Duo Ephraim Builds and Best IVs | Fire Emblem Heroes

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This is a ranking page for the hero Ephraim - Dynastic Duo from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Duo Ephraim.

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Duo Ephraim Rating and Basic Information

FEH Duo Ephraim Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Ephraim - Dynastic Duo: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Very powerful duo hero
・Can gain a guaranteed follow-up attack
・Gains -1 special cooldown count when his Atk is higher than the foe's

Duo Ephraim Skills at 5★

Skill Name Might Range Effect
16 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack.
-
Cooldown = 3
Boosts Atk by 30%.
-
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)
-
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
-
At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )

Duo Ephraim's Duo Skill Effect

Duo Skill
Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Duo Ephraim Best IVs and Stats at Lv. 40

Stats

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 58 30 37 25 191
5★ Lv.40 41 39 30 37 25 172

Base Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 28 8 9 6 70

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (28) Attack Boon ★★★★★
Spd (8) Spd Bane ★★★☆☆
Def (9) No Def IV ★★★★☆
Res (6) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

IV Checker (All Heroes / All Rarities)

+Atk/-Res

Duo Ephraim's best IVs are +Atk and -Res. With his superboon in Atk, he gains an additional +4, making the guaranteed follow-up effect of Reginleif even easier to trigger. A bane in HP or Spd would give him -4 in either stat, so Res is the more ideal bane.

+Atk for a +10 Merge

If you are building a +10 merge of this unit, we recommend +Atk. As Ephraim's weapon skill already lets him gain a guaranteed follow-up, there is no reason to go for +Spd, unless you aim to also prevent as many follow-up attacks from foes as possible. Once again, with the increased effectiveness from his weapon skill and strength from each attack factored in, +Atk is probably the best choice.

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Duo Ephraim Icon Duo Ephraim
41 39 30 37 25 172
41 35 30 35 22 163
43 35 29 32 23 162
40 32 26 35 24 157
45 35 25 32 20 157
45 35 22 38 17 157
37 31 35 34 20 157

Note: Stats bonuses from skills are not taken into account.

Duo Ephraim Best Builds

Galeforce Duo EphraimHOT

Weapon Skill IconReginleif
Special Skill IconGaleforce
Passive Skill A IconFury 4
+
Atk
-
Res

Null Follow Duo Ephraim

Weapon Skill IconReginleif
Special Skill IconAether

Budget Duo Ephraim

Weapon Skill IconReginleif
Sacred Seal IconAttack +3

See Explanation and Source Heroes

How to Use, Explanation

An explanation is not yet available.

Source Hero

Skill Hero
Ephraim - Dynastic Duo Icon Ephraim - Dynastic Duo (5★)
Ephraim - Dynastic Duo Icon Ephraim - Dynastic Duo (5★)
Ephraim - Dynastic Duo Icon Ephraim - Dynastic Duo (5★)
Ephraim - Dynastic Duo Icon Ephraim - Dynastic Duo (5★)
Ephraim - Dynastic Duo Icon Ephraim - Dynastic Duo (5★)

▶Other information regarding skills can be found here

Source Heroes for All Skills

Duo Ephraim Best Weapon Refine

Duo Ephraim's exclusive weapon cannot currently be refined! This section will be updated if it becomes refineable in the future.

About the Weapon Refinery

Duo Ephraim Roles, Strengths, and Weaknesses

Duo Ephraim Roles

Ephraim - Dynastic Duo Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher Assist Not Legendary ImageLegendary/Mythic

Duo Ephraim is a close physical attacker (Range = 1). When the effects of the Weapon Triangle are not taken into account, the damage he deals will be equal to his Atk minus the foes's Def.

Duo Skill Usable in Arenas

Ephraim's Duo Skill raises his arena score, in addition to granting him a powerful battle effect. Duo Heroes have a Duo Skill which can be used once per map. Additionally, his Duel effect treats his stats as 185 in Arena modes, giving him a huge advantage over many other heroes.

