List of Type A Passive Skills | Fire Emblem Heroes

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Type A Passive Skills Banner.eng.png

This is a list of all of the Type A Passive Skills that appear in the game Fire Emblem Heroes (FEH). Type A Passive Skills mainly work by buffing the stats of the unit who possesses the skill.

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills

Unique Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) 300
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) 60 -
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) 120 -
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) 300 9.5
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) 60 -
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) 120 -
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
Neutralizes "effective against armored" bonuses. 200 8.0
Neutralizes "effective against cavalry" bonuses. 200 8.0
Neutralizes "effective against fliers" bonuses. 200 8.0
Enables unit to counterattack regardless of distance to attacker. 300 9.5
Enables unit to counterattack regardless of distance to attacker. 300 9.5
Gives Atk+10% if weapon-triangle advantage, Atk -10% if disadvantage. 50 -
Gives Atk+15% if weapon-triangle advantage, Atk -15% if disadvantage. 100 -
Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage. 200 9.0
If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 60 -
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 120 -
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 240 8.5
If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack.
(Only highest value applied. Does not stack.)
60 -
If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack.
(Only highest value applied. Does not stack.)
120 -
If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack.
(Only highest value applied. Does not stack.)
240 -
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 60 -
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 120 -
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. 240 9.5
At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 60 -
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 120 -
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 240 8.0
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack.
(Only highest value applied. Does not stack.)
300 9.0
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 300 9.0
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300 9.5
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300 9.5
If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. 300 9.5
If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res, and grants Atk/Res+5 to unit during combat. 300 9.0
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 70 -
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 150 -
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 300 8.0
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 70 -
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 150 -
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 300 8.0
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 70 -
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 150 -
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
70 -
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 300 8.0
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
150 -
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70 -
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300 -
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150 -
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.0
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70 -
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150 -
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.0
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300 8.0
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 9.0
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
150 -
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
70 -
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 -
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150 -
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70 8.0
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70 -
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150 -
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 -
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 9.0
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70 -
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150 -
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 -
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 8.5
Neutralizes "effective against flying" bonuses. Grants Def/Res +4 during combat if foe initiates combat. 300 9.0
Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.). 300 9.5
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. 300 9.0
Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. 300 9.0
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
100 -
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
200 -
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
300 9.5

Stat Buff Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
Grants +3 to max HP. 40 -
Grants +4 to max HP. 80 -
Grants +5 to max HP. 160 7.0
Grants Atk +1. 30 -
Grants Atk +2. 60 -
Grants Atk +3. 120 7.5
Grants Spd +1. 30 -
Grants Spd +2. 60 -
Grants Spd +3. 120 7.5
Grants Def + 1. 30 -
Grants Def + 2. 60 -
Grants Def + 3. 120 7.0
Grants Res +1. 30 -
Grants Res +2. 60 -
Grants Res +3. 120 7.0
Grants HP +3, Atk +1. 80 -
Grants HP +4, Atk +2. 160 7.5
Grants HP +3, Spd +1. 80 -
Grants HP +4, Spd +2. 160 7.0
Grants HP +3, Def +1. 80 -
Grants HP +4, Def +2. 160 7.0
Grants HP +3, Res +1. 80 -
Grants HP +4, Res +2. 160 7.5
Grants Atk/Spd +1. 80 -
Grants Atk/Spd +2. 160 7.5
Grants Atk/Def +1. 80 -
Grants Atk/Def +2. 160 7.0
Grants Atk/Res +1. 80 -
Grants Atk/Res +2. 160 7.0
Grants Spd/Def +1 80 -
Grants Spd/Def +2 160 7.0
Grants Spd/Res +1 80 -
Grants Spd/Res +2 160 7.0
Grants Def/Res +1. 80 -
Grants Def/Res +2. 160 7.5
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. 50 -
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. 100 -
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. 200 -
Grants Atk/Spd +3. Inflicts Def/Res -3. 50 -
Grants Atk/Spd +4. Inflicts Def/Res -4. 100 -
Grants Atk/Spd +5. Inflicts Def/Res -5. 200 8.5
Grants Def +3. Inflicts Atk -3. 40 -
Grants Def +4. Inflicts Atk -3. 80 -
Grants Def +5. Inflicts Atk -3. 160 7.5
Grants Res +3. Inflicts Atk -3. 40 -
Grants Res +4. Inflicts Atk -3. 80 -
Grants Res +5. Inflicts Atk -3. 160 7.5
Grants Def/Res +3. Inflicts Atk -3. 100 -
Grants Def/Res +4. Inflicts Atk -3. 200 -
Grants Def/Res +6. Inflicts Atk -2. 300 9.5
Grants Atk/Spd/Def/Res+4.
After combat, deals 8 damage to unit.
300 9.5
Grants Atk/Spd+7.
Inflicts Def/Res-5.
300 9.5
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. 60 -
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. 120 -
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. 240 -
At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. 60 -
At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. 120 -
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. 240 -
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 60 -
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 120 -
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 240 -
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300 9.5
At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. 300 9.0
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300 9.0

