List of Type A Passive Skills | Fire Emblem Heroes

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This is a list of all of the Type A Passive Skills that appear in the game Fire Emblem Heroes (FEH). Type A Passive Skills mainly work by buffing the stats of the unit who possesses the skill.

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills

Unique Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240 8.5
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) 120 -
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) 60 -
Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. -
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.5
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 60 -
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 120 -
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 240 8.5
If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack.
(Only highest value applied. Does not stack.)
60 -
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 70 -
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 150 -
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 300 9.9
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 70 -
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 150 -
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 300 9.9
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 70 -
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 150 -
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 300 9.9
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70 -
If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack.
(Only highest value applied. Does not stack.)
120 -
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150 -
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300 9.9
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) - -
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) - -
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) - 9.9
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
70 -
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
150 -
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300 9.9
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150
If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack.
(Only highest value applied. Does not stack.)
240 9.0
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70
Gives Atk+10% if weapon-triangle advantage, Atk -10% if disadvantage. 50 -
Gives Atk+15% if weapon-triangle advantage, Atk -15% if disadvantage. 100 -
Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage. 200 9.5
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. 60 -
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. 120 -
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. 240 8.0
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300 9.0
At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 60 -
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 120 -
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 240 8.0
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 60 -
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 120 -
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. 240 9.5
At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. 60 -
At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. 120 -
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. 240 8.5
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) 60 -
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) 120 -
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240 8.0
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack.
(Only highest value applied. Does not stack.)
300 9.0
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240 8.5
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 60 -
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 120 -
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 240 8.5
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) 60 -
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) 120 -
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240 8.0
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300 9.0
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 300 9.0
Neutralizes "effective against fliers" bonuses. 200 8.5
Neutralizes "effective against armored" bonuses. 200 8.0
Neutralizes "effective against cavalry" bonuses. 200 8.0
Enables unit to counterattack regardless of distance to attacker. 300 9.9
Enables unit to counterattack regardless of distance to attacker. 300 9.5
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) 60 -
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) 120 -
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240

Stat Buff Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. 50 -
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. 100 -
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. 200 -
Grants Atk/Spd +3. Inflicts Def/Res -3. 50 -
Grants Atk/Spd +4. Inflicts Def/Res -4. 100 -
Grants Atk/Spd +5. Inflicts Def/Res -5. 200 9.5
Grants Def +3. Inflicts Atk -3. 40 -
Grants Def +4. Inflicts Atk -3. 80 -
Grants Def +5. Inflicts Atk -3. 160 7.5
Grants Res +3. Inflicts Atk -3. 40 -
Grants Res +4. Inflicts Atk -3. 80 -
Grants Res +5. Inflicts Atk -3. 160 7.5
Grants Def/Res +3. Inflicts Atk -3. 100 -
Grants Def/Res +4. Inflicts Atk -3. 200 -
Grants Def/Res +6. Inflicts Atk -2. 300 9.5
Grants Atk/Spd/Def/Res+4.
After combat, deals 8 damage to unit.
300 9.9
Grants +3 to max HP. 40 -
Grants +4 to max HP. 80 -
Grants +5 to max HP. 160 7.0
Grants Atk +1. 30 -
Grants Atk +2. 60 -
Grants Atk +3. 120 7.5
Grants Spd +1. 30 -
Grants Spd +2. 60 -
Grants Spd +3. 120 7.5
Grants Def + 1. 30 -
Grants Def + 2. 60 -
Grants Def + 3. 120 7.0
Grants Res +1. 30 -
Grants Res +2. 60 -
Grants Res +3. 120 7.0
Grants HP +3, Atk +1. 80 -
Grants HP +4, Atk +2. 160 7.5
Grants HP +3, Spd +1. 80 -
Grants HP +4, Spd +2. 160 7.0
Grants HP +3, Def +1. 80 -
Grants HP +4, Def +2. 160 7.0
Grants HP +3, Res +1. 80 -
Grants HP +4, Res +2. 160 7.5
Grants Atk/Spd +1. 80 -
Grants Atk/Spd +2. 160 8.0
Grants Atk/Def +1. 80 -
Grants Atk/Def +2. 160 7.0
Grants Atk/Res +1. 80 -
Grants Atk/Res +2. 160 7.0
Grants Spd/Def +1 80 -
Grants Spd/Def +2 160 7.0
Grants Spd/Res +1 80 -
Grants Spd/Res +2 160 7.0
Grants Def/Res +1. 80 -
Grants Def/Res +2. 160 7.5

