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Here you can see how to get Demonic Breath, a weapon skill in Fire Emblem Heroes (FEH). Check out Demonic Breath, Demonic Breath's effects, units with Demonic Breath, as well as Inherit Skill Information!
List of Contents
Skill |
Demonic Breath
|
||
---|---|---|---|
Type | |||
Mt | 16 | Range | 1 |
Effect | Def+3. Effective against armored foes. At start of combat, if a penalty is active on unit, or unit’s HP< 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 in combat. Calculates damage using the lower of foe’s Def & Res if foe’s range=2 | ||
Required SP | 400 | ||
Sacred Seal | None |
Demonic Breath |
Might | 16 | Range | 1 | |||
---|---|---|---|---|---|---|
HP | 3 | |||||
Atk | - | Spd | - | |||
Def | - | Res | - | |||
Effect | [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.Grants Def+3. Effective against armored
foes. If foe initiates combat, if a negative
status effect is active on unit at start of
combat, or if unit's HP < 100% at start of
combat, neutralizes penalties on unit and
grants Atk/Spd/Def/Res+4 during combat.
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat. |
[:case:end]
[:case:begin(%q(Grants Def+3. Effective against armored
foes. If foe initiates combat, if a negative
status effect is active on unit at start of
combat, or if unit's HP < 100% at start of
combat, neutralizes penalties on unit and
grants Atk/Spd/Def/Res+4 during combat.
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res.No effect | [:case:end]
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 18 | Range | 1 | |||
---|---|---|---|---|---|---|
HP | 5 | |||||
Atk | - | Spd | - | |||
Def | - | Res | - | |||
Effect | [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.).present?)]Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | [:case:end] [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.).blank?)]No effect | [:case:end]
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 | |||
---|---|---|---|---|---|---|
HP | 5 | |||||
Atk | - | Spd | 3 | |||
Def | - | Res | - | |||
Effect | [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.).present?)]Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | [:case:end] [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.).blank?)]No effect | [:case:end]
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 | |||
---|---|---|---|---|---|---|
HP | 5 | |||||
Atk | - | Spd | - | |||
Def | 4 | Res | - | |||
Effect | [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.).present?)]Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | [:case:end] [:case:begin(%q(Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.).blank?)]No effect | [:case:end]
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | - | Res | 4 |
Effect | Grants Def+3. Effective against armored foes. If foe initiates combat or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Rating | 9.5/10.0 | Ranking | Unranked |
---|
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Idunn | 5★ |
Demonic Breath is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
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Demonic Breath: Best Fodder, Best Units to Inherit
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