Fire Emblem Heroes (FEH)

Kliff Builds and Best IVs

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FEH Kliff Banner

This is a ranking page for the hero Kliff - Curious Spirit from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Kliff.

Focus - Heroes with Fortress Skills Featured Heroes
Lukas IconLukas
[7.5/10]
Kliff IconKliff
[8.5/10]
Innes IconInnes
[7.0/10]

Kliff Rating and Basic Information

FEH Kliff Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) Unranked
(▶Reroll Ranking)
Ranking (including Inherit Skill) C
(▶FEH Tier List)

Kliff - Curious Spirit: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Blue mage with high defensive stats
・All stats increase when Atk is lower than the foe's by 5
・Lowers the Spd of the foe with the highest Spd stat

Kliff Skills at 5★


Might: 14  Range: 2
Grants Def +3. At start of combat, if foe’s Atk ≧ unit’s Atk +5, grants Atk/Spd/Def/Res +5 during combat.

Cooldown Count = 4
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res).

Grants Def/Res +6. Inflicts Atk -2.

At the start of each turn, inflicts Spd -7 on foe on the enemy team with the highest Spd through its next action.

At start of turn, grants Res+4 to adjacent allies for 1 turn.

Kliff Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (15) HP Superbane ★★★☆☆
Atk (20) No Attack IV ★★☆☆☆
Spd (4) Spd Bane ★★★★★
Def (6) Def Bane ★★★★☆
Res (9) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Atk

The best IVs for Kliff are +Spd and -Atk. A +Spd IV will help him in scoring follow-up attacks and help him avoid follow-up attacks from enemies. This impoves his overall viability as his offense and defense improves. Since his weapon triggers more easily with a lower Atk stat, it is best if you take it as a bane.

You can also go for neutral IVs on Kliff if you do not want to take a bane in Atk.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Kliff to 10. With this IV at +10 merges, he will reach 44 Spd. This not only helps him score more folllow-up attacks, but it also improves his ability to soak up attacks from enemies.

Kliff Best Builds

Counter Link Kliff

HOT
Weapon Skill IconSagittae
Assist Skill IconSwap
Special Skill IconGlacies
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a super expensive build for Kliff that maximizes his defenses to make sure Sagittae's efffect activates. If you can't go for Close Reversal, Distant Counter would suffice, but if you still can't afford that, just go for his default Fort. Def/Res 3. Def Smoke 3 can substitute for Fatal Smoke 3. The Seal slot is flexible, but since lowering his Atk is somewhat beneficial, Fort. Def/Res 2 makes for a good option.

Refined Sagittae Kliff

HOT
Weapon Skill IconSagittae
Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build takes advantage of refined Sagittae to still inflict damage despite Kliff's low Atk and preference for lowering his Atk to trigger Sagittae. This allows Kliff to focus on defensive skills to function as a tank.

Source Heroes for All Skills

Kliff Best Weapon Refine

Effect of Kliff's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Sagittae

Kliff's refined Sagittae changes the weapon effect by adding extra true damage equal to 15% of the foe's Atk. This makes him perfect for busting down tanks and high Atk units.

Among the refine options, the special effect refine is the strongest. It gives Kliff +4 to all stats and applies a Guard effect to the foe.

These effects are better than the other refine options, so we recommend the special effect refine for Sagittae.

Kliff Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
157
HP
HP 37 37
Rank: 972/1173
Atk
Atk 30 30
Rank: 1072/1173
Spd
Spd 37 37
Rank: 441/1173
Def
Def 25 25
Rank: 737/1173
Res
Res 28 28
Rank: 479/1173

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 42 47 41 38 39 207
Lv.40 +10 42 35 41 29 33 180

HP Atk Spd Def Res Total
+HP
Lv.40 +10
44 34 41 29 32 180
+Atk
Lv.40 +10
41 37 41 29 32 180
+Spd
Lv.40 +10
41 34 44 29 32 180
+Def
Lv.40 +10
41 34 41 32 32 180
+Res
Lv.40 +10
41 34 41 29 36 181

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 37 42 37 34 34 184
5★ Lv.40 37 30 37 25 28 157

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 15 20 4 6 9 54

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
36 44 47 16 45 188
40 45 46 30 22 183
45 46 46 21 24 182
40 38 43 24 31 176
40 41 43 17 31 172
40 39 43 23 26 171
40 38 40 19 34 171
36 35 40 16 38 165
Kliff Icon Kliff
37 30 37 25 28 157
33 36 32 16 34 151
38 34 36 17 26 151
33 29 37 19 30 148
35 29 36 22 25 147
35 35 36 14 27 147

Note: Stats bonuses from skills are not taken into account.

