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This is a ranking page for the hero Bantu - Tiki's Guardian from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Bantu.
List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Inflicts a penalty over an area when initiating combat ・Gains a buff when foe initiates combat ・Inflicts fixed damage over an area when attacking |
Might: 13 Range: 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions. |
Cooldown Count = 4 Boosts Atk by 50%. |
If foe initiates combat, grants Atk+6 during combat. |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (23) | ★★★★☆ | |
Spd (6) | ★★★☆☆ | |
Def (9) | ★★★★★ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Bantu are +Def and -HP. A +Def helps him in fulfilling his role as a physical wall. His HP is of less importance so it is safe to take it as a bane. You could say that a -Spd IV is good too, but it is a superbane and 28 is not really a bad statline for Spd. If you can improve it with buffs and merges, he can make use of his Spd to avoid lots of follow-ups.
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This is a budget build for Bantu. Renewal gives him some sustain, Savage Blow 3 lets him deal chip damage to enemies, while Quick Riposte 3 ensures he gets a follow-up attack.
HOT | |
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Glimmer
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-
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This is a premium build for Bantu which allows him to be effective on both phases. With the Distant Counter (D) Seal, he can skip out on actually using a Distant Counter A skill or any of its alternatives so you can focus on more offensive ones like Atk/Res Unity.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and foe cannot make a follow-up attack during combat. :500 :200 |
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Wizened Breath is a decent refine for Bantu as he can now enjoy a couple of buffs during combat. He can get as much as Atk/Spd/Def/Res+4 , doubled during enemy phase with the added Impact effect.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
168 | ||
HP |
45 |
Rank: 107/1184 |
Atk |
34 |
Rank: 836/1184 |
Spd |
28 |
Rank: 863/1184 |
Def |
35 |
Rank: 244/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 52 | 32 | 40 | 30 | 204 | Lv.40 +10 | 50 | 39 | 32 | 40 | 30 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 38 | 32 | 39 | 30 | 191 |
+Atk Lv.40 +10 | 49 | 41 | 32 | 39 | 30 | 191 |
+Spd Lv.40 +10 | 49 | 38 | 35 | 39 | 30 | 191 |
+Def Lv.40 +10 | 49 | 38 | 32 | 42 | 30 | 191 |
+Res Lv.40 +10 | 49 | 38 | 32 | 39 | 34 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 47 | 28 | 35 | 26 | 181 |
5★ Lv.40 | 45 | 34 | 28 | 35 | 26 | 168 |
4★ Lv.40 | 42 | 32 | 25 | 33 | 24 | 156 |
3★ Lv.40 | 41 | 30 | 24 | 31 | 23 | 149 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 23 | 6 | 9 | 7 | 62 |
4★ Lv.1 | 16 | 19 | 5 | 9 | 6 | 55 |
3★ Lv.1 | 16 | 18 | 5 | 8 | 6 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
37 | 42 | 46 | 28 | 40 | 193 | |
36 | 41 | 45 | 26 | 45 | 193 | |
38 | 42 | 44 | 32 | 36 | 192 | |
39 | 40 | 43 | 29 | 33 | 184 | |
45 | 39 | 27 | 36 | 35 | 182 | |
44 | 36 | 23 | 37 | 36 | 176 | |
40 | 41 | 19 | 39 | 37 | 176 | |
44 | 34 | 25 | 38 | 32 | 173 | |
41 | 34 | 39 | 32 | 27 | 173 | |
40 | 33 | 37 | 32 | 26 | 168 | |
Bantu
|
45 | 34 | 28 | 35 | 26 | 168 |
41 | 31 | 30 | 32 | 29 | 163 | |
43 | 33 | 22 | 33 | 32 | 163 | |
40 | 35 | 23 | 35 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
Bantu is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Fierce Stance 3 grants Bantu +6 Atk during combat when a foe engages him in combat. This allows him to be a mixed-phase unit as most of his skills are player-phase oriented.
Bantu's Def at Lv. 40 is 35. Combined with his high base HP at 45, he can make for a decent physical wall that has access to Fierce Stance 3. Make use of his baiting abilities by strategically placing him in the danger zone.
At first glance, Bantu might seem like he is fairly squishy as he is susceptible to follow-up attacks, but if you are able to utilize Dark Breath+ which inflicts -5 Atk/Spd on foes, he becomes even bulkier as it reduces the damage enemy usnits can dish-out. His Spd stat at 28, is not entirely bad too. If you have means to improve his Spd like buffs and merges, he can make for a very tanky unit.
Bantu takes 1.5x damage from dragon-effective weapons like Falchion, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Bantu - Tiki's Guardian from 4 Stars to 5 Stars. Bantu - Tiki's Guardian is a very useful infantry dragon ace, so we recommend you Unlock Potential for Bantu - Tiki's Guardian if your team lacks a strong infantry dragon ace.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
16 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ | |
9 | 1 | After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions. | 3★ | |
13 | 1 | After this unit attacks, foes within 2 spaces of target suffer Atk/Spd -5 through their next actions. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat, grants Atk+2 during combat. | 3★ | |
If foe initiates combat, grants Atk+4 during combat. | 3★ | |
If foe initiates combat, grants Atk+6 during combat. | 4★ | |
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | 3★ | |
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | 4★ | |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | 5★ |
Value of Skills | ★★☆☆☆ |
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Hector can be used to inherit the skill Fierce Stance 3. Fierce Stance is an ability that activates when attacked in the enemy phase. It works very well with units that run Quick Riposte 3
Bantu is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Joe J. Thomas |
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Illustrator | 山田章博 |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
I do as I must. This is my power. Retreat would be wise. This is your end. |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
You are a curious human. I have lived a long life, but...never before have I encountered one such as you. Yet it feels as if... No, it's not possible you and I have met...is it? Perhaps you only remind me of someone… Whatever the case, I have a favor to ask of you: Would you take care of this dragonstone for me? It need not be right away; I must keep watch over Tiki, after all. Yet the time will come when my duty ends… When that time comes...I will leave quietly and dispense of the dragon in me, as my brethren before me... |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Bantu Builds and Best IVs
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