List of Assist Skills | Fire Emblem Heroes

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This page contains a list of all of the assist skills that appear in the game Fire Emblem Heroes (FEH). Read on to find out which assist skills your heroes can acquire!

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills

List of Healing Assist Skills

Healing Rally Movement Unique Exclusive
Skill Name SP Range Effect Rating
50 1 Restores 5 HP. -
100 1 Restores 10 HP. -
50 1 Restores 7 HP each to target and this unit. -
200 1 Restores 15 HP. Slows Special trigger (cooldown count +1). -
300 1 Restores HP = 50% of Atk +10 8.5
200 2 Restores 8 HP. Rng 2. -
300 2 Restores HP = 50% of Atk. (Minimum of 8 HP. ) 9.0
200 1 Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
-
300 1 Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP)
Restores HP to unit = half damage dealt to unit.
8.5
200 1 Restores 7 HP or more the further below 50% the target’s HP is. Slows special trigger (cooldown count+1). -
300 1 Restores HP = 50% of Atk -10 (Minimum of 7 HP. ) If target’s HP is ≦ 50%, the lower the target’s HP, the more HP is restored. 8.5
150 1 Restores 8 HP. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counterattacks, restricting movement, etc,) that last though ally’s next action.
300 1 Restores HP = 50% of Atk. (Minimum of 8 HP. ) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) and negative status effects (preventing counteratttacks, restricting, movement, etc. ) that last through ally’s next action. 8.5

List of Rally Assist Skills

Healing Rally Movement Unique Exclusive
Skill Name SP Range Effect Rating
150 1 Grants Atk +4 to an adjacent ally until the end of the turn. 8.0
150 1 Grants Spd +4 to an adjacent ally until the end of the turn. 8.0
150 1 Grants Def +4 to an adjacent ally until the end of the turn. 7.5
150 1 Grants Res+4 to an adjacent ally until the end of turn. 7.5
300 1 Grants Atk/Spd +3 to an adjacent ally until the end of the turn. 9.5
300 1 Grants Atk/Def +3 to an adjacent ally until the end of the turn. 9.5
300 1 Grants Atk/Res +3 to an adjacent ally until the end of the turn. 8.5
300 1 Grants Spd/Def +3 to an adjacent ally until the end of the turn. 8.5
300 1 Grants Def/Res +3 to an adjacent ally until the end of turn. 9.0
300 1 Grants Spd/Res+3 to an adjacent ally until the end of the the turn 8.5
400 1 Grants Spd/Def +6 to target ally for 1 turn. 9.0
300 1 Grants Atk +3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. -
400 1 Grants Atk +6 to target ally and allios within 2 spaces of target (excluding unit) for 1 turn. 9.0
400 1 Grants Atk/Spd +6 to target ally for 1 turn. 9.5
400 1 Grants Def/Res+6 to target ally for 1 turn. 9.5
300 1 Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. -
400 1 Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 9.5
400 1 Grants Atk/Def+6 to target ally for 1 turn. 9.0

List of Movement Assist Skills

Healing Rally Movement Unique Exclusive
Skill Name SP Range Effect Rating
150 1 Unit moves 1 space away from target ally, who moves to unit’s former position. 9.5
150 1 Moves adjacent ally to opposite side of unit. 9.5
150 1 Swap places with an adjacent ally. 8.0
150 1 Unit moves to opposite side of adjacent ally. 9.0
150 1 Push adjacent ally 1 space farther away. 8.0
150 1 Push adjacent ally 2 spaces farther away. 8.5

List of Unique Assist Skills

Healing Rally Movement Unique Exclusive
Skill Name SP Range Effect Rating
150 1 Enables target to take another action. Cannot be used on units with Sing or Dance. 9.9
150 1 Enables target to take another action. Cannot be used on units with Sing or Dance 9.9
150 1 Converts penalties on target into bonuses. 7.5
400 1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. 7.5
150 1 Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way). 8.0
150 1 Swap HP with adjacent ally (neither unit can go above their max HP). 8.0

List of Exclusive Assist Skills

Healing Rally Movement Unique Exclusive
Skill Name SP Range Effect Rating
400 1 Converts penalties on target into bonuses. Restores target’s HP = unit’s current HP-1. Unit’s HP reduced by amount restored. 8.5
400 1 Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only. ) 9.5
400 1 Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space.
(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
9.9

Other Fire Emblem Heroes Skill Lists

Skills by Type

武器スキルのアイコンWeapon Skills 補助スキルのアイコンAssist Skills 奥義スキルのアイコンSpecial Skills
紋章スキルAPassive A Skills 紋章スキルBPassive B Skills 紋章スキルCPassive C Skills

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