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This is a ranking page for the hero Ephraim - Dynastic Duo from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Duo Ephraim.
Heroes With the Same Name | |
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Duo Ephraim
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List of Contents
Remix - Legendary Hero Remix: Lucina & Eirika Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Catherine [8.5/10] |
Legendary Lucina [9.0/10] |
Duo Ephraim [9.0/10] |
Legendary Lyn [8.5/10] |
Shamir [9.0/10] |
Legendary Robin (F) [8.5/10] |
Leila [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Very powerful duo hero ・Can gain a guaranteed follow-up attack ・Gains -1 special cooldown count when his Atk is higher than the foe's |
Might: 16 Range: 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Duo Skill |
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Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (28) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (9) | ★★★★☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Duo Ephraim's best IVs are +Atk and -Res. With his superboon in Atk, he gains an additional +4, making the guaranteed follow-up effect of Reginleif even easier to trigger. A bane in HP or Spd would give him -4 in either stat, so Res is the more ideal bane.
If you are building a +10 merge of this unit, we recommend +Atk. As Ephraim's weapon skill already lets him gain a guaranteed follow-up, there is no reason to go for +Spd, unless you aim to also prevent as many follow-up attacks from foes as possible. Once again, with the increased effectiveness from his weapon skill and strength from each attack factored in, +Atk is probably the best choice.
HOT | |
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This is a build for Duo Ephraim that utilizes Galeforce to give him multiple actions in one turn. Odd Tempest when paired with his refined Reginleif gives him 3 movement at all turns.
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This is a budget build for Duo Ephraim with minimal Skill Inheritance. Death Blow 3 gives him more firepower to potentially one-shot enemy units.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Effective against armored and cavalry foes. Grants Atk +3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit’s Atk > foe’s Atk or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit’s Atk > foe’s Atk or if 【Bonus】 is active on unit, unit makes a guaranteed follow-up attack. If 【Bonus】 is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if 【Bonus】 is active on unit, foe cannot make a follow-up attack. :500 :200 |
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Refined Reginleif allows Duo Ephraim to not be hindered by terrain, grants bonus stats, a guaranteed follow-up attack, Even Tempest 3, 【Canto (Rem. +1)】, and denies his foe's follow-up attack.
These are all great effects, and stacking all of them onto one weapon makes Duo Ephraim a very powerful unit.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
30 |
Rank: 805/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
25 |
Rank: 668/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 63 | 34 | 42 | 29 | 214 | Lv.40 +10 | 46 | 44 | 34 | 42 | 29 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 43 | 34 | 41 | 29 | 195 |
+Atk Lv.40 +10 | 45 | 47 | 34 | 41 | 29 | 196 |
+Spd Lv.40 +10 | 45 | 43 | 37 | 41 | 29 | 195 |
+Def Lv.40 +10 | 45 | 43 | 34 | 44 | 29 | 195 |
+Res Lv.40 +10 | 45 | 43 | 34 | 41 | 33 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 58 | 30 | 37 | 25 | 191 |
5★ Lv.40 | 41 | 39 | 30 | 37 | 25 | 172 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 28 | 8 | 9 | 6 | 70 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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45 | 47 | 22 | 41 | 38 | 193 | |
Duo Ephraim
|
41 | 39 | 30 | 37 | 25 | 172 |
41 | 35 | 30 | 35 | 22 | 163 | |
43 | 35 | 29 | 32 | 23 | 162 | |
45 | 35 | 22 | 38 | 17 | 157 | |
37 | 31 | 35 | 34 | 20 | 157 | |
40 | 32 | 26 | 35 | 24 | 157 | |
45 | 35 | 25 | 32 | 20 | 157 |
Note: Stats bonuses from skills are not taken into account.
Duo Ephraim is a close physical attacker (Range = 1). When the effects of the Weapon Triangle are not taken into account, the damage he deals will be equal to his Atk minus the foes's Def.
Ephraim's Duo Skill raises his arena score, in addition to granting him a powerful battle effect. Duo Heroes have a Duo Skill which can be used once per map. Additionally, his Duel effect treats his stats as 185 in Arena modes, giving him a huge advantage over many other heroes.
Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Duo Ephraim has a powerful Duo skill, which will grant +1 movement to both him and nearby infantry/armored allies. On top of being able to support his allies and increase the range in which he can move for a turn, this also allows the effects of his weapon Reginleif to trigger, making it extremely useful.
Duo Ephraim's exclusive weapon skill Reginleif is effective on armored and cavalry units, allowing him to deal massive damage to these types of foes. Additionally, when his Atk exceeds that of the foe, OR he has been granted extra movement (via his Duo Skill, etc.), he will gain a guaranteed follow-up attack, which greatly extends his offensive capability. You can easily buff his Atk further through seals or skills, making this unit very powerful thanks to how easy it is for him to deal heavy damage in this way.
Ephraim's B skill Lull Atk/Def 3 will nullify active enemy bonuses, and simultaneously inflict Atk/Def-3. This skill is great for cancelling out skills like Fortify or Rally and increasing the damage Ephraim can output in combat while reducing the damage he takes, but keep in mind that it will have no effect on Drive/Spur bonuses.
Duo Ephraim has a rather low Res stat, so he will take lots of damage from magic attackers. Additionally, his Spd stat is pretty subpar, so he takes many follow-up attacks too. A speedy dragon or magic and easily sweep him, so be sure and observe the range of your foes and stay far away from magic attackers who could wipe him out.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ephraim - Dynastic Duo only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ephraim - Dynastic Duo if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
10 | 1 | Accelerates Special trigger (cooldown count -1). | 5★ | |
16 | 1 | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
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If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 5★ | |
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★★ |
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You can inherit both Lull Atk/Def and Heavy Blade 4 from Duo Ephraim. Inheriting Heavy Blade 3 from another unit beforehand will allow you to inherit Lull Atk/Def 1-3 and Heavy Blade 4 at the same time.
Duo Ephraim is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Greg Chun |
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Illustrator | Yamada Kotaro (山田孝太郎) |
Appears In |
Heroes from Remix - Legendary Hero Remix: Lucina & Eirika | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Catherine [8.5/10] |
Legendary Lucina [9.0/10] |
Duo Ephraim [9.0/10] |
Legendary Lyn [8.5/10] |
Shamir [9.0/10] |
Legendary Robin (F) [8.5/10] |
Leila [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
I feel like these guys are still really good, their base kit isn't too outdated, the weapon is pretty good, duo skill is meh but high defense, good unit imo
Duo Ephraim Builds and Best IVs
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Definitely. Duo Ephraim is aging well