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This is a ranking page for the hero Ike - Zeal Unleashed from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Ike.
Heroes With the Same Name | |
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Fallen Ike
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List of Contents
Remix - Legendary Hero Remix - Tiki (Young) and Marth Featured Heroes | |||
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Legendary Marth [9.0/10] |
Fallen Ike [9.0/10] |
Legendary Tiki (Young) [9.0/10] |
Brave Dimitri [9.5/10] |
Gunnthrá [9.0/10] |
Brave Edelgard [9.5/10] |
Legendary Robin (F) [8.5/10] |
Brave Claude [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon turns penalties into bonuses ・A Skill makes it easy to trigger his exclusive special ・Can reduce damage taken if Spd is greater than foe's |
Might: 16 Range: 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. |
Cooldown Count = 4 During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. |
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Ike are +Spd and -Res. With a +4 Superbopn, a higher Spd stat allows Ike to prevent almost all follow-up attacks and gain more follow-up attacks of his own. This boosts both his offensive and survivability capabilities. A +Spd IV also helps him fully-utilize Repel 3. Res is of less importance to Fallen Ike, making it a decent bane.
We recommend a +Spd IV when merging Fallen Ike to 10. With a +Spd IV, Fallen Ike's Spd stat will reach 50 with 10 merges, which will mean that he can practically always outclass his opponent in Spd and gain a follow-up attack.
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Repel 3
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This build is simply his base kit plus Darting Stance 3. His A skill is basically an upgraded Darting Stance, so getting this Sacred Seal does not cause any kind of counter synergy. He becomes a Spd freak in the enemy phase and this helps him both in offense and defense as it makes him less vulnerable to follow-up attacks and it helps Repel 3 be more effective.
HOT | |
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This build is focused on activating the powerful Mayhem Aether as much as possible. That is possible through the combined effects of Special Spiral 3 and Darting Breath. His Distant Counter, Pulse Smoke 3 and Steady Posture 2 Sacred Seal allows him to be effective in the enemy phase which is great if you are running him as an Aether Raids defense unit.
HOT | |
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Spurn 3
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Atk/Res Unity is inherited onto Fallen Ike for this build as its effect of turning stats into debuffs stacks with Chaos Ragnell's similar ability to do so. This allows Fallen Ike to soak up, lots of debuffs and convert it into firepower. Because of the trigger conditions for these skills, you should always make sure that he is adjacent to an ally. Spurn 3 replaces Repel for more damage and it is also better with Atk/Res Unity and Joint Drive Res as he can attack without moving. Lastly, the Steady Posture 2 Sacred Seal adds more defense so he can bait out units which is be a very helpful maneuver in Aether Raids, the game mode where Fallen Ike and this build shines best because of all the debuffs present.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
40 |
Rank: 419/1089 |
Atk |
35 |
Rank: 549/1089 |
Spd |
42 |
Rank: 96/1089 |
Def |
32 |
Rank: 300/1089 |
Res |
23 |
Rank: 687/1089 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 56 | 47 | 36 | 27 | 211 | Lv.40 +10 | 45 | 40 | 47 | 36 | 27 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 39 | 46 | 36 | 27 | 195 |
+Atk Lv.40 +10 | 44 | 42 | 46 | 36 | 27 | 195 |
+Spd Lv.40 +10 | 44 | 39 | 50 | 36 | 27 | 196 |
+Def Lv.40 +10 | 44 | 39 | 46 | 39 | 27 | 195 |
+Res Lv.40 +10 | 44 | 39 | 46 | 36 | 30 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 51 | 42 | 32 | 23 | 188 |
5★ Lv.40 | 40 | 35 | 42 | 32 | 23 | 172 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 25 | 12 | 6 | 6 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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42 | 38 | 30 | 34 | 29 | 173 | |
Fallen Ike
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40 | 35 | 42 | 32 | 23 | 172 |
41 | 34 | 35 | 27 | 21 | 158 | |
42 | 35 | 31 | 32 | 18 | 158 | |
41 | 36 | 30 | 35 | 21 |
Note: Stats bonuses from skills are not taken into account.
