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☆ Free Units - Murdock, Saul
This is a list of all of the Type A Passive Skills that appear in the game Fire Emblem Heroes (FEH). Type A Passive Skills mainly work by buffing the stats of the unit who possesses the skill.
List of Skills by Type | ||
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Contents
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe’s defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) | 300 | 9.5 | |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) | 300 | ||
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | - | |
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | - | |
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 8.0 | |
Neutralizes "effective against armored" bonuses. | 200 | 8.0 | |
Neutralizes "effective against cavalry" bonuses. | 200 | 8.0 | |
Neutralizes "effective against fliers" bonuses. | 200 | 8.0 | |
Enables unit to counterattack regardless of distance to attacker. | 300 | 9.5 | |
Enables unit to counterattack regardless of distance to attacker. | 300 | 9.5 | |
Gives Atk+10% if weapon-triangle advantage, Atk -10% if disadvantage. | 50 | - | |
Gives Atk+15% if weapon-triangle advantage, Atk -15% if disadvantage. | 100 | - | |
Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage. | 200 | 9.0 | |
If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 60 | - | |
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 120 | - | |
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 240 | 8.5 | |
If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
60 | - | |
If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
120 | - | |
If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
240 | - | |
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 60 | - | |
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 120 | - | |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 240 | 9.5 | |
At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 60 | - | |
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 120 | - | |
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 240 | 8.0 | |
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) |
300 | 9.0 | |
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 | 9.0 | |
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 9.5 | |
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 9.5 | |
If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 9.5 | |
If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res, and grants Atk/Res+5 to unit during combat. | 300 | 9.0 | |
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 | 8.5 | |
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 9.5 | |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 | 9.5 | |
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 | 9.0 | |
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | ||
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. | 300 | 9.5 | |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. | 300 | 9.5 | |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. | 300 | 9.5 | |
Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 300 | 9.5 | |
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 70 | - | |
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 150 | - | |
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 300 | 8.0 | |
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 70 | - | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 150 | - | |
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 300 | 8.0 | |
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 70 | - | |
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 150 | - | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
70 | - | |
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 300 | 8.0 | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
150 | - | |
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.0 | |
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.0 | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | 8.0 | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
150 | - | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
70 | - | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | 8.0 | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | - | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | - | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | - | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 | |
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 75 | - | |
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | - | |
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | - | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 8.5 |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
Grants +3 to max HP. | 40 | - | |
Grants +4 to max HP. | 80 | - | |
Grants +5 to max HP. | 160 | 7.0 | |
Grants Atk +1. | 30 | - | |
Grants Atk +2. | 60 | - | |
Grants Atk +3. | 120 | 7.5 | |
Grants Spd +1. | 30 | - | |
Grants Spd +2. | 60 | - | |
Grants Spd +3. | 120 | 7.5 | |
Grants Def + 1. | 30 | - | |
Grants Def + 2. | 60 | - | |
Grants Def + 3. | 120 | 7.0 | |
Grants Res +1. | 30 | - | |
Grants Res +2. | 60 | - | |
Grants Res +3. | 120 | 7.0 | |
Grants HP +3, Atk +1. | 80 | - | |
Grants HP +4, Atk +2. | 160 | 7.5 | |
Grants HP +3, Spd +1. | 80 | - | |
Grants HP +4, Spd +2. | 160 | 7.0 | |
Grants HP +3, Def +1. | 80 | - | |
Grants HP +4, Def +2. | 160 | 7.0 | |
Grants HP +3, Res +1. | 80 | - | |
Grants HP +4, Res +2. | 160 | 7.5 | |
Grants Atk/Spd +1. | 80 | - | |
Grants Atk/Spd +2. | 160 | 7.5 | |
Grants Atk/Def +1. | 80 | - | |
Grants Atk/Def +2. | 160 | 7.0 | |
Grants Atk/Res +1. | 80 | - | |
Grants Atk/Res +2. | 160 | 7.0 | |
Grants Spd/Def +1 | 80 | - | |
Grants Spd/Def +2 | 160 | 7.0 | |
Grants Spd/Res +1 | 80 | - | |
Grants Spd/Res +2 | 160 | 7.0 | |
Grants Def/Res +1. | 80 | - | |
Grants Def/Res +2. | 160 | 7.5 | |
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 50 | - | |
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 100 | - | |
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 200 | - | |
Grants Atk/Spd +3. Inflicts Def/Res -3. | 50 | - | |