The effect of Ephraim's Duo Skill is shown below

Duo Ephraim Skill.png
Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Duo Ephraim Strengths

Duo Skill adds +1 to movement

Duo Ephraim has a powerful Duo skill, which will grant +1 movement to both him and nearby infantry/armored allies. On top of being able to support his allies and increase the range in which he can move for a turn, this also allows the effects of his weapon Reginleif to trigger, making it extremely useful.

Weapon is effective on two types and grants follow-up attacks

Duo Ephraim's exclusive weapon skill Reginleif is effective on armored and cavalry units, allowing him to deal massive damage to these types of foes. Additionally, when his Atk exceeds that of the foe, OR he has been granted extra movement (via his Duo Skill, etc.), he will gain a guaranteed follow-up attack, which greatly extends his offensive capability. You can easily buff his Atk further through seals or skills, making this unit very powerful thanks to how easy it is for him to deal heavy damage in this way.

Nullifies enemy bonuses while casting a penalty

Ephraim's B skill Lull Atk/Def 3 will nullify active enemy bonuses, and simultaneously inflict Atk/Def-3. This skill is great for cancelling out skills like Fortify or Rally and increasing the damage Ephraim can output in combat while reducing the damage he takes, but keep in mind that it will have no effect on Drive/Spur bonuses.

Duo Ephraim Weaknesses

Struggles against magic

Duo Ephraim has a rather low Res stat, so he will take lots of damage from magic attackers. Additionally, his Spd stat is pretty subpar, so he takes many follow-up attacks too. A speedy dragon or magic and easily sweep him, so be sure and observe the range of your foes and stay far away from magic attackers who could wipe him out.

Should you Unlock Potential for Duo Ephraim?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ephraim - Dynastic Duo Only Appears as a 5 Star Hero!

Ephraim - Dynastic Duo only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ephraim - Dynastic Duo if a 4 Star version is released!

Unlock Potential Tier List

Duo Ephraim - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
10 1 Accelerates Special trigger (cooldown count -1). 5★
16 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 5★
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 5★
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 5★
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 5★
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 5★
At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★

Duo Ephraim as a Source Hero

Duo Ephraim Avatar

Value of Skills ★★★★★

Inheriting Lull Atk/Def and Heavy Blade

You can inherit both Lull Atk/Def and Heavy Blade 4 from Duo Ephraim. Inheriting Heavy Blade 3 from another unit beforehand will allow you to inherit Lull Atk/Def 1-3 and Heavy Blade 4 at the same time.

  • List of Source Heroes

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  • How to Get Duo Ephraim / Illustrations / Voice Actor / Quotes

    How to Get Duo Ephraim

    Obtain Through Regular Summon

    Duo Ephraim is a Hero who can be pulled from any summon.

    Note: Not currently a featured hero in any Summon events.

    ▶Current Focuses and Which You Should Pull From

    Voice Actor and Illustrator Information

    Voice Actor
    (English)
    Greg Chun
    Illustrator Yamada Kotaro (山田孝太郎)
    Appears In

    Illustration

    Duo Ephraim.pngEnlarge Duo Ephraim.pngEnlarge Duo Ephraim.pngEnlarge Duo Ephraim.pngEnlarge

    Quotes: Special Triggered

    See Special Triggered Quotes
    Ephraim - Dynastic Duo's Special Triggered Quotes have not been added yet. Please leave any information in the Comments section of the Special Triggered Quotes page listed below.

    Quotes: Castle

    See Castle Quotes
    Ephraim - Dynastic Duo’s Castle Quotes have not been added yet. Please leave any information in the Comments section of the Castle Quotes page listed below.

    Lv 40 Dialogue

    See Lv 40 Dialogue
    Ephraim - Dynastic Duo's Lv 40 Dialogue has not been added yet. Please leave any information in the Comments section of the Lv 40 Dialogue page listed below.

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