Fallen Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Fallen Ike's exclusive weapon, Chaos Ragnell, has the effect of Distant Counter built in, allowing him to counterattack long-ranged foes. In addition to that, it takes the penalties on Ike and turns them into buffs x2 while in combat, but the debuff will still be present so the net value will be a positive buff (Ex: if Ike has a -7 penalty in Atk, it turns into a +14 Atk buff while in combat, resulting in a positive buff of Atk+7). The more penalties Ike has, the stronger he gets.
Buffs to Fallen Ike do not cancel out the Chaos Ragnell's calculation of the debuffs. For example, assume Ike is affected by both Chill Atk 3 from a foe and Atk Tactic 3 from an ally. Without Chaos Ragnell, Fallen Ike will have -7 Atk from Chill Atk 3 and +6 Atk from Atk Tactic 3, resulting in a penalty of -1 Atk. Instead, Fallen Ike will get a +14 Atk buff because of Chill Atk 3, +6 from Atk Tactic, resulting in a net buff of Atk+13.
Fallen Ike gets massive buffs after taking penalties from Veld and Threat. Atk/Def from an enemy fighter.
Darting Breath grants +4 Spd and speeds up Fallen Ike's special cooldown if foes initiate an attack on him. This speeds up Mayhem Aether' trigger, which is identical to the powerful Radiant Aether. Because of Darting Breath and Mayhem Aether, combined with Fallen Ike's naturally high damage and decent defenses, he can become a very powerful enemy-phase unit.
Check out our Spiral build if you want a kit that allows you to rapidly activate Mayhem Aether!
Fallen Ike's B skill, Repel 3 reduces the damage Fallen Ike takes if he is faster than the enemy. This synergizes well with Darting Breath and Atk/Spd Oath 3 because it allows him to tank using his Spd stat to prevent follow-up attacks and reduce damage through the effects Repel.
Fallen Ike has a low Res stat, so if he gets attacked by a strong nuke like Reinhardt or NY!Alfonse, it is very likely that he will be taken out. Be mindful of Ike's positioning in relation to units that pose a threat to him. Do not make the mistake of relying too much on Repel 3.
Legendary Eliwood | Mirabilis | Reinhardt | Legendary Julia |
Masquerade Eldigan | New Year Peony | Echidna | Legendary Alm |
Fallen Ike can fit in a wide variety of teams as he can mostly take care of himself.
He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
Masquerade Sigurd | Valentine's Líf | Summer Byleth (F) | Marianne |
Reinhardt | Legendary Julia | Brave Hector | Fallen Edelgard |
Fallen Ike's Res is significantly lower than his Def, so he can be defeated by units that use magic.
Valentine Lif's Fatal Smoke 3 is useful as it prevents Fallen Ike from healing, but any properly built blue or red mage should work.
Fallen Edelgard is one of the most threatening units in the current meta (2021). When it comes to a Fallen Edelgard versus Fallen Ike matchup, it will depend on outside factors on who will come out as the victor. In a winning situation for F!Ike, it will still take him a while to take out Fallen Edelgard so this is bad for him in an Aether Raids scenario where Fallen Edelgard must be taken out in a limited number of phases.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ike - Zeal Unleashed only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Zeal Unleashed if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2. (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
(Cooldown Count = 4) During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat, grants Spd+2 during combat. | 5★ | |
If foe initiates combat, grants Spd+4 during combat. | 5★ | |
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Fallen Ike can be used to inherit the skills Darting Breath and Repel 3 However, Fallen Ike is a very powerful unit, so we recommend training and building around him instead.
Fallen Ike is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Greg Chun |
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Illustrator | Fujisaka Kimihiko |
Appears In |
Heroes from Remix - Legendary Hero Remix - Tiki (Young) and Marth | |||
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Legendary Marth [9.0/10] |
Fallen Ike [9.0/10] |
Legendary Tiki (Young) [9.0/10] |
Brave Dimitri [9.5/10] |
Gunnthrá [9.0/10] |
Brave Edelgard [9.5/10] |
Legendary Robin (F) [8.5/10] |
Brave Claude [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Fallen Ike Builds and Best IVs
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