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This is a ranking page for the hero Díthorba - Cutting Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Díthorba.
List of Contents
Overall Rating | 7.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon prevents Díthorba and foe from counterattacking ・Possesses the relatively rare Spd/Res Oath 3 ・Flier Formation 3 grants her excellent mobility with other fliers |
Might: 15 Range: 1 Unit and foes cannot counterattack. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
Unit can move to a space adjacent to a flying ally within 2 spaces. |
At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★☆☆☆ | |
Atk (22) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (9) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Díthorba will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Díthorba are +Spd and -Res. A higher Spd stat allows Díthorba to get a ton of follow-up attacks on her foes. Her Res is of less importance and thus safe to be taken as a bane. Being mainly a Firesweep Lance+ user means that it is highly important that you land follow-up attacks on your foes.
We recommend a +Spd IV when merging Díthorba to 10. This is for the same reasons as above. It is best to aim for follow-up attacks to increase her offensive ability as it is vital for Firesweepers to land follow-up attacks. If you prefer relying on skills and support to increase Díthorba's Spd, you can go for a +Atk IV instead.
HOT | |
---|---|
:
-
|
:
-
|
This build maximizes her offenses. it is pretty easy to run as you only need to position her away from allies to get the bonuses from the skills she runs. Be warned that being adjacent to an ally completly shuts this build down!
:
Moonbow
:
-
|
:
-
|
To build around Firesweep L+, we chose to inherit Life and Death in both A and S slots as if a Firesweep build is executed correctly, defenses are to an extent irrelevant. Flier Formation 3 and Spd/Res Oath 3 are kept, but we suggest replacing Glacies with Moonbow as a low-cooldown, low-powered Special is enough for her to take foes out. You can get Life and Death 3 if you can't afford the tier 4 version, and you can also change B and C skills if you prefer. A skill to consider is Hit and Run for more kiting ability as you can completely avoid attacks if you combine it with an ally using Draw Back.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
43 |
Rank: 164/1088 |
Atk |
35 |
Rank: 549/1088 |
Spd |
38 |
Rank: 273/1088 |
Def |
23 |
Rank: 678/1088 |
Res |
33 |
Rank: 212/1088 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 54 | 43 | 27 | 38 | 210 | Lv.40 +10 | 48 | 39 | 43 | 27 | 38 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 39 | 42 | 27 | 37 | 195 |
+Atk Lv.40 +10 | 47 | 42 | 42 | 27 | 37 | 195 |
+Spd Lv.40 +10 | 47 | 39 | 45 | 27 | 37 | 195 |
+Def Lv.40 +10 | 47 | 39 | 42 | 30 | 37 | 195 |
+Res Lv.40 +10 | 47 | 39 | 42 | 27 | 40 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 50 | 38 | 23 | 33 | 187 |
5★ Lv.40 | 43 | 35 | 38 | 23 | 33 | 172 |
4★ Lv.40 | 40 | 32 | 36 | 21 | 31 | 160 |
3★ Lv.40 | 39 | 31 | 34 | 20 | 29 | 153 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 22 | 10 | 6 | 9 | 66 |
4★ Lv.1 | 18 | 17 | 10 | 5 | 9 | 59 |
3★ Lv.1 | 18 | 14 | 9 | 5 | 8 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 46 | 28 | 26 | 184 | |
38 | 44 | 47 | 30 | 25 | 184 | |
36 | 38 | 40 | 28 | 42 | 184 | |
39 | 40 | 44 | 30 | 31 | 184 | |
40 | 44 | 43 | 33 | 23 | 183 | |
41 | 44 | 44 | 31 | 23 | 183 | |
39 | 40 | 43 | 27 | 34 | 183 | |
39 | 38 | 43 | 27 | 31 | 178 | |
35 | 41 | 38 | 25 | 37 | 176 | |
39 | 36 | 38 | 30 | 30 | 173 | |
40 | 39 | 41 | 29 | 23 | 172 | |
39 | 37 | 41 | 32 | 23 | 172 | |
Díthorba
|
43 | 35 | 38 | 23 | 33 | 172 |
39 | 32 | 40 | 26 | 30 | 167 | |
38 | 32 | 38 | 21 | 37 | 166 | |
39 | 30 | 39 | 29 | 25 | 162 | |
40 | 35 | 36 | 28 | 23 | 162 | |
42 | 33 | 38 | 28 | 21 | 162 | |
37 | 34 | 36 | 33 | 21 | 161 | |
41 | 35 | 32 | 25 | 24 | 157 | |
36 | 34 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Díthorba is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Even if Reginn, a fellow melee unit, survived Dithorba's attack, she cannot fight back.
Firesweep Lance+ makes Díthorba a formidable player phase unit as it prevents enemies from scoring counterattacks against her. Combined with her high Spd and Spd/Res Oath 3, she can eliminate a wide range of units in the player phase without taking damage. The downside to this is that she too can not score counterattacks on enemies. This is not too crippling as with awareness and strategy, you can turn Díthorba into a player phase attacker that can easily sweep enemy teams.
Flier Formation 3 allows Díthorba to move to spaces that are adjacent to units 2 squares away. This allows Díthorba to potentially jump from unit to unit and help them through attacking nearby foes or by triggering skills that require an adjacent ally. This skill provides lots of strategic value if you are using at least two other flying units aside from Díthorba.
This can be very useful as a Firesweep unit too. If the ally Díthorba is warping to has Reposition or similar skills, you can successfully kite with some strategy especially if advantageous terrain is around.
Díthorba's naturally decent Res stat combined with Spd/Res Oath 3 allows her to build tons of Res. This not only increases her durability against magic units, but it also increases her damage if she keeps Glacies in her kit.
This means that you can easily build a base Díthorba into a decent flier that has great matchups against magic users.
As a flying unit, Díthorba takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
This weakness is compounded by her low Def level! It sits at 23 at Lv. 40 so use her flying mobility and Flier Formation 3 to keep her away! If she can, take said units out with her Firesweep L+ before they can get to her.
Should You Unlock Potential for this Hero? |
---|
We cannot recommend you to Unlock Potential to make Díthorba - Cutting Knight a 5 Star Hero. Díthorba - Cutting Knight is difficult to make use of except under specific conditions. Unless Díthorba - Cutting Knight is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
11 | 1 | Unit and foes cannot counterattack. | 4★ | |
15 | 1 | Unit and foes cannot counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 4★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit’s HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 4★ | |
If unit’s HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 4★ | |
Unit can move to a space adjacent to a flying ally within 2 spaces. | 4★ | |
At start of turn, if unit is adjacent to an ally, grants Spd/Res+3 to unit for 1 turn. | 3★ | |
At start of turn, if unit is adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. | 4★ | |
At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
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Díthorba can be used to inherit Firesweep Lance+ or Spd/Res Oath 3. Glaices and Flier Formation 3, are also inheritable, but they are very inexpensive and can be obtained from other, more common units.
Díthorba is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Megan Shipman |
---|---|
Illustrator | Yoneko |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Díthorba Builds and Best IVs
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