Blow Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If unit initiates combat, grants Atk +2 during combat. 50 -
If unit initiates combat, grants Atk +4 during combat. 100 -
If unit initiates combat, grants Atk +6 during combat. 200 8.5
If unit initiates combat, grants Atk +8 during combat. 300 9.0
If unit initiates combat, grants Spd+2 during combat. 50 -
If unit initiates combat, grants Spd+4 during combat. 100 -
If unit initiates combat, grants Spd+6 during combat. 200 8.0
If unit initiates combat, grants Spd+9 during combat. 300 9.0
Grants Def +2 during combat if unit initiates the attack. 50 -
Grants Def +4 during combat if unit initiates the attack. 100 -
Grants Def +6 during combat if unit initiates the attack. 200 7.5
Grants Res +2 during combat when unit is attacked. 50 -
Grants Res +4 during combat when unit is attacked. 100 -
Grants Res +6 during combat when unit is attacked. 200 7.5
If unit initiates combat, grants Atk/Spd +2 during combat. 120 -
If unit initiates combat, grants Atk/Spd +4 during combat. 240 8.5
If unit initiates combat, grants Atk+6, Spd+7 during combat. 300 9.5
If unit initiates combat, grants Atk/Def +2 during combat. 120 -
If unit initiates combat, grants Atk/Def +4 during combat. 240 8.0
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300 9.5
Grants Atk/Res +2 during combat if unit initiates combat. 120 -
Grants Atk/Res +4 during combat if unit initiates combat. 240 8.0
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300 9.5
If unit initiates combat, grants Spd/Def +2 during combat. 120 -
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). 60 -
If unit initiates combat, grants Spd/Def +4 during combat. 240 8.0
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). 120 -
If unit initiates combat, grants bonus to unit’s Atk/Spd during combat = 3 + number of allies who have already acted × 3 (min value of 3). 240 9.0
If unit initiates combat, grants Spd +7, Def +10 during combat and foe cannot make a follow-up attack. 300 9.5
If unit initiates combat, grants Spd/Res +2 during combat. 120 -
If unit initiates combat, grants Spd/Res +4 during combat. 240 8.0
If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. 300 9.5
Grants Def/Res +2 during combat if unit initiates combat. 120 -
Grants Def/Res +4 during combat if unit initiates combat. 240 8.0

