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This is a guide on the Summoner Duels game mode for Fire Emblem Heroes (FEH). To know how this game mode works, how to score high, and the rewards, read on!
List of Contents
Summoner Duels is a game mode available in Coliseum. It is a real-time PvP game mode where players engage in timed battle using five heroes, one of which is designated as captain.
The captain unit can equip certain Captain Skills to aid the player during combat.
Two variations of the mode, Summoner Duels R and Summoner Duels S, are released as events from time to time.
Each Summoner Duels team consists of five heroes. The first hero slot is designated as the team captain, and can equip Captain Skills for the team's benefit.
There are a few restrictions during teambuilding:
There are also matchmaking settings that can be toggled by the player. At present, there are only two settings:
Skill Name |
Effect |
---|---|
Grants Spd+5 to captain during combat. Captain and allies within 2 spaces of captain receive: "If Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks." |
|
At the start of turns 2 through 5, grants Special cooldown charge +1 per attack to captain and allies within 2 spaces of captain for 1 turn and inflicts 【Guard】 on foes in cardinal directions of captain through their next actions. | |
At the start of turns 2-4, if your captain is in the Capture Area, the Capture Area will move one space closer to your team. (Red: moves up. Blue: moves down.) | |
Grants Atk/Spd+4 and neutralizes penalties to your captain and allies within 2 spaces of your captain during combat. | |
Captain has【Pathfinder】effect. Inflicts Def/Res-3 on foes within 3 spaces of your captain during combat. |
|
When your captain is in combat, foes' Savior skills will not trigger. When a foe's Savior skill triggers, inflicts Def/Res-4 on that foe during combat and that foe cannot counterattack. |
|
Captain deals damage = X during combat and allies within 3 spaces of captain deal damage = 50% of X during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials). | |
If captain initiates combat, captain can make a follow-up attack before foe can counterattack. Grants the following to captain and allies within 2 spaces of captain during combat: "neutralizes effects that grant 'Special cooldown charge +X' to foe or inflict 'Special cooldown charge -X' on unit." |
|
At the start of turns 2-5, grants 【Rally Spectrum】 to captain for 1 turn. | |
At the start of turns 2 through 5, grants 【Charge】 and 【Canto (1)】 to captain for
1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
|
If captain uses or is targeted by a Rally or movement Assist skill, inflicts Gravity (Movement = 1 space) on foes with Range = 2 in cardinal directions of captain and target ally or captain and targeting ally after movement (once per turn; triggers only when there are targets that can be inflicted with Gravity). | |
At start of turns 2-5, grants 【Assign Decoy】 to captain for 1 turn. (If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers Savior on unit; triggers only if unit is not equipped with a skill that can trigger the Savior effect.) | |
Grants Atk+5 to captain during combat. At start of turns 2-5, if any foe is adjacent to another foe, inflicts Atk/Def/Res-7 on that foe through its next action. |
|
Grants Atk/Spd/Def/Res+6 to captain during combat. Captain can counterattack regardless of foe's range (excluding when unit's Savior skill triggers). | |
At the start of turns 2-5, if captain is within 6 spaces of a foe, inflicts Spd-7 and 【Frozen】 on closest foes to captain and foes within 2 spaces of those foes. | |
Attack first every turn (unless foe also has Quick Draw). At start of turns 2 and 4, reduces foe's number of actions by one. |
|
At start of turns 2-5, grants Atk/Spd/Def/Res+6 to captain and allies within 2 spaces of captain for 1 turn. | |
Grants Atk+5 to captain during combat. Grants the following effect to captain and allies within 2 spaces of captain: "inflicts Atk/Spd/Def/Res-X on foe during combat (X = current bonus on each of foe's stats × 2; calculates each stat penalty independently)." | |
During captain's combat, disables skills of all foes excluding foe in combat. At start of turns 2-5, grants Special cooldown count-1 to all allies. |
|
Neutralizes bonuses of captain's foes during combat. Captain and allies within 2 spaces of captain make guaranteed follow-up attacks. | |
Grants Atk/Spd+4 to captain during combat. At the start of turns 2 through 5, grants "unit can move to a space adjacent to any ally within 2 spaces" to captain and allies within 2 spaces of captain for 1 turn. | |
At the start of the turn, captain can move 1 extra space. (That turn only. Does not stack.) Captain counts as two Heroes for scoring purposes while in the Capture Area. |
Favor Battles is the default matchmaking option in Summoner Duels. It is the only mode that impacts the player's Favor Level, which leads to rewards.
Favor Battles have a set ruleset at all times. The ruleset is:
Free Duel allows players to battle with custom rules and maps. However, this mode does not impact the player's Favor Level and thus, does not lead to rewards.
The custom rules available are:
Practice Duels are simply Free Duels but against AI-controlled enemies. They also do not impact Favor Level.
Summoner Duels R is an event mode that has a start and end date. During this event, each player can play matches until they have accumulated 3 losses for the week, or 4 losses if their team includes at least one of three bonus units designated for that week.
Favor Battles settings are active in Summoner Duels R.
Additionally, the following changes are applied during Summoner Duels R:
We suggest running at least one bonus unit in order to extend your run as long as possible.
Summoner Duels S is similar to Summoner Duels R, except you have to create four teams with no overlapping heroes.
Prior to the start of the match, each player see all of his/her foe's teams and can ban two out of the four teams that the opposing player has fielded.