Blow Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If unit initiates combat, grants Atk +2 during combat. 50 -
If unit initiates combat, grants Atk +4 during combat. 100 -
If unit initiates combat, grants Atk +6 during combat. 200 9.5
If unit initiates combat, grants Spd+2 during combat. 50 -
If unit initiates combat, grants Spd+4 during combat. 100 -
If unit initiates combat, grants Spd+6 during combat. 200 8.5
Grants Def +2 during combat if unit initiates the attack. 50 -
Grants Def +4 during combat if unit initiates the attack. 100 -
Grants Def +6 during combat if unit initiates the attack. 200 7.5
Grants Res +2 during combat when unit is attacked. 50 -
Grants Res +4 during combat when unit is attacked. 100 -
Grants Res +6 during combat when unit is attacked. 200 7.5
If unit initiates combat, grants Atk/Spd +2 during combat. 120 -
If unit initiates combat, grants Atk/Spd +4 during combat. 240 9.5
If unit initiates combat, grants Atk/Def +2 during combat. 120 -
If unit initiates combat, grants Atk/Def +4 during combat. 240 8.0
Grants Atk/Res +2 during combat if unit initiates combat. 120 -
Grants Atk/Res +4 during combat if unit initiates combat. 240 8.5
If unit initiates combat, grants Spd/Def +2 during combat. 120 -
If unit initiates combat, grants Spd/Def +4 during combat. 240 8.0
If unit initiates combat, grants Spd/Res +2 during combat. 120 -
If unit initiates combat, grants Spd/Res +4 during combat. 240 8.0
Grants Def/Res +2 during combat if unit initiates combat. 120 -
Grants Def/Res +4 during combat if unit initiates combat. 240 7.5
If unit initiates combat, grants Atk +8 during combat. 300 9.9
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300 9.9
If unit initiates combat, grants Spd+9 during combat. 300 9.0
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300 9.9
If unit initiates combat, grants Atk+6, Spd+7 during combat. 300 9.9

Stance Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
If foe initiates combat, grants Atk+2 during combat. 50 -
If foe initiates combat, grants Atk+4 during combat. 100 -
If foe initiates combat, grants Atk+6 during combat. 200 9.0
If foe initiates combat, grants Spd+2 during combat. 50 -
If foe initiates combat, grants Spd+4 during combat. 100 -
If foe initiates combat, grants Spd+6 during combat. 200 8.0
If foe initiates combat, grants Atk/Spd +2 during combat. 120 -
Grants Def +2 during combat when this unit is attacked. 50 -
If foe initiates combat, grants Atk/Spd +4 during combat. 240 8.5
Grants Def +4 during combat when this unit is attacked. 100 -
Grants Def +6 during combat when this unit is attacked. 200 9.0
If foe initiates combat, grants Def ;4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack. ) 240 9.9
If foe initiates combat, grants Res+2 during combat. 60 -
If foe initiates combat, grants Res+4 during combat. 100 -
If foe initiates combat, grants Res+6 during combat. 200 8.5
Grants Res +4 during combat if unit is attacked. Also grants Special cooldown charge +1 per attack. (Does not stack. Only highest value applied. ) 240 9.5
If foe initiates combat, grants Atk/Def +2 during combat. 120 -
If foe initiates combat, grants Atk/Def +4 during combat. 240 9.0
Grants Atk/Res +2 during combat if foe initiates combat. 120 -
Grants Atk/Res +4 during combat if foe initiates combat. 240 8.5
If foe initiates combat, grants Spd/Res +2 during combat. 120 -
If foe initiates combat, grants Def/Res +2 during combat. 120
If foe initiates combat, grants Spd/Res +4 during combat. 240 8.5
If foe initiates combat, grants Def/Res +4 during combat. 240 9.0
If foe initiates combat, grants Spd/Def +2 during combat. 120 -
If foe initiates combat, grants Spd/Def +4 during combat. 240
If foe initiates combat, grants Atk +4 during combat and Special cooldown charge +1 per attack. (Only highest value applies. Does not stack. ) 240 9.9
If foe initiates combat, grants Def+8 during combat and inflicts special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) 300 9.5
If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 9.5
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 60 -
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 120 -
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 240 9.0
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 during combat. - 9.9
If unit is attacked by foe using sword, axe, lance or dragonstone, unit receives Def/Res +2 during combat. 240 -
If unit is attacked by foe using sword, axe, lance or dragonstone, unit receives Def/Res +4 during combat. 120 -
If unit is attacked by foe using sword, axe, lance or dragonstone, unit receives Def/Res +6 during combat. 60 9.0