Stance Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If foe initiates combat, grants Atk+2 during combat. 50 -
If foe initiates combat, grants Atk+4 during combat. 100 -
If foe initiates combat, grants Atk+6 during combat. 200 8.0
If foe initiates combat, grants Spd+2 during combat. 50 -
If foe initiates combat, grants Spd+4 during combat. 100 -
If foe initiates combat, grants Spd+6 during combat. 200 8.0
Grants Def +2 during combat when this unit is attacked. 50 -
Grants Def +4 during combat when this unit is attacked. 100 -
Grants Def +6 during combat when this unit is attacked. 200 8.0
If foe initiates combat, grants Res+2 during combat. 60 -
If foe initiates combat, grants Res+4 during combat. 100 -
If foe initiates combat, grants Res+6 during combat. 200 8.0
If foe initiates combat, grants Atk/Spd +2 during combat. 120 -
If foe initiates combat, grants Atk/Spd +4 during combat. 240 8.5
If foe initiates combat, grants Atk/Def +2 during combat. 120 -
If foe initiates combat, grants Atk/Def +4 during combat. 240 8.5
Grants Atk/Res +2 during combat if foe initiates combat. 120 -
Grants Atk/Res +4 during combat if foe initiates combat. 240 8.5
If foe initiates combat, grants Def/Res +2 during combat. 120
If foe initiates combat, grants Def/Res +4 during combat. 240 8.5
If foe initiates combat, grants Spd/Res +2 during combat. 120 -
If foe initiates combat, grants Spd/Res +4 during combat. 240 8.5
If foe initiates combat, grants Spd/Def +2 during combat. 120 -
If foe initiates combat, grants Spd/Def +4 during combat. 240 8.5
If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). 60 -
If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). 120 -
If foe initiates combat, grants bonus to unit’s Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240 8.5
If foe initiates combat, grants Def+8 during combat and inflicts special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) 300 9.0
If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 9.0
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 9.0
If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 9.0
If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). 300 9.0
If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 9.0
If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack. ) 240 9.5
If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240 9.5
If foe initiates combat, grants Atk +4 during combat and Special cooldown charge +1 per attack. (Only highest value applies. Does not stack. ) 240 9.5
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). 240 9.5
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 60 -
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 120 -
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 240 8.5
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 during combat. 300 9.5
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. 60 -
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. 120 -
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 240 8.5
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 9.0

Boost Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. 50 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. 100 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. 200 7.5
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. 50 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. 100 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. 200 7.5
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. 50 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. 100 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. 200 7.5
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. 50 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. 100 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. 200 7.5

Bond / Solo Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
This hero has no Passive skills that can be learned.

Defiant / Brazen Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
Grants Atk +3 at start of turn if unit’s HP ≤ 50%. 40 -
Grants Atk +5 at start of turn if unit’s HP ≤ 50%. 80 -
Grants Atk +7 at start of turn if unit’s HP ≤ 50%. 160 6.5
Grants Spd +3 at start of turn if unit’s HP ≤ 50%. 40 -
Grants Spd +5 at start of turn if unit’s HP ≤ 50%. 80 -
Grants Spd +7 at start of turn if unit’s HP ≤ 50%. 160 6.5
Grants Def +3 at start of turn if unit’s HP ≤ 50%. 40 -
Grants Def +5 at start of turn if unit’s HP ≤ 50%. 80 -
Grants Def +7 at start of turn if unit’s HP ≤ 50%. 160 6.5
At start of turn, if unit’s HP ≤ 50%, grants Res+3 for 1 turn. 40 -
At start of turn, if unit’s HP ≤ 50%, grants Res+5 for 1 turn. 80 -
At start of turn, if unit’s HP ≤ 50%, grants Res+7 for 1 turn. 160 6.5
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +3 during combat. 60 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +5 during combat. 120 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat. 240 8.5
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +3 during combat. 60 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +5 during combat. 120 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. 240 8.0
If unit’s HP ≤ 80% at start of combat, grants Def/Res +3 during combat. 60 -
If unit’s HP ≤ 80% at start of combat, grants Def/Res +5 during combat. 120 -
If unit’s HP ≤ 80% at start of combat, grants Def/Res +7 during combat. 240 8.0
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+3 during combat. 60 -
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+5 during combat. 120 -
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+7 during combat. 240 8.0
At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300 9.0
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. 60 -
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. 120 -
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240 8.0
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. 60 -
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. 120 -
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240 8.0

Exclusive Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res +4 during combat. 300 8.5
Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Atk/Def +4 during combat. 350 9.5
Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. 300 9.0
Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. 300 9.0
Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res -6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special coodlown charge granted even if foe's attack deals 0 damage.) 300 9.5

Other Fire Emblem Heroes Skill Lists

Skills by Type

武器スキルのアイコンWeapon Skills 補助スキルのアイコンAssist Skills 奥義スキルのアイコンSpecial Skills
紋章スキルAPassive A Skills 紋章スキルBPassive B Skills 紋章スキルCPassive C Skills

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    • How come we can't edit the page to add something if it's not there? I was trying to find Spring Saleh on the Sacred Stones characters list, and he's not listed there. If you won't update the pages as they go, would you please at least let those of us who can be able to add a page or something new to the pages missing info as the game FEH goes on?

    • >>[28]
      Looks good! MB3 is a good Seal in most situations. Hopefully, he gets a spec refine soon. You can test him out in an Aether Raids setting. You can raid your own defense in AR!

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