Kliff Roles, Strengths, and Weaknesses

Kliff Roles

Kliff - Curious Spirit Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Kliff is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Kliff Strengths

Weapon grants massive stat bonuses

Sagittae, Kliff's weapon, has a rather odd trigger requirement. If Kliff's Atk stat is significantly lower than the enemy's Atk stat, he gains +5 Atk/Spd/Def/Res. It will be very hard and sometimes impossible to trigger Sagittae's effect in certain situations, but if it does kick-in, Kliff will enjoy a huge power-up!

Massive buff to Def and Res

Fort. Def/Res 3 grants Gatrie a massive +6 Def/Res buff. The downside to this is a -2 Atk penalty. This is not much of a draw back as Kliff's Sagittae capitalizes on a lower Atk stat!

If Sagittae activates, Kliff enjoys a net bonus of +3 Atk +5 Spd +11 Def +11 Res. This makes him a highly durable character if the situation favors Sagittae's trigger conditions.

Debuff the Fastest Unit on Enemy Team

Chill Spd 3 inflicts -7 Spd on the fastest enemy unit. This is very important, as it makes one of the most powerful offensive enemy units in the map less likely to execute follow-up attacks. Take note that the effect is applied at the start of every turn and it wears of after the units' next action! This means that if the enemy receives a refresh-assist skill, Chill Spd 3 will wear off the next action. This potentially allows the unit to score follow-up attacks on your team.

Another quirk of Chill Spd 3 is that it affects the enemy unit regardless of where Kliff is. It only lasts until the affected units' next action so the Spd debuff will not be present if the enemy receives a refresher-assist skill.

Kliff Weaknesses

Odd trigger requirements for Sagittae

As mentioned, Sagittae's trigger conditions quite odd. It is also hard to meet as there are limited ways to lower an allied units' Atk stat. You may find yourself failing to trigger Sagittae most of the time.

However, in competitive game modes such as the Arena or even Aether Raids, the Atk stat of most units will be within ridiculous levels. It can be said that in situations where the bonuses from Sagittae is badly needed, you will find it very easy to activate because said situations involve very powerful enemies.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Kliff - Curious Spirit Only Appears as a 5 Star Hero!

Kliff - Curious Spirit only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Kliff - Curious Spirit if a 4 Star version is released!

Unlock Potential Tier List

Kliff - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Grants Def +3. At start of combat, if foe’s Atk ≧ unit’s Atk +5, grants Atk/Spd/Def/Res +5 during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). 5★
(Cooldown Count = 4) Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). 5★

Passives

Skill Name Effect Learned At
Grants Def +3. Inflicts Atk -3. 5★
Grants Def/Res +3. Inflicts Atk -3. 5★
Grants Def/Res +4. Inflicts Atk -3. 5★
Grants Def/Res +6. Inflicts Atk -2. 5★
At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. 5★
At the start of each turn, inflicts Spd -5 on foe on the enemy team with the highest Spd through its next action. 5★
At the start of each turn, inflicts Spd -7 on foe on the enemy team with the highest Spd through its next action. 5★
At start of turn, grants Res+2 to adjacent allies for 1 turn. 5★
At start of turn, grants Res+3 to adjacent allies for 1 turn. 5★
At start of turn, grants Res+4 to adjacent allies for 1 turn. 5★

Kliff as a Source Hero

Kliff Avatar

Value of Skills ★★★★★

Inheriting Fort. Def/Res 3

Kliff can be used to inherit the skill Fort. Def/Res 3. Fort. Def/Res 3 is a valuable skill which few units have, so think carefully on which Hero you plan to fodder this skill off to.

How to Get Kliff / Illustrations / Voice Actor / Quotes

How to Get Kliff

Obtain Through Regular Summon

Kliff is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Christopher Patton
Illustrator Tobi
Appears In

Illustration

Quotes: Special Triggered

Special Triggered Quotes are voice lines that play upon activating a Special attack.

You watching?
I’ll play with you.
You’re no big deal.
Get out of here!

Lv 40 5★ Dialogue

Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.

Hey, {Summoner}... Want to talk?
Honestly, I wanted to ask you something. Do I have a bad attitude?
My friends say I do. It’s true, isn’t it?
I don’t know why, but just about everything irritates me.
Maybe it’s because I’m young. I’m not free to do what I want... I feel like I’m still waiting to grow up.
My dream is to travel the world on my own. I won’t be going back to my village. That’s a secret, by the way.
When I can go wherever I please, I’ll try and find the time to visit you again. Probably.
Don’t be surprised if I turn up!

FEH: Related Guides

Focus: Heroes with Fortress Skills

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Lukas IconLukas
[7.5/10]
Kliff IconKliff
[8.5/10]
Innes IconInnes
[7.0/10]

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