Fire Emblem Heroes (FEH)

Garm: Best Fodder, Best Units to Inherit

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Here you can see how to get Garm, a weapon skill in Fire Emblem Heroes (FEH). Check out Garm, Garm's effects, units with Garm, as well as Inherit Skill Information!

Garm Effect and Basic Information

Basic Information

Skill
Garm
Type
Mt 16 Range 1
Effect Grants Atk +3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes guaranteed follow-up attack.
Required SP 400
Sacred Seal None

Skill Family

Garm Fire Emblem Heroes FEHGarm

Garm Weapon Refinery Information

Res Upgrade Stats and Effect

Might 16 Range 1
HP +5
Atk - Spd -
Def - Res +4
Effect Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 16 Range 1
HP +5
Atk - Spd -
Def +4 Res -
Effect Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 16 Range 1
HP +5
Atk - Spd +3
Def - Res -
Effect Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 18 Range 1
HP +5
Atk - Spd -
Def - Res -
Effect Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Special Effect Upgrade Stats and Effect

Might 16 Range 1
HP +3
Atk - Spd -
Def - Res -
Effect Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up and nullifies effects that prevent their follow-ups.
【Bonus】
All effects that last "for 1 turn" / "that turn only." Includes bonuses granted by skills like Rally / Hone and pos. status effects (extra movement / effects like Dominance).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and if unit deals damage to foe in combat, restores 7 HP. (Triggers even if 0 damage is dealt.)

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Garm Rating

Rating 9.0/10.0 Ranking Unranked

Inherit Skill Restrictions for Garm

Units able to Inherit Garm

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Garm as Fodder

Hero Name Learns At
FEH icon Brave Ephraim 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Garm is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Skills Tier List

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