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This is a ranking page for the hero Ylgr - Fresh Snowfall from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ylgr.
Heroes With the Same Name | |
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Ylgr
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List of Contents
Focus - Tempest Trials (A Promise of Joy) Featured Heroes | |||
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Laegjarn [9.0/10] |
Ylgr [8.5/10] |
Helbindi [8.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・One of the few blue dagger units ・Gains a bonus when Spd exceeds that of the foe ・Calculates damage using the lower of a foe's Def and Res when certain conditions are met |
Might: 14 Range: 2 Grants Spd +3. At start of combat, if unit’s Spd > foe’s Spd, Grants Atk/Spd +4 during combat. After combat, if unit attacked inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. |
At the start of each turn, inflicts Spd -7 on foe on the enemy team with the highest Spd through its next action. |
At start of turn, grants Spd +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (21) | ★★★★☆ | |
Spd (13) | ★★★★★ | |
Def (7) | ★★☆☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ylgr are +Spd and -Def. The effects of her Sylgr depend on Ylgr having a high Spd stat. This makes it the best stat to take a boon in. Taking a bane in Def would balance it with her Res, which is ideal, so it is the best bane she can take as HP is a superbane.
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Sylgr
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Moonbow
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-
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-
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This is a simple Push-Desperation set for Ylgr. Atk/Spd Push 4 provides Atk/Spd and a mechanic to safely go into Desperation range. Her other pickups are geared towards maximizing Atk/Spd more.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect: 【Dagger 7】 Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. :500 :200 |
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The special effect refine of Sylgr inflicts massive debuffs onto enemies within 3 spaces of Ylgr, and an extra Atk/Spd+4 on top of that.
This refine is her best option among the other choices available.
Neutral Stats at Lv. 40 (5★) | ||
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151 | ||
HP |
38 |
Rank: 875/1173 |
Atk |
33 |
Rank: 898/1173 |
Spd |
38 |
Rank: 399/1173 |
Def |
22 |
Rank: 873/1173 |
Res |
20 |
Rank: 1003/1173 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 43 | 52 | 46 | 26 | 24 | 191 | Lv.40 +10 | 43 | 38 | 43 | 26 | 24 | 174 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 37 | 42 | 26 | 24 | 174 |
+Atk Lv.40 +10 | 42 | 40 | 42 | 26 | 24 | 174 |
+Spd Lv.40 +10 | 42 | 37 | 45 | 26 | 24 | 174 |
+Def Lv.40 +10 | 42 | 37 | 42 | 29 | 24 | 174 |
+Res Lv.40 +10 | 42 | 37 | 42 | 26 | 27 | 174 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 47 | 41 | 22 | 20 | 168 |
5★ Lv.40 | 38 | 33 | 38 | 22 | 20 | 151 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 21 | 13 | 7 | 5 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 47 | 47 | 32 | 27 | 194 | |
38 | 44 | 47 | 26 | 33 | 188 | |
43 | 43 | 47 | 30 | 25 | 188 | |
41 | 42 | 47 | 27 | 30 | 187 | |
40 | 43 | 44 | 31 | 25 | 183 | |
41 | 44 | 47 | 24 | 26 | 182 | |
40 | 39 | 43 | 26 | 29 | 177 | |
40 | 41 | 43 | 28 | 25 | 177 | |
39 | 37 | 42 | 34 | 25 | 177 | |
41 | 39 | 43 | 29 | 25 | 177 | |
41 | 36 | 43 | 27 | 30 | 177 | |
40 | 38 | 38 | 33 | 18 | 167 | |
40 | 36 | 41 | 23 | 26 | 166 | |
Ylgr
|
38 | 33 | 38 | 22 | 20 | 151 |
39 | 36 | 33 | 22 | 21 | 151 | |
41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Ylgr is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent toher Atk minus the foe's Def stat.
Sylgr grants +4 Atk/Spd if Ylgr's Spd is higher than the foes' Spd. This theoretically allows for automatic follow-up attacks as long as Ylgr's Spd is at least 1 point higher than the Spd of the enemy
If the offensive boost is not enough to take out the enemy, it inflicts -7 Def/Res to the foe and all targets within 2 spaces of it. This makes it easy for Ylgr's allies to finish them off.
this theoretically allows for
Sorcery Blade 3 calculates damage using the lower defense stat as long as Ylgr is adjacent to a magic ally at the start of the turn. It is very easy to consistently meet the trigger conditions, but the effects are very powerful. It allows Ylgr to engage units with very high Def, but low Res like L!Ike and Duo Ephraim.
Spd Tactic 3 allows Ylgr to give Spd +6 to her allies within 2 spaces for 1 turn, as long as there are no more than two of that ally's movement type on the team. This makes it easy for her allies to secure folow-up attacks, and is great for a mixed mobility party.
Ylgr's Def and Res sit at only 26 and 24 respectively. This makes her extremely fragile. We recommend making sure that after she applies debuffs, an ally is nearby and ready to finish off the debuffed enemy so that she would not get attacked and taken out.
One of the main strengths of a standard colorless dagger unit is the ability to ignore type advantage and provide good coverage. Because Ylgr is of the blue attribute, she has less coverage compared to her colorless counterparts. Needless to say, she deals heavy damage against red units so make sure to take advantage.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ylgr - Fresh Snowfall only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ylgr - Fresh Snowfall if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Grants Spd +3. At start of combat, if unit’s Spd > foe’s Spd, Grants Atk/Spd +4 during combat. After combat, if unit attacked inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. | 5★ | |
At the start of each turn, inflicts Spd -5 on foe on the enemy team with the highest Spd through its next action. | 5★ | |
At the start of each turn, inflicts Spd -7 on foe on the enemy team with the highest Spd through its next action. | 5★ | |
At start of turn, grants Spd +2 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd +4 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ |
Value of Skills | ★★★★☆ |
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Ylgr can be used to inherit the skills Sorcery Blade 3 or Spd Tactic 3. However, Sorcery Blade 3 is a very rare skill. Think carefully on whom you will inherit it onto.
Ylgr is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Megan Lee |
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Illustrator | Maeshima Shigeki (前嶋重機) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Sorry! I am having so much fun! Ha-ha-hah! Boring, boring, boring. |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
This place is amazing! Thank you, {Summoner}! Thanks to you, I get to go on fun adventures day after day. Why are you so nice to me? Maybe you...like me? Maybe a little bit? Aaagh! I’m so embarrassed just talking about this! And what am I going to do if it’s true? Don’t tell me! I mean, if you did, it would be OK. Either way, I want to stay friends with you. |
Heroes from Focus - Tempest Trials (A Promise of Joy) | |||
---|---|---|---|
Laegjarn [9.0/10] |
Ylgr [8.5/10] |
Helbindi [8.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Ylgr Builds and Best IVs
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Why does it say that she is weak to cavalry-effective weapons if she is a infantry unit?