Fire Emblem Heroes (FEH)

Brave Seliph Builds and Best IVs

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This is a ranking page for the hero Seliph - Enduring Legacy from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Seliph.

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Seliph - Enduring Legacy Icon Brave Seliph

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Brave Seliph Rating and Basic Information

FEH Brave Seliph Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Seliph - Enduring Legacy: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Holytide Tyrfing grants 【Canto (2)】, 50% damage reduction piercing, bonus damage and damage reduction based on distance travelled, and has a Miracle effect.
・ Heir to Light grants Atk/Spd+6, 【Null Follow-Up】, and movement +1.

Brave Seliph Skills at 5★


Might: 16  Range: 1
Enables 【Canto (2)】.
Accelerates Special trigger (cooldown count-1). If unit or foe initates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of spaces moved by whoever initiated combat (max 4) x 10% of foes Def (except when dealing damage with area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.

At the start of turn, if unit is within 2 spaces, of an ally grants Atk/Spd+6 and 【Null Follow-Up】 to unit for 1 turn and unit can move one extra space. (That turn only. Does not stack.)

Brave Seliph Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Bane ★★★★★
Spd (11) Spd Boon ★★★★★
Def (7) Def Boon ★★★★☆
Res (5) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Brave Seliph are +Spd and -Res. With a 【Null Follow-Up】 effect tied to Heir to Light, boosting Spd improves his already amazing offensive potential and will ensure that he doubles his enemies for the knockout.

His Res is a dump stat and lowering it further will not affect any of his matchups. Thus, it is a safe bane to take.

+Spd for a +10 Merge

We recommand a +Spd IV when merging Brave Seliph to +10 for similar reasons above.

Brave Seliph Best Builds

Refined Offensive Brave Seliph

HOT
Emblem Icon: -
Passive Skill BPotent 4
Attuned Skill Icon: -

How to Use, Explanation

This build maximizes Brave Seliph's offenses to deal as much damage as possible. Potent 4 creates a Potent Follow-Up attack to deal additional damage.

General Use / Budget Brave Seliph

Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build uses the sustain from Mystic Boost skills to keep Brave Seliph above the Miracle threshold of Holytide Tyrfing. Using this build, ensure that Brave Seliph's HP stat does not go above 68, to keep his Miracle recurring after every combat. If your Brave Seliph's HP is 44 or under, you can opt to use an Atk/Spd Sacred Seal instead of Mystic Boost 3 to improve his combat.

Source Heroes for All Skills

Brave Seliph Best Weapon Refine

Effect of Brave Seliph's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Enables 【Canto (2)】.
Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 11), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage by X when foe's attack triggers foe Special (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Holytide Tyrfing

Refined Holytide Tyrfing increases the bonus stats given to Brave Seliph up to Atk/Spd/Def/Res+16, grants Brave Seliph 50% damage reduction piercing, up to 12 true damage reduction based on the number of spaces travelled by the unit initiating combat, and 7 HP post-combat healing.

The damage reduction effects are the most important part of this refine, making refined Holytide Tyrfing a better weapon that can compete with modern metagame units.

Brave Seliph Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
179
HP
HP 40 40
Rank: 489/1171
Atk
Atk 43 43
Rank: 207/1171
Spd
Spd 41 41
Rank: 260/1171
Def
Def 37 37
Rank: 156/1171
Res
Res 18 18
Rank: 1076/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 46 41 22 218
Lv.40 +10 45 48 46 41 22 202

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 45 41 22 202
+Atk
Lv.40 +10
44 50 45 41 22 202
+Spd
Lv.40 +10
44 47 49 41 22 203
+Def
Lv.40 +10
44 47 45 45 22 203
+Res
Lv.40 +10
44 47 45 41 25 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 41 37 18 195
5★ Lv.40 40 43 41 37 18 179

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 11 7 5 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 45 47 36 23 190
40 45 45 37 18 185
41 45 46 30 22 184
41 42 47 30 24 184
Brave Seliph Icon Brave Seliph
40 43 41 37 18 179
39 45 46 29 20 179
41 45 46 29 18 179
40 46 45 30 18 179
40 44 46 32 17 179
40 39 42 27 25 173
38 36 40 30 24 168
41 41 17 37 26 162
41 34 35 31 16 157
38 32 34 26 24 154

Note: Stats bonuses from skills are not taken into account.

