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This is a ranking page for the hero Kris - Unknown Hero from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Kris (M).
Heroes With the Same Name | |
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Kris (M)
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List of Contents
Focus - Heroes Light and Shadow (Revival) Featured Heroes | |||
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Kris (M) [9.0/10] |
Kris (F) [9.0/10] |
Julian [8.5/10] |
Lena [7.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Neutralize penalties in combat under certain conditions ・Reduce damage by stacking Spd ・Buff allies' Atk |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count -1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def -5 on foe during combat |
Cooldown Count = 2 Restores HP = 30% of damage dealt. |
Grants HP +4, Spd +2. |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Kris (M) are +Spd and -Res. A higher Spd stat allow Kris (M) to get a ton of follow-up attacks on his foes. Additionally, his Spd is a superboon so you should take advantage of the +4 in the stat. Lastly, having a high Spd makes him tankier through Spurn 3. Res is of lower priority *
We recommend a +Spd IV when merging Kris (M) to 10. This boosts his offensive power by being able to execute follow-up attacks more frequently. It also boosts his defenses because of the effects of Spurn 3, and a higher Spd also makes him less susceptible to follow-up attacks.
HOT | |
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Aether
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-
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Spurn 3
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-
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Like the budget build, this focuses in he enemy phase. However, it makes use of DC instead of Steady Posture 2. Swift Stance 2 is taken in the Seal slot to further improve combat ability. It synergizes with Spurn for more Spd-based durability.
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Noontime
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-
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Spurn 3
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-
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A budget build for Kris (M) that focuses on taking hits in the enemy phase. Noontime is taken for sustain, but it wouldn't hurt if a dedicated staff unit is assigned to Kris.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
40 |
Rank: 419/1077 |
Atk |
37 |
Rank: 398/1077 |
Spd |
40 |
Rank: 186/1077 |
Def |
30 |
Rank: 403/1077 |
Res |
25 |
Rank: 545/1077 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 58 | 45 | 34 | 29 | 211 | Lv.40 +10 | 45 | 42 | 45 | 34 | 29 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 41 | 44 | 34 | 29 | 195 |
+Atk Lv.40 +10 | 44 | 44 | 44 | 34 | 29 | 195 |
+Spd Lv.40 +10 | 44 | 41 | 48 | 34 | 29 | 196 |
+Def Lv.40 +10 | 44 | 41 | 44 | 37 | 29 | 195 |
+Res Lv.40 +10 | 44 | 41 | 44 | 34 | 33 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 53 | 40 | 30 | 25 | 188 |
5★ Lv.40 | 40 | 37 | 40 | 30 | 25 | 172 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 25 | 10 | 8 | 6 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 35 | 27 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
40 | 43 | 46 | 32 | 26 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 39 | 43 | 32 | 28 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
41 | 36 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
Kris (M)
|
40 | 37 | 40 | 30 | 25 | 172 |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Kris (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
On top of accelerating Kris' special trigger, Blade of Shadow also neutralizes penalties on Kris and inflicts -5 Atk/Spd/Def on his enemy if foe initiates combat or if foe's HP is at 100% at the start of combat. These effects makes Kris a formidable offensive unit in both phases of a turn.
The newly released skill, Spurn reduces the damage taken by Kris if his Spd > foe's Spd. It also grants +5 damage when his special triggers if his HP ≤ 75%. Together with Blade of Shadow and Noontime, Spurn makes Kris a very powerful hero in the enemy phase who will be quite hard to take down.
The C skill Joint Drive Atk grants +4 Atk to allies and Kris if they are within 2 spaces of each other. This gives Kris with some support capacity on top of being an excellent offensive unit.
Kris (M)'s Res only sits at 25 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Kris (M)'s positioning in relation to magical units that can easily take him out.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Kris - Unknown Hero only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Kris - Unknown Hero if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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16 | 1 | Accelerates Special trigger (cooldown count -1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def -5 on foe during combat | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ | |
(Cooldown Count = 2) Restores HP = 30% of damage dealt. | 5★ |
Skill Name | Effect | Learned At |
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Grants HP +3, Spd +1. | 5★ | |
Grants HP +4, Spd +2. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
Grants allies within 2 spaces Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +3 during combat. | 5★ | |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Kris can be used to inherit the skill Spurn. However, this is a very rare skill and Kris is a very powerful hero. Consider your goals and needs before fodderring for Spurn.
Kris (M) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Philip Reich |
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Illustrator | Daisuke Izuka |
Appears In |
Heroes from Focus - Heroes Light and Shadow (Revival) | |||
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Kris (M) [9.0/10] |
Kris (F) [9.0/10] |
Julian [8.5/10] |
Lena [7.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Kris (M) Builds and Best IVs
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