Boost Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. 50 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. 100 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. 200 8.0
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. 50 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. 100 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. 200 7.5
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. 50 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. 100 -
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. 200 7.0
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. 50 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. 100 -
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. 200 7.5

Bond / Solo Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
This hero has no Passive skills that can be learned.

Defiant / Brazen Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
Grants Atk +3 at start of turn if unit’s HP ≤ 50%. 40 -
Grants Atk +5 at start of turn if unit’s HP ≤ 50%. 80 -
Grants Atk +7 at start of turn if unit’s HP ≤ 50%. 160 6.5
Grants Spd +3 at start of turn if unit’s HP ≤ 50%. 40 -
Grants Spd +5 at start of turn if unit’s HP ≤ 50%. 80 -
Grants Spd +7 at start of turn if unit’s HP ≤ 50%. 160 6.5
Grants Def +3 at start of turn if unit’s HP ≤ 50%. 40 -
Grants Def +5 at start of turn if unit’s HP ≤ 50%. 80 -
Grants Def +7 at start of turn if unit’s HP ≤ 50%. 160 6.0
At start of turn, if unit’s HP ≤ 50%, grants Res+3 for 1 turn. 40 -
At start of turn, if unit’s HP ≤ 50%, grants Res+5 for 1 turn. 80 -
At start of turn, if unit’s HP ≤ 50%, grants Res+7 for 1 turn. 160 6.0
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +3 during combat. 60 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +5 during combat. 120 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat. 240 8.5
At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300 9.5
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +3 during combat. 60 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +5 during combat. 120 -
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. 240 8.5
If unit’s HP ≤ 80% at start of combat, grants Def/Res +3 during combat. 60 -
If unit’s HP ≤ 80% at start of combat, grants Def/Res +5 during combat. 120 -
If unit’s HP ≤ 80% at start of combat, grants Def/Res +7 during combat. 240 8.5
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+3 during combat. 60 -
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+5 during combat. 120 -
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+7 during combat. 240 8.0
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. 60 -
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. 120 -
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240

Exclusive Passives (Type A)

Unique Stat Buff Blow Stance
Boost Bond / Solo Defiant / Brazen Exclusive
Skill Name
Effect
SP
Rating
Neutralizes "effective against flying" bonuses. Grants Def/Res +4 during combat if foe initiates combat. 300 9.5
If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res +4 during combat. 300 8.5
Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Atk/Def +4 during combat. 350 9.9

Other Fire Emblem Heroes Skill Lists

Skills by Type

武器スキルのアイコンWeapon Skills 補助スキルのアイコンAssist Skills 奥義スキルのアイコンSpecial Skills
紋章スキルAPassive A Skills 紋章スキルBPassive B Skills 紋章スキルCPassive C Skills

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