Brave Seliph Roles, Strengths, and Weaknesses

Brave Seliph Roles

Seliph - Enduring Legacy Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Brave Seliph is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Brave Seliph Strengths

Holytide Tyrfing boosts stats, grants true damage, and grants a Miracle effect

Brave Seliph Attack Fire Emblem Heroes FEH

Brave Seliph's Holytide Tyrfing is a unique weapon that grants bonus damage during combat based on the distance that either Brave Seliph or his foe travelled before combat. It also has 【Canto (2)】 and a Miracle effect tied into it.

As a Cavalry unit with 4 movement, this weapon can deal true damage per hit up to 40% of the foe's Def. Even the sturdiest of units will take a huge dent when taking attacks from Brave Seliph!

When refined, Holytide Tyrfing increases the bonus stats given to Brave Seliph up to Atk/Spd/Def/Res+16, grants Brave Seliph 50% damage reduction piercing, up to 12 true damage reduction based on the number of spaces travelled by the unit initiating combat, and 7 HP post-combat healing.

The damage reduction effects are the most important part of this refine, making refined Holytide Tyrfing a better weapon that can compete with modern metagame units.

Heir to Light grants stat bonuses, bonus movement, and Null Follow-Up

Brave Seliph's exclusive C skill Heir to Light is a simple, but powerful C skill that grants Atk/Spd+6, 【Null Follow-Up】, and Movement +1 at the start of turn.

Cavalry units normally do not have access to 【Null Follow-Up】 effects, making Brave Seliph stand out among most of them.

Additionally, the 【Null Follow-Up】 effect greatly improves Brave Seliph's survivability, as his high Spd makes it difficult to double him, and the Miracle effect of Holytide Tyrfing ensures that he survives combat when his HP would be brought down to zero.

Brave Seliph Weaknesses

Abysmal Res

Brave Seliph continues the trend of having terrible Res with his base 18 Res stat. He will be completely reliant on his Holytide Tyrfing's effects to survive combat against enemies that deal magic damage.

Weak to Cavalry Effective Weapons

Brave Seliph takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Seliph - Enduring Legacy Only Appears as a 5 Star Hero!

Seliph - Enduring Legacy only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seliph - Enduring Legacy if a 4 Star version is released!

Unlock Potential Tier List

Brave Seliph - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Enables 【Canto (2)】.
Accelerates Special trigger (cooldown count-1). If unit or foe initates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of spaces moved by whoever initiated combat (max 4) x 10% of foes Def (except when dealing damage with area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 5★
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 5★
At the start of turn, if unit is within 2 spaces, of an ally grants Atk/Spd+6 and 【Null Follow-Up】 to unit for 1 turn and unit can move one extra space. (That turn only. Does not stack.) 5★

Brave Seliph as a Source Hero

Brave Seliph Avatar

Value of Skills ★★★★☆

Brave Seliph has Atk/Spd Clash 4 and Lull Spd/Def 3 as inheritance options.

Atk/Spd Clash 4 is only found on Brave Seliph as of August 17, 2022.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Brave Seliph?

Top tier hero. Must summon. 63
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 1
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Pass on this hero. 0
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How to Get Brave Seliph / Illustrations / Voice Actor / Quotes

How to Get Brave Seliph

Obtain Through Regular Summon

Brave Seliph is a Hero who can be pulled from any summon.

Event Name Focus
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Seliph - Enduring Legacy Icon Brave Seliph

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Voice Actor and Illustrator Information

Voice Actor
(English)
Christian La Monte
Illustrator Wada Sachiko
Appears In

Illustration

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