Each player then selects a team that hasn't been banned and fields that team for the current match.
Favor Level | Reward |
---|---|
2,900 | Heroic Grails x 200 |
2,800 | Divine Dew x 400 |
2,700 | Sacred Coins x 200 |
2,600 | Flying Dragonflowers x 100 |
2,500 | Cavalry Dragonflowers x 100 |
2,400 | Armored Dragonflowers x 100 |
2,300 | Infantry Dragonflowers x 100 |
2,200 | Divine Codes Part 2 x 200 |
2,100 | Heroic Grails x 200 |
2,000 | Divine Dew x 400 |
1,900 | Sacred Coins x 200 |
1,800 | Flying Dragonflowers x 100 |
1,700 | Cavalry Dragonflowers x 100 |
1,600 | Armored Dragonflowers x 100 |
1,500 | Infantry Dragonflowers x 100 |
1,400 | Divine Codes Part 2 x 200 |
1,300 | Heroic Grails x 200 |
1,200 | Divine Dew x 400 |
1,100 | Sacred Coins x 200 |
1,000 | Flying Dragonflowers x 100 |
900 | Cavalry Dragonflowers x 100 |
800 | Armored Dragonflowers x 100 |
700 | Infantry Dragonflowers x 100 |
600 | Divine Codes Part 2 x 200 |
500 | Heroic Grails x 200 |
400 | Divine Dew x 400 |
350 | Sacred Coins x 200 |
300 | Flying Dragonflowers x 100 |
250 | Cavalry Dragonflowers x 100 |
225 | Fighter Badge |
200 | Armored Dragonflowersx 100 |
150 | Infantry Dragonflowers x 100 |
100 | Forma Soul x 1 |
80 | Duelist's Badge |
60 | Divine Codes Part 2 x 200 |
40 | Heroic Grails x 200 |
20 | Divine Dew x 400 |
10 | Sacred Coins x 200 |
Rank | I/A/C/F Dragonflowers |
Divine Codes | Feathers | Sacred Coins | Refining Stones |
---|---|---|---|---|---|
1 - 1,000 | 120 | 50 | 5,500 | 30 | 30 |
1,001 - 3,000 | 114 | 48 | 5,250 | 29 | 29 |
3,001 - 6,000 | 108 | 46 | 5,000 | 28 | 28 |
6,001 - 10,000 | 102 | 44 | 4,750 | 27 | 27 |
10,001 - 20,000 | 96 | 42 | 4,500 | 26 | 26 |
20,001 - 30,000 | 90 | 40 | 4,250 | 25 | 25 |
30,001 - 50,000 | 84 | 38 | 4,000 | 24 | 24 |
50,001 - 70,000 | 78 | 36 | 3,750 | 23 | 23 |
70,001 - 100,000 | 72 | 34 | 3,500 | 22 | 22 |
100,001 - 300,000 | 66 | 32 | 3,250 | 21 | 21 |
300,001 - Last | 60 | 30 | 3,000 | 20 | 20 |
Tier | Divine Codes | I/A/C/F Dragonflowers |
Duelist Medals |
---|---|---|---|
24 | 50 | 80 | |
23 | 49 | 76 | |
22 | 48 | 72 | |
21 | 47 | 70 | |
20 | 46 | 68 | |
19 | 45 | 66 | |
18 | 44 | 64 | |
17 | 43 | 62 | |
16 | 42 | 60 | |
15 | 41 | 58 | |
14 | 40 | 56 | |
13 | 38 | 54 | |
12 | 36 | 52 | |
11 | 36 | 52 | |
10 | 36 | 52 | |
9 | 34 | 48 | |
8 | 34 | 48 | |
7 | 34 | 48 | |
6 | 32 | 44 | |
5 | 32 | 44 | |
4 | 32 | 44 | |
3 | 30 | 40 | |
2 | 30 | 40 | |
1 | 30 | 40 |
Rank | I/A/C/F Dragonflowers |
Divine Codes | Feathers | Sacred Coins | Refining Stones |
---|---|---|---|---|---|
1 - 1,000 | 120 | 50 | 5,500 | 30 | 30 |
1,001 - 3,000 | 114 | 48 | 5,250 | 29 | 29 |
3,001 - 6,000 | 108 | 46 | 5,000 | 28 | 28 |
6,001 - 10,000 | 102 | 44 | 4,750 | 27 | 27 |
10,001 - 20,000 | 96 | 42 | 4,500 | 26 | 26 |
20,001 - 30,000 | 90 | 40 | 4,250 | 25 | 25 |
30,001 - 50,000 | 84 | 38 | 4,000 | 24 | 24 |
50,001 - 70,000 | 78 | 36 | 3,750 | 23 | 23 |
70,001 - 100,000 | 72 | 34 | 3,500 | 22 | 22 |
100,001 - 300,000 | 66 | 32 | 3,250 | 21 | 21 |
300,001 - Last | 60 | 30 | 3,000 | 20 | 20 |
Tier | Divine Codes | I/A/C/F Dragonflowers |
---|---|---|
14 | 40 | 56 |
13 | 38 | 54 |
12 | 36 | 52 |
11 | 36 | 52 |
10 | 36 | 52 |
9 | 34 | 48 |
8 | 34 | 48 |
7 | 34 | 48 |
6 | 32 | 44 |
5 | 32 | 44 |
4 | 32 | 44 |
3 | 30 | 40 |
2 | 30 | 40 |
1 | 30 | 40 |
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