Grants Atk/Spd +4. Inflicts Def/Res -4. | 100 | - | |
Grants Atk/Spd +5. Inflicts Def/Res -5. | 200 | 8.5 | |
Grants Def +3. Inflicts Atk -3. | 40 | - | |
Grants Def +4. Inflicts Atk -3. | 80 | - | |
Grants Def +5. Inflicts Atk -3. | 160 | 7.5 | |
Grants Res +3. Inflicts Atk -3. | 40 | - | |
Grants Res +4. Inflicts Atk -3. | 80 | - | |
Grants Res +5. Inflicts Atk -3. | 160 | 7.5 | |
Grants Def/Res +3. Inflicts Atk -3. | 100 | - | |
Grants Def/Res +4. Inflicts Atk -3. | 200 | - | |
Grants Def/Res +6. Inflicts Atk -2. | 300 | 9.5 | |
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
300 | 9.5 | |
Grants Atk/Spd+7. Inflicts Def/Res-5. |
300 | 9.5 | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 60 | - | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 120 | - | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 240 | - | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | - | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | - | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | - | |
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | - | |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | - | |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | - | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 9.5 | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 9.0 | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 300 | 9.0 | |
Grants Atk/Res+3. Inflicts Def-3. | 50 | - | |
Grants Atk/Res+4. Inflicts Def-4. | 100 | - | |
Grants Atk/Res+5. Inflicts Def-5. | 200 | - | |
Grants Atk/Res+7. Inflicts Def-5. | 300 | 9.0 | |
Grants Atk/Def+3. Inflicts Res-3. | 50 | - | |
Grants Atk/Def+4. Inflicts Res-4. | 100 | - | |
Grants Atk/Def+5. Inflicts Res-5. | 200 | - | |
Grants Atk/Def+7. Inflicts Res-5. | 300 | 9.0 |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
If unit initiates combat, grants Atk +2 during combat. | 50 | - | |
If unit initiates combat, grants Atk +4 during combat. | 100 | - | |
If unit initiates combat, grants Atk +6 during combat. | 200 | 8.5 | |
If unit initiates combat, grants Atk +8 during combat. | 300 | 9.0 | |
If unit initiates combat, grants Spd+2 during combat. | 50 | - | |
If unit initiates combat, grants Spd+4 during combat. | 100 | - | |
If unit initiates combat, grants Spd+6 during combat. | 200 | 8.0 | |
If unit initiates combat, grants Spd+9 during combat. | 300 | 9.0 | |
Grants Def +2 during combat if unit initiates the attack. | 50 | - | |
Grants Def +4 during combat if unit initiates the attack. | 100 | - | |
Grants Def +6 during combat if unit initiates the attack. | 200 | 7.5 | |
Grants Res +2 during combat when unit initiates combat. | 50 | - | |
Grants Res +4 during combat when unit initiates combat. | 100 | - | |
Grants Res +6 during combat when unit initiates combat. | 200 | 7.5 | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 120 | - | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 240 | 8.5 | |
If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | 9.5 | |
If unit initiates combat, grants Atk/Def +2 during combat. | 120 | - | |
If unit initiates combat, grants Atk/Def +4 during combat. | 240 | 8.0 | |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 | 9.5 | |
Grants Atk/Res +2 during combat if unit initiates combat. | 120 | - | |
Grants Atk/Res +4 during combat if unit initiates combat. | 240 | 8.0 | |
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 300 | 9.5 | |
If unit initiates combat, grants Spd/Def +2 during combat. | 120 | - | |
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). | 60 | - | |
If unit initiates combat, grants Spd/Def +4 during combat. | 240 | 8.0 | |
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). | 120 | - | |
If unit initiates combat, grants bonus to unit’s Atk/Spd during combat = 3 + number of allies who have already acted × 3 (min value of 3). | 240 | 9.0 | |
If unit initiates combat, grants Spd +7, Def +10 during combat and foe cannot make a follow-up attack. | 300 | 9.5 | |
If unit initiates combat, grants Spd/Res +2 during combat. | 120 | - | |
If unit initiates combat, grants Spd/Res +4 during combat. | 240 | 8.0 | |
If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. | 300 | 9.5 | |
Grants Def/Res +2 during combat if unit initiates combat. | 120 | - | |
Grants Def/Res +4 during combat if unit initiates combat. | 240 | 8.0 | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 300 | 9.5 | |
If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 300 | ||
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 | 9.5 | |
If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 | - |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
If foe initiates combat, grants Atk+2 during combat. | 50 | - | |
If foe initiates combat, grants Atk+4 during combat. | 100 | - | |
If foe initiates combat, grants Atk+6 during combat. | 200 | 8.0 | |
If foe initiates combat, grants Spd+2 during combat. | 50 | - | |
If foe initiates combat, grants Spd+4 during combat. | 100 | - | |
If foe initiates combat, grants Spd+6 during combat. | 200 | 8.0 | |
Grants Def +2 during combat when this unit is attacked. | 50 | - | |
Grants Def +4 during combat when this unit is attacked. | 100 | - | |
Grants Def +6 during combat when this unit is attacked. | 200 | 8.0 | |
If foe initiates combat, grants Res+2 during combat. | 60 | - | |
If foe initiates combat, grants Res+4 during combat. | 100 | - | |
If foe initiates combat, grants Res+6 during combat. | 200 | 8.0 | |
If foe initiates combat, grants Atk/Spd +2 during combat. | 120 | - | |
If foe initiates combat, grants Atk/Spd +4 during combat. | 240 | 8.5 | |
If foe initiates combat, grants Atk/Def +2 during combat. | 120 | - | |
If foe initiates combat, grants Atk/Def +4 during combat. | 240 | 8.5 | |
Grants Atk/Res +2 during combat if foe initiates combat. | 120 | - | |
Grants Atk/Res +4 during combat if foe initiates combat. | 240 | 8.5 | |
If foe initiates combat, grants Def/Res +2 during combat. | 120 | ||
If foe initiates combat, grants Def/Res +4 during combat. | 240 | 8.5 | |
If foe initiates combat, grants Spd/Res +2 during combat. | 120 | - | |
If foe initiates combat, grants Spd/Res +4 during combat. | 240 | 8.5 | |
