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This page contains a list of all of the assist skills that appear in the game Fire Emblem Heroes (FEH). Read on to find out which assist skills your heroes can acquire!
List of Skills by Type | ||
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Contents
Healing | Rally | Movement | Unique | Exclusive |
Skill Name | SP | Range | Effect | Rating |
---|---|---|---|---|
50 | 1 | Restores 5 HP. | - | |
100 | 1 | Restores 10 HP. | - | |
100 | 1 | Restores 7 HP each to target and this unit. | - | |
200 | 1 | Restores 15 HP. Slows Special trigger (cooldown count +1). | - | |
300 | 1 | Restores HP = 50% of Atk +10 | 8.5 | |
200 | 2 | Restores 8 HP. Rng 2. | - | |
300 | 2 | Restores HP = 50% of Atk. (Minimum of 8 HP. ) | 8.5 | |
200 | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). |
- | |
300 | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP) Restores HP to unit = half damage dealt to unit. |
8.0 | |
200 | 1 | Restores 7 HP or more the further below 50% the target’s HP is. Slows special trigger (cooldown count+1). | - | |
300 | 1 | Restores HP = 50% of Atk -10 (Minimum of 7 HP. ) If target’s HP is ≦ 50%, the lower the target’s HP, the more HP is restored. | 8.5 | |
200 | 1 | Restores 8 HP. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counterattacks, restricting movement, etc,) that last though ally’s next action. | - | |
300 | 1 | Restores HP = 50% of Atk. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counteratttacks, restricting, movement, etc. ) that last through ally’s next action. | 9.5 | |
200 | 1 | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
- | |
300 | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
9.5 | |
200 | 1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
- | |
300 | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
9.5 | |
200 | 1 | Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
- | |
300 | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
9.5 |
Healing | Rally | Movement | Unique | Exclusive |
Skill Name | SP | Range | Effect | Rating |
---|---|---|---|---|
150 | 1 | Grants Atk +4 to an adjacent ally until the end of the turn. | 7.5 | |
150 | 1 | Grants Spd +4 to an adjacent ally until the end of the turn. | 7.5 | |
150 | 1 | Grants Def +4 to an adjacent ally until the end of the turn. | 7.5 | |
150 | 1 | Grants Res+4 to an adjacent ally until the end of turn. | 7.5 | |
300 | 1 | Grants Atk/Spd +3 to an adjacent ally until the end of the turn. | 8.0 | |
400 | 1 | Grants Atk/Spd +6 to target ally for 1 turn. | 8.5 | |
300 | 1 | Grants Atk/Def +3 to an adjacent ally until the end of the turn. | 8.0 | |
400 | 1 | Grants Atk/Def+6 to target ally for 1 turn. | 8.5 | |
300 | 1 | Grants Atk/Res +3 to an adjacent ally until the end of the turn. | 8.0 | |
400 | 1 | Grants Atk/Res+6 to target ally for 1 turn. | 8.5 | |
300 | 1 | Grants Spd/Def +3 to an adjacent ally until the end of the turn. | 8.0 | |
400 | 1 | Grants Spd/Def +6 to target ally for 1 turn. | 8.5 | |
300 | 1 | Grants Spd/Res+3 to an adjacent ally until the end of the the turn | 8.0 | |
300 | 1 | Grants Def/Res +3 to an adjacent ally until the end of turn. | 8.0 | |
400 | 1 | Grants Def/Res+6 to target ally for 1 turn. | 8.5 | |
300 | 1 | Grants Atk +3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | - | |
400 | 1 | Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 9.0 | |
300 | 1 | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | - | |
400 | 1 | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 9.0 | |
300 | 1 | Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | - | |
400 | 1 | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 9.0 | |
300 | 1 | Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | - | |
400 | 1 | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 9.0 |
Healing | Rally | Movement | Unique | Exclusive |
Skill Name | SP | Range | Effect | Rating |
---|---|---|---|---|
150 | 1 | Unit moves 1 space away from target ally, who moves to unit’s former position. | 9.5 | |
150 | 1 | Moves adjacent ally to opposite side of unit. | 9.5 | |
150 | 1 | Swap places with an adjacent ally. | 9.0 | |
150 | 1 | Unit moves to opposite side of target ally. | 8.5 | |
150 | 1 | Push adjacent ally 1 space farther away. | 8.0 | |
150 | 1 | Push adjacent ally 2 spaces farther away. | 8.0 | |
400 | 3 | Unit and target ally swap places. |
Healing | Rally | Movement | Unique | Exclusive |
Skill Name | SP | Range | Effect | Rating |
---|---|---|---|---|
150 | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 9.5 | |
150 | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance | 9.5 | |
150 | 1 | Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance). | 9.5 | |
150 | 1 | Converts penalties on target into bonuses. | 7.5 | |
400 | 1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 8.0 | |
150 | 1 | Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way). | 8.0 | |
150 | 1 | Swap HP with adjacent ally (neither unit can go above their max HP). | 8.0 |
Healing | Rally | Movement | Unique | Exclusive |
Skill Name | SP | Range | Effect | Rating |
---|---|---|---|---|
300 | 1 | Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest fors within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only. ) | 9.5 | |
400 | 1 | Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
9.9 | |
400 | 1 | Converts penalties on target into bonuses. Restores target’s HP = unit’s current HP-1. Unit’s HP reduced by amount restored. | 8.5 | |
400 | 1 | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 9.9 | |
400 | 1 | Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only. ) | 9.5 | |
400 | 1 | Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 9.9 | |
400 | 1 | Grants another action to target ally and grants Atk/Spd/Def/Res +3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res -4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill is treated as Sing or Dance.) | 9.9 | |
400 | 1 | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and 【Guard】 on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
9.9 | |
500 | 1 | Moves target ally to opposite side of the unit and grants another acton to unit. Grants Atk+ 6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the targer of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
9.5 |
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