/10]
Legendary Robin (F) IconLegendary Robin (F)
[8.5/10]
Brave Claude IconBrave Claude
[9.0/10]

Fallen Ike Rating and Basic Information

FEH Fallen Ike Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ike - Zeal Unleashed: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Exclusive weapon turns penalties into bonuses
・A Skill makes it easy to trigger his exclusive special
・Can reduce damage taken if Spd is greater than foe's

Fallen Ike Skills at 5★


Might: 16  Range: 1
Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently.

Cooldown Count = 4
During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.

If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack).

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.

At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn.

Fallen Ike Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (25) No Attack IV ★★★★☆
Spd (12) Spd Boon ★★★★★
Def (6) No Def IV ★★★☆☆
Res (6) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Fallen Ike are +Spd and -Res. With a +4 Superbopn, a higher Spd stat allows Ike to prevent almost all follow-up attacks and gain more follow-up attacks of his own. This boosts both his offensive and survivability capabilities. A +Spd IV also helps him fully-utilize Repel 3. Res is of less importance to Fallen Ike, making it a decent bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Fallen Ike to 10. With a +Spd IV, Fallen Ike's Spd stat will reach 50 with 10 merges, which will mean that he can practically always outclass his opponent in Spd and gain a follow-up attack.

Fallen Ike Best Builds

Budget Fallen Ike

Emblem Icon: -
Passive Skill BRepel 3
Attuned Skill Icon: -

How to Use, Explanation

This build is simply his base kit plus Darting Stance 3. His A skill is basically an upgraded Darting Stance, so getting this Sacred Seal does not cause any kind of counter synergy. He becomes a Spd freak in the enemy phase and this helps him both in offense and defense as it makes him less vulnerable to follow-up attacks and it helps Repel 3 be more effective.

Spiral Fallen Ike

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is focused on activating the powerful Mayhem Aether as much as possible. That is possible through the combined effects of Special Spiral 3 and Darting Breath. His Distant Counter, Pulse Smoke 3 and Steady Posture 2 Sacred Seal allows him to be effective in the enemy phase which is great if you are running him as an Aether Raids defense unit.

Unity Fallen Ike

HOT
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

Atk/Res Unity is inherited onto Fallen Ike for this build as its effect of turning stats into debuffs stacks with Chaos Ragnell's similar ability to do so. This allows Fallen Ike to soak up, lots of debuffs and convert it into firepower. Because of the trigger conditions for these skills, you should always make sure that he is adjacent to an ally. Spurn 3 replaces Repel for more damage and it is also better with Atk/Res Unity and Joint Drive Res as he can attack without moving. Lastly, the Steady Posture 2 Sacred Seal adds more defense so he can bait out units which is be a very helpful maneuver in Aether Raids, the game mode where Fallen Ike and this build shines best because of all the debuffs present.

Source Heroes for All Skills

Fallen Ike Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 40 40
Rank: 419/1089
Atk
Atk 35 35
Rank: 549/1089
Spd
Spd 42 42
Rank: 96/1089
Def
Def 32 32
Rank: 300/1089
Res
Res 23 23
Rank: 687/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 56 47 36 27 211
Lv.40 +10 45 40 47 36 27 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 39 46 36 27 195
+Atk
Lv.40 +10
44 42 46 36 27 195
+Spd
Lv.40 +10
44 39 50 36 27 196
+Def
Lv.40 +10
44 39 46 39 27 195
+Res
Lv.40 +10
44 39 46 36 30 195

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 51 42 32 23 188
5★ Lv.40 40 35 42 32 23 172

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 12 6 6 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 38 30 34 29 173
Fallen Ike Icon Fallen Ike
40 35 42 32 23 172
41 34 35 27 21 158
42 35 31 32 18 158
41 36 30 35 21

Note: Stats bonuses from skills are not taken into account.

Fallen Ike Roles, Strengths, and Weaknesses

Fallen Ike Roles

Ike - Zeal Unleashed Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Fallen Ike Strengths

Converts Penalties into Buffs and Built-in Distant Counter

Fallen Ike's exclusive weapon, Chaos Ragnell, has the effect of Distant Counter built in, allowing him to counterattack long-ranged foes. In addition to that, it takes the penalties on Ike and turns them into buffs x2 while in combat, but the debuff will still be present so the net value will be a positive buff (Ex: if Ike has a -7 penalty in Atk, it turns into a +14 Atk buff while in combat, resulting in a positive buff of Atk+7). The more penalties Ike has, the stronger he gets.