If foe initiates combat, grants Spd/Def +2 during combat. | 120 | - | |
If foe initiates combat, grants Spd/Def +4 during combat. | 240 | 8.5 | |
If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). | 60 | - | |
If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). | 120 | - | |
If foe initiates combat, grants bonus to unit’s Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | 240 | 8.5 | |
If foe initiates combat, grants Def+8 during combat and inflicts special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 300 | 9.0 | |
If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 9.0 | |
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 9.0 | |
If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 9.0 | |
If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). | 300 | 9.0 | |
If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 9.0 | |
If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack. ) | 240 | 9.5 | |
If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | 9.5 | |
If foe initiates combat, grants Atk +4 during combat and Special cooldown charge +1 per attack. (Only highest value applies. Does not stack. ) | 240 | 9.5 | |
If foe initiates combat, grants Spd +4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack). | 240 | 9.5 | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | 60 | - | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | 120 | - | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 240 | 8.5 | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 during combat. | 300 | 9.5 | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 60 | - | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 120 | - | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 240 | 8.5 | |
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | 9.0 |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. | 50 | - | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. | 100 | - | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. | 200 | 7.5 | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. | 50 | - | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. | 100 | - | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. | 200 | 7.5 | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. | 50 | - | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. | 100 | - | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. | 200 | 7.5 | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. | 50 | - | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. | 100 | - | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. | 200 | 7.5 |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 60 | - | |
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | - | |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 240 | 8.5 | |
If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 60 | - | |
If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 120 | - | |
If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 240 | 8.5 | |
Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 60 | - | |
Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 120 | - | |
Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 240 | 8.5 | |
Grants Spd/Def +3 to unit during combat if adjacent to an ally. | 60 | - | |
Grants Spd/Def +4 to unit during combat if adjacent to an ally. | 120 | - | |
Grants Spd/Def +5 to unit during combat if adjacent to an ally. | 240 | 8.5 | |
Grants Spd/Res +3 to unit during combat if adjacent to an ally. | 60 | - | |
Grants Spd/Res +4 to unit during combat if adjacent to an ally. | 120 | - | |
Grants Spd/Res +5 to unit during combat if adjacent to an ally. | 240 | 8.5 | |
If unit is adjacent to an ally, grants Def/Res+3 during combat. | 60 | - | |
If unit is adjacent to an ally, grants Def/Res+4 during combat. | 120 | - | |
If unit is adjacent to an ally, grants Def/Res+5 during combat. | 240 | 8.5 | |
If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | 9.0 | |
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. Inheritable by all units. | 300 | 9.0 | |
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 | 9.0 | |
If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. | 300 | 8.5 | |
If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. | 300 | ||
If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. | 300 | 9.5 | |
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 9.5 | |
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 60 | - | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 120 | - | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 240 | - | |
If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | - | |
If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | - | |
If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | 8.5 | |
If unit is not adjacent to an ally, grants Atk/Res +2 during combat. | 60 | - | |
If unit is not adjacent to an ally, grants Atk/Res +4 during combat. | 120 | - | |
If unit is not adjacent to an ally, grants Atk/Res +6 during combat. | 240 | - | |
If unit is not adjacent to an ally, grants Spd/Def+2 during combat. | 60 | - | |
If unit is not adjacent to an ally, grants Spd/Def+4 during combat. | 120 | - | |
If unit is not adjacent to an ally, grants Spd/Def+6 during combat. | 240 | 8.5 | |
If unit is not adjacent to an ally, grants Def/Res+2 during combat. | 60 | - | |
If unit is not adjacent to an ally, grants Def/Res+4 during combat. | 120 | - | |
If unit is not adjacent to an ally, grants Def/Res+6 during combat. | 240 | 8.5 | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 300 | 9.5 | |
If unit is not adjacent to an ally, grants Atk/Def +7 during combat. | 300 | 9.0 | |
If unit is not adjacent to an ally, grants Atk/Res +7 during combat. | 300 | 9.0 | |
If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 300 | 9.0 | |
If unit is not adjacent to an ally, grants Spd/Res+7 during combat. | 300 | 9.0 | |
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 9.5 | |
If unit is not adjacent to an ally, grants Spd/Def+7 during combat. | 300 | 8.5 | |
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 60 | - | |
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 120 | - | |
