Fire Emblem Heroes (FEH)

Nightmare Horn: Best Fodder, Best Units to Inherit

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

Here you can see how to get Nightmare Horn, a weapon skill in Fire Emblem Heroes (FEH). Check out Nightmare Horn, Nightmare Horn's effects, units with Nightmare Horn, as well as Inherit Skill Information!

Nightmare Horn Effect and Basic Information

Basic Information

Skill
Nightmare Horn
Type
Mt 14 Range 1
Effect Grants Spd+3. Grants Distant Counter. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from AoE Specials (excluding Røkkr AoEs) by percentage = difference between stats x 4 (max 40%).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and disables foe follow-ups.
Required SP 400
Sacred Seal None

Skill Family

Nightmare Horn Fire Emblem Heroes FEHNightmare Horn

Nightmare Horn Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Enables【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Nightmare Horn Rating

Rating 9.9/10.0 Ranking Unranked

Inherit Skill Restrictions for Nightmare Horn

Units able to Inherit Nightmare Horn

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Nightmare Horn as Fodder

Hero Name Learns At
FEH icon Freyja 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Nightmare Horn is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

Skills Related Links Fire Emblem Heroes FEH

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