Buffs to Fallen Ike do not cancel out the Chaos Ragnell's calculation of the debuffs. For example, assume Ike is affected by both Chill Atk 3 from a foe and Atk Tactic 3 from an ally. Without Chaos Ragnell, Fallen Ike will have -7 Atk from Chill Atk 3 and +6 Atk from Atk Tactic 3, resulting in a penalty of -1 Atk. Instead, Fallen Ike will get a +14 Atk buff because of Chill Atk 3, +6 from Atk Tactic, resulting in a net buff of Atk+13.

Fallen Ike Buffs Fire Emblem Heroes FEH.png

Fallen Ike gets massive buffs after taking penalties from Veld and Threat. Atk/Def from an enemy fighter.

Can Speed up Special Cooldown

Darting Breath grants +4 Spd and speeds up Fallen Ike's special cooldown if foes initiate an attack on him. This speeds up Mayhem Aether' trigger, which is identical to the powerful Radiant Aether. Because of Darting Breath and Mayhem Aether, combined with Fallen Ike's naturally high damage and decent defenses, he can become a very powerful enemy-phase unit.

Check out our Spiral build if you want a kit that allows you to rapidly activate Mayhem Aether!

Repel 3 Reduces Damage through Spd

Fallen Ike's B skill, Repel 3 reduces the damage Fallen Ike takes if he is faster than the enemy. This synergizes well with Darting Breath and Atk/Spd Oath 3 because it allows him to tank using his Spd stat to prevent follow-up attacks and reduce damage through the effects Repel.

Fallen Ike Weaknesses

Low Res

Fallen Ike has a low Res stat, so if he gets attacked by a strong nuke like Reinhardt or NY!Alfonse, it is very likely that he will be taken out. Be mindful of Ike's positioning in relation to units that pose a threat to him. Do not make the mistake of relying too much on Repel 3.

Fallen Ike Team and Counters

Teammates for Fallen Ike

Legendary Eliwood IconLegendary Eliwood Mirabilis IconMirabilis Reinhardt IconReinhardt Legendary Julia IconLegendary Julia
Masquerade Eldigan IconMasquerade Eldigan New Year Peony IconNew Year Peony Echidna IconEchidna Legendary Alm IconLegendary Alm

Flexible Unit That Can Fit in Any Team

Fallen Ike can fit in a wide variety of teams as he can mostly take care of himself.

He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.

Fallen Ike Counters

Masquerade Sigurd IconMasquerade Sigurd ValentineValentine's Líf Summer Byleth (F) IconSummer Byleth (F) Marianne IconMarianne
Reinhardt IconReinhardt Legendary Julia IconLegendary Julia Brave Hector IconBrave Hector Fallen Edelgard IconFallen Edelgard

Tome Users

Fallen Ike's Res is significantly lower than his Def, so he can be defeated by units that use magic.

Valentine Lif's Fatal Smoke 3 is useful as it prevents Fallen Ike from healing, but any properly built blue or red mage should work.

Fallen Edelgard

Fallen Edelgard is one of the most threatening units in the current meta (2021). When it comes to a Fallen Edelgard versus Fallen Ike matchup, it will depend on outside factors on who will come out as the victor. In a winning situation for F!Ike, it will still take him a while to take out Fallen Edelgard so this is bad for him in an Aether Raids scenario where Fallen Edelgard must be taken out in a limited number of phases.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ike - Zeal Unleashed Only Appears as a 5 Star Hero!

Ike - Zeal Unleashed only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Zeal Unleashed if a 4 Star version is released!

Unlock Potential Tier List

Fallen Ike - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★
(Cooldown Count = 4) During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. 5★

Passives

Skill Name Effect Learned At
If foe initiates combat, grants Spd+2 during combat. 5★
If foe initiates combat, grants Spd+4 during combat. 5★
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★

Fallen Ike as a Source Hero

Fallen Ike Avatar

Value of Skills ★★★★★

Inherting Darting Breath and Repel 3

Fallen Ike can be used to inherit the skills Darting Breath and Repel 3 However, Fallen Ike is a very powerful unit, so we recommend training and building around him instead.

How to Get Fallen Ike / Illustrations / Voice Actor / Quotes

How to Get Fallen Ike

Obtain Through Regular Summon

Fallen Ike is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun
Illustrator Fujisaka Kimihiko
Appears In

FEH: Related Guides

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