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 | 8.0 | |
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 60 | - | |
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 120 | - | |
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 | 8.0 | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 3.) | 60 | - | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 5.) | 120 | - | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) | 240 | 8.0 | |
Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 60 | - | |
Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 120 | - | |
Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 | 8.0 | |
Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 60 | - | |
Grants Spd/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 120 | - | |
Grants Spd/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 240 | 8.0 | |
Grants Def/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 3.) | 60 | - | |
Grants Def/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 5.) | 120 | - | |
Grants Def/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) | 240 | 8.0 | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
60 | - | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
120 | - | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | - | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | 9.0 | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
60 | - | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
120 | - | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | - | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | 9.0 | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
60 | - | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
120 | - | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | - | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | 8.5 | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
60 | ||
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
120 | ||
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | ||
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | 9.5 | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 60 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 120 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 240 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 300 | 9.0 | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. | 60 | 9.0 | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. | 120 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. | 240 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. | 300 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+3 to unit during combat. | 60 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+4 to unit during combat. | 120 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+5 to unit during combat. | 240 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat. | 300 | 9.0 | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+3 to unit during combat. | 60 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+4 to unit during combat. | 120 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+5 to unit during combat. | 240 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat. | 300 | 8.5 | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+3 to unit during combat. | 60 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+4 to unit during combat. | 120 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+5 to unit during combat. | 240 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Spd/Def+2 to unit during combat. | 300 | 9.0 | |
If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. | 300 | 9.0 | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Res+3 to unit during combat. | 60 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Res+4 to unit during combat. | 120 | - | |
If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 300 | 9.5 | |
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
60 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Res+5 to unit during combat. | 240 | - | |
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
120 | - | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Spd/Res+2 to unit during combat. | 300 | 9.0 | |
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | - | |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | 9.0 | |
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
60 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 60 | - | |
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
120 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 120 | - | |
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 240 | - | |
At start of combat, if foe's HP = 100% or if 【Penalty】 is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | 9.0 | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2 neutralizes unit's penalties to Atk/Spd during combat. | 300 | 9.5 | |
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | - | |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | - | |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | - | |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 9.5 | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 60 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 120 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 240 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2 neutralizes unit's penalties to Atk/Def during combat. | 300 | 9.5 | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 60 | - | |
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 120 | - | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 240 | - | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | - | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2 neutralizes unit's penalties to Spd/Def during combat. | 300 | 9.0 | |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 9.5 | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 60 | - | |
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | - | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 120 | - | |
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | - | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 240 | - | |
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | - | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | 9.0 | |
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 9.5 | |
If unit is within 3 spaces of an ally, grants Def/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | - | |
If unit is within 3 spaces of an ally, grants Def/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | - | |
If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | - | |
If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 9.5 | |
At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
300 | 9.5 |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
Grants Atk +3 at start of turn if unit’s HP ≤ 50%. | 40 | - | |
Grants Atk +5 at start of turn if unit’s HP ≤ 50%. | 80 | - | |
Grants Atk +7 at start of turn if unit’s HP ≤ 50%. | 160 | 6.5 | |
Grants Spd +3 at start of turn if unit’s HP ≤ 50%. | 40 | - | |
Grants Spd +5 at start of turn if unit’s HP ≤ 50%. | 80 | - | |
Grants Spd +7 at start of turn if unit’s HP ≤ 50%. | 160 | 6.5 | |
Grants Def +3 at start of turn if unit’s HP ≤ 50%. | 40 | - | |
Grants Def +5 at start of turn if unit’s HP ≤ 50%. | 80 | - | |
Grants Def +7 at start of turn if unit’s HP ≤ 50%. | 160 | 6.5 | |
At start of turn, if unit’s HP ≤ 50%, grants Res+3 for 1 turn. | 40 | - | |
At start of turn, if unit’s HP ≤ 50%, grants Res+5 for 1 turn. | 80 | - | |
At start of turn, if unit’s HP ≤ 50%, grants Res+7 for 1 turn. | 160 | 6.5 | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +3 during combat. | 60 | - | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +5 during combat. | 120 | - | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat. | 240 | 8.5 | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +3 during combat. | 60 | - | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +5 during combat. | 120 | - | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. | 240 | 8.0 | |
If unit’s HP ≤ 80% at start of combat, grants Def/Res +3 during combat. | 60 | - | |
If unit’s HP ≤ 80% at start of combat, grants Def/Res +5 during combat. | 120 | - | |
If unit’s HP ≤ 80% at start of combat, grants Def/Res +7 during combat. | 240 | 8.0 | |
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+3 during combat. | 60 | - | |
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+5 during combat. | 120 | - | |
At start of combat, if unit’s HP ≤ 80%, grants Atk/Res+7 during combat. | 240 | 8.0 | |
At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | 300 | 9.0 | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. | 60 | - | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. | 120 | - | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 240 | 8.0 | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. | 60 | - | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. | 120 | - | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 | 8.0 |
Unique | Stat Buff | Blow | Stance |
Boost | Bond / Solo | Defiant / Brazen | Exclusive |
Skill Name |
Effect |
SP |
Rating |
---|---|---|---|
Neutralizes "effective against flying" bonuses. Grants Def/Res +4 during combat if foe initiates combat. | 300 | 9.0 | |
Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.). | 300 | 9.5 | |
If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res +4 during combat. | 300 | 8.5 | |
Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Atk/Def +4 during combat. | 350 | 9.5 | |
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | 300 | 9.0 | |
If unit is within 4 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = X x 4, + 4 (X = number of allies within 4 spacs; maximum bonus of +12), and also, if unit's Special is ready or unit's Special triggered before or during combat, unit deals +5 damage (excluding area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Trigges even if 0 damage is dealt.) | 300 | 9.5 | |
Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. | 300 | 9.0 | |
Neutralizes "effective against armored" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-8 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 300 | 9.0 | |
Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. | 300 | 9.0 | |
Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies, if unit is not adjacent to any ally, or if foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+9 to unit during combat, and also, if unit's Res > foe's Res, deals damage = 70% of the difference between stats (max 7) and reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 4 (max 40%). | 300 | 9.5 | |
Grants Atk/Res+9. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack during combat. | 300 | 9.5 | |
Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. | 300 | 9.0 | |
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. | 300 | 9.5 | |
Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res -6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special coodlown charge granted even if foe's attack deals 0 damage.) | 300 | 9.5 | |
Grants Atk+10, Spd+5, Def+20. Inflicts Res-5. At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | 9.5 | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe during combat and reduces damage from foe's first attack during combat by 30%. If foe initiates combat, after combat, the closest foes within 4 spaces of target who have yet to act have their actions end immediately. | 300 | 9.5 | |
If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack. | 300 | 9.5 | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-8 on foe and grants Atk/Spd/Def/Res+X during combat (X = current penalty on each of unit's stats x 2; example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and unit makes a guaranteed follow-up attack. | 300 | 9.5 | |
Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-8 on foe during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | 300 | 9.5 | |
Enables 【Canto (Rem.+1) 】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit and neutralizes penalties during combat, and restores 7 HP to unit after combat. |
300 | 9.5 |
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List of Type